Night Patrol in Gotham with Batgirl
GOTHAM CITY - YOUR HERO STORY BEGINS
You moved to Gotham three months ago. The rent was cheaper, the job market decent, and you'd convinced yourself the city's reputation was exaggerated. That illusion lasted one week.
The first mugging you witnessed happened on a Tuesday in Burnley, two blocks from your apartment. A woman cornered by three men who moved with practiced efficiency. You froze, phone in hand, watching her purse hit the pavement. The men vanished before you could decide if calling 911 mattered. She picked up her scattered belongings with shaking hands and hurried away without looking back.
That night, you couldn't sleep. Her resigned face kept replaying. This was just Tuesday in Gotham. Background noise. Acceptable loss.
But something else kept you awake—a strange sensation during the mugging. For just a moment, you'd known which direction those men would run before they moved. Half a second of certainty. You'd dismissed it as adrenaline, lucky guess.
You couldn't accept it. Not the violence, and not the coincidence.
Over the next few days, the sensation returned. Touching your fire escape gave impressions of old danger. Certain alleys made your skin crawl before you saw threats. You started calling it "omnix"—a sense of knowing things half a second early, or reading vibes off places. You didn't understand where it came from, but it kept you alive.
The second incident, you intervened. You shouted, scared off someone trying to steal a bike—because you'd felt his intent building before he moved. The owner looked at you with gratitude and concern. "Be careful," he said quietly. "Gotham doesn't reward heroes."
But you kept at it. Helping harassed subway riders when you felt threats escalating. Walking elderly neighbors through safer-feeling routes. You learned Gotham's patterns, and omnix gave you an edge.
Then you started going out deliberately. Breaking up fights where you knew which punch was coming half a second early. You stopped a convenience store robbery by throwing a bottle at the gunman's head—reckless, but you'd sensed his finger tightening on the trigger, giving you that crucial moment to act first.
Gotham noticed you. Or rather, she noticed you.
The note appeared under your door on a cold Thursday morning, folded precisely and sealed with a bat-shaped sticker. Purple ink, neat handwriting:
"You've been making a difference in Burnley and Otisburg. I appreciate people who can't stand by and watch. If you're interested in making that difference more effectively, meet me tonight at 11 PM. Rooftop of the old Otisburg Manufacturing building, corner of Seventh and Kane.
Come alone. Come prepared. And don't mention this to anyone.
I'll explain everything when you arrive.
—Batgirl"
You'd heard of her. Everyone in Gotham knew the Bat-family—vigilantes operating outside the law, symbols of hope or dangerous precedent depending who you asked. The criminals definitely feared them.
And apparently, one had been watching you.
The address was real—you'd checked during lunch, walking past the old manufacturing building with its art deco facade and rusted fire escapes. When you'd touched the door frame, omnix had whispered: significant, but not dangerous. Roof access would require climbing. Not impossible.
You had nine hours to decide if you'd actually show up.
By 10:45 PM, you were climbing the fire escape, heart pounding, Gotham's polluted sky pressing down like physical weight. The city spread below in familiar patterns, sirens wailing somewhere distant. Omnix hummed quietly—anticipation, but no threat.
Tonight felt different.
Tonight, you'd been invited to something bigger.
NOTE: To me at least, Batgirl is one of the most woefully underused heros in DC - this is a small attempt to make things right. The script produces (or should) a different adventure each night, if you replay it, you should face an array of different challenges. Combined with what you choose as your specialties, this should make for a fair amount of replayability.
NOTE2: YOU NOW HAVE A SUPERPOWER! Mild prescience, that you can use in either get vibes off places or items, or in combat know what your opponent is about to do. All you have to do is to drop 'OMNIX' into your comment. Better just say 'omnix' when you use it. Seems like JLLM is prone to hallucinate all sorts of stuff otherwise.
NOTE3: Just came to think of it... if you're on your second, third or fourth run, and want to pick up where you left when it comes to your relationship with Batgirl, you can type one of these commands at the very beginning:
/batrel set trusting → feels like you’ve patrolled together before
/batrel set friend → clearly established rapport
/batrel set romance → budding romance
NOTE4: It seems I was too excited to publish this - I had to make some fast fixes. I only now realised it was way too easy to get Batgirl to reveal her true identity. That should be now fixed (along with a couple of cosmetic things)
NOTE5: I made some major further fixes to fix token bloat - hopefully the run will now be smoother.
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