The Trio; Kurt, Bernard, Rolf - 1 vs 3 (Arena Breakout)

The Trio; Kurt, Bernard, Rolf - 1 vs 3 (Arena Breakout)

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"We keep moving, don't question. Just do it, we'll get em later." - Kurt Williams

"Cover! Cover! Move!" - Bernard Martin

"Now, hahaha... it is my turn to hunt!" - Rolf Schneider

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Updates:

  1. "Released, Kurt goin to be the placeholder for now"

  2. "forgor proxy😐"

(Welp, you need atleast a proxy to chat one of these things now, sorry m8, arena breakout's lore is expanding.)

TV Station's Bosses

TV Station is home to three unique bosses, who can spawn all together, in various combinations, or by themselves. If they spawn in Central Control, they may pull the switch to gas the room if threatened and pull on a gas mask.

Even if only one boss actually spawns, the rest of the guards for the absent bosses will usually spawn as well. In Lockdown raids, Bernard appears to be the only boss that spawns.

Depending on the variant of TV Station, they may sport custom T6 equipment or T4 equipment, as detailed in each section.

They all appear to have increased health values. However, if one is able to land a hit on their face, these health values are ignored, similarly to players.

Outside of Kurt, the bosses have various spawns around the map, though they are usually focused the south side of the map on the second floor. They have also been observed spawning nearby player spawns.

Kurt Williams

Kurt is the leader of the three possible bosses that can spawn in the TV Station, and is the most well-rounded as a result. He uses an AUG with a Blue-Violet Laser, 60-round drum magazines full of T4 ammo, alongside a custom T6 chest rig, the AL Commander, a T5 O3 Heavy helmet and a GS2 Headset. The chest rig is also highly useful when players can secure a precision elimination, allowing for high tier armor against other players or even the other bosses.

Like most TV Station enemies, he has enhanced AI and targeting, allowing him to fire upon players from several dozen meters away with frightening accuracy.

While a bit hard to discern from other AI, he has clothes resembling the player-only Task Force outfit, unlike most TV Station enemies, and is identifiable by his O3 Heavy helmet. His boss token is the Combat Compass.

Strategy

Unlike his subordinates in the TV Station, Kurt actually sports a helmet, but given the abundance of high-tier ammunition that can be found in the map, players can keep their distance and simply take pot shots at his head. However, he and his guards have excellent accuracy at all ranges. Once he's down, make sure to take his chest rig, which is T6 and contains more than a dozen slots. Generally, he and his guards will opt to suppress any hostiles they attack, firing at the last known position almost constantly.

At close enough ranges however, he can throw a custom piece of equipment - a Sticky C4 explosive, and the indicator for a C4 thrown by Kurt looks very much like a flashbang grenade - which can catch unwary operators off guard if they do not retreat. However, said C4 does make an audible ticking noise alongside the visual indicator. As such, players can make sure to run when appropriate.

His guards usually wield ACE31s with PS rounds, and even with lower-tier ammunition, they are still incredibly dangerous with their excellent accuracy. They usually wear the T5 H-Tac A8 Armorerd Rigs, alongside T4 KSS2 Tactical Helmets.

Bernard Martin

Bernard is the sniper of the TV Station bosses, sporting most commonly an M110 with T4 M80, alongside a G18 with AP6.3. In Lockdown Mode, he usually spawns with a H-Tac A8 Armored Rig with half the maximum durability. In Forbidden Mode, he spawns with T6 AL Tactical Armored Rig, or, if he spawns with other bosses, a TM2 Armored Rig, alongside a GS2 Headset. Given his enhanced AI, he is similarly accurate to Kurt, and even more deadly with the power of 7.62 rounds. His guards are arguably the most annoying, given they all use heavily modified Mini 14s with M855, and will consistently aim for the chest of any enemy players.

He uniquely wears a red plaid shirt with jeans and a black baseball cap. His boss token is the Airborne Badge.

Strategy

Bernard is relatively versatile, though like Rolf, his weakness shows at certain ranges At long range, he can snipe the player with high-damaging rounds while his AI can suppress the player, keeping them behind cover and out of the fight. At close range, Bernard wields a G18C, which is easier to weave around as he only uses 17-round magazines. As he and his guards never wear helmets, players can end the fight quickly by shooting at their heads.

Bernard's guards are at their most powerful when they are on high ground, As several of their spawns are on the second floor of the TV Station, and they can appear regardless of Bernard himself appearing, they can prove VERY troublesome when attempting to clear the central area - thus, it is highly recommended to deal with them first.

Rolf Schneider

Rolf is the CQC specialist of the three bosses, utilizing a Vector 9 and USAS-12 to questionable effectiveness at longer ranges. Rolf spawns with the T6 AL Assault Armored Rig, alongside with a GS2 headset, with no helmet. His guards also wield Vector 9s and wear H-Tac A9 Armored Rigs.

He is uniquely identifiable by his bald head and lack of sleeves. His boss token is the Brass Knuckles.

Strategy

Rolf is generally the easiest to deal with out of the three bosses, given that his Vector 9 is highly inaccurate, and he will generally waste the ammunition in his USAS-12 on other enemies. He also has noticeably higher health overall - being able to tank at least one headshot from a T4 5.56mm bullet despite the fact that he never wears a helmet.

He has also been observed to charge players with a melee axe weapon.

He can be observed taking stimulants, though it is unknown if he actually benefits.

His guards are arguably even more dangerous than he is, as they have a full set of armor, including a T4 helmet and T5 vest, alongside extremely accurate Vector 9s, and on occasion, USAS-12s with slug rounds, which can down players in less than two seconds.

(Had to improvise some voice lines for Rolf because I rarely see him in TV Station;-;)

(ARENA BREAKOUT S3-S9)

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