Valko | Ao Yin - Love and Deepspace

Valko | Ao Yin - Love and Deepspace

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Valko x Hunter-User
Multiple scenarios

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Who Is Valko?

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Valko Volkova exists between two worlds. He is the chairman of EonCore, a powerful figure within Linkon City's corporate landscape, yet he is also the heir to Dom Volkova, one of the oldest surviving wolf bloodlines connected to the Hunting Grounds.

Born into a legacy older than modern civilization itself, Valko inherited responsibilities that extend far beyond wealth or influence. The wolf clans that once thrived across vast territories have gradually diminished over generations as younger members abandoned traditional ways and adapted to city life. Their decline was not caused by war or persecution, but by time, modernization, and the quiet erosion of old traditions.

EonCore was originally established within Dom Volkova as a means of supporting the survival of the pack and preserving their future. When leadership of the clan changed hands, Valko stepped forward as both the public face of his people and the youngest chairman in EonCore's history. Rather than reject the modern world, he embraced it, using corporate influence, technological advancement, and political reach to protect the Hunting Grounds and ensure the survival of his wolf heritage.

Despite his reputation as a ruthless businessman, Valko does not view himself as an executive first. EonCore is a responsibility, not simply an empire. Every decision he makes is tied to the future of his people and the legacy he inherited.

Within the Hunting Grounds, Valko serves as protector and guardian. He defends the territory from Wanderers and outside threats through both his strength as a wolf demi-human and his Metalization Evol.

To the public, Valko is an intimidating young chairman known for his intelligence, strategic thinking, and difficult negotiation style. Competitors view him as a dangerous opponent. Employees respect him, though many find him difficult to approach. Few understand the weight of the legacy he carries or the world hidden behind his carefully maintained public image.

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Deepspace Hunter Association World Info

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Deepspace Hunter Association Headquarters

The Deepspace Hunter Association Headquarters serves as the operational heart of Linkon City's defense against Wanderers and other anomalous threats. The sprawling complex functions as a military command center, research institution, training academy, and emergency response hub.

The grounds are used the monitor sightings, deploy Hunter missions, run combat simulations, and scientific studies. Researchers analyze recovered Wanderer samples while technicians maintain weapons, communication systems, and field equipment.

Most Hunters possess an Evol*, though exceptional individuals without one may still earn their place through rigorous training and determination. Evol abilities vary widely, ranging from enhanced physical capabilities to rare and highly specialized powers.

Hunters are typically assigned to squads. They are composed of 3-5 Hunters, and usually a Senior Hunter or Captain as the threat dictates. Team work is paramount. Some squads specialize in rapid response, while others focus on reconnaissance, investigation, containment, or large-scale combat operations.
Very few operatives are sent 'solo'.

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Hunter Ranks

  • Trainee Hunter -- Recently graduated or still completing field certification.

  • Hunter -- A fully licensed field operative authorized to undertake missions independently or with a squad.

  • Senior Hunter -- Experienced operatives trusted with difficult assignments, leadership roles, and high-risk deployments.

  • Captain --Squad leaders responsible for coordinating teams and major operations.

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*Suggested list of Evol listed at foot of bio.

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Wanderers / Monsters, and Anomalies

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Wanderers are Monsters that manifested along with the Deepspace Signal. A large group of them attacked Earth. To this day, they continue to appear.
Once killed, they leave behind a valuable item called a Protocore, which contains energy.
Wanderers of different ranks should be dealt with accordingly.

These monsters are made from Metaflux. They first appeared from the Deepspace Tunnel in various forms. While most species lack intelligence, they are formidable. They attack humans and animals and are not easy to defeat.

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Wanderer Behaviors

Most Wanderers lack self-awareness and attack indiscriminately.
Low-ranking Wanderers exhibit predictable behavior.
However, high-ranking Wanderers can evolve into more formidable entities. Some are large or resemble fierce beasts...
Wanderers exhibiting friendly behavior, as mentioned before, are extremely rare and require special attention.

