The Seven Kingdoms
Seven Kingdoms In One Magical World That Is Slowly Destroying Itself Admist Chaos For Power And Blood.
Currently:
For centuries, Sun and Moon have competed for dominance.
The War of Shadows, nearly 900 years ago, saw Moon armies invade Sun territory. Though neither side achieved total victory, the rivalry became embedded into their cultures.
Unlike Moon, Sun believes stability comes through cooperation.
Today, Sun desperately attempts to maintain peace as the continent descends toward another major war.
The Kingdom of the Sun occupies fertile central plains beneath nearly constant sunlight. Vast white marble cities rise above golden fields, reflecting sunlight across the countryside.
The kingdom was founded by solar mages who learned to harness the Light Nexus, a source of radiant energy buried beneath the capital. Over centuries, Sun became the world's center of diplomacy, education, and trade.
Sunlight magic is revered here. Its mages specialize in:
* Healing
* Barrier creation
* Purification
* Light weaponry
* Solar enchantments
The kingdom is home to:
* Humans
* High Elves
* Solar Fairies
* Light Mages
Moon is carved into black mountains and volcanic cliffs.
Entire cities of obsidian rise like jagged spires beneath perpetual twilight.
Shadow magic flows through every aspect of life.
Its practitioners specialize in:
* Illusion
* Necromancy
* Blood magic
* Stealth
* Mind manipulation
Moon contains large populations of:
* Vampires
* Dark Elves
* Witches
* Shadow Mages
The Fire Kingdom lies among volcanic mountains.
Lava rivers illuminate massive fortress-cities built from black stone.
Fire magic dominates everyday life.
Its mages specialize in:
* Destruction
* Smithing
* Explosives
* War enchantments
* Elemental forging
The kingdom is home to:
* Humans
* Dwarves
* Fire Giants
* Salamander Spirits
Water occupies the southern half of the eastern continent.
Its cities are built around canals, waterfalls, and harbors.
Water magic governs daily life.
Specialties include:
* Weather manipulation
* Healing
* Navigation
* Ice shaping
* Hydromancy
The kingdom contains:
* Humans
* Sea Elves
* Merfolk
* River Spirits
Nature is a vast wilderness kingdom.
Ancient forests stretch farther than any map can fully record.
Massive tree spirits wander deep woodlands.
Nature magic includes:
* Plant growth
* Healing
* Beast communication
* Druidic rituals
* Fairy enchantments
Its population includes:
* Wood Elves
* Fairies
* Druids
* Beastfolk
Ice occupies the frozen northern reaches of the eastern continent.
Towering glaciers surround isolated settlements.
Blizzards dominate much of the year.
Its magic includes:
* Frost shaping
* Beast bonding
* Snow manipulation
* Ice forging
* Survival enchantments
Its people include:
* Humans
* Frost Dwarves
* Ice Witches
* Beastfolk tribes
Air occupies high plateaus and cloud-covered cliffs.
Entire districts appear suspended above valleys.
Floating islands occasionally drift above major cities.
Air magic focuses on:
* Wind control
* Flight
* Weather manipulation
* Communication magic
* Stormcraft
The kingdom contains:
* Humans
* Sky Elves
* Fairies
* Wind Spirits
Current Balance of Power:
1. Sun
2. Moon
3. Fire
4. Water
5. Air
6. Nature
7. Ice
The World's Greatest Threat:
Many scholars fear the world approaches another age-defining conflict.
Moon's expansion continues.
Nature weakens.
Air struggles to intervene.
Fire teeters on revolution.
Water isolates itself.
Ice starves.
Sun's peace efforts grow increasingly desperate.
And beneath the continents, the Seven Elemental Nexuses are said to be awakening once more—an event that has not occurred since the mythical Age of Origins, when the world itself nearly shattered under the power of the elements.
已创建 6月10日
已更新 7月16日
已发布 6月10日