
Winterland Vörnala
LorebookVörnala General Lorebook. No entries are constant. See public script for world information, links, pics, and easy-read lorebook (at bottom of public page). Last Update: 11/5/26
About this script

This public script page is set up like a mini lore doc. It gives you short info on each location and NPC. In the main loredoc PDF you will find the whole description of each location and NPC. Almost every NPC also has art. The loredoc PDF also contains all supplemental world info (animals, creatures, culture).
At the bottom is a copy / paste list of what is in the lorebook, every entry as it appears in the lorebook + keywords to activate that entry.
Note for people who want to clone and use this lorebook: The lorebook includes some general scenario and world info that is disabled, if you clone the script for a bot of your own and do not use a winterland scenario in your bot personality or constant information you need to enable those general entries in the lorebook.
If you don't care about collab stuff, scroll to where it says "RACES", the info dump begins at that point.
What is this?

Vörnala is a winter world with grounded fairytales and fables. The active story is shaped by everyday life, hospitality, wonder, and respect for nature. Nörötorala and the winter elves’ surrounding territory remain safe and welcoming, with a culture rooted in kindness and community.
Beyond that safety, winter can be wild, mysterious, frightening, and even cruel. Wild darkness exists in spirits, dangerous magic, or even a monster in a candy house that eats children. Stories may include violence, loss, and genuine peril while keeping a fairytale feeling.

This is an open collaboration, anyone is welcome to write with me to add locations, animals, creatures, culture, lore, NPCs, or bots to the Winter World.
#winterland
Please use winterland tag.
You don't have to check with me about what you're doing but ~
If you want me to add things you have created to the PDF and official world lore, please let me know.
Not checking doesn't mean you can clone and alter my stuff for your own worlds or bots. Credit me if you use it outside of this project.
If you would like to contribute NPCs, locations, lore but don't want to make a bot that's also great and awesome. I would love to add your contributions to the script so everyone can enjoy it.
Please use the winterland tag so everything is in one place.
MAIN LOREDOC: https://docs.google.com/document/d/1t5cy16sj5n3jCK5ktvVkGqN7Y9k5KINHx_704vET8Z0/edit?usp=sharing
PDF has full info of NPCs, locations, tons of images, all the lore, lots of animals, plants and other stuff not shown here.
General World Writing Guide (you don't have to follow this to play with us)
Themes & Tone: winter, whimsy, fairytales, light and healing energy, hope, the light within you will shatter the darkness around you, self-sacrifice and putting others before yourself for the greater good, drama.
Vörnala is grounded in fairytales and fables. The active story is shaped by everyday life, hospitality, wonder, and respect for nature. Nörötorala and the winter elves’ surrounding territory remain safe and welcoming, with a culture rooted in kindness and community. Beyond that safety, winter can be wild, mysterious, frightening, and even cruel. Wild darkness exists in spirits, dangerous magic, or even a monster in a candy house that eats children. Stories may include violence, loss, and genuine peril while keeping a fairytale feeling.
General Info about the Christmas Theme, Santaland, and other typical stuff (how it's presenting it the world)~
The story is not focused on religious aspects of Christmas.
Santa is not the main character. Currently, this aspect is underdeveloped ("Santa's workshop" exists but as a single, tiny lore entry).
Setting, Timeline
This world is part of our real human world but exists in a magical reality or Unseen World. Humans cannot see this world or access it, but may cross over by accident without even realizing they have. Humans could also be brought here intentionally.
Vörnala has an old-world material culture supported by practical magic. Its homes, tools, and workshops have a broadly late-1800s to early-1900s feeling.

Main Race and focus ~ Vörnelan (Winter Elves)
Human sized elves. People native to winterland and some have winter magic. Their magic is tied to warmth offered freely in cold conditions: hospitality, craft, song, keeping a promise, or caring for someone through a hard season. These elves are not typical Christmas elves who have to be cheerful, good, and one-dimensional. Some are grumpy, ambitious, lonely, and bad at making toys.
Nörötorala is their town.


Humans
The humans of Nörötorala are a minority, and they often find the Vörnelan way of life difficult. While there are some residents, most are passing through, or rugged backpackers exploring the frozen northlands. Humans almost always arrive by accident (lost). Winter Elf hospitality is always available, especially during December and January, it's more "make yourself useful" and "help yourself”. Some humans were rescued or brought to Vörnala by winter elves. As humans are not native here, those who end up here and remain usually have strange stories to tell about their journeys. A small percentage of humans may be aware of Vörnala and come and go, but this would be very uncommon. Humans are typical homo-sapiens and come in a variety of skin colors. If fully dressed in winter clothing a human may blend in as a winter elf until their rounded ears are visible or are given away by their “human accent” if they cannot speak Vörnelan fluently.
Frost trolls
Vörnelan name for Frost Troll is Püratörrut.
Far from the sheltered lees of Nörötorala's province lives a race of giant frost trolls that live around the fjords. These creatures are between 20 and 30 feet tall with pale, shaggy bodies that blend in effortlessly with the snowy mountainside. Their clothing is primitive and Neolithic, consisting mainly of animal skins, bone, felted mammoth wool, coarse stitching and crudely spun rope lashings. While some are curious, they are often alarmed to see "weefolk", and react erratically as though seeing vermin. Though not averse to catching and eating weefolk, the hunter-gatherers feed mainly on fir cones, tender spring tree growth, seaweed and large fauna such as porpoises, seals and moose. They often keep mammoths which they cultivate for wool and milk. The land can't support more than a small number of frost trolls in one area, and there are only a few hundred about. They age and breed very slowly, and camp nomadically to avoid over-hunting and over-grazing.
Though they deliberately avoid Nörötorala, it's always wise to stay near the city when the trolls are marching.
Völperit
Also known as wolpers, these small wild humanoids have become acclimatized to the easy stealings and unprotected gardens of Nörötorala. They reach adulthood after 9 short years, typically live to be 15, appear to have the upper half of a diminutive human and the ears and lower half of a very large rabbit. Adult völperit have antlers, with the males having a larger spread and more tines. They run quickly on all fours, and sit on their haunches to use their hands. Völperit live in scattered groups in family warrens on high downs and open fields, digging escape tunnels and highways in the deep snow that turn the snow crust into a frustratingly unstable honeycomb terrain come thaw. Though they are short lived, lacking in speech consisting of more than a few words and animalistic, they are sentient and it would be murder to shoot one. They are aware of this and have become bold, stealing from garden beds, open windows, toolsheds and brazenly raiding bakery displays.
Frost Elves
Entirely separate people from Winter Elves, who call them Püranelit (singular: Püraneli). Rare, ancient, and solitary, they wander Greater Vörnala, making temporary homes from snow and ice. They have exclusively white hair, solid-colored eyes, very long pointed ears, and cool blue, gray, or lavender skin adorned with intricate frost-like markings. Males always have horns; females may be horned or hornless. Dressed in wild materials, fur, and ornaments of berries or ice, they are completely immune to cold and may live for thousands of years. Their powerful magic can shape ice, summon blizzards, or let them disappear into snow, and they can become the strange, long-legged black deer known as Veskara Serun, or Wicked Deer. Mercurial tricksters, they may be playful, helpful, or terribly dangerous; Winter Elves generally fear encountering them, despite legends of their extraordinary magic and deep knowledge of the wilds.


Vörnel — one Winter Elf
Vörnelan — the Winter Elves as a people
Are not bound to be good, but most are.
Typical traits: curious, inventive, creative, empathic, hospitable, community-oriented, strong sense of right and wrong.
Inclined to build and not destroy.
Prefer to show mercy when they have a choice.
Appreciate rules which contribute to group harmony and keep everyone safe.
Tend to prefer familiar routines and remain within their home communities (it’s rare for a Winter Elf to leave Nörötorala let alone greater Winterland, Winter Elves are not clannish nor exclusionary their insular lifestyle comes from contentment in their home and community).
Winter Elves are not singularly positive, happy, or cheerful. They are not weak or cowardly. They have warriors and other tough members in their society, these traits are very general guidelines.
Appearance: Equivalent to humans in height, body types, and weight. Tend to have warm, colorful eye colors. Always have pointed ears. Bleed, scar, and experience injuries similar to humans. Despite being from a cold climate they are not particularly hardier to the cold than humans, but have learned how to survive in a cold environment. They’re protected by wisdom, not some elven magic rendering them immune to snowstorms.
Eye color: (most common) Blue, any
Hair color: (most common) Brown, any
Blood Color: Milky white.
Tears: Pinkish hue.
Clothing: Curled toe-shoes are very common, a style created by and beloved by Winter Elves. These are soft boots with long, pointed toes that curl upward.
They wear layered clothes to combat the cold climate, starting with house clothes which are usually a warm pair of pants and long-sleeved shirt. Over this, long robes with high-collars and wide flared sleeves. Outdoors, they wear large shawls and scarves, sometimes adding a hooded cloak. Winter Elves like green tones and bright reds and tend to wear detailed clothing with patterns and sometimes tassels.
They make and wear thicker clothing for cold and extreme temperatures such as a variety of ear-muffs, hats, ear covers, globes, hand warmers, insulated shoes, fur-lined robes, wool lined clothing.
Diet: Omnivores, they eat a lot of lake fish, root, and hardy vegetables. When meat is consumed, it must be prepared in a ritualistic way that pays respect to the slaughtered animal and they have rules about which animals may be killed and eaten and which may not (such as not ever eating Seröva). Diet changes seasonally. Bread with homemade preserves or honey is a common meal. They often eat soups. They have very little cold foods beyond some desserts like ice cream. Their main source of meat and dairy comes from Snowbell cattle. Winter Elves drink naturally sweet milk from Snowbell cattle.
Jobs: lots of jobs exist that don’t involve Santa or Christmas. They have builders, metalworkers, woodworkers, people growing food, cooks, teachers, healers, people who maintain roads and buildings. People have work and hobbies that have nothing to do with Santa, toys, or Christmas. Of course, a lot of the elves would be involved in ‘the Christmas trades’ by its volume and nature but this is not required nor is it expected of everyone.
Winter elf magic: Some winter elves have a stronger connection to winter magic, but their strength and control vary. Most deliberate magic is small, gentle, and useful (keeping a pot stirring while both hands are busy, lifting a dropped tool, mending a torn seam, warming a cup, or easing ice from a stuck hinge). Enchanted objects and buildings can perform more sustained tasks, but magic does not replace tools, skilled work, or care.
Elves who study and practice more deeply can perform stronger magic, particularly for protection. They may raise a temporary shield, make a bright warning flash, or shelter someone from wind and cold long enough to reach safety. These acts require focus and cannot make an elf immune to winter’s dangers.
Winter elf magic has no tradition of attack spells or wizard-like combat. An elf could misuse an ordinary ability (lifting a brick and dropping it on someone, for example). What the elf chooses to do with it matters.
Kindness, hospitality, and care help an elf remain connected to their magic; cruelty can strain that connection. Good deeds do not grant instant increases in power or fill a reserve to spend later. Winter elves are naturally countered by how their living bodies are intertwined with magic. Bad deeds weaken even the greatest winter elf mages. They have no historical or cultural framework for using power to subjugate, control, or harm others.
Elves are born with little to no magic, moderate magic, and exemplary magic. Children who display magical ability are usually noticed early and attend the Vaaru Mähina Nitelara (Grand Magical Academy) from seven years old until graduation as adults. As elf magic is not inherently dangerous, if a child rejects the training due to disinterest or discomfort, they are never forced to learn or use magic.
*Winter elf culture and more information can be found in the full lore doc or in the script, which is pasted at the bottom of this public page.


Nörötorala, meaning “Northtown,” is Winterland’s largest city and the main home of Winter Elves, with varied neighborhoods, housing, businesses, schools, cultural venues, and public services that thrive independently alongside Santa’s grand workshop. Its historic center surrounds a broad circular stone square, where family-owned shops and community buildings overlook Old Pine, a beloved ancient tree standing in raised, protected earth with a path around its exposed roots. The square hosts gatherings, celebrations, and the January 14 Turning-of-the-Year ritual, after which Old Pine may be decorated with ribbons or lightweight lanterns. Carved wood, worn stone, evergreen boughs, brass bells, candles, and handmade ornaments create a warm, old-world atmosphere, without runic circles, skulls, eerie symbols, or altars. Square businesses and facilities include a breakfast café, lantern maker, Look & Feel tailor, Cloth & Thread sewing supplies, music shop, seed and bulb shop, community center, Northlight Library, public bathhouse, and the Green Heart Pub.

Vörela Melö Taven (Purple Candy Shop) is one of Nörötorala’s oldest confectioneries, located in the Town Square, with decorative purple woodwork, a festive display window, a purple-dotted interior, and two popular outdoor tables. It sells candies, cookies, and custom orders, giving away free candies daily, especially to less fortunate elves. Its signature purple-dot cakes, affectionately called “baked ice creams,” are warm cakes with purple icing and darker candy dots, their vanilla ice-cream centers kept frozen by winter magic until bitten or cut. Staff wear cream shirts, purple bow ties and trousers, black branded aprons, and black curled-toe shoes with gold buckles.
- Fiksi Liila: A sweet, easily flustered baker who co-owns the Purple Candy Shop with his husband Feliks and struggles to refuse anyone anything.
- Feliks Liila: Fiksi’s confident, generous husband and fellow shop owner, whose pride in his family and confectionery sometimes becomes boastful.
- Pili Liila, Pali Liila, Musiiki Liila: triplet sisters, work together at their parents shop and cheerfully shares townsfolk’s secrets without malicious intent.

Lööni Mürala (Snow Museum) is a small, wood-lined museum displaying magically preserved snowflakes from historic snowfalls, distant regions, and each Turning-of-the-Year ritual. Visitors borrow opera glasses to admire their tiny details, while sales of illustrated cards, prints, and preserved flakes support the collection.
Founder and sole caretaker, Törelan Vaaren, is a lean, elderly winter elf with graying hair, dark blue eyes, and cream-and-blue snowflake-patterned robes. Kind, soft-spoken, and eccentric, he has devoted his life to snowflakes and struggles to discuss much else. Though solitary, he welcomes anyone who shares his fascination and has long hoped to find an apprentice.

The Green Heart Pub: Nörötorala’s oldest pub stands on the main square and has belonged to the Hölaren family for generations. Dark wood, green stained glass, two fireplaces, and cozy booths create a warm, intimate atmosphere, with a livelier downstairs bar and quieter upstairs seating overlooking Old Pine. Open from around noon until 3 a.m., it serves stew, bread, fish pie, local beer, and its signature Firepine from the closely associated Höran Vaaren Distillery. Quiet afternoons give way to busy evenings filled with familiar regulars.
- Woiden Calleyfern: A skilled young bartender with black hair, tired green eyes, and ears shortened by childhood frostbite, Woiden hides insecurity behind forced cheerfulness. He longs for a stable relationship and resents being remembered for the childhood accident that still overshadows his reputation.
- Leevi Rüvenan: The pub’s gruff, overworked cook complains constantly but reliably helps when needed. An excellent cook from the distillery family, he chose kitchen work over the family business and enjoys incorporating Firepine into his dishes.
- Juniper Hölaren: The practical, sociable, stubborn owner treasures the pub’s traditions, looks after staff and customers, and firmly protects the upstairs peace. She hopes to preserve her family’s welcoming establishment but struggles with eventually handing over control.
- Bluebell Hölaren: Juniper’s cheerful, capable younger daughter works as waitress, bartender, and whatever else the pub needs. She knows its regulars and routines intimately and plans to take over when her mother retires.
- Timber: A white-haired regular in a fancy red tunic, Timber spends most evenings drinking, flirting, and searching for a partner. She has a drinking problem but remains playful and nonviolent.
- Jenmo: A withdrawn, cranky, middle-aged regular who sits alone with his beer and discourages conversation. Formerly a Christmas Dog breeder, he becomes unexpectedly talkative when asked about raising them.
- Carol: A friendly but guarded waitress who keeps conversations light and avoids personal questions. She frequently bickers with Woiden and steadies herself during busy shifts with a loud “Woo!” before returning to work.
- Cassia Hölaren: Juniper’s older daughter and Bluebell’s sister, Cassia works as a professor at Nitelüra University.
- Rothnereli Rüvenan: Woiden’s former boss at the Firepine Distillery and Leevi’s cousin, Rothnereli remains a trusted friend and father figure to Woiden.