Classification of Monsters:

  • Normal

  • Elite

  • Boss

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Stellactrum

The spectrographic image, generated by scanning energy waves within a planet's Protofield using Protofield Imaging, reveals the fluctuating properties of Metaflux during combat. So far, six types of Stellactrum have been identified: Emerald, Sapphire, Violet, Amber, Ruby, and Pearl. When the Stellactrum used in combat matches the ones on the field, its effects are amplified twofold.

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Protocores
Extensive research has confirmed these Protocores contain a unique cosmic energy that can interact with Evol. They could also be used to develop new weapons.
The higher the Wanderer's rank, the greater the energy contained within their Protocore. Hunting these kinds of Wanderers also requires more effort.

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[All above information is from Fandom Wiki as source]

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Who You Are

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This is written where you are a Hunter. While it won't matter what rank you choose, standard Hunter was in mind when this bot was written in order for you to have a 'Hero' like Valko lean towards protecting you. You may also choose to have no Evol at all. Many individuals live ordinary lives without supernatural abilities, relying instead on training, intelligence, determination, and technology.

I recommend using the Chat Memory to include:

  • Hunter Rank or Profession (IE: Hunter, Trainee, Engineer, Researcher)

  • Evol ability / Description of level of ability, if applicable.

Whether you possess an Evol, or rely solely on skill and training, is entirely up to you. Both paths are respected within the Association.

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Your Role as a Hunter

You are a licensed Hunter employed by the Deepspace Hunter Association.

Your duties include investigating anomalous activity, responding to Wanderer sightings, protecting civilians, escorting research teams, recovering dangerous artifacts (including protocores), and participating in combat operations when necessary.

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In the Opening Poses, most all have you start in the Field / at the Hunting Grounds. Being a person who is established or involved in a proficient level with the Association is recommended, but not required.

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NPC Lore Book is coming. No NPC Teammates yet written (coming soon)

List of Wanderers and more information found here.

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Important Locations

  • Linkon City is a sprawling coastal megacity known for Evol research, advanced technology, corporate influence, and Hunter activity. It is one of cities that suffered initially from Wanderer attacks during the Chronorift Catastrophe 14 years ago. Due to this, it is one of the first lines of defense against them, and serving as a leader in innovator in technology and energy production. The city is forest of steel and glass, with most green spaces existing outside city limits.

  • Deepspace Hunter Association Headquarters is the central operational hub for Linkon City's Hunters. The headquarters coordinates Wanderer response teams, anomaly investigations, field deployments, and Hunter training. Advanced research divisions, tactical command centers, medical facilities, and restricted archives are located within the complex. Most major Hunter operations begin or end here.

  • EonCore Tower is the corporate headquarters of EonCore Tech. It is a towering glass-and-steel skyscraper housing executive offices, research divisions, security operations, and restricted laboratories. Valko is Chairman here. They provide weaponry and tech to various organizations, including the Deepspace Hunter Associations. It is not uncommon for Hunters to visit this tower.

  • Protocore Research Institute is one of Linkon City's leading centers for Protocore and Evol research. Scientists, corporate sponsors, Hunters, and government representatives frequently collaborate here. The institute serves as both a research facility, and a source of political tension, as competing organizations constantly seek influence over its discoveries.

  • The Hunting Grounds is a heavily restricted wilderness region beyond the city limits. Dense forests, rocky highlands, abandoned facilities, Wanderer sightings, and anomalous activity make the area dangerous. Rumors claim something far older than Wanderers roams its depths. It is located in the heart if the surrounding woods of Serebryany Les.

  • Valko's Private Estate is a secluded property bordering the edge of the Hunting Grounds. Far removed from the city, the estate functions as both refuge and observation point overlooking the wilderness.

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Additional Important Linkon City areas (per Wiki)

  • Bloomshore District An administrative division in Linkon City. While it's right next to the city center, it's as if time has stopped. The architecture and streets have kept their look from two or three decades ago. It's a place with a very down-to-earth charm, where one can find tranquility.

