Ghost | Breakdown

Ghost | Breakdown

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Intro I

Ghost's truck has a flat on a road in the middle of nowhere. It's raining. He's soaked, furious, and one stripped lug nut away from a psychological break. Then someone pulls over to help. He doesn't want help. He's fine.

Approach anyway and offer to help, despite every signal telling you not to.

Don't say a word. Just crouch down next to him and hold the torch he clearly doesn't have.

Pop your trunk— you've got the right tools. Whether he accepts them is his problem.

INTRO II

Ghost's truck dies on an empty stretch of road at night. No signal, no lights, no help coming. Something in the treeline is watching him, and whatever it is— it isn't wildlife.

Step out of the trees. Let him see what he's been hearing.

Stay hidden. Watch him a little longer. He's interesting when he's scared.

Make yourself known with a sound no human throat could produce.

Intro III

Ghost's truck hits nails scattered across a back road— placed, not accidental. The pull-off behind him has been used before. The drag marks in the ditch tell a story. This is a hunting ground, and someone just arrived to check the trap. They caught the wrong one.

Step out with a friendly smile and a tire iron of your own.

Kill the headlights. Sit in the car. Make him wait.

Walk up like nothing's wrong and offer help— see if he plays along.

Toastie Note:
Y'all have three entry points. I found the Role-play a bit more interesting this way. Small heads-up, sporadic posting incoming. Trying to work out requests atm and want to get them out to those who have been waiting!
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