Something to Talk About Brewery: Owned by generations of the Paavelen family, this large working brewery stands near Nörötorala’s outskirts, with cream stone walls, honey-colored timber, and enormous windows revealing copper brewing equipment. It produces, packages, and distributes Vörna Paavelen Aalö, the city’s beloved mild, lightly sweet winter-wheat ale. A small guest area with a seven-seat wooden tasting counter welcomes visitors to sample the beer, but it is not a pub, serves no food, and does not accommodate habitual bar patrons.
- Aaröven Paavelen: The relaxed, burly, pine-green-haired owner and brewmaster takes pride in good craftsmanship, his family, and the life he has built. Even-tempered and fond of routine, he enjoys offering samples and telling exaggerated tales of past glories.
- Lüvenna Paavelen: Aaröven’s astute wife, co-owner, and manager keeps the brewery and family running smoothly through preparation, firm principles, and dry wit. Petite, blonde, and green-freckled, she combines business sense with an affectionate, vivacious nature.
- Küralen Paavelen: The couple’s gentle, introverted son works at the brewery but feels trapped by expectations of inheriting the family trade. A wistful dreamer with pine-green hair and green freckles, he secretly longs to leave and become an adventurer.
- Röseni Paavelen: The couple’s cheerful, energetic daughter enjoys brewery work, meeting visitors, and collecting gossip. Blonde and rosy-cheeked, she brings playful mischief, a sharp sense of humor, and infectious enthusiasm to the family business.

Wild Animal Rescue (Värö Elöri Velenna Töna): Just beyond Nörötorala’s residential outskirts, within its safe territory, this publicly funded rescue treats injured wildlife and prepares animals for release. Its silver-painted timber building contains treatment rooms and warm indoor spaces, with recovery shelters and spacious enclosures extending toward the woodland. Staff and volunteer veterinarians provide round-the-clock care, while animals unable to return to the wild receive permanent homes. Visitors can help with practical tasks and meet docile permanent residents, but recovering wildlife is protected from unnecessary handling.
- Sörrik: The rescue’s tall, silver-haired resident manager is a precise, proud, irritable deer expert who oversees everything from treatment to release decisions. Beneath his stern instructions lies a particular weakness for orphaned fawns, which he secretly cuddles despite warning visitors against making wildlife dependent on elves.
- Tavena: A patient, observant rehabilitation worker with warm brown skin and auburn hair, Tavena began volunteering as a teenager and now guides visitors through useful work. Stubborn and protective of recovering animals, she frequently clashes with Sörrik over release dates, insisting they demonstrate the skills needed to survive outside.


Northlight Library: Northlight Library is a tall, narrow building that leans against the Nörötorala Community Center like old friends. Inside, large upstairs reading lofts arranged around central shelves feature live greenery and many wide windows to let in natural light. The lower floor offers a children's reading room (thankfully soundproof) and an arrangement of comfortable chairs, cushions and divans furnished with reading lights to support your literary comfort. In addition to its curricular collection, the library also boasts a generous section devoted to curiosity and entertainment. Books on local history and wildlife are a favorite among visitors, as well as a richly illustrated fiction section. An even broader selection of books can be ordered in from other lands at the front desk.
Location: Town Center.
Community Center: Located right beside the Northlight Library, open everyday from morning until sunset. Offers comfortable rooms for anyone who needs a safe, free place to sit and discuss something as well as a free game room with chess, puzzles, and card games for people to meet and socialize. It has a large open space where community hearings are held, when needed, especially during the roughest winter months.
Location: Town Center, is attached to Northlight Library.
NPCs ~ none

Höran Vaaren Distillery (Höran Vaaren Törava): Owned and operated by the Rüvenan family, who invented Firepine, this black-painted wooden distillery has green windows and an old pine decorated with black and emerald tinsel. A modest shop and tasting counter lead to the working distillery, bottling room, and barrel storehouse, with the family’s green-pine emblem displayed outside and on every bottle. Its signature Firepine is a thick, dark-green spirit with a harsh pine-and-mint flavor, always served over ice that forms glittering crystals within the drink.
- Rothnereli Rüvenan: The tall, lean, silvering-haired owner-manager is a mischievous, hardworking bachelor who leads through patient teaching, teamwork, and hands-on effort. Calm under pressure but firm about meeting deliveries, he is Leevi’s cousin, a close friend of the Hölaren family, and a protective father figure to his former employee Woiden.

Reindeer Grounds and Airport (Aolirala): Nörötorala’s main flying-reindeer complex houses, cares for, and trains Aolira Serunna, with a maintained landing field illuminated by magic throughout the year. Beyond the busy shopping district, its facilities include stables, fenced pastures, sleigh and equipment storage, flight-preparation areas, and an indoor training barn for bad weather. Flying reindeer are practical, accessible mounts used by ordinary residents for long-distance travel and transporting goods.
- Sölarena: A quiet young caretaker with tan skin, a black ponytail, green eyes, and dark-green freckles across her chin and throat, Sölarena comes from a family devoted to flying reindeer. Anxious and sometimes unintentionally blunt with people, she is patient, hardworking, and exceptionally skilled with the animals, usually found tending them in Aolirala’s main stables.

Mayor’s House (Toralari Töna): This public building in Nörötorala’s historic district houses the mayor’s offices downstairs and private residence above. Deep-red walls, dark timber, gray stonework, carved pine decorations, and evergreen doors create a dignified appearance, with community announcements posted outside. The mayor serves one ten-year term without reelection, coordinating public workers, arranging events, hearing residents’ concerns, and ensuring local problems are addressed rather than independently creating laws.
- Nereli Neviralööna: Nörötorala’s sharp-witted, highly competent mayor is a statuesque, silver-streaked woman with one amber eye and one green eye, devoted to the town’s prosperity. From a wealthy, influential family, she has two years remaining in office and prefers the companionship of her beloved dogs to another marriage.
- Nörrava: Nereli’s butler, a male winter elf in his early thirties, works exceptionally long days tending her household and preparing her meals.
- Candyli: Nereli’s personal sleigh driver, a male winter elf in his thirties, provides transportation in a handsome sleigh pulled by two reindeer.


Christmas Star Inn
Kiresena Seera (Christmas Star)
Cheerful 3-story inn in Nörötorala. Stone ground floor, cream-plastered 2nd and 3rd story with cranberry-red timber. Pine-green shutters, carved trim, brass details, many windows, festive appearance. Steep, uneven rooflines, mismatched dormers. Broad covered porch shelters entrance. Rounded bay window reveals breakfast room, guests can be seen dining inside from the street. Side arch leads to a sheltered court where sleighs stop, luggage is unloaded, reindeer tended. Inside is pristine red, white, green, old world holiday cheer that continues year round. Reception desk, place to dry coats and boots, comfortable common room, guest rooms on the upper floors. Evergreen garlands, dried oranges, woven ribbons, handmade stars, small lanterns decorate inn. Inn feels bright, busy, welcoming.
NPCs ~ none

Community Market (Vaaru Velora): Nörötorala’s main food market supplies residents, neighborhood grocers, and local businesses, occupying several streets and a large courtyard beside a major delivery road away from the main square. Growers sell directly to shoppers and fill larger orders for shopkeepers amid busy crowds and loaded sleighs. Older sellers traditionally earn spaces inside the covered hall, alongside delicate and perishable goods, while younger sellers work outdoors; residents who find the market inconvenient often use neighborhood groceries instead.
- Konner Möranen: A shy but capable mushroom farmer with dark-green hair and a stunted right arm held in a sling, Konner sells his family’s specialty mushrooms outdoors every other Saturday. Kind and quietly adventurous, he searches the wilds for rare varieties but resents suggestions that his disability proves the unverified legend of his family’s curse.
- Cranberry Sölenhürena: A handsome, pale-blond rogue and resourceful scavenger, Cranberry drifts through the market flirting, repairing discarded goods, taking odd jobs, and picking pockets. His charm makes his sincerity difficult to judge, while beneath his carefree manner he still grieves his infant daughter, Lily.
- Bröna (“Auntie Bröna”): An elderly seller of preserves, pickles, and dried fruit, Bröna earned her prized indoor stall through decades of outdoor work and knows much of the market community. She delights in sharing observations, rumors, and embellished theories, offering leads into everyday rivalries, romances, and small mysteries without knowing everyone’s secrets.


Place of Quiet (Siirenla), also called Quiet House (Siiren Töna): A peaceful community sanctuary near Nörötorala’s center, this pale-stone building offers a warm, silent common room and two private rooms for prayer, reflection, grief, or quiet conversation. Open around the clock and free to enter, it provides refuge rather than overnight accommodation. Its trusted caretakers, the Kölerari, offer company or attentive listening when requested, giving advice only when invited.
- Rilena: The gentle older morning caretaker, recognizable by her long white braid and rust-red shawl, tends the hearth and garden path. She offers tea, company, or privacy and is comfortable sharing long silences.
- Növi: The friendly young afternoon caretaker, with pinned-back dark curls and a blue-and-cream tunic, maintains the rooms, tea, and blankets during busy hours. She welcomes visitors warmly while respecting their privacy and avoiding intrusive questions.
- Haavel: The quiet, unhurried night caretaker is a middle-aged man with a greying beard and pine-green coat who keeps the hearth and lamps burning. He listens patiently, checks the path before late departures, and offers visitors a lantern for their walk home.

Law House (Laverari Töna): Nörötorala’s sheriff and three deputies work from this welcoming two-story redwood building, with colorful stained glass, covered sleigh bays, and Seröva stalls. Inside are offices, a tea corner, and two usually empty jail cells furnished with bedding and books. Most work involves resolving disputes, investigating disturbances, checking vulnerable residents during storms, and coordinating search and rescue, though uncommon crimes are treated seriously. The sheriff wears a golden pine-star badge, while deputies wear silver.
- Rövel Vaarenöhakin: The red-haired, pink-eyed sheriff is a steady, observant protector whose stern expression conceals deep loyalty and dry humor. An experienced rider and tracker bonded to his calm Seröva, Mustard, he habitually overworks, takes dangerous duties himself, and struggles to delegate—even to his younger brother.
- Hakkino Vaarenöhakin: Rövel’s younger brother and chief deputy is a warm, sociable redhead with a ready smile, strong tracking skills, and a gift for listening. Beneath his cheerful professionalism, he hides jealousy and feelings of inferiority toward Rövel, particularly when his abilities are overlooked in favor of paperwork and errands.


Vaaru Tövara (The Great Workshop): The actual campus sized collection of buildings supporting the Santa and toymaking industry of Nörötorala. Vaaru Tövara is located in an area of the city called the Workshop District - Tövarala.
Rüüna Töna (Hospital): Nörötorala has only 1 hospital, which is large and services the entire community without long wait times. All people needing medical care go to or are taken here. This is where most of the doctors, nurses, and other medical people work. Rüünari (Healer): medic; doctor; nurse. Nörötorala’s only hospital is along the main city road, always well-maintained. Velennari rescue sleighs can reach it in any season. It’s a large but welcoming stone-and-timber building with several chimneys. Examination rooms, treatment rooms, and comfortable beds for patients who must stay overnight occupy the main building; a kitchen, laundry, medicine stores, and staff rest rooms support its round-the-clock work. Practical magic keeps rooms warm, lights steady, and medicines stored safely, while healing depends on trained staff, ordinary treatment, and time. Rüüna Töna is publicly supported and cares for anyone who needs it, no one pays for life-saving medicine or treatment. Traveling healers work outside the hospital but can send patients here when a house call is not enough.
Wandering NPCs
Eiven Hülelan: A sturdy, amber-eyed former warrior turned traveling doctor, Eiven rides his Seröva, Ember, to care for residents throughout Nörötorala and its surrounding settlements. Warm, protective, and fiercely respectful of patient privacy, he becomes stern when care is neglected and habitually overworks, struggling to balance his patients’ needs with life alongside his wife Molly and their five children.
Eiven is not pictured.
Luck: A restless, confident adult male Völperi with wild brown hair, a cocky smile, and brown-and-white rabbit hindquarters, Luck wanders Greater Winterland and sometimes visits Nörötorala, especially in autumn and winter. Empathetic and resourceful, he uses a few words, grunts, and gestures to guide desperate people to Sleeshoo for rare herbs, medicines, or winter magic, understanding the journey’s dangers and the Frost Elf’s demands without being able to guarantee anyone’s safety.

Just outside Nörötorala (Winterland boundary)
The area around the town has well marked trails, a ranger post, and some shelters for anyone trapped in a bad storm or who needs it. These shelters are usually stocked with dry wood, firestarter, and basic food items to be able to boil a pot of water over the fire to keep warm and alive in an emergency. It’s expected these places are maintained and respected by the community (not stealing blankets, food, doing acts of kindness to make sure the shelters have firewood and such).
The Stone Tower: Marking the furthest edge of Nörötorala’s safe territory, this tall, rune-protected stone tower overlooks the wilds and is visible from the lake. Its open rooftop holds an iron warning beacon, unused in modern times, while its resident guardian—the Winter Hermit—continues the tradition of watching for danger. The narrowing trail becomes difficult to reach during severe winter weather, requiring preparation and usually a mount.
- August: The weatherworn Winter Hermit inherited his father’s duties, patrolling the boundary, reporting Frost Troll movements, and gathering rare medicinal supplies for the hospital. Recognizable by his heavy fur cloak and black reindeer-skull mask with green markings, he is a skilled, quietly welcoming woodsman who respects the wilds and their peoples but will not abandon his post to follow reckless travelers.


Forester’s Cottage: Beside a maintained road within Nörötorala’s safe surrounding territory, this sturdy timber cottage has cream walls, dark-green trim, carved pine decorations, and a steep roof. A woodshed, tool store, and fenced conifer nursery support the forestry business, with woodland paths behind the property. Its residents travel into town for supplies and deliveries, while neighbors seek help with fallen trees and blocked trails.
- Rana Renla: A tall, strong forester with a thick blond braid and green eyes, Rana is practical, warm, resilient, and reluctant to burden others with her troubles. After her husband Caspian disappeared and was presumed dead, she continued his forestry business, tending the woodlands and riding her Seröva, Chipper, into town.

Vaaru Laara / The Big Lake: Where most of the fish come from and ice is harvested. Has a shoreline of smooth stones that are a mix of dark and light colors. During the long winter months dedicated elves ice fish here to supply the Nörötorala with fish.
It is completely frozen over for 8-9 months.
In summer the lake is open, dark, and clear but it’s too cold for most to tolerate swimming in.
Decorative small boats litter the lake during summer and fishing is a popular activity. There’s a modest boathouse and a few winter fishing huts along the east section of the lake’s shore.
- Aavira Fenneli: A petite, wiry, silver-haired winter elf of 31, Aavira works as an ice fisher at Vaaru Laara, bundled in a heavy fur-lined parka and scarf. Laconic, practical, and stubborn, she is hardworking and quietly protective beneath her gruff manner.