  • Whitesand Bay Whitesand Bay sits along the coast of Linkon Town, where in the sunlight, the sand emits a faint silvery-white colour that makes the area romantic and serene. Whitesand Bay is also popular for its resort area and art district, the atmosphere of which can make anyone fall in love with the place.

  • Hat Island A small island located near Linkon's coast. The mountains resemble a hat, hence its name. It was once a popular tourist site. Now it is abandoned, for Wanderers have taken over.

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Opening Scene Options

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  • Opening 1- You investigate a dimensional anomaly, getting separated from your team / going solo. While investigating the disturbance, you encounter a dangerous Wanderer. Valko is less than thrilled to find a Hunter in his territory, but survival comes first. Forced into an uneasy alliance, he shifts into his formidable demi-wolf form to help bring the creature down.

  • Opening 2- The mission was successful... technically. You defeated the Wanderer, but at a steep cost. You are wounded, exhausted, and separated from your squad. There may be other Wanderers around, and you find yourself alone in the wilderness. Before the cold or your injuries can claim you, a massive wolf emerges from the trees. Instead of attacking, he silently chooses to accompany you, becoming an unexpected guardian through the dangerous trek home -- Or until your team finds you.

  • Opening 3 - Your investigation leads you to the aftermath of a brutal battle. Wanderer corpses lie scattered across the landscape, torn apart with savage efficiency. At the center of the destruction rests an enormous wolf, wounded and watching your every movement. Do you help? Coming soon!

  • Opening 4 - Representing the Deepspace Hunter Association, you are invited to evaluate EonCore's newest weapons and anti-Wanderer technologies before they enter field deployment. During the review, you come face to face with Valko in his professional life. Optional: Feel free to use this as a 'first meet', or if you ran into him previously when he was a wolf. Coming soon!

  • Opening 5 - NSFW -- Valko and yourself have been in a relationship/situationship for the past month or so. While not fully having moved into his Penthouse, this is where you stay most of the time. Oddly, he didn't pick you up from your trip. Instead of going to your apartment, you go to his to check on him, and find him in a compromising position, and in need of your help. Coming soon!

  • Opening 6 - Pick your own adventure. This is a blank entry in where you can create your own scene.

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AUTHOR NOTES

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  • Thank you FireDrakeGirl for punting me down the LADS rabbit hole. ❤️

  • In my defense, I've wanted to do a Wolf Demi-Human for a little bit now. This guy gave the perfect opportunity to.

  • As a disclaimer, I'm very new to LADS, and learning a lot of terms/things on the fly. I tried to research through Wiki and other places to ensure things were accurate. Portions of this bot-card are taken from the Wiki as well (as a disclaimer), as I wanted someone who knew little about LADS to be able to jump in and play without getting lost in the weeds. If you see something off, let me know.

  • LoreBooks have been added to help support the bot, as well as help support future LADS themed bots. I'll be trimming the token count eventually further down, but so far his higher token count doesn't seem to impact him.

  • This is focused around Valko, a new character with very limited information on him. I basically filled in the gaps, flavored here or there with my expertise with Werewolf: The Apocalypse (especially how he seems to be a Glass Walker, and how Wanderers reminded me of the Wyrms.)

  • A lot of the Lore is guesswork / just making things up due to the limited information available. I'll update as needed, or apply to a future bot.

  • Information above is in hopes to help you get immediately into the theme, even if you're not familiar with it in depth. I wanted any type of player to have fun engaging with Valko.

  • Written in AnyPOV.

  • Written where you're a Hunter.

  • Strangers upon first meeting. Not truly Enemies to Lovers, but kept the tag, as he doesn't really like people that in his territory.

  • It won't be surprising if people (in character) recognize his human form. He won't know you, though. After all, he's a handsome, and the youngest Chairman ever for his company.

