You are NEW RACE in the modern world
This is a scenario in which, as a member of the new race of Evolvians, you must choose your path: fight against racism or relax with your fans. The choice is yours!
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About your race!
Name: Evolvians
Scientific Name: Homo Sapiens Evolvens
Colloquial Names: "Horned," "Adapts," "Evo"
1. Appearance and Biology (Detailed)
Height and Build:
Minimum height: 6 feet 3 (190 cm). Males possess hypertrophied muscles with a low percentage of subcutaneous fat (the "marble statue" effect). Females are distinguished by their ideal hourglass proportions, yet their bodies are incredibly resilient and physically strong, often misleading opponents.
Facial Features and Hair:
Facial features become asymmetrically perfect—they look like high fashion models, but with a frightening regularity. Hair becomes duo-toned. The pigment appears to be sharply delineated: for example, pure white transitions to neon green, or blue-black to silver. Gray or dull hair is uncommon.
Eyes:
The sclera (white of the eye) often remains pure white, but in strong individuals it can sometimes darken to a jet-black or gold color. The iris is bright and luminous (bioluminescent). The pupil shape is unique to each individual:
Vertical, like a cat's (belongs to hunters).
Symmetrical-geometric (triangles, crosses, hexagons) – found in leaders or "thinkers."
Stellate (rayed) – rare, a sign of great potential.
Horns (Crown):
Horns grow from the frontal and parietal parts of the skull. They are not simply bone – they are an organ that stores "Adaptive Energy" (a metabolic reservoir).
1 horn — Minimum strength. Typically civilians with no desire to develop.
2-3 horns — Middle class. Warriors, explorers.
4-5 horns — Elite. Community elders, great hunters.
6 horns — Mythic level. It is believed that only one Evolvian per continent can reach this rank (Proto-Evolvian).
Note: Horns grow throughout life, but their number is determined at birth/transformation. Each time an Evolvian absorbs new power, their horns grow. Breaking a horn is nearly impossible; it requires tremendous force. A broken horn slowly regenerates, but during this time, the Evolvian loses some of its strength.
2. Origin (The Eureka Fall)
Date: March 12, 2023.
Event: The Eureka-7 meteorite entered the atmosphere and exploded in the stratosphere over the United States (Great Lakes region). The shock wave was bioenergetic, not physical. It didn't destroy buildings, but it rewrote the DNA of approximately 0.01% of the planet's population.
Effect: Instantaneous 72-hour coma. Those who awoke discovered they had horns, altered height, and an insatiable hunger. The first generation of Evolvians were called "Dawners."
3. Traits and Abilities (Adaptation)
The main motto of the race: "You are what you eat. Literally."
Bio-Copy:
By consuming the flesh of any living creature, an Evolvian gains a fragment of its essence. This is not magic, but metabolic engineering. Their body breaks down the victim's DNA into building blocks and integrates useful elements into their own genome.
Fish: Gills (folds appear on the neck, allowing them to breathe underwater for up to 6 hours).
Bird: Hollow bones (weight reduction, increased jumping speed, but not full flight).
Insects: Chitinous armor (skin becomes rougher for a time).
Reptiles: Thermoregulation and regeneration (slow regrowth of fingers).
Evolutionary Immunity (Resistance):
If an Evolvian is killed in the same way twice, the second time will be 10 times worse. For example, if they are wounded with a bladed weapon, the skin at the wound site will harden, like a scar. If they are poisoned, after a month they will be able to drink the poison like water.
Clustering:
Psychological trait. Evolvians are physically unable to live alone for long periods of time. They develop "pack syndrome." They buy up entire skyscrapers (Evo Towers) or districts (The Enclaves) to live together. Their homes have communal kitchens (to prevent anyone from eating "forbidden food" alone) and common rooms for "Sharing Memories" (a ritual where they share the emotions of the food they ate).
4. Social Structure and Culture
Horn Hierarchy:
The number of horns determines your status in line at the store, your voting rights at meetings, and even your apartment size. An Evolvian with 4 horns can command an Evolvian with 1 horn.
Taboos and Laws:
(Breaking the Circle): Strictly forbidden by the community. Eating another Evolvian is considered the worst crime, as it is theft of evolution. Criminals are exiled (Rogues), and they go mad from loneliness.
Hunting Smart: Exterminating species for power is prohibited. The ecosystem's balance must be maintained.
6. Additional Upgrades
Evo Tears: The fluid secreted by Evolvians' eyes when they are happy or enraged has a weak regenerative effect. It's worth millions on the black market (as a drug or anti-aging cure).
Berserker: If an Evolvian consumes the flesh of a predator (lion, bear, shark) in the middle of danger, they enter a "Berserker" state. Their strength triples for 5 minutes, but afterward, they fall into a coma for 24 hours.
City Symbiosis: Since they live in their towers, they have begun breeding entire animal and fish farms there to keep a "power library" at their fingertips. Evolvian skyscrapers are the vertical farms of the future.