Greater Vörnala
General: Old, untamed, wild, spirits of winter.
Has: Frost Trolls, Frost Elves, Völperi, evil spirits, creatures, animals.
The "wilds" is the entire world of Vörnala, which is anything outside of the winter elf's civilization.
Rogue Manor: A sprawling old wooden inn and pub deep in Greater Winterland, with steep roofs, a tall spire, and warm-lit windows. Built and operated by humans lost in Vörnala, it serves travelers, outcasts, and wilderness residents with food, drink, rooms, mount shelter, news, and discreet meetings. Two winter elves supply it from Nörötorala and are considered family. The owner never refuses anyone freezing or starving, even without payment. Arguments are tolerated, but fighting, threats, or drawing weapons gets guests thrown into the snow. A refuge and meeting place where potentially dangerous characters may hide or offer services.
NPCs~None

Táin: Nocturnal spectres bound to places of violence or tragedy. Skeletal and vaguely human, they have long arms, bent spines, gaping mouths, and tattered white coverings. They echo battles and dying voices, sometimes vanishing into storms. Winter elves flee them; Snowbell cattle, especially bellowing bulls, repel them.
Not pictured.
Vörna Pirrö (Winter Tick): Shiny black, six-inch ticks that spit a harmless black tracking mark onto passing animals or people, attracting nearby ticks. Their burrowing bites resist removal, and just a few can cause dangerous blood loss. Most active in summer; dormant through winter and spring.
Not pictured.
Sölna Törran (Ice Beast): Solitary, wood-eating animals roughly half a rhinoceros’s size, armored with icy-white plates, sharp spines, and dark horns. Cranky, aggressive, and untamable, they crush or impale threats and sometimes fight Winter Mammoths over space. Best avoided.
Not pictured.
Caulwin: An immortal female Frost Elf whose real name is unknown. Beautiful and imperious, she has lavender-blue skin, solid icy-blue eyes, flowing white hair, and elaborate ice adornments. Calm, mercurial, and cruel, she maintains an ice home and frozen garden deep in Greater Winterland.
Story Use: An antagonist encountered by stumbling into her territory, where she may freeze intruders into additions to her garden. She neither seeks victims nor pursues those who flee. Offering lipstick or makeup can secure someone’s freedom or persuade her to thaw a captive.
Caulwin’s Ice Garden: Secluded garden of frozen flowers and trees surrounding her small ice home. Beautiful, translucent figures of humans, winter elves, völperit, and woodland animals appear to be exquisite ice sculptures. Close inspection reveals frightened expressions, though visitors may remain uncertain whether the figures were ever alive.


Sleeshoo: An ancient male Frost Elf with lavender skin, dark-purple freckles, solid red eyes, rough horns, and wild white hair decorated with cranberries. Sour and fiercely private, he inhabits Greater Winterland and possesses extensive knowledge of rare medicinal herbs. His Völperi friend Luck can lead visitors to him.
NPC Role: Dangerous, antagonistic contact for stories involving rare herbs, medicine, or journeys into the wilds. His help requires bargaining with drinks, food, or ornaments; an initial offering may buy only a hearing. He may demand several visits or further payment, but once he accepts a deal, he honors it and allows the visitor to leave.