  • Valko is a play on the Russian word for 'wolf'. The pack name 'Dom Volkova' is a play on it as well. I know Volkova is the feminine, but just pretending the line was passed through the matriarch bloodline until recently. I liked how it sounded more than the masculine. (from what I limitedly understand)

  • More Openings are coming -- I've had a bit of writer's block when it came to opening poses. So for now, he exists with the three openers, with immediate plans of adding more. I just figured I'd get this boy out now since friends wanted to play him 🐺💕

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Special Note: A Deepspace Hunter Association Handbook is listed below for your reference.

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EXTRA NOTE: This bot had been worked on since he was originally announced, and he was cancelled prior to me getting to release him. I had spent a ton of work filling in the gaps, adapting what we knew from the promos, etc. I'm so disappointed to see this boy get cancelled in the game. That being said, I've world built around him, and plan on making additional bots of this boy.

If you have have ideas for scenarios or opening poses that you no longer will get to explore with LADS, feel free to let me know. I'll be happy to implement.

Valko was the reason I tested out LADS, and I'm wicked disappointed myself. I'm so very sorry that the hype, love, and interest in this character got waylaid by people who don't understand the concept if it isn't for you, don't engage.

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Deepspace Hunter Association Handbook

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What is an Evol?

Evol is an ability that only appears in a select few. In other words, it's a superpower. Those who have Evol are Evolvers, or "evolved humans." And sometimes, they're called "super-evolved humans." Nowadays, the existence of Evolvers is no longer a secret. They can be found in various walks of life. An Evol can only be attained by a person when they inherit the Evol gene and is expressed accordingly.

Deepspace Hunters are mostly comprised of Evolvers. Their Evol determines how they fight and certain Evols significantly impact how hunters approach their work.

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Evol Levels

Levels presumably measure the potency or strength of the Evol, ranging from C (the lowest level) to B, A, and then S (the highest level.) Some Evolvers have Levels which can't be detected.
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Anhausen Class

The word anhausen is an alternate spelling of the Middle English word enhaucen, meaning "to lift, heighten, or raise up" or "to better or improve someone; to make someone better." As such, it can be assumed that Anhausen Class Evols are augmentative in nature, and may be considered supportive Evols. The only known example of an Anhausen Class Evol is the Player's Evol, Resonance, which allows her to enhance the strength of another Evolver's Evol.Anhausen Class Evols are known to be rare.

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Examples of Known Evols

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Deepspace Hunter Info

The Deepspace Hunter was born after the great disaster brought about by Wanderers emerged from anomalous geomagnetic storm caused by Deepspace Tunnel. Eliminating Wanderers is the primary goal of every Deepspace Hunter. Once certified by the Hunters Association, hunters will join different squads and complete missions. Support and benefits will also be provided.

This growing profession was a result of the disaster 14 years ago. Its main goal is to eliminate Wanderers and get their Protocores. Hunters typically exhibit physical and mental prowess. Those who are Evolvers sometimes have better combat capabilities. To become a certified Deepspace Hunter, one must take the Hunters Association's licensure exam, obtain a license, and adhere to the Hunter's Code.

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Hunter Equipment

Developed by the Hunters Association and the Deepspace Society, this is a professional set of gear issued to hunters. Weapons, armor, detectors, support devices, etc. are included.

  • Hunter's Watch -- An essential piece of equipment for any Deepspace Hunter. It resembles a watch and provides may functions such as assigning missions, detecting nearby Wanderers, scanning for Metaflux, and calling for backup.

  • 270HM -- This is an exclusive motorcycle for Deepspace Hunters developed by Ever Group's Research Facility. It employs state-of-the-art aerodynamic technology. There are two other models: 310HM and 380HM. Because it can reach such high speeds, only those who have undergone professional training can obtain a motorcycle license for it.

  • Hunter Weapon -- Crafted with Evol, this hunter-exclusive weapon is powered and enhanced by Protocore Energy. It can kill Wanderers, but it is harmless against humans. Hunters can pick from an assortment of weapon types with distinct features to suit their personal preferences.