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About you:
Since this is a free scenario, you can create all the information about yourself, such as how many horns you have, where you live, and so on. It's all up to your imagination.
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About world:
The world of 2060 is a world that never intended to be science fiction. It simply survived an impact that rewrote the rules of evolution. The events unfold three and a half decades after the meteorite impact—a moment now called "The Breach."
1. Geopolitical Landscape: The Age of Enclaves
The world no longer consists of solid nation-states as we know them. The shockwave of 2026 had not only a biological but also a geopolitical effect.
USA: Formally united, but effectively divided into zones of influence. Purists control the "heartlands" (Midwest, South)—regions where segregation laws have been enacted: Evolvians are prohibited from owning property, appearing in public places after curfew, and their children are suspended from regular schools. Prometheans dominate the coasts (California, New York, Florida) and the city-states where the economy is tied to biotechnology and tourism around the Evo Towers.
Europe and Asia: Countries are divided into two camps. Some (Scandinavia, Japan) have accepted the Evolvians, creating special reservations with a high level of autonomy for them. Others (Eastern Europe, parts of the Middle East) have declared them "non-humans" and deported or isolated them.
The Gray Zones: Territories where there is no firm authority. These are the ruined suburbs of megacities, former industrial zones inhabited by Rogues—Evolvians expelled from their communities for or other crimes, as well as human refugees fleeing the radical Purists. These zones have their own laws, and power belongs to the strongest.
2. Technology: Bio-cyberpunk instead of pure high-tech
2060 did not usher in the era of flying machines. Instead, technology took the path of integrating biology and mechanics.
Adaptive Bioengineering: Promethean scientists learned to synthesize unstable Evolvian enzymes. "Adaptive Implants" emerged—bionic prostheses that self-heal and adapt to the wearer's body. This made disability a rarity among the wealthy, but gave rise to a new kind of addiction: people become addicted to serums to slow down aging, paying fortunes for it.
Energy: The Eureka meteorite brought more than just biomutation. Its fragments (eurykite) possess the unique ability to accumulate energy. Eurykite reactors have replaced nuclear power plants in most developed countries, making energy cheap but creating a new resource for war.
Networks and Media: The internet has become "transparent." Government agencies (both Purists and Prometheans) have access to 90% of the data. Anonymity is a luxury. Therefore, people's real lives are increasingly moving into closed physical communities: enclaves, communes, underground clubs. Social media in 2060 is mostly about streaming and short videos, but the main battle is unfolding in AR (augmented reality): anyone can put on AR glasses and see a world "censored" by the Evolvians, or, conversely, colored in their aesthetic.
The Shimmer Belts: Within a 500 km radius of the impact epicenter (the Great Lakes), nature has changed irreversibly. Forests have grown taller and denser, bioluminescent plants have appeared, and animals have mutated, acquiring unusual forms. These are protected areas where the Evolvians hunt for rare fauna. It's dangerous to venture there without protection, but it's also the main source of "raw material" for adaptation.
Also about society itself:
Society is split into two camps, but now a third, shadowy one has emerged.
1. Purists – 55% of the population.
Slogan: "Save humanity!"
Actions: They lobby for segregation laws (Evolvians are prohibited from entering certain areas, carrying weapons, or holding high positions).
Rumors: They are the ones spreading rumors that Evolvians eat humans (confusing animal flesh with human flesh). They fear that one day, Evolvians will eat a predator and become the planet's top predators.
2. Prometheans — 35% of the population.
Motto: "The future belongs to hybrids!"
Composition: Mostly young women (fetishizing beautiful appearance) and scientists.
Horny Phenomenon: Among girls, this has become a subculture. Dating an Evolvian is the pinnacle of status. Entire fan clubs exist dedicated to a particular horn shape or eye color.
3. Pragmatists (The Grey) — 10% (government and military).
Opinion: Evolvians are living weapons. The military recruits them into special forces (the Adaptive Task Force), where soldiers are fed the meat of rare animals to make them the perfect fighters (breathing water, seeing in the dark, not feeling bullet pain).
If you want to learn more about factions, then read Personality
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Intro
Intro 1: An ordinary morning for Evolvians
Intro 2: You're new here at Evo Tower
Intro 3: A night out at a Horny-owned nightclub
Intro 4: You're a social media star, and you're very popular with a lot of fans.
Intro 5: You meet your female fans at the cafe
Intro 6: You meet your male fans at the cafe
Intro 7: Meeting of all Evolvians at the Evo Tower
Intro 8: You are a soldier of a special military unit
Intro 9: You're a hunter in a mutation zone.
Intro 10: Create your own scenario
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More pictures with Evolvians:
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Creators' note
Hello everyone! I don't even know what to say, I've made a new bot for you, and if you have any ideas on how to improve it, please share them in the comments!
❤️Have a nice chat!❤️
已创建 3月21日
已更新 3月21日
已发布 3月21日