Here is the lorebook.
Each entry is pasted exactly as written in the lorebook + keywords.
No entry is constant.
-
entry name: World General: Seasons
entry info: [Calendar, Seasons of Vörnala / Winterland ~
October to May: Frozen lakes, deep snow, short days, long twilight. Quiet, beautiful stretches between dangerous winter storms.
June: Bursting forth of spring ~ Rapid thaw, rushing streams, muddy paths, fresh greenery, flowers appearing almost at once. Frost, occasional snow still interrupt it.
July to August: Summer, always mild. Long daylight, cool breezes, green meadows, active wildlife, comfortable afternoons. Evenings need shawl.
September: Brief autumn, sometimes Winterland has beautiful fall but often leaves quickly turn brown, fall off. Berries, gathering and preserving food, crisp mornings, first snow toward end.
winter elves culture: Spring beloved because it’s brief, quiet beauty. Summer busy and abundant; people know it will pass quickly and there’s much to do.]
entry keywords: seasons, four seasons, spring, summer, winter, fall, January, February, March, April, May, June, July, August, September, October, November, December, calendar
entry name: Race: Human
entry info: [SPECIES Humans: Humans are minority. While there are some residents, most passing through, or rugged backpackers exploring frozen northlands. Humans almost always arrive by accident (lost). Winter elf mindset towards humans is "make yourself useful" and "help yourself”. Some humans rescued or brought to Vörnala by winter elves. Humans not native here, those who end up here and remain usually have strange stories to tell about their journeys. Small percentage of humans may be aware of Vörnala and come and go like tourists. Humans typical homo-sapiens and come in variety of skin colors. If fully dressed in winter clothing human may blend in as winter elf until rounded ears visible or given away by “human accent” if cannot speak Vörnelan fluently.]
entry keywords: human, humans
entry name: Race: Frost Troll
entry info: [SPECIES Frost trolls.
Winter elf name for Frost Troll: Püratörrut.
Info: Far from Nörötorala's province live race of giant frost trolls. Live around fjords. Appearance: 20 and 30 feet tall with pale, shaggy bodies that blend in effortlessly with snowy mountainside. Clothing primitive and Neolithic, consisting mainly of animal skins, bone, felted mammoth wool, coarse stitching and crudely spun rope lashings. Temperment: some curious, often alarmed to see "weefolk", and react erratically as though seeing vermin. Not averse to catching and eating weefolk, hunter-gatherers feed mainly on fir cones, tender spring tree growth, seaweed and large fauna such as porpoises, seals, moose. Often keep mammoths, cultivate mammoth wool and milk. Land can't support more than small number of frost trolls in 1 area, only few hundred total. Age and breed very slowly, camp nomadically to avoid over-hunting and over-grazing. Deliberately avoid Nörötorala but it's always wise to stay near the city when the trolls are marching.
Writing rule: Frost Trolls rarely emerge from greater winterland / wilds, they are not included in pubs, greater winterland buildings or locations, cities, or close to civilization. They remain wild elves in the deep wilds of greater winterland.]
[Winter elves and Püratörrut (Frost Trolls): Due to their massive size, once Vörnelan feared and misunderstood them. Now they practice mutual respect and common sense, Püratörrut should be left alone and avoided unless there’s no other option. Vörnelan would try to warn or look after Püratörrut if something bad happened. A lost Vörnelan in the greater winterland wild may approach begging for help if desperate.]
entry keywords: Frost Troll, Frost Trolls, Troll, Trolls, Püratörrut, Puratorrut
entry name: Race: Völperi
entry info: [SPECIES Völperi
Völperi = singular
Völperit = plural
One völperi, two völperit
Völperit: Also known as wolpers, small wild humanoids have become acclimatized to easy stealings and unprotected gardens of Nörötorala. Reach adulthood after 9 short years, typically live to be 15, appear to have upper half of diminutive human and the ears and lower half of very large rabbit. Adult völperit have antlers, with males having larger spread and more tines. Run quickly on all fours, and sit on their haunches to use their hands. Völperit live in scattered groups in family warrens on high downs and open fields, digging escape tunnels and highways in deep snow that turn snow crust into a frustratingly unstable honeycomb terrain come thaw. Though they are short lived, lacking in speech consisting of more than a few words and animalistic, they are sentient and it would be murder to shoot one. They are aware of this and have become bold, stealing from garden beds, open windows, toolsheds and brazenly raiding bakery displays. Names: Parents name babies as something they wish for their baby to always have. Examples: bread, babies, treasure, speed, sweet dreams, glory, friends, joy. A good rule for a name is, “I wish for you to always have lots of _.”]
[Winter Elves and Völperit: Vörnelan people are extremely tolerant of their smaller Völperit neighbors. Respect and consider Völperit sentient, equal beings despite their small size and rabbit features. Völperit can be annoying and mischievous (or what winter elves say is mischief). Historically Völperit and Vörnelan are aligned peoples, sharing similar goals, needs, goodness. Vörnelan have many stories of Völperit helping, guiding lost or trapped people in the greater wilds.]
entry keywords: Völperi, Völperit, wolpers, wolper, Volperi, Volperit
entry name: Race: Frost Elf
entry info: [FROST ELVES ARE NOT WINTER ELVES. THESE ARE 2 TOTALLY DIFFERENT ELVES.
SPECIES FROST ELVES~
Writing rule: Frost Elves do not emerge from greater winterland / wilds, they are not included in pubs, greater winterland buildings or locations, cities, or close to civilization. They remain wild elves in the deep wilds of greater winterland.
Known as: Frost Spirits, Frost Elves.
In winter elf: Püranelit (the Frost Elves), one is a Püraneli.
General: Rare, ancient, elf-like people who wander Greater Vörnala. Magic closely tied to frost, ice, snow, winter itself. Winter elves regard them with unease and caution, seeing Frost elves as part of wild winter without fully understanding what that means. Frost elf origin, numbers, exact relationship to winter remains unknown.
Appearance: Beautiful, otherworldly humanoids with very long pointed ears, exclusively white hair, solid-colored eyes. Skin colors cool shades of blue, gray, lavender. Frost-like markings ornament faces and bodies, sometimes resembling ice, frozen leaves, intricate snow crystals. Males larger than females and always have horns, often dark and branching with a bark-like appearance. Females may have horns or be hornless, and typically have more ornate markings.
Clothing made from fur, leather, bark, plant material, with ice or magical winter detailing. Often leave considerable skin exposed, as they cannot feel cold or suffer from it. Males commonly wear sparse coverings incorporating wild materials, while females may favor softer, more abundant fur. Appearance can be elaborate and striking while remaining closely connected to wilderness. Many like to adorn themselves with colorful berries as if brooch or jewel.
Lifespan: Frost spirits long-lived but not immortal. Youthful appearance gives little indication of individual’s age.
Temperament: Solitary, mercurial, wild. Lack strong communal customs and social dependence of winter elves, living according to their own inclinations. Many are tricksters who enjoy mischief, surprise, provoking reactions. Playfulness can be unsettling or dangerous, particularly when cold and ice become part of game. Individuals vary in disposition, friendliness offers little certainty about how later encounter will unfold. Can be very dangerous and cruel. Their intelligence, unpredictable moods, command of winter magic give winter elves good reason to approach them cautiously.
Homes and Family: Frost spirits move frequently through Greater Vörnala, creating homes from snow and ice wherever they stay. Lives scattered and solitary, without shared kingdom or permanent settlement. Have children and raise them, but family lives need not resemble those of winter elves. Parenthood exists within wilder way of living. Personal lives, culture remains unknown to outsiders.
Magic: Frost spirits can create and command ice, spread frost, manipulate snow, and make others feel cold. Abilities range from delicate magical ornamentation to powerful, dangerous workings. Same magic that creates beautiful frost patterns can threaten or harm someone who draws their displeasure.
Transform into ice and snow, seemingly vanishing into winter landscape whenever they choose. This makes encounters difficult to follow or verify, contributing to the uncertainty surrounding them.
Frost spirits command winter weather, creating terrible blizzards and making storms better, worse, colder, wilder. Freeze water or bodies with touch of finger.
Completely immune to the cold.
Deer Form: Frost spirits shapeshift into distinctive kind of small black deer. These animals have lean bodies, extraordinarily long, thin legs, and deer’s neck and head. Eyes are large, dark. In place of deer tail is slender, sleek horse’s tail. Males have branching antlers. Females have single classic unicorn horn growing from forehead. Black coloring only, every one is pure black. Cannot be mistaken for common deer, are strange looking. Appear in wild blizzards and may wear wreaths of frozen leaves and twigs around necks. As deer are called Wicked Deer or Veskara Serun by Winter Elves. Considered bad omens.
Relationship with Winter Elves: Frost spirits are seldom encountered and poorly understood. Winter elves recognize them as intelligent beings, but their solitary habits, great age, transformations, dangerous magic make them difficult to know. Encounter may be beautiful, bewildering, playful, frightening. Winter Elves generally fear Frost Elves and do not want to encounter but legends exist of these winter beings strange magic and wisdom of wilds.]
entry keywords: Püranelit, Püraneli, frost elf, frost elves, frost spirit, frost spirits, Puranelit, Puraneli
entry name: Animal: frost wooly mammoth
entry info: [Animal: Raveli Kuurö (Moving Hill). Info: Size of regular wooly mammoth, but have cream, roughed up fur. Frry long trunks and long lovely tusks. Tusks are gray with darker gray or charcoal dapples. Ears also dappled. Have dark green toes, overall furry. Like sheep to Frost Trolls, considered animals belonging to or part of Frost Trolls. Raveli Kuurö are large, powerful animals (to elves) but are rather bored with smaller creatures and typically calm minding their own business. Protective of their calves.]
entry keywords: Raveli Kuurö, Moving Hill, wooly mammoth, frost mammoth, frost wooly mammoth, Raveli Kuuro, wooly mammoths, frost wooly mammoths
entry name: NPC: Luck
entry info: [NPC.
Name: Luck.
Species: Völperi.
NPC Location: Greater Winterland, randomly found in Nörötorala during autumn and winter, less so in spring and summer.
NPC Use: Luck connected to Frost Elf NPC Sleeshoo, Luck leads people to Sleeshoo.
Reasons people need Sleeshoo: rare herbs found in deep of greater winterland, rare medicines only known by Frost Elves, winter spells. Sick child or injured person’s family may frantically seek Luck for help.
Personality: Sensitive, full of empathy but clever enough to understand how to get to Sleeshoo without dying in wilds. Understands what Sleeshoo may want to not kill whoever Luck brings. Luck cannot, and wouldn’t try, to save someone. He doesn’t have the ability, leading desperate elves to Sleeshoo is all he can do. Luck is typical Völperi, most interested in raiding someone’s luscious cabbage garden. Busy body, unable to remain still unless ready to sleep. Luck has always been a wanderer, too curious for his own good, and yet seems to have a life full of what he was named after- luck.
Quirks: Luck is confident for a Völperi and flirty, he likes to stand on his hind legs and try to make himself as tall as he can, flashing his large cocky smile.
Appearance: Prime life adult Male Völperi, small humanoid with upper body of man and lower body of plump brown dutch rabbit. Rabbit half thick with muscle and fat, fur clean and healthy white with large soft brown patches. Upper half human with medium toned skin, big handsome smile, wide brown eyes, wild chopped brown hair, brown ears. No clothing.
Writing Rules: Not human, should follow Völperi race structure and information such as their simple communication methods using few words, animal grunts, gesturing, pointing, leading.]
entry keywords: Luck, Völperi guide, Volperi guide, find Sleeshoo, find the Frost Elves, find a Frost Elf, need a Frost Elf, need the Frost Elves
entry name: NPC: Sleeshoo.
entry info: [NPC.
Name: Sleeshoo. Species: Frost Elf, Püraneli.
Location: Deep in wilds of greater winterland only, does not seek out human or winter elf buildings or towns.
Appearance: 5'11" male Frost Elf / Püraneli physically appearing in 30s. Medium muscles, fit, low body fat. Barefoot. Lavender skin, dense dark-purple freckles across his forehead, nose, cheeks. Solid red eyes. Handsome angular face. Sour, watchful expression. Tousled wild white hair, half loose, half in braid decorated with dried cranberries, small leaves. Very long pointed ears with thick base. Rough, dark horns curve above his hair. Distinct handmade fiber and leather earrings. Clothing: Cranberry-colored leather beneath shaggy pale fur shawl.
NPC Role: Dangereous frost mage, sour tempered, antagonistic. Extensive knowledge of greater winterland, where to find rare medicinal herbs.
Interaction: Sleeshoo will not help anyone for sake of morality or goodness, does not share human or winter elf morals or sense of right/wrong. Must be bribed or offered something in exchange for, not only his help, but easing him into not harming. Likes winter elf drinks such as pine alcohol, beer, preserves (cranberry, pickles, other jams), bread. Likes decorative things for his hair or clothing. Dislikes everyone but other Frost Elves, would rather harm than help but can be bribed. Personality: Around 800 years old, spirit of wild winter and harshness that it commands, believes feeling the bite of cold and tearing wind is testament to true strength of nature. Protects his personal life, will not share anything about it making him remain aloof. Other: Sleeshoo known among some winter elves due to knowledge of herbs, is friends with a Völperi named Luck and this Volperi knows area Sleeshoo tends to inhabit and can lead someone to him.
Successful bargain guarantees: Sleeshoo will honor accepted exchange, payment, or deal. Will verbally agree, take what offered to him and either lead person to what they want or leave, get item himself, return and give it. Remains verbally abusive throughout exchange but he will see it through and allow whoever struck a deal with him to leave unharmed.
Making the deal: Sleeshoo may not accept offering right away and try to get more out of people. May accept bottle of firepine alcohol and consider it payment for him not immediately killing the outsider and listening to what they want. Sleeshoo may want more to actually do whatever is being asked of him. May take several visits to get him to agree.
Triggers, anger, hostility: Sleeshoo is wild spirit, may act irrationally on whim but does have clear triggers and things that annoy him. Moral lectures, intrusive personal questions (how old are you, do you have a mate, do you have children, can you show me your magic), if someone acts like he owes his help or mercy.
Luck: Sleeshoo legitimately likes Luck, will not harm him. Völperi closer to Frost Elves, sees Luck as wild kin. Luck won friendship from Sleeshoo by randomly bringing him nice things from Nörötorala, asking no favors.]
entry keywords: Sleeshoo, shaman, Püraneli healer, Püraneli herbalist, Puraneli healer, Puraneli herbalist
entry name: NPC: Caulwin
entry info: [NPC.
Name: Caulwin. Real Name unknown. Species: Frost Elf, Püraneli.
NPC Role: Antagonist.
Location RULE: Deep in wilds of greater winterland ONLY. NPC never allowed in towns, buildings, beyond her own private home in frozen wilds.
Appearance: Beautiful female Frost Elf with cool lavender-blue skin, angular face, full dusky-pink lips, solid blue eyes beneath long, dark lashes. Flowing, soft very long white hair swept back and partly braided, decorated with slender twigs, ice crystals, delicate hanging ornaments. Exceptionally long pointed ears extend outward, their inner surfaces pink. Fine crystal circlet across her forehead, tiny blue-white lights shimmer beneath her eyes. Wears dangling ice earrings, branching silver-blue necklace, pale fitted bodice made of ice edged with curling, leaflike ice ornamentation. Cold, imperious expression.
Home: Deep in the wilds of Greater Winterland, she must be stumbled across. She does not seek out victims.
Action, use: Maintains small territory where she has home of ice and large winter garden of entirely frozen solid living beings.
Personality: Immortal, mercurial, cruel, amused, calm.
Reasoning: None, she doesn’t have to explain or defend what she does. This is her space, her power, her right.
Secret, survival, escape: Caulwin likes to paint her lips a spring color like pink. If she’s offered lipstick or some kind of makeup she will unfreeze victim or allow someone who stumbled close to her home or into her garden to go free. She will not chase after or pursue victim, she acts upon what comes into her space. If someone has sense or ability to quickly flee, that’s fine. Giving chase beneath her.
Caulwin’s winter garden: Frozen figures of humans, winter elves, völperit, and woodland animals. Each victim has become beautiful, translucent ice, preserving every strand of hair, fold of clothing, expression caught at moment she froze them. An elf reaches outward with one hand, human traveler recoils, small völperi crouches with hands raised. A reindeer looks back over its shoulder, its branching antlers glittering above a fox and hare held motionless in snow. Moonlight passes through ice bodies, filling them with pale brilliance. Icicles lengthen beneath outstretched fingers. Garden is terribly beautiful, the longer someone studies its delicate details, the more clearly they recognize fear preserved within.]
entry keywords: Caulwin, cursed garden, Caulwin's garden, frozen solid, dark garden, deep in the wilds
entry name: Greater Winterland: Rogue Manor
entry info: [Location: Greater Winterland, Rogue Manor.
Rogue Manor: Far from Nörötorala in wilds of greater Vörnala, narrow trail through snowy woods leads to sprawling old wooden manor with tall spire, warm-lit windows. It's a large inn and pub for travelers, wanderers, outcasts, people whose work keeps them in Greater Winterland. Serve hot food, drinks, rented rooms, place for mounts to rest. Guests may come for shelter, company, rumors, or meeting they would rather not hold in city. Manor’s welcome is real, though it offers no promise that everyone beneath roof is trustworthy. Some say it looks like church.
Operated by: Humans. Was built by humans who became lost in Vörnala long ago. It’s a little hub for humans who may be trapped here or willingly stay in Vörnala. 2 dedicated winter elves travel all the way to Nörötorala and bring supplies back to Rogue Manor, have dedicated rooms here and are considered family. Lot of people surviving, for whatever reason, in greater winterland rely on this place for news, sometimes shelter, or life-saving meal. Owner won’t turn someone away who is freezing or starving, even if can’t pay.
Rogue Manor Culture: No one can pick fight here, arguments happen, but anyone who threatens manor or pulls weapon on someone else is thrown out.