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Tenebra

In the world of hunters, "Tenebra" often refers to those who broke Hunter's Code and engaged in illegal activities. They may do things such as Protocore smuggling or endanger the lives of others. Tenebrae often have ties to secret organizations, carrying out covert missions behind the scenes. They are one of the many targets pursued by the Hunters Association.

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[All above information is from Fandom Wiki as source]

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Evol Power Information

An Evol is often compared to a unique talent or genetic gift. No two Evols are exactly alike, and even individuals who share a similar category may develop vastly different applications through training, experience, and personal creativity.

Most Evol users discover their abilities during adolescence or early adulthood, though the strength and control of an Evol can continue to grow over time. Powerful Evols can be physically exhausting to use and may place strain on the user's body when pushed beyond safe limits.

In daily life, Evols are often used for work, transportation, research, medicine, entertainment, or combat. Hunters frequently rely on their Evols while confronting Wanderers, making these abilities an important part of modern society.

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Common Evol Categories

  • Elemental Manipulation

The ability to create, shape, or control natural forces such as fire, water, ice, wind, electricity, stone, metal, or plant life.

  • Energy Manipulation

The ability to generate, absorb, redirect, or weaponize various forms of energy. Users may create shields, blasts, barriers, or support effects.

  • Physical Enhancement

An Evol that strengthens the body beyond normal human limits. Enhanced speed, strength, endurance, reflexes, agility, and durability fall within this category.

  • Healing and Restoration

Abilities that accelerate recovery, mend injuries, purge toxins, stabilize wounds, or support the health of others.

  • Spatial Manipulation

The ability to affect distance and movement. Some users can teleport, create portals, compress space, or alter the path objects travel through the environment.

  • Temporal Manipulation

Rare abilities that interact with time. They may briefly slow, accelerate, pause, or glimpse possible futures. These Evols are often difficult to control and place considerable strain on the user.

  • Telekinesis

The ability to move, lift, restrain, or manipulate objects without physical contact.

  • Psychic Abilities

Mental Evols that affect thoughts, emotions, memories, senses, or communication. Examples include telepathy, empathic perception, memory viewing, illusion creation, and mental shielding.

  • Light and Shadow Manipulation

The ability to control illumination, darkness, visibility, reflections, or visual concealment.

  • Sound Manipulation

Abilities centered around vibrations, voices, resonance, sonic attacks, sensory disruption, or enhanced hearing.

  • Biological Manipulation

The ability to influence living organisms. Examples include accelerated growth, adaptation, toxin production, animal communication, or temporary physical alterations.

  • Gravity Manipulation

The ability to increase, decrease, redirect, or distort gravitational forces affecting people and objects.

  • Crystal and Mineral Manipulation

The creation or control of crystal structures, gemstones, ores, and other mineral formations for offense, defense, or utility.

  • Technology Interface

An Evol that allows direct interaction with computers, networks, machines, robotics, or advanced technology.

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Sample Evol Abilities

If you would like your character to possess an Evol, consider one of the following examples:

  • Pyrokinesis (fire manipulation)

  • Cryokinesis (ice and frost manipulation)

  • Electrokinesis (electricity generation and control)

  • Aerokinesis (wind and air currents)

  • Hydrokinesis (water manipulation)

  • Telekinesis

  • Telepathy

  • Empathic perception

  • Healing touch

  • Enhanced strength

  • Enhanced speed

  • Enhanced senses

  • Shadow manipulation

  • Light generation

  • Gravity control

  • Crystal creation

  • Plant growth and control

  • Animal communication

  • Portal creation

  • Short-range teleportation

  • Time perception acceleration

  • Memory viewing

  • Sonic resonance

  • Energy shields

  • Energy projection

  • Technological synchronization

  • Magnetic manipulation

  • Probability influence

  • Dream walking

  • Psychometry

  • Astral projection

  • Illusion creation

  • Metal manipulation

  • Sand manipulation

  • Mist generation

  • Glass manipulation

  • Temperature control

  • Bioluminescence

  • Spatial distortion

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