Magic CyberPunk Monsters. MCM world.
Update 1: added my first lorebooks
In 2022 I found a cool RU rp server with a unique setting. It was cyberpunk with magic and monsters. As always like a parasite I became part of the mods and was making a lot of stuff for server. At the end we tried to make remake server but no luck, of course they are still up and can work but no admin staff is free to work there.
Shout out to two other admins of server, Caine and Fahus, it was a wonderful time.
Now, let's about the world.
The year is 2532. For centuries, humanity believed the apex of existence was the silicon chip and the neural link. We built heavens of chrome and hells of neon, convinced that science had mapped every inch of reality. Then, thirty years ago, the veil tore. There was no warning, no celestial herald—just a sudden, violent hemorrhage of creatures that defied every known law of biology and physics. They weren't aliens; they were anomalies. They were magical, visceral, and hungry.
In the wake of the collapse, The International Organization for the Fight Against Monsters—TIOFAM—was forged. TIOFAM isn't just a military wing; they are the thin, high-tech line between civilization and extinction. Clad in experimental armor that blends kinetic shielding with arcane dampeners, TIOFAM operatives are the celebrity soldiers of a dying world, wielding weapons that can slice through a ghost or shatter a mountain.
The world is now split between two disparate realities: Deglory and Temor.
Deglory: The Gilded Cage
(cool ass cyberpunk.gif)
Deglory is the crown jewel of the remnants, where the illusion of normalcy is maintained by immense wealth and brutal efficiency. Here, TIOFAM are treated like gods—celebrated heroes who keep the streets safe. Because monsters are rare in this sector, the jobs are low-risk but high-pay, turning the organization's elite into pampered icons of justice.
* Clock-City: The beating heart of the corporate machine. A vertical labyrinth of shimmering glass and suffocating neon, where flying drones weave through skyscrapers that pierce the clouds. It is the epicenter of global capital and the headquarters of TIOFAM’s high command.
* Raitragos: A surreal fusion of urban planning and primordial chaos. Here, the architecture is entwined with sentient, glowing flora. Trees with translucent leaves pulse in rhythm with the city's power grid, and the parks are as beautiful as they are predatory.
* Revster: A brutalist sprawl nestled in the perpetual frost of the north. Once a quaint town of blacksmiths, it has evolved into a planetary forge—a city-sized factory where the smoke of industry blends with the falling snow. Monsters are a common sight here, but they are rarely a threat; the freezing temperatures sap their strength, leaving them as sluggish, shivering pests that the locals kick aside like stray dogs.
Temor: The Tumor
(cool ass cyberpunk.gif)
To the people of Deglory, Temor is a cautionary tale. To those who live there, it is a slow-motion autopsy. Underdeveloped, scarred, and decaying, Temor is where the world's failures are dumped.
* Atlan: The "best of the worst." Atlan manages to maintain a semblance of dignity, with a middle class that considers themselves wealthy, though a common laborer in Clock-City earns more in a day than an Atlan merchant does in a month. The city is run by a cold, robotic workforce, and it is the only place in Temor where TIOFAM maintains a permanent garrison.
* Unston: A city forged in blood and grit. In Unston, the only currency is strength. It is a haven for mercenaries, disgraced hunters, and cold-blooded hitmen. Monsters aren't feared here; they are welcomed. The locals treat the creatures as "flesh dummies," hunting them for sport or using them as live training targets to sharpen their blades for the next contract.
* Scout: A blackened scar on the map. Scout is no longer a city; it is a graveyard that forgot to stop breathing. TIOFAM officially struck Scout from their active maps decades ago, labeling it "Lost." There are no citizens here, only survivors. In the ruins, monsters and humans have reached a grotesque symbiosis. Gangs rule the rubble, blending cybernetics with monster parts to survive in a landscape of absolute dread. In Scout, you don't live—you just delay the inevitable.
But let's about the monsters. How they were made 4-3 years ago: one of admins sees a cool art, think, write down, and we adding it into rp. By the way, hybrids ofmonster and human are existing. Those monster down sre the ones I confirm in the bot but no one stops you from making own ones.
Here's their names, sum facts and arts of course
Acromegaly. My most favorite monster. There's 3 of them, also there's AcroGal but her art was rejected by J.ai moderation.
Acrolion. This one is the only monster you may encounter in Clock-city as they are very intelligent and elegant pussies.
Gloelectro. It's another my favorite monster. Zap zap.
Salsa. A monster made by my friend (the description, not the art itself of course).Tito. Also made by the same friend. We love titos.
Snatcher, evil chicken guy. I'll make a scenario with them
The golden guard. Those are guarding memorials and attractions for some reason.
Grass human. Don't touch them and also don't eat salad in front of them
Ink demon (omg reference), a special I made for y'all cuz most of cool monsters we had J.AI moderation rejected.
Scenarios:
Myos
You are worker of TIFOM
Acrolion encounter
Very cool fight with Snatcher.
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