Use: Rogue Manor is where outcasts and possibly dangerous characters may hide, seek shelter, hang out offering various services.]
entry keywords: Rogue Manor
entry name: Greater Winterland: Táin
entry info: [Greater Winterland Spirit / Creature.
Name: Táin
Species: Unknown, dark spirit, wild spirit, antagonist.
About: Táin is spectre, gathers where violence scarred wilderness such as abandoned mountain fort, ancient battlefield grounds long forgotten, terrible winter pass where travelers once became trapped and died.
Appearance: Blends in with winter environment, vaguely human figure but has unnaturally long arms and bent spine (neck is more forward). Skeletal body covered by tattered white rags part of body. Corpse-like appearance but is not rotten, soft, foul smelling. Face lean with long, almost constantly open mouth and dark coloration around eyes, hollows of cheeks, mouth.
Movement, presentation: Unaffected by gusts, storms, terrible weather. May suddenly seem to be picked up by a strong wind and blown away, becoming invisible or obscure in storms.
Táin are known for producing sounds that may sound simultaneously like multiple people, shouting, gasping, running, striking of metal (weapons clashing), grunts, shouts. May randomly produce sounds of battlefield or seems to replay last moments of people’s lives as it neutral calls.
Behavior: Remain in specific areas, tied to locations, come out at night, may be more active during certain periods of year or during specific weather events. Repelled by the bellows of Löönaköleni (Snowbell cattle) bulls and tend to be repelled by Löönaköleni in general.
Winter Elves don’t engage with Táin, if they hear strange noises that seem attributed to these spirits or see something that may be one they quickly flee the area.]
entry keywords: Táin, Tain, evil spirit, spectre, dark spirit, strange calls, strange noises
entry name: Greater Winterland: Winter Tick
entry info: [Animal. Location: Greater winterland, wilds.
Animal: Vörna Pirrö (winter tick)
Animal role: antagonist, pest.
Winter Tick info: Large, shiny black ticks found along animal trails in Greater Vörnala. Adult roughly 6 inches long, with narrow projecting mouth. Winter ticks cannot see, smell, or track an unmarked animal. Instead, one waiting beside a trail feels movement nearby and spits narrow jet of black liquid toward it. Liquid doesn't burn or poison. Leaves clinging mark that winter ticks can sense, smell, see, allowing every tick nearby to follow marked animal or person.
Once they reach host, winter ticks bite and feed on blood. Burrowing mouthparts lock into flesh, making them difficult to remove. Pulling one off carelessly can leave part of mouth behind and cause infection. Because of size, even 3-4 feeding ticks cause dangerous blood loss in human sized target; someone marked and asleep in woods might wake with many attached. Winter elves find them frightening, repulsive, travelers take black mark seriously.
Winter ticks most active summer. Activity decreases in autumn, remain inactive through winter and spring.]
entry keywords: Vörna Pirrö, Vorna Pirro, tick, ticks
entry name: Greater Winterland: Ice Beast
entry info: [Animal.
Name: Sölna Törran (Ice Beast).
Location: Greater winterland / Vörnala wilds.
Info: Large roaming animals in greater winterland.
Appearance: powerful, four-legged animal roughly half size of rhinoceros, with broad body covered in overlapping icy-white plates and pointed, feather-like growths. Long white ice-like spines sweep backward from head along back and heavy, tapering tail. 2 tall charcoal-colored horns, small eyes, elongated sharply pointed snout. Layered white growths beneath neck and chest like jagged beard. Thick legs, broad feet.
Behavior: Cranky, aggressive, solitary. Sölna Törran dangerous due to size, rough bodies, strength. Crush and stab with bodies. Wild, untamable, best left alone or avoided. Have no natural predators but may fight with Winter Mammoths for space, Sölna Törran just don’t seem to like anything and are known for being ornery creatures.
Diet: Wood.]
entry keywords: Sölna Törran, Ice Beast, Solna Torran, ice monster
entry name: Nörötorala: Town Square, Old Pine
entry info: [Town Square, Old Pine: Circular area surrounded by essential family-owned shops, in very center is huge ancient pine planted in raised earth. Location of Turning-of-the-Year ritual and town’s main gathering and celebration space.
Appearance: Broad stone square, at center towering pine with thick, weathered trunk, branches that shelter part of square, roots visible in wide circle of protected earth. Low stone path curves around circle so people can approach tree without walking over its roots. Buildings facing square all different, warm glowing windows. Plenty of open space for town to gather, dance, set out feasting tables.
Old Pine: beloved, warm, kind, plain. Sometimes lovingly decorated with ribbon or lightweight lanterns. Only decorated after Turning-of-the-Year ritual on Jan 14th (New Year). This tree known simply as Old Pine.
Visual rules, tone: old-world feeling, evergreen boughs, carved wood, worn stone, brass bells, candles, paper lanterns, woven soft ribbon, handmade ornaments.
Not allowed: runic circles, skulls, eerie glowing symbols, altars.
Businesses in Town Square: breakfast cafe, lantern maker’s shop, Look & Feel tailor, Cloth & Thread sewing supplies, Music ship, seed and bulb shop, community center, northlight library, public bathhouse, the Green Heart pub, Lööni Mürala / Snow Museum, Vörela Melö Taven / Purple Candy Shop, and more.]
entry keywords: Town Square, Old Pine, heart of the city, heart of Nörötorala, heart of Norotorala, meeting place, main street
entry name: Winter Elves: Turning of the year
entry info: [Turning-of-the-Year: On January 14, elves gather in rings around exposed earth of Old Pine. Some hold hands; others stand shoulder to shoulder or participate without touching. Chant, prayer not uniform: different families may know different verses, some offer thanks silently. Personal, quiet experience. Elf gives their good intentions, magic, loving energy to pine tree, magic moves downward through roots into earth. Restrained effect: light slowly breathing under snow, roots. In winter elf turning-of-the-year is Narena Vörela.
Only once ritual complete, bells ring and square changes character. Lanterns lit. Musicians begin. Food comes out, friends find one another, families finally exchange gifts. Believe they’re part of cycle of world. They help to give thanks to Earth for prior year. After this, the elves celebrate, exchange gifts, dance, play music, feast, love and maintain a warm, happy, grateful energy which brings in the new year after thanking and saying goodbye to the old year. Participation in the turning-of-the-year ceremony is not mandatory. Most believe if they do not do this world will end or balance of Earth would die, throwing everyone and everything into magical chaos, evil, unknown. Better safe than sorry.]
entry keywords: Narena Vörela, Narena Vorela, 14, Turning-of-the-year, Turning-of-the-Year, turning of the year, ritual
entry name: Nörötorala: Northlight Library, Community Center
entry info: [Northlight Library: Northlight Library is tall, narrow building leans against Nörötorala Community Center. Inside, large upstairs reading lofts arranged around central shelves feature live greenery, many wide windows. Lower floor offers children's reading room, arrangement of comfortable places to read. Library also boasts generous section devoted to curiosity, entertainment. Books on local history and wildlife are favorite among visitors, richly illustrated fiction section. Location: Nörötorala Town Center.
Community Center: Located right beside Northlight Library, open everyday from morning until sunset. Offers comfortable rooms for anyone who needs safe, free place to sit and discuss something as well as free game room with chess, puzzles, card games for people to meet and socialize. Large open space where community hearings are held, when needed, especially during roughest winter months.
Location: Nörötorala Town Center, is attached to Northlight Library.]
entry keywords: library, town meeting, town hall, game room, books, community center
entry name: Nörötorala: Purple Candy Shop
entry info: [Name: Vörela Melö Taven (Purple Candy Shop)
Location: Nörötorala Town Square.
Appearance: One of oldest confectioneries in Nörötorala, location has charm and history. Decorative wood painted different shades of purple, large store window always decorated. Inside simple, most of shop practical space behind counter for making treats. Large glass display case with what they’re selling, special orders are prepared at store. Inside of shop painted entirely purple with purple dots. Outside have 2 purple metal tables, which always seem occupied. Store Practices: Gives away free candies each day, especially to less fortunate elves. Sells: Small candies but are known for cookies and special baked ice cream. Specialty: Purple-dot cakes, shop’s signature treat, they are little round cakes filled with vanilla ice cream, covered in purple icing and darker purple candy dots. Cakes are served warm, while winter magic keeps vanilla ice-cream centers frozen until cakes are cut or bitten into. They’re affectionately called baked ice creams.
Vörela Melö Taven uniform: Cream colored shirt, purple bow tie, purple pants, black apron w/ store logo, black curly shoes with gold buckles.
NPCs: Liila family ~ Fiksi (male, owner), Feliks (male, owner), Pili, Pali, and Musiiki (females, Fiksi and Feliks' adult daughters).]
entry keywords: Vörela Melö Taven, Purple Candy Shop, baked ice cream, Liila family, Vorela Melo Taven, treat, treats, candy, candies, sweets
entry name: NPC: Liila Triplets
entry info: [NPC.
Location: Nörötorala Vörela Melö Taven.
Name: Pili Liila, Pali Liila, Musiiki Liila.
Age: 26, triplet sisters.
Sex: Female.
Species: Vörnel.
Occupation: Workers at Vörela Melö Taven confectionary.
Hair: Long, bouncy, white, shiny. Pili wears a bun, Pali wears braids, and Musiiki wears a high ponytail tied with a bow.
Face: All three sisters have pleasnt, rosy-cheeked faces that resemble their father Fiksi. They have their other father Feliks's smiling grey eyes and charming smile. All three have pointed elf ears.
Body: All three triplets are 5'9" and petite w/ c-cup breasts, wide hips and short legs.
Clothes: Frequently seen in the Vörela Melö Taven uniform. When at home, the sisters wear cozy sweaters in lavender, purple or cream with black or white snowflake patterned tights and curly-toed purple boots
Archetype: Giggling Gossip Chorus
Personality: Animated, incorrigibly nosy, meddlesome, solicitous, irrepressibly giggly. They are always together and endlessly amusing themselves with the lives of the other townsfolk. They tend to overshare and spill the townsfolk's secrets, but never maliciously.
Relationships~
Birth father: Fiksi Liila
Donor father: Feliks Liila]
entry keywords: Pili, Pali, Musiiki
entry name: NPC: Feliks Liila
entry info: [NPC.
Location: Nörötorala, Vörela Melö Taven.
Name: Feliks Liila
Age: 57
Sex: Male
Species: Vörnel
Occupation: Co-owner and proprietor of Vörela Melö confectionary
Hair: Thick, wiry, white. Kept in two thick french braids. Down to his back when free.
Face: Handsome, charming, aquiline nose, strong chin, pointed elf ears. Grey eyes.
Body: Broad-shouldered, wiry, graceful, lean muscle, tight buttocks, long legs.
Clothes: Frequently seen in the Vörela Melö Taven uniform. When at home, an open lavender vest over soft charcoal shirt, black fitted pants, Curly suede charcoal boots. Silver accents throughout.
Archetype: Congenial prince of sweets
Personality: Confident, generous, grandiose, vain, proud. He's always happy to crow about his and his family's latest accomplishments. Tends to annoy others with his vanity and confidence even though it's earned.
Relationships:
Husband: Fiksi Liila
Triplet daughters: Pili, Pali, and Musiiki Liila.]
entry keywords: Feliks
entry name: NPC: Fiksi Liila
entry info: [NPC.
Location: Nörötorala, Vörela Melö Taven.
Name: Fiksi Liila
Age: 66
Sex: Male, afab
Species: Vörnel
Occupation: Co-owner and proprietor of Vörela Melö Taven confectionary
Hair: Bouncy, loose curl, shiny, white. Kept in loose bun. Chest-length when free.
Face: Pleasant, rosy-cheeks, soft, round pink nose, awkward smile. Sparkling blue eyes. Long pointed ears.
Body: 5'7", Slim, skinny, prominent stretchmarks on abdomen. Protective posture, fidgeting. Has a vulva.
Clothes: Frequently seen in the Vörela Melö Taven uniform. When at home, oversized purple tunic, cream colored pants, soft curly green shoes.
Archetype: Charmingly befuddled baker
Personality: Flustered, sweet, silly, loving, indulgent. He's a sweetheart who tends his confectionary with the same tender loving care he bestows on his family. Softhearted to a fault, he struggles to refuse anyone anything, and depends on Feliks to say no.
Relationships:
Husband: Feliks Liila
Triplet daughters: Pili, Pali, and Musiiki Liila.]
entry keywords: Fiksi
entry name: Nörötorala: Snow Museum
entry info: [Name: Lööni Mürala / Snow Museum.
Location: Nörötorala Town Square.
Owner / NPC at Snow Museum: Törelan Vaaren
About: Preserves snowflakes using magic. Guests collect opera / theater glasses at the door to help view tiny details.
Collection includes: flakes from snowfalls that had historical importance or interesting events, flakes from distant parts of greater winterland, snowflake collected from each Turning-of-the-Year ritual. Törelan began to document snowflakes as child, perfecting snow preservation magic.
Museum very small, has warm wood inside. In window is rotating snowflake of the month display. Has small sales counter where illustrated cards, prints, few preserved snowflakes for sale.
Museum exists and is maintained by one elf, Törelan Vaaren.]
entry keywords: Lööni Mürala, Snow Museum, Looni Murala, preserved snowflakes, preserved snowflake, beautiful snowflake, snowflakes are beautiful
entry name: NPC: Törelan Vaaren
entry info: [NPC.
NPC Location: Lööni Mürala / Snow Museum, Nörötorala
Name: Törelan Vaaren.
Appearance: Older male elf, appearing in his early 70s but in good health. His hair has turned gray and begun to whiten. Short, cared for facial air. Medium length clipped brown hair turning gray hair with white starting to creep in. Lean. Wears lovely layered roves in cream and white with different shades of blue detailing him in the form of many snowflakes. His clothes reflect his fixation, snowflakes. Dark blue eyes.
Background: Törelan Vaaren began documenting snowflakes as a child, which grew into a lifelong interest in documenting, preserving, and preserving snowflakes. He is the founder, owner, and operator of the snowflake museum Lööni Mürala.
Personality: Kind but eccentric, focused so much on the documentation and preservation of snowflakes that it’s difficult for him to discuss anything else especially if he’s within his museum (which he almost always is). A loner, never married, and without any children; Törelan’s intelligence, fixations, and soft-spoken nature always isolated him from his peers. He gained respect throughout his life with his diligence and dedication. He tends to see details, perhaps not the bigger picture. Enjoys those who seem to share his interest, and has a tenderness for those he sees as delicate. Has been seeking an apprentice for years, seems unable to find one. There’s a detachment in his eyes, some may say sadness and others just an old man lost in his own thoughts.]
entry keywords: Torelan, Törelan, Vaaren
entry name: Nörötorala: Green Heart Pub
entry info: [Name: The Green Heart (pub)
Location: Nörötorala Town Square.
Green Heart Pub Info: Main / Oldest Pub. Owned by same family for generations, Hölaren. Pub has 2 levels. Dark wood, dark green stained glass, opens around noon, closes 3am. Works closely with Höran Vaaren Törava (Firepine Distillery) as Firepine is signature alcohol served here and pub’s theme and colors are tied into Firepine (green, black).
Main floor, main area of pub: 1 big fireplace, large bar, curved and cozy booths tucked into alcoves. Pub is all dark wood with dark-green stained glass.
Upstairs: 2nd fireplace, more booths, large windows overlooking Old Pine, usually quieter than main floor (away from bar). Unspoken rule of Green Heart that upstairs shouldn’t be rowdy.
Food: Small menu, stew, bread, fish pie.
Drinks: Local beer, Firepine
Smell: Cheerful, natural, never dirty or like cleaning chemicals. Maintain winter elf tone.
Culture: Quiet and less crowded during opening and early part of the day (12-3), becomes busier in evening. Always has regulars, meeting place and has been for generations.
Main NPCs: Woiden Calleyfern (male bartender), Leevi Rüvenan (male cook), Juniper Hölaren (older female, owner, manager), Bluebell Hölaren (waitress, bartender, Juniper's daughter).
Minor NPCs, pub regulars: Timber (female alcoholic regular), Jenmo (big grumpy regular, male), Carol (waitress).]
entry keywords: Green Heart, pub
entry name: NPCs: Green Heart Minor NPCs
entry info: [NPC location: The Green Heart (pub).
NPC use: These are minor characters that may appear when player or scene takes place at the Green Heart Pub.
<Timber>Name: Timber. Sex: Female. Appearance: 5’4”, female, elf in her early 50s, busty, wide-hips, always dressed in a fancy red long tunic with fitted pants and hand-painted leather shoes, pointed ears, warm toned skin, naturally white hair (not from age), gray eyes. Personality: Flirty, persistent, easily amused, thirsty. NPC Role: Timber is a minor character NPC at The Green Heart Pub, she is a regular patron who shows up most nights to drink and prowl around the bar for a possible partner. Almost always slightly or totally intoxicated, has a drinking problem but seems to be in good health. Never write this character as being violent, ill, or abusive. Stereotype: Alcoholic Cougar. Dialog Example: “Erm, ah, darling, let me see your eyes. Oh! Gorgeous. What color would you call that? Cinnamon? Nutmeg? You look tasty.”</Timber>
<Jenmo>Name: Jenmo. Sex: Male. Appearance: 5’6” middle aged fat elf always sitting in a shaded corner table alone clutching a beer between both hands and staring at the wall with sunken shoulders and bent posture. Never wants to talk or socialize. Cranky, unfriendly, grunts to answer questions. NPC role: Is expert on raising Christmas Dogs but no longer does so, if asked about Christmas Dogs he will respond fully. Every other question he ignores or just grunts and waves the person off, go away.</Jenmo>
<Carol>Name: Carol. Sex: Female. Role: Waitress at The Green Heart Pub. Appearance: 5’5”, average weight, wearing dark and dark green clothing (matches pub colors and theme). Brown hair in a neat ponytail, brown eyes, warm skintone, beauty mark near her left thumb, long pretty eyelashes, guarded but honest grin. Speech: Friendly, surface level conversations, excuses herself to pick up drinks or food for someone else if chatting gets too deep or personal. NPC Role: Interacts with characters who come into The Green Heart Pub as waitress. Quirks: Doesn’t get along with the bartender, Woiden and sometimes they bicker in front of customers. When pub is busy she stops, straightens her back, exhales loudly and goes “Woo!” to center herself, then returns back to work.</Carol>]
entry keywords: Timber, regulars, Jenmo, Carol
entry name: NPC: Woiden Calleyfern
entry info: [NPC.
NPC Location: The Green Heart, Nörötorala.
Name: Woiden Calleyfern. Sex: Male. Height: 6’1”. Build: Lean, fit. Age: Mid-20s.
Job: Bartender at the Green Heart.
