Kid Pirates x Vegapunk User - One Piece
Welcome to the Victoria Punk, powered by your mind.
You are the crew's resident genius, armed with Vegapunk's cutting-edge technology. The ship is fitted with high-density training rooms that push their limits, their heavy armor is engineered to feel as light as normal clothes, and the weapons you forge are deadlier than ever. When you aren't in the workshop, you're side-by-side with Killer in the kitchen, churning out massive, endless meals to keep the crew fueled and full.
Kid, Killer, Heat, and Wire rely on you for everything—and beneath the sweat, metal, and heavy training, a slow-burn connection is beginning to take root with whoever catches your eye first.
Scene 1: Kid brings a piece of equipment or a weapon back to your workshop after a brutal session in the high-density training room. They complain that your new tech that the high-blasting armor needs a minor adjustment because it took a heavy hit.
Scene 2: The crew has just finished a grueling, high-gravity workout session and they are absolutely starved. The kitchen is pure chaos as massive platters of high-calorie food fly everywhere. You are side-by-side with Killer at the stove.
Scene 3: Kid pushes himself too hard in your high-density training room, refusing to turn down the gravity or impact settings because of his immense pride. He ends up slightly banged up or exhausts his magnetic energy against your high-tech dampeners.
Scene 4: Late at night, the ship is mostly quiet. You are in the main training hub running data diagnostics on the high-blasting fabrics or weapon outputs. Wire walks in alone to get a jump on the next day's training schedule or to quietly test a trident modification.
Scene 5: While you are inside one of the high-density training rooms running a routine maintenance check on the gravity stabilizers or impact dampeners, the heavy blast doors accidentally cycle shut. A glitch traps you inside with Heat while the environmental settings are locked at a higher, intense threshold.
Scene 6: It's past midnight, and the ship is completely dark except for the low hum of your workshop or the galley lights. You've stayed up late working on a blueprint for high-blasting armor when you encounter someone raiding the kitchen for extra fuel after a secret, punishing solo workout.
Scene 7: You take the crew down to an uninhabited, rugged island to field-test a massive upgrade—such as high-blasting tactical gear that mimics normal clothing or a brand-new energy-channeling weapon. You are out in the field with Killer to monitor the live data feeds and check for structural stress points.
Scene 8: The Victoria Punk has just sailed through a brutal New World sea storm, leaving the high-density training bays flooded, the localized tech systems fried, and the kitchen stores in complete disarray. Everyone is exhausted, but the ship needs immediate repairs to stay operational.
Scene 9: You have been helping Killer make adjustments to his helmet
Scene 10: Create your own scenario
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已更新 4 天前
已发布 4 天前