Appearance: Conventionally attractive male elf who always looks tired and depressed. Medium length black hair, thin and limp, rounded jaw, pale skin. Loose dark harem-style pants fitted into tall typical winter elf boots with curled toe-tips, loose cotton shirt left unbuttoned around his neck showing off beautiful simple green stone hanging on dark cord. Has matching small green stone earring in 1 ear. Light green narrow eyes, dark circles under eyes from sleepless nights and stress. Thin long mouth in perpetual tight pressed line or worried frown. Wears black and dark green. Distinctly shortened blunted ears due to childhood frostbite injury.
Backstory: Woiden was troublemaker in youth, wild, loud, exploding with boyish mischief and bad ideas. When he was 9, decided to run away from home after witnessing argument between his parents over box of silverware that went missing. Woiden became lost in greater winterland during winter, blizzard came in. Nörötorala rallied to find lost child before he froze to death. Woiden was found half frozen,suffered hypothermia and had serious frostbite damage to his ears and fingers. He was saved, but lost pointed tips on both his ears, an obvious mutilation of his elven heritage. Woiden was pitied for being foolish and naughty, his story spread around Nörötorala. Even years late, grown up, elves remember “the boy who ran off and got lost in a blizzard”. Woiden had done his best to behave and prove himself, doing well in school, but felt disliked by his parents and lost ambition. Worked at Höran Vaaren Distillery preparing finished bottles of Höran Vaaren for transport, later asked to bartend at The Green Heart.
Personal Life: Disaster, longs for stable partner and wants true love but has a history of chaotic unfulfilling relationships that end badly.
Home: Rents 1 bedroom apartment near Höran Vaaren Distillery.
Dislikes: If someone brings up his childhood blunder, his blunted ears, or frostbite he gets defensive and angry if anyone jokes about him being stupid.
Skills: Valued employee within Höran Vaaren business, understands how Höran Vaaren is made. Valued employee a Green Heart, excellent bartender, can make in interesting cocktail on the fly to impress, easily multitasks, cool under work pressure.
Relationships~
Leevi Rüvenan (male cook at Green Heart, uncomfortably friends, Rothnereli’s cousin), Juniper Hölaren (female, owner of Green Heart, sticks up for Woiden), Bluebell Hölaren (female, future owner of Green Heart, waitress, friend), various regulars and employees at pub, Rothnereli Rüvenan (ex-boss at Firepine distillery, father-figure, good friend). Parents are alive, has older brother, younger sister, doesn’t keep in contact with them because feels rejected and judged. No big fights, no nasty words, just discomfort and avoidance.
Speech: Fake happy, fake positive, underneath a cynical tone creeps forth.]
entry keywords: Woiden, Calleyfern, bartender
entry name: NPC: Leevi Rüvenan
entry info: [NPC.
NPC Location: The Green Heart, Nörötorala.
Name: Leevi Rüvenan. Sex: Male. Age: 48. Role: Cranky, overworked cook, gruff but secretly has a soft heart. Appearance: 5’8”, strong build, thick, big nose, pointed ears, pale skin, tense angry eyebrows, blue eyes, short brown hair. Clothing: Black and green traditional elf clothes, a long tunic, loose fitting pants, leather shoes, large cooks apron, all in black and green colors to match The Green Heart pub’s colors. Personality: Focused, diligent, complains about cooking, the pub, his job, and everyone constantly but never quits and always shows up. When it counts, he is present to help. Not afraid to get dirty, solve problems. Background: Related to the Höran Vaaren Distillery family but doesn’t talk about it because doesn’t want anyone to think he’s special or ask him why he’s not at the distillery learning to run the business. He chose not to go into business, he just didn’t like it. He actually likes working at The Green Heart Pub and incorporating Höran Vaaren (firepine) into his cooking to tie the pub and distillery together. Skills: Excellent cook, makes several great strews. Dialog: “What’s your problem now? Just tell me, I don’t have time to guess.” “We ran out of that, it’s mushrooms or go home.”]
entry keywords: Leevi, Green Heart's cook
entry name: NPC: Juniper Hölaren
entry info: [NPC.
NPC Location: The Green Heart, Nörötorala.
Name: Juniper Hölaren. Sex: Female. Age: 72. Role: Owner of The Green Heart Pub.
Appearance: 5’6”, sturdy, rounded build, pale skin, pointed ears, gray-green eyes, thick dark hair streaked with silver, usually pinned into a bun. Broad nose, brows, deep smile lines. Carries herself with confidence.
Clothing: Traditional dark-green layered tunic, black pants, embroidered cloth sash, comfortable black leather shoes with curled toes. Wears an old green brooch inherited with the pub. Keeps a ring of keys and a folded cleaning cloth at her waist.
Personality: Sociable, observant, proud, practical, and stubborn. Enjoys introductions, familiar faces, and a good story. Makes newcomers feel included without expecting everyone to talk. Particular about the pub’s furniture, recipes, and habits; sometimes mistakes her own preferences for essential traditions. Dislikes admitting that a younger employee’s suggestion works better.
Background: The Green Heart has belonged to her family for generations, Hölaren. She grew up helping here and gradually took responsibility for the business. Remembers the pub through different owners, renovations, friendships, and family celebrations. Wants it to remain useful and welcoming, but struggles with the thought of eventually handing it over.
Staff: Values Woiden’s skill and trusts him during busy evenings. Does not indulge customers bringing up his childhood accident. Respects Leevi’s cooking and usually lets his complaints pass, though they argue over changes to the menu. Expects Carol and Woiden to settle their disagreements without involving customers.
Relationships: Her husband passed away of natural causes a few years ago, she has two adult daughters, Cassia is a professor at Nitelüra University and Bluebell works at the pub with Juniper.
Habits: Makes a slow circuit of both floors each evening. Notices empty wood baskets, loose chair legs, and guests looking for somewhere to sit. Upstairs, a raised eyebrow is usually her first request for quiet.
Skills: Running the pub, keeping accounts, remembering orders, settling ordinary disputes, and recognizing when someone needs assistance.
Dialog: “You can sit quietly, love. Buying a drink doesn’t oblige you to entertain us.”
“That chair is older than you. Put all four legs on the floor.”
“Yes, it works better. You needn’t look quite so pleased about it.”]
entry keywords: Juniper, Green Heart's owner, Green Heart's manager, Hölaren
entry name: P: Drinks
entry info: [Drinks ~
Vörna Paavelen Aalö (winter-wheat ale): Alcoholic. Pale straw-gold wheat ale, slightly cloudy, with a soft white head. Mild, gently bready, lightly sweet, with restrained bitterness. Most common alcoholic drink of winter elves. Invented by and brewed at Something to Talk About Brewery.
Höran Vaaren (Fire Pine): Dark green hard alcohol.
Winter elves have a rich variety of sweet drinks, hot drinks, tea, milk.]
entry keywords: Vörna Paavelen Aalö, beer, ale, Vorna Paavelen Aalo, winter wheat ale
entry name: NPC: Bluebell Hölaren
entry info: [NPC.
NPC Location: The Green Heart, Nörötorala.
Name: Bluebell Hölaren. Sex: Female. Age: 38. Role: Waitress, bartender, and all-around worker at The Green Heart Pub, “daughter of the pub”.
Appearance: Pretty, youthful-looking adult elf with blue eyes, pointed ears, and lovely brown hair that falls in soft waves toward the ends. Has a happy, expressive face and a warm, ready smile. Often ties her hair loosely back while working.
Clothing: Traditional black-and-dark-green elf clothing matching the pub’s colors, a cloth sash, practical apron, and comfortable leather shoes with curled toes.
Personality: Cheerful, capable, approachable, and quick to laugh. Enjoys the variety of her work and moves comfortably between serving tables, tending the bar, and helping wherever needed. Has her own opinions and expresses them readily, including to her mother.
Relationships: Juniper Hölaren’s younger daughter and Cassia Hölaren’s younger sister. Works closely with Juniper and knows the pub’s routines and regulars well, Bluebell loves the Green Heart pub, she’s always been here, and plans to take over when her mother retires.]
entry keywords: Bluebell, Green Heart waitress
entry name: Nörötorala: Something to Talk About Brewery
entry info: [Name: Something to Talk About Brewery.
Info: Located more on outskirts of city, not outside city, just away from center since it's a large operation. Some concrete, wood, copper brewing equipment, warm colors - white, cream, copper, burnished gold, yellowed wood.
Generationally family owned and operated by Paavelen family, their name means wheat in winter elf language. A name well suited and old. Building is historical but has been updated over time, redone, added onto by future generations. Family here takes pride in beer they brew for city, it’s famous and part of the culture.
Location Use: Is functional large brewery where beer made, packaged, and distributed. Has small guest area with single warm wooden bar with about 7 seats at it where guests can relax and try family's Vörna Paavelen Aalö (winter wheat ale) but it's not working pub or official bar and doesn't sell food nor does it tolerate "regulars".
Brews: Vörna Paavelen Aalö (winter-wheat ale): Pale straw-gold wheat ale, slightly cloudy, with soft white head. Mild, gently bready, lightly sweet, with restrained bitterness. Famous and beloved winter elf drink sold throughout Nörötorala.
NPCs: Paavelen Family. Aaröven Paavelen (owner, male), Lüvenna (co-owner, female), Küralen (adult son), Röseni (adult daughter), minor NPC workers.]
entry keywords: Something to Talk About, Vörna Paavelen Aalö Brewery, Vorna Paavelen Aalo Brewery, something to talk about, beer brewery, big business
entry name: NPC: Aaröven Paavelen
entry info: [NPC.
NPC Location: Something to Talk About Brewery, Nörötorala.
Name: Aaröven Paavelen.
Age: 54
Sex: Male
Species: Vörnel
Occupation: Owner/proprietor of Something to Talk About Brewery
Hair: Silky, deep pine green in a short ponytail with loose front.
Face: Masculine, long dimples, wedge nose, long pointed ears. Moustache and goatee beginning to grey. Blue eyes.
Body: Tall, 6'2" burly, broad shoulders, wide chest. Slight paunch due to age + lifestyle. Healthy and fit.
Clothes: Soft brown tunic w/ bronze edging + bronze leaf toggle closure. Brown leather belt w/ gold chafe + gold poinsettia buckle. Green cotton undershirt. Brown slacks. Comfy brown boots w/ curly toes + a golden leaf ornament.
Archetype: Laid back brewmaster
Personality: Relaxed, even-tempered, routine oriented, brew connoisseur, family man. Settled into his way of life, fulfilled his dreams and content to be where he is.
Likes: Giving samples of latest brews, telling exaggerated glory tales, dogs
Dislikes: Careless craftsmanship, doors left open, cold dinner
Relationships:
Wife: Lüvenna Paavelen
Daughter: Röseni Paavelen
son: Küralen Paavelen]
entry keywords: Aaröven, Aaroven
entry name: NPC: Lüvenna Paavelen
entry info: [NPC Location: Something to Talk About Brewery, Nörötorala.
Name: Lüvenna Paavelen
Age: 44
Sex: Female
Species: Vörnel
Occupation: Manager of Something to Talk About Brewery
Hair: Very long mousy Blonde wavy hair w/ gold tips
Face: Square, careworn, green freckles, sage lipstick, wintergreen eyes, pointed elf ears
Body: Petite, 5'4", slim waist, very large heavy breasts,
Clothes: Cream tunic w/ scarlet and gold ivy edging. Red silk sash tie w/ fringe. Loose brown harem pants. Red suede boots w/ bronze features + curly toes
Archetype: Shrewd business wife
Personality: Principled, astute, dry wit, vivacious, affectionate. She's always prepared, good at stopping hitches from becoming problems, and runs both brewery and family like a tight ship.
Relationships:
Husband Aaröven Paavelen
Daughter Röseni Paavelen
Son Küralen Paavelen]
entry keywords: Lüvenna, Luvenna
entry name: NPC: Küralen Paavelen
entry info: [NPC.
NPC Location: Something to Talk About Brewery, Nörötorala.
Name: Küralen Paavelen
Age: 22
Sex: Male
Species: Vörnel
Occupation: Works at Something to Talk About Brewery
Hair: Dark, wavy, pine green. Tied in messy bun.
Face: Oval shape, strong chin, pointed elf ears. Many green freckles, green birthmark below right eye. Blue eyes, soft cheekbones.
Body: 5'9", Soft build wide shoulders, deep soft chest, strong hands, small feet, slightly overweight.
Clothes: Plain brown tunic. Bronze+gold silk sash tie w/ gold fringe
Archetype: Reluctant brewery heir
Personality: Introverted, gentle, slacker, free spirit, wistful dreamer. Laments time spent in the brewery, secretly longs for something more. Dreams of running away to become an adventurer.
Relationships~
Father Aaröven Paavelen
Mother Lüvenna Paavelen
Sister Röseni Paavelen ]
entry keywords: Küralen, Kuralen
entry name: NPC: Röseni Paavelen
entry info: [NPC. NPC Location: Something to Talk About Brewery, Nörötorala.
Name: Röseni Paavelen
Age: 24
Sex: Female
Species: Vörnel
Occupation: Works at Something to Talk About Brewery
Hair: Very long mousy Blonde wavy hair w/ gold tips, partially tied in a high ponytail
Face: Open, sunny, rosy cheeks. Wintergreen eyes, pink lips, pointed elf ears.
Body: Petite, 5'5", Robust figure, wide hips, large soft breasts, healthy and active
Clothes: Layered white and cream colored tunics w/ red and bronze edging. Red silk sash tie w/ bronze fringe. Loose red harem pants. Brown suede boots w/ bronze features + curly toes
Archetype: Peppy barmaid
Personality: Cheerful, tart, energetic, enthusiastic, sweet. Somewhat unserious but loves her job the people she meets through it, and the gossip she hears. Playfully unscrupulous, mischievous, never sour.
Relationships:
Father Aaröven Paavelen
Mother Lüvenna Paavelen
Brother Küralen Paavelen]
entry keywords: Röseni, Roseni
entry name: Nörötorala: Wild Animal Rescue
entry info: [Location: Wild Animal Rescue / Värö Elöri Velenna Töna
Location: Just beyond Nörötorala’s residential outskirts, within safe territory surrounding town. Maintained road connects rescue to town and allows access by sled during winter. Woodland and open ground surround property, providing space for recovering animals and easy access to suitable release areas.
General Appearance: Broad timber building with silver painted walls, warm gray wooden trim, steep roof. Sheltered entrance opens into treatment rooms and warm indoor spaces for smaller animals. Behind main building, quiet recovery shelters and spacious fenced enclosures extend toward trees. Areas contain natural ground, shrubs, sheltered resting places, with separate spaces for different animals. Woodland-facing side remains quiet, allowing recovered wildlife to return to forest away from road and visitors.
Info: Rescue funded by public and has been longstanding public operation that most elves care about and happily see taxes go towards.
Function: Rescue will take any wild animal brought to them and do their very best to rehabilitate animal so it can be released back into wild. Some of animals cannot be released, are cared for at rescue. If animals are docile, they’re placed in large open area where visitors can interact, pet, feed.
Care: Rescue requires lot of round-the-clock care, employs different elves who have unique training and skills. Some are better at caring for deer, others are veterinarians who donate time to help hurt wildlife.
NPCs at this location: Tavena (female, animal caretaker), Sörrik (manager, animal caretaker, male, lives at rescue).
entry keywords: Animal Rescue, Värö Elöri Velenna Töna, Varo Elori Velenna Tona
entry name: NPC: Sorrik
entry info: [NPC.
Location: Wild Animal Rescue / Värö Elöri Velenna Töna, Nörötorala
Name: Sörrik. Appearance: Sörrik is 6’3” male winter elf. Tall, slender, and lithe, with pale skin and long pointed ears. Strikingly sharp high cheekbones, pointed chin, narrow nose, thin brows, gray eyes framed by thick dark lashes. Sleek silvery-white hair falls loose down back. Clothes: high-collared silver-gray tunic embroidered with evergreen branches, snowflakes, stars. Purple-and-silver sash, loose dark-purple trousers, black boots with silver stitching and slender curled toes. At work ties back wide sleeves. Elegant clothes are well cared for, though hems sometimes betray where he has been kneeling.
Role: Manager of Värö Elöri Velenna Töna / Wild Animal Rescue
Work: Sörrik lives at rescue year round and knows needs of its animals as well as buildings, staff, supplies. Particularly skilled with deer and has weakness for fawns, though firmly instructs visitors not to cuddle an animal that must learn to live wild. Oversees treatment and decides when an animal is ready for release. Will clean an enclosure himself rather than leave an animal waiting for care. In private and after-hours, Sörrik doesn’t practice what he preaches, sits with fawns and often lets them lay in his lap or holds them. Bottle feeding orphaned fawns is his favorite thing in life.
Personality: Precise, proud, irritable. Claims no one listens and that every responsibility eventually lands on his desk; on difficult days, he makes both claims come true by refusing to delegate. Speaks more gently to frightened animal than to elf who has worked beside him for years. Notices effort, however, remembers who came back for unpleasant jobs. When he's snapped unfairly, apology is plain awkward.
What matters to him: Sörrik loves animals in his care, does not believe loving them means keeping. A release is happiest outcome he can offer, even when he has grown attached. Worries about animals becoming accustomed to elves and losing caution they need in wild. When an animal cannot be saved, takes loss hard. Injuries caused by careless sleigh driver or uncontrolled dog trouble him especially; wants people to understand harm they caused, while recognizing difference between accident and cruelty.
Tavena: Sörrik trusts Tavena’s observations, though not always says so before arguing with her. She sometimes wants another test of animal’s ability to find food or endure weather; he worries that another week in care may do harm of its own. Disagreements are strongest when both have become fond of same animal. Visitors may hear them dispute release date, then find them quietly working together to prepare animal for it. Sörrik becomes angry and acts offended if she calls out his hypocritical behavior with fawns. Secretly, he relies on her and would be upset if she ever quit her work at rescue.
With visitors: Sörrik gives newcomers clear instructions and little praise. Someone who follows his instructions and returns to help will discover his dry humor and considerable patience for honest questions. Gladly explains things to people he’s begun to see as useful. Dislikes visitors who treat the rescue as a place to collect touching moments with wild animals. Gets rude if anyone frightens his fawns.
Speech: Exact, dry, quicker when worried. His voice softens noticeably around frightened creatures.
Dialog~
“Those sleeves roll up. Yours, I mean. Mine already are.”
“Tavena has a concern. We’ll check it before we decide.”
“No, you may not hold the fawn. You may carry this bucket, which is considerably heavier.”]
entry keywords: deer expert, fawn expert, Sörrik, Sorrik
entry name: NPC: Tavena
entry info: [[NPC.
Location: Wild Animal Rescue / Värö Elöri Velenna Töna, Nörötorala
Name: Tavena. Appearance: Female winter elf, 28 years old. Medium-height, warm brown skin, pointed ears, green eyes, dark auburn hair usually tucked into a loose braid. Clothes: faded deep red wool coat over practical green work clothes, sturdy flat-toed boots, gloves. Feather or bit of straw on her sleeve or caught in her hair from work.
Job: Wildlife rehabilitation worker at Värö Elöri Velenna Töna
Personality: Patient with frightened animals and direct with people, Tavena notices small changes in appetite, movement, behavior that others miss. Enjoys showing visitors how rescue works. Becomes too attached to animal she has nursed through difficult recovery and sometimes needs reminding that successful rescue ends with letting it go. Dislikes being teased. Dislikes being made to feel like she doesn’t know what she’s doing or anytime her skills are belittled.
Background: Tavena began volunteering at rescue as teenager and stayed to learn rehabilitation work.
Relationship with Sörrik: Tavena admires Sörrik’s skill and shares his determination to return animals to the wild. They have clashing personalities and often bicker, especially over details on the care of animals or when a particular animal should be released. Sörrik worries that an animal kept too long will become accustomed to elves; Tavena wants proof that it can find food and cope with the weather outside. Neither always wins argument. When they disagree, they usually avoid one another for a few hours. Tavena is more stubborn than Sörrik, if she really cares about having it go her way, she makes sure it does.
NPC role: Tavena can invite visitor to prepare food, clean shelters. Visitors may spend time with rescue’s docile permanent residents, but she doesn't allow handling frightened wildlife for amusement. She and Sörrik are currently arguing about red ribbon otter: Tavena wants to watch it catch its own fish through one more change in weather, while Sörrik believes it ready to return to river.
Speech: Clear, warm, impatient when someone treats her caution as sentimentality.
Dialog~ “I want her back in the river too. Come watch her feed with me, and then tell me what you saw.”
“You can help cut the fish. No, you cannot hold the otter. I know they’re really cute but it’s not good for the animal.”
“Sörrik was right about the squirrel. Please don’t tell him I said that.”]
entry keywords: Tavena
entry name: Nörötorala: Firepine Distillery
entry info: [Name: Höran Vaaren Törava / Firepine Distillery
Location: Nörötorala
Appearance: black-painted wood, green windows, old pine dressed in black and emerald tinsel. Warm light through green glass could make it feel welcoming.
Background: Firepine was invented by Rüvenan family, who still proudly own and operate distillery.
Symbol: green pine on black oval, dark-emerald band. This hangs outside distillery and also printed on every finished bottle.
Front: modest shop and tasting counter.
Middle: working distillery and bottling room.
Rear: deep storehouse containing barrels from several different years.
This is where Höran Vaaren (Fire Pine) is brewed. Fire Pine: Dark green, thick liquid. Served in slender glass. Ice cubes are always added to drink, when ice touches dark green liquid forms pretty crystals within and gives it glittery quality. Hard alcohol, may be too harsh for some drinkers. Taste: alcohol, pine, mint, harsh, Jägermeister-ish.
NPCs at this location: Rothnereli Rüvenan (male, boss, manager), various workers.]
entry keywords: Höran Vaaren Törava, Horan Vaaren Torava, Firepine Distillery
entry name: NPC: Rothnereli
entry info: [Name: Rothnereli Rüvenan.
Job: Manager and everyday owner of Höran Vaaren Törava Distillery because his grandfather and father both retired. He’s the big boss, though he doesn’t seem like it.
Appearance: tall, lean male Winter Elf in 50s, long pointed ears, prominent hooked nose. Dark hair shaved short at sides and silvering on side but still black and curly at top. Wears loose knitted hat. Blue eyes, salt-and-pepper facial hair, crooked smile, mischievous, confident look. Wears long black tunic with rich green embroidery, matching woven sash, loose black pants, tall black leather boots with bluntly curled toes.
Backstory: Born into the proud Rüvenan family, inventors of the infamous Firepine drink. He was born and bred in the Höran Vaaren Törava and remains, happily, within the family business. Now the boss. Rothnereli is a rogue who stays in one place, he never married or had any kids and guarded his private life closely. Hard working, he’s always at the distillery doing whatever needs to be done and doesn’t mind filling in any role that needs filling. He makes it all work.
Personality: Incredible alcohol tolerance, jokes he’s been sneaking sips of Firepine since he was a kid. Maybe it’s not a joke. Diligent, hands-on, calm and doesn’t mind explaining or teaching new workers how to do things even if it takes several explanations. Respects people, even though he’s the boss, he acts like a friend and expects teamwork and a “decent environment for everyone”. Seems always to be moving around and never sitting, he even eats his meals standing up. Never cracks under pressure but becomes more bossy when shipments need to go out, he cannot let people down whose businesses depend on getting their crate of Firepine bottles.
Relationships: Interconnected and well known in town due to history of distillery and popularity of firepine. Leevi Rüvenan is his 1st cousin. Good friends with Juniper Hölaren and her family at the Green Heart Pub which is the distillery’s biggest client. Looks out for, close to Woiden Calleyfern, whom he sees as a son and feels sorry for. Woiden used to work with him but now bartends at the Green Heart Pub.
Other: Rothnereli means Blackberry in winter elf.
Speech: Earnest, warm, to the point.]
entry keywords: Rothnereli
entry name: Nörötorala: The Great Workshop
entry info: [Vaaru Tövara — The Great Workshop~ campus sized collection of buildings supporting Santa and toymaking industry of Nörötorala. Vaaru Tövara located in an area of city called Workshop District - Tövarala. This is where Santa works, lives.
Santa as character / NPC ~ President figure, not someone that everyday citizens have easy access to. Some kind of human immortal, known to be cranky but very kind and intensely creative.
Elves working in Vaaru Tövara or helpers of Santa, many of elves close to Santa command or have been trained to command greater magic than average citizen. These elves live in Tövarala area of city.]
entry keywords: Vaaru Tövara, Vaaru Tovara, Great Workshop, Tövarala, Tovarala, Santa, President
entry name: Nörötorala: Outside the city
entry info: [Just outside Nörötorala ~
Area outside of Nörötorala has well marked trails, ranger post, some shelters for anyone trapped in bad storm or who needs. These shelters are usually stocked with dry wood, firestarter, basic food items to be able to boil pot of water over fire to keep warm and alive in emergency. Expected these places are maintained and respected by community (not stealing blankets, food, doing acts of kindness to make sure shelters have firewood and supplies).
Some outlying homes.
Known locations: the big lake, forester, the stone tower.
The tall stone tower where the Winter Hermit lives, marks the farthest reach of Nörötorala where the paths end and "you're on your own" becomes theme.]
entry keywords: outside the city, ranger post, shelters, leave the city, leave Nörötorala, leave Norotorala, winterland boundary, winterland boundaries, Vornala boundary, Vornala boundaries, Vörnala boundary, Vörnala boundaries, fishing, hunting, farming, farms, hunt, fish, loggers, logging, traders, trappers
entry name: Nörötorala: The Stone Tower
entry info: [The Stone Tower: furthest point still considered part of Nörötorala’s safe area or Nörötorala's boundary, visible from big lake but walking trail begins to narrow by time Stone Tower reached. In worst of winter, it’s difficult to get here without mount and planning. Stone tower is tall cylindrical single tower made of local stone tightly stacked and protected by magic, top of tower is flat and open with large iron basin which can be lit to warn town of something terrible incoming. In modern times, stone tower never lit but elves maintain tradition of someone living in tower and watching far for dangers. They call this elf the Winter Hermit.]
entry keywords: stone tower
entry name: NPC: August
entry info: [NPC. The Winter Hemit.
NPC Location: Outside Nörötorala, stone tower, Nörötorala wilds around city (not greater winterland or winterland wilds but close).
Name: August. Appearance: 6’1” male in 40s. Rough weatherworn but healthy woodsman, muscles from years of hard work surviving in stone tower. Medium length light brown hair, pointed ears, hawk-shaped distinct nose, blue eyes. Outdoor / winter clothes: layers of heavy robes but his elf clothes are mostly obscured because wears large wool and heavy fur cloak on with thick collar, tfur coat white with gray dapples (made from wooly mammoth). Wears reindeer skull mask painted entirely black with matte paint, dark green stripe down center and dark green staining on antlers.
skills: Longbow, arrows, axe, lot of practical skills for tracking, surviving, foraging. Wise, knowledgeable about wilds, unlikely he’d become lost. Understands where to find variety of plant and animal life.
Job: Patrols surrounding area for strange signs or anyone in need of help, remains in stone tower during night. He’s last man standing, on furthest point from Nörötorala, any further and it’s completely wild. August informs city of the movement and location of Frost Trolls if he’s aware.
Other: Collects useful herbs and other natural material that’s difficult to find or rare and carefully prepares it in stone tower, in event someone in need of supplies or hard-to-find plant. Only goes into town twice year, sleigh sent to him by Mayor. Loads it with rare things he’s prepared and delivers it to hospital. Had Seröva he loved but last winter terrible blizzards knocked down small wooden stable that had been attached to stone tower and he’d no way to shelter her, so set her free. She never returned.
Background: Struggled in childhood, finding himself unable to relate to other elves and almost never laughing at jokes. He didn’t get the jokes. His mother died in childbirth, his father was prior Stone Tower guardian or Winter Hermit. Having been raised in wilds by his parent, August simply picked up mantle and continued dad's work where already well-trained, capable, and comfortable. Dad passed away of natural causes few years ago, buried near tower.
Personality: Vagabond and ranger, full of stories both mundane and strange in regards to wilds around. Believes in spirits, superstitions, seen things “too strange, too wonderful, too terrible” to deny otherwise. Isn’t quick to make judgements. Will not stop anyone from killing themselves (if someone wants to wander off into woods unprepared he literally cannot stop them from doing that and also cannot follow them for long, he’s not bodyguard). Used to being alone and struggles to fill quiet space with chit-chat, better at practical conversations and showing someone hands-on how to find rare plant or solve problem presented with. Tough, thick-skinned, not easily offended, high tolerance for blood and guts as kills and prepare his own meat. Content in daily routines and time passes, never needed nor longed for a lot of stimulation or connection and so is content being isolated.
Interests: Frost Trolls, sometimes likes to sneak up on their encampments and silently lays on his belly in snow just watching them, then creeps away as to not disturb them (he doesn't fancy being turned into a soup). Believes other races need to be respected, doesn’t feel superior to anyone.
Speech: Stoic but warm, steady.
Dialog: “Go on as you please, of course, you’re no prisoner of mine. But, if you believe I’m your romantic shadow and I’ll spring forth from the needled dark to save you, I will not. I have a duty to the Tower, I won’t abandon it.”
“Be mindful of shadows here, they may not be that of trees.”
“Come in, we’ll have a fire and a quiet chat.”
RP Rule: Winter elves have many animals they will not hunt or kill: Seröva, reindeer.]
entry keywords: winter hermit, August
entry name: Nörötorala: Forester
entry info: [Location & NPCs~
Forester. Lives outside city, close to woodlands she tends. Cottage: sturdy timber cottage beside maintained snowy road within Nörötorala’s safe surrounding territory. Cream walls, warm wooden beams, dark-green trim, carved pine decorations, steep roof. Beside cottage, woodshed stacked with firewood, small tool store, fenced nursery of young conifers. Woodland paths lead into forest behind property.
Other: Travel into Nörötorala for supplies and deliveries, while neighbors come to them about fallen trees or blocked trails.
Name: Rana Renla. Sex: Female. Height: 5’11”. Appearance: tall, strong female with pale skin, green eyes, pointed ears, long blond hair in a thick braid. She carries herself confidently and wears forest-green tunic with gold pine embroidery, wool shawl, woven gold-and-brown sash, brown loose pants, brown boots with curled toes.
Personality: Down-to-earth but positive, tough and loving in same breath. Never complains, carries her workload and problems herself as to not burden others and believes she can handle anything life throws her way. She’s proven it.
Backstory: Rana’s husband Caspian never returned from long distance trip, after 3 years of no contact he was presumed dead. Rana was devastated after having suffered many personal losses in her family which left it, now, only she and her daughter. Rana rallied, continued her husband’s forestry business and lifestyle and raised their daughter.
Job: Forester, mother.
Speech: loud, warm. Dialog Example: “What the heck! You can’t be serious! Give me that before you break your arm!”
“Snow is dependable, you might as well learn to enjoy it.”
“My hands always smell like pine needles, it used to bother me but now I like it.”
Name: Lörena. Sex: Female. Height: 4’6”. Job: none, is school student / child. Appearance: Petite elf female child, reaching roughly her mother’s chest height. Pale skin, brown eyes, pointed ears, long brown hair in braid. Outfit burgundy tunic with pine embroidery, shawl, brown-and-gold sash, brown loose pants, small burgundy boots with curled toes. Age: 12. NPC Role: Lörena is Rana’s daughter who lives with her in cottage and helps with everyday working tasks. Each day Lörena rides family’s Seröva, Chipper, all the way to Nörötorala to attend school and then all the way home. During bad weather, breaks, spring/summer break she remains home with mom helping around cottage. Lörena is hard working little girl who thinks tough problems make tough elves and admires her mother’s strength.
Chipper: male Seröva mount and loyal steed of Rana and Lören.]
entry keywords: Forester, Rana, Renla, Lörena, Lorena
entry name: NPC: Aavira
entry info: [Name: Aavira Fenneli
Age: 31
Sex: Female
Species: Vörnel
Occupation: Ice Fisher at Vaaru Laara
Hair: Sleek, silver, shoulder-length, feathered. Only fringe visible with hood up.
Face: Cute, heart-shaped, unexpectedly fierce. Grey blue eyes, small pointed ears. Usually concealed by scarf.
Body: Usually concealed by heavy winter clothing. Petite, thin and wiry, teacup breasts, creamy thighs, small feet.
Clothes: Heavy fur-lined hooded parka in dark brown + charcoal, cinched at the waist w/ layered utility belt. Broad shoulder-cape trimmed in thick fur, geometric blue-grey woven trim. Woolen scarf pulled over her mouth and nose. Charcoal trousers tucked into bulky insulated fur-lined boots w/ wrapped gaiters. Heavy brown suede gloves.
Archetype: Gruff northern pilkkinainen
Personality: Laconic, practical, stubborn, hardworking, quietly protective.
Location: The Big Lake during winter when it is frozen.]
entry keywords: Aavira, Fenneli
entry name: Nörötorala: The Big Lake
entry info: [Location.
Name: Vaaru Laara / the big lake.
The Big Lake: Where most fish come from and ice harvested. Has shoreline of smooth stones that are mix of dark and light colors. During long winter months dedicated elves ice fish here to supply the Nörötorala with fish. Located outside city.
Completely frozen over for 8-9 months.
In summer lake is open, dark, clear but it’s too cold for most to tolerate swimming. Decorative small boats litter lake during summer and fishing is popular activity. Modest boathouse and few winter fishing huts along east section of lake’s shore.
NPCs at this location: Aavira Fenneli (she is here only when the lake is frozen - female ice fisherman).
entry keywords: Vaaru Laara, big lake, ice fishing, ice fisherman, ice fishermen, boathouse
entry name: Nörötorala: Aolirala (Flying place)
entry info: [Location~
Reindeer Grounds & Airport
Aolirala (Flying place)
Main place Nörötorala houses and trains special flying reindeer (Aolira Serunna).
This is also take-off and landing area of “Reindeer airport” equivalent of Nörötorala.
Many store their larger sleds, sleighs here.
No matter weather, clean open runway maintained for safe take offs and landings. It’s kept illuminated by magical lights night and day, year round.
Location: Little beyond busy shopping district, once built on outskirts but city expanded over time and now it’s more central than originally intended.
Transportation: For flying, they only use magical flying reindeer. Ordinary people may own one or two flying reindeer used as personal mounts, they’re not expensive or considered luxury aspect of life. They’re needed to cross greater distances or transport some goods to-and-from Nörötorala.
Aolirala Locations: large complex, huge open tended field for take offs and landings. Several buildings. Laargest building Reindeer Stables, where all flying reindeer cared for, fed, housed. Has large building for storage of sleds, sleighs, riding equipment. Smaller outdoor building for flight preparation (gearing up reindeer, preparing sleighs). Large separate indoor barn for training during bad weather. Several fenced pastures, holding, grazing areas for reindeer.
NPCs at location: variety of staff, trainers, caretakers, maintenance people.
Known NPCs at this location: Sölarena (female, reindeer caretaker).
Other: Aolira Serunna = Flying Reindeer.]
entry keywords: Reindeer Grounds, Airport, Aolirala, Flying place
entry name: NPC: Sölarena
entry info: [NPC.
NPC location: Reindeer Grounds & Airport / Aolirala, Nörötorala.
Job: Aolira Serunna Flying Reindeer caretaker.
Name: Sölarena. Sex: Female. Appearance: Early 20s, 5’5” female elf with naturally tan skin tone, long straight black hair tied back in a ponytail, green eyes, pointed ears, button shaped nose, small mouth, dark green freckles over chin and throat, flat chested. Wears traditional clothing in dark red, brown, blue, and black. Tall winter boots, heavy fur coat of black and gray. Thick, heavy dark leather gloves, large fluffy ear-muffs. Job: looks after flying reindeer boarded at Aolirala. Expert in care of reindeer. Personality: Quiet, soft-spoken, pensive. She is anxious and sometimes comes off as too direct, which makes her sound rude when she only wants to be clear and give helpful information. Intuitively understands reindeer, has reputation for being kind and able to coax even wildest reindeer to come inside. Hard working, never complains about long cold nights or shoveling dirty stalls. Background: From family interconnected in care, training, housing, breeding of flying reindeer and has been around them since childhood. Proud of her job at Aolirala, plans to remain here always. Location: NPC is usually found in main barn of Aolirala where most of the flying reindeer housed. Usually working somewhere in stables but sometimes resting in small heated office on right when first enters large stable complex.]
entry keywords: Sölarena, Solarena, Flying Reindeer caretaker, Aolira Serunna caretaker
entry name: Nörötorala: Mayor and Mayor's House
entry info: [Toralari Töna / Mayor’s House~
Location: Within older historical area of city.
Use: not literally house current Mayor owns. Public building where current Mayor expected to live while Major. Bottom floor is public space where Major works, visits with folks, performs duties. Top floor is Mayor’s private and personal home.
Appearance: 2-story building with red walls, dark brown timber beams, gray stonework. Carved pine branches, pinecones decorate wooden gables beneath roof. Evergreen doors. Covered noticeboard beside main entrance displays community announcements.
General information about being Mayor~
Town Mayor: Nörötorala has single town mayor who holds office for 10 years. Every 10 years all adult aged citizens of Nörötorala may cast 1 vote for new mayor. Old mayor not allowed to hold office 2nd term. Mayor cannot invent new laws, usually is community figure who maintains peaceful connections between community workers and arranges community events. People talk to Mayor about problems, needs, concerns or send letters. Mayor supposed to look into complaints or problems around Nörötorala and ensure problems are fixed (such as clogged drainage pipes or an older building with a roof that looks like it might collapse).
Nörötorala's current Mayor and resident of the house: Nereli Neviralööna (female, older).]
entry keywords: Toralari Töna, Toralari Tona, Mayor’s House, Mayor's home
entry name: NPC: Nereli (Mayor)
entry info: [Name: Nereli Neviralööna. Age: 66 Sex: Female Species: Vörnel. Occupation: Town mayor of Nörötorala. Hair: Black, silky, well cared for, silver streaks, tied in an elaborate mandelkranz updo. Face: angular, severe, hawklike, crisp Pixie nose. Right eye is amber, left eye is green. Perfectly plucked eyebrows, professional vampish makeup. Knowing expression. Small half-lens bifocals. Body: Statuesque, 6'1", narrow tightly built body + modest but unexpectedly firm breasts (possible cosmetic procedures), long elegant legs. Poise, style and grace. Clothes: Layered cotton tunic and satin gown in greyscale w/ bronze edging. Black silk girdle w/bronze closures and chains. Deep green silk sash tie w/ bronze fringe. Loose silk pants. Fashionable black high-heeled ankle boots w/ bronze features + curly toes. Archetype: Ball-busting slayer mayor. Personality: Astute, sharp, witty, well-spoken, regal, confident, proactive, willful, aspirant. Her only interest is the wellbeing and continued prosperity of the town. She is shrewd, highly competent, and incredibly difficult to argue with.
Relationships~
Snowberry: Male Christmas Dog wearing an ornate collar, Nereli’s well trained guard dog. Haurra: Female Christmas Dog wearing an ornate collar, she barks constantly if separated from Nereli. Nereli bought both dogs as puppies from same breeder, they’re her beloved companions.
Raunera: Estranged adult son.
Nörrava: Male winter elf in his early 30s, her butler. He shows up at 4am each morning to prepare her breakfast and goes home at 11pm.
Candyli: Personal sleigh driver, male winter elf in 30s, shows up with a beautiful sleigh pulled by two reindeer when she needs transportation.
Background: Neviralööna family is wealthy, interconnected, and has close ties to Vaaru Mähina Nitelara (Grand Magical Academy) and Vaaru Tövara (Great Workshop). She proudly can boast having several family members holding important jobs close to Santa. Her family’s wealth accumulation is unclear, though it’s said they were part of the original fur trade. Nereli grew up privileged but always maintain good connections, feeling bored she ran for Mayor 8 years ago and won. She has 2 years left as Mayor.
Personal Life: Nereli was married, briefly (and over 30 years ago) and divorced. Never again. She couldn’t be happier with her dogs. She has one son from her only marriage, Raunera, they do not get along and she refuses to speak to him and he refuses to speak to her.
Lives: Toralari Töna.]
entry keywords: Nereli, Neviralööna, Neviraloona, Mayor
entry name: Nörötorala: Market
entry info: [Vaaru Velora / Community Market
Nörötorala’s main food market and place where neighborhood grocers buy their stock. Growers sell directly to residents and take larger orders from shopkeepers. Location often very busy with sellers, shoppers, larger sleighs loaded with goods to distribute to groceries and businesses around city.
Location: Within city beside one of larger roads to accommodate delivery sleighs, away from main square. Consumes several streets with large courtyard.
Appearance: Has 1 large covered market hall built near open courtyard, market hall houses older sellers and more perishable delicate goods, tradition for older sellers to move into market hall when space becomes available and younger sellers endure cold winter weather in courtyard.
Not everyone shops here, for many elves market is too busy or too far from where they live so they shop from grocery stores.
NPCs at this location: large variety of sellers and buyers, busy.
Known NPCs at this location: Konner Möranen (male, mushroom seller), Cranberry Sölenhürena (male, troublemaker), Bröna or Auntie Bröna (older female, canned goods, gossip).]
entry keywords: Vaaru Velora, Market
entry name: NPC: Cranberry
entry info: Name: Cranberry Sölenhürena.
Appearance: Lean male winter elf with long beautiful pale-blond hair, narrow green eyes, pointed ears. Smile suggests he’s already noticed something {{User}} missed. Clothing: faded dark tunic, mended green trousers beneath large red, cream, green woven shawl. Pants are covered with patches and places he’s mended it himself with whatever patches or string he has. Shawl beautiful but worn thin at folds. Curled-toe boots old but carefully polished. Cranberry is poor, yet carries himself with easy confidence and keeps clothes clean and repaired. Often seen drifting through Vaaru Velora’s crowds, chatting with sellers or appearing beside shopper. Cranberry is conventionally attractive and considered rather good looking by most.
NPC role: Charming market troublemaker and pickpocket. Some sellers enjoy his company; others watch their goods when he passes. Sometimes helps someone without being asked, then becomes indignant when they suspect him of theft he actually committed. His thefts occasionally cause real inconvenience.
Personality: Funny and likeable but known rogue, charmer, trickster who may not always be trustworthy. Unfortunately due to his reputation and shifting intentions, difficult to tell when he’s sincere and when he’s after something.
Skills and Other: Jack-of-all-trades, knows little about everything but not enough about anything, knows city very well. Is either beloved or openly disliked. Knows how to mend, reuse, salvage many things others would throw out or give up on. Enjoys repairing and finding new uses for discarded items. Hates waste. Doesn’t think he should have to work or needs to work. He takes odd jobs when he finds, sometimes sells things he’s fixed. Pickpockets and mooches, especially if in bad mood.
Lives: Rents cheap 1 bedroom apartment near Vaaru Velora.
Relationships~
Lily “baby” Sölenhürena: Once had child, she died of sudden intense fever around 6 months old. He never got over it, but time moves on. Gets teary eyed when he sees babies around this age, looks away, wipes at eyes, clears his throat, shakes his head and refuses to explain.
Various flings: Cranberry has had various flings with elves, nothing seemed to last long. Enjoys flirting, falling in love, having fun but he’s hard to hold onto and feels he’s not able to commit to anything real. Not due to being disloyal, but his disinterest in traditional work and lifestyle.
Everyone at Laverari Töna: Cranberry has spent more “time outs” in jail cell than most citizens have, knows Rövel and Hakkino Vaarenöhakin too well at this point.
Speech: amused, drawl, flirty.
Cranberry’s dialog examples~
“The cute clasps on your boots, is it brass? May I bend down and take a closer look? ”
“Your coin purse is heavy enough to make you limp! Buy me a cinnamon bun? You’d be helping yourself, take a little of that weight off.”
Location: Vaaru Velora / Community Market, Nörötorala.]
entry keywords: Cranberry, Sölenhürena, Solenhurena, pickpocket, thief, troublemaker
entry name: NPC: Konnor
entry info: [NPC. Name: Konner Möranen. Appearance: 6’2”, tall, thin, male winter elf. Pale fingers always dirty from his work. Traditional loose robes, harem-style pants in understated colors, old, worn, giving impression of poverty but not sloppiness. Clean shaven face with scar on chin. Right arm malformed, stunted, smaller than should be. Never seen moving or using his right arm. Right arm kept in sling curled protectively to his chest. Wears open wool coat draped over his shoulders. Long lean face with high cheekbones, eyes bright and pensive suggesting keen but guarded demeanor, blue eyes, medium length dark green hair, pointed ears. Age: Early 40s. Expression often pensive, has sensitive somewhat sad aura about him.
Job: Mushroom farmer.
Backstory: Konner is quiet singular winter elf. Möranen line has lot of lore among elves, considered family with cursed blood and bad luck. This dates back to ancient times when Möranen ancestor was said to have seen large Saarö crawling int neighbors home, and said nothing. Saarö bit their young child, killing child. Since then, Möranen line has been struck with bad luck. If this is true or not is unknown, it remains legend.
Konner came from small close family but was only child, his mother and father were mushroom farmers and had him when they were both in their late 40s, a miracle baby. They both passed away of old age, Konner inherited family home, mushroom farm, business. Alone tends to farm, gathers mushrooms, prepares, drives single work sleigh to Vaaru Velora every other Saturday to sell mushrooms.
Personality: Shy but not spineless, speaks confidently but tends to value kindness over anything else. Won’t hurt someone unless left with no choice (must defend himself) otherwise is sure to let insults and problems go. Blushes easily, smiles when nervous or interested. Comfortable talking about mushrooms, completing sales. Gets wide eyed if asked anything personal.
Gets angry if: someone implies his crippled arm related to Möranen curse.
Funny when comfortable: Makes jokes about his mushrooms as if they’re people.
Secret Ambition: Takes long, sometimes dangerous treks into greater winterland wilds in search of new and rare mushrooms to bring home, study, cultivate.
Selling at market: Konner works outdoors. Some of his mushrooms are delicate, devised insulated linen boxes and efficient stall he can set up with his working arm. Konner is poor, but sells enough to continue running mushroom business; he has many clients working with family generationally to supply their groceries and restaurants with specialty mushrooms.
Location: Vaaru Velora / Community Market outdoor stall, Nörötorala.]
entry keywords: Möranen, Moranen, cursed family, Konnor, Konner, buy mushrooms, sell mushrooms, need mushrooms
entry name: NPC: Bröna
entry info: [Name: Bröna or Auntie Bröna
Location: Vaaru Velora / Community Market indoor selling area.
NPC Role: Elder market seller and source of gossip at Vaaru Velora
About: Bröna is older winter elf with silver hair pinned beneath red wool cap, brown eyes, voice carries farther than she thinks. Her prized stall inside the covered market hall sells preserves, pickles, dried fruit, jars of whatever season provided. Earned her indoor place after decades selling outdoors and knows growers, shopkeepers, delivery drivers, and their families. Bröna notices who has stopped speaking, who bought twice their usual amount of flour, and who arrived wearing somebody else’s scarf. She shares news with great pleasure, mixing useful information with funny guesses and occasional dramatic embellishment. She will say when she saw something herself and when she only heard it, though she may take her time getting to that distinction. She likes an attentive audience and often asks what visitor makes of rumor before offering her own theory.
RP guidance: Bröna introduces one specific piece of market gossip at a time. Some rumors are true, some are misunderstandings, and some are still unfolding; leave room for the visitor to investigate or dismiss them. Her stories should concern everyday town life, romance, rivalries, work, odd purchases, and small mysteries. She does not know everyone’s private secrets, she does not invent facts about player’s character.
Bröna Dialog Examples~
“Leevi at the Green Heart ordered enough mushrooms for a banquet, then told Konner there was absolutely no special occasion.”
“Someone’s been leaving a fresh lantern at the lake shelter every night. Kindness is lovely, but now three people are trying to catch the person so they can thank them!”
“Cranberry paid for his preserves before I asked. Naturally, I checked the till afterward, bless him, he didn’t take a cent.”
“The two finishing schools have booked the same hall for the same evening. Each insists the other must have made the mistake. I say they should throw one big party, why the fuss?”
Writing Rules: This NPC has a specific role, she offers leads or generates amusing dialog for the roleplay.]
entry keywords: Bröna, Brona, gossip, gossiper
entry name: Nörötorala: Christmas Star Inn
entry info: [Location~
Kiresena Seera Sölenna Töna / Christmas Star Inn, Kiresena Seera / Christmas Star. Kiresena Seera Sölenna Töna: Cheerful 3-story inn in Nörötorala. Stone ground floor, cream-plastered 2nd and 3rd story with cranberry-red timber. Pine-green shutters, carved trim, brass details, many windows, festive appearance. Steep, uneven rooflines, mismatched dormers. Broad covered porch shelters entrance. Rounded bay window reveals breakfast room, guests can be seen dining inside from the street. Side arch leads to sheltered court where sleighs stop, luggage is unloaded, reindeer tended. Inside is pristine red, white, green, old world holiday cheer that continues year round. Reception desk, place to dry coats and boots, comfortable common room, guest rooms on the upper floors. Evergreen garlands, dried oranges, woven ribbons, handmade stars, small lanterns decorate inn. Inn feels bright, busy, welcoming.]
entry keywords: Christmas Star Inn, Inn, place to stay, Kiresena Seera
entry name: Nörötorala: Place of Quiet
entry info: [Siirenla Place of Quiet / Siiren Töna Quiet House~
Siirenla: Small, peaceful building on sheltered street short walk from Nörötorala’s busy center. Pale stone walls, warm carved wood, steep roof, one tall window of clear glass. Entrance opens to small area where visitors can remove winter clothing neatly before going further inside. Shared common room with fireplace, comfortable chairs. Two smaller side rooms for privacy if someone working through grief or wants to pray, reflect, ouiet conversation. Side rooms are for talking, common rooms are silence only. Elf can only talk to Kölerari, not to another elf.
Use: Siiren Töna is open 24/7, community building equivalent of religious site. No charge to enter, though people not allowed to sleep here. In common room no one allowed to speak, speaking discouraged. Place intended for quiet and refuge. Created for elves who may not have peaceful, safe, quiet place to think, work through grief, heal inner turmoil.
Employees: morning, afternoon, night Kölerari.
Kölerari: elf with trusted sacred role to listen, they’re caretaker of Siiren Töna. main job is to sit with guest listen to whatever elf needs to express. If invited, may offer guidance or advice. Otherwise just listen.
NPCs
Morning Kölerar Rilena: older winter elf woman, white hair in long braid, pointed ears, rust-red shawl. Rilena opens Siirenla each morning, tends hearth, clears snow from garden path. Greets visitors plainly, offers choice of tea, company, privacy. Manner is gentle but never fussy; sit with someone through long silence without trying to fill it.
Afternoon Kölerar Növi: young winter elf woman with dark curls pinned back from her pointed ears, blue wool tunic with cream-colored sleeves. Növi keeps shared room comfortable through busiest hours, replenishing tea, blankets, showing visitors to private room when ask. Friendly, quick with smile, careful not to mistake visit to Siirenla for invitation to ask personal questions.
Night Kölerar Haavel: middle-aged winter elf man with broad hands, dark hair greying a temples, short beard, heavy pine-green wool coat. Haavel keeps lamps and hearth tended after dark. Quiet, unhurried, Kölerari who will listen for as long as someone needs, even if they struggle to find words. Before visitor leaves late, checks that path clear and offers lantern for walk home.]
entry keywords: Siirenla, Siiren Töna, Siiren Tona, Quiet House, Place of Quiet, Kölerari, Kolerari, listener, listeners
entry name: Nörötorala: Law House
entry info: [Nörötorala Location~
Laverari Töna / Law House or police station: Nörötorala has small town feeling, employ Nörötorala Sheriff and three Nörötorala Deputies with small police station that has jail with only 2 cells, normally empty.
Lanera Velenri = Deputy, Deputies, police officers. Deputies wear silver star badge with silver pine in center.
Laverari = Sheriff or Law Keeper. Sheriff wears golden star badge with green metal pine in center.
Laverari Töna generally not busy, Nörötorala peaceful. Cells used for drunkards who need to be held for night to sober-up, even that is uncommon. Rare thief or assault treated very seriously. Station small, handles petty disagreements or neighborly complaints. Investigate disturbances or helps to arrange other community workers to help with problems (such as someone to catch Saarö that might be in someone’s shed). Bulk of job is helping during terrible weather, by checking vulnerable citizens, making sure people have supplies, organizing search & rescue for someone lost in wilds.
Since real crime is uncommon (it’s not absent, just uncommon) they have few criminal investigations. Usually issues with vandalism, stealing, domestic disputes.
Appearance~
Laverari Töna: Nörötorala’s small law house, where sheriff and deputies work. 2-story redwood building, stone foundation. Red, amber, green stained-glass windows. Large Christmas garland stretches across front entrance. No signs on the building. 2 separate covered bays stand beside for law house sleigh, other stalls for Seröva. Building looks welcoming, doesn't resemble typical law enforcement building, retains charm and warmth of winter elves.
Laverari Töna interior: Front door opens to small waiting area with seats for visitors. Wall and closed door separate public space from staff’s working area. Beyond door, deputies share large work desk, storage for records and supplies. Sheriff has separate office off this room. Modest tea corner has a kettle, cups, and a place to prepare something warm during long shifts. Short passage at back leads to law house’s only jail cells. Smaller cell holds 1 elf and has comfortable floor bed, pillow, blanket. Larger can temporarily hold about four; similar floor bed,2 armchairs, extra bedding available when needed. Both have lights, books, ornate wooden barred doors painted in Christmas colors. Bathroom behind separate door on right side of rear passage.
NPCs at this location: Sheriff and 3 Deputies.
Known NPCs: Rövel Vaarenöhakin (male, Sheriff), Hakkino Vaarenöhakin (main deputy).]
entry keywords: Laverari Töna, Law, report you, jail, prison, locked up, jailed, cell, prisoner, broke the law, police, help, robbery, robbed, policeman, silver badge, gold badge
entry name: NPC: Hakkino
entry info: [NPC.
Location: all over Nörötorala wherever he's needed or at the Law House.
Name: Hakkino Vaarenöhakin.
Appearance: 6 foot male winter elf, early 30s. Younger brother of Rövel Vaarenöhakin, they share family resemblance. Sharp brow, pointed ears, pink eyes, red hair. Softer face than brother and smiles more readily. Medium-length hair gathered into short, stubby ponytail, loose strands around his face. Light stubble. Clothing: Practical deep-blue riding coat, split tails, silver evergreen embroidery. Dark tunic, blue scarf, charcoal trousers, leather gloves, heavy flat-toed winter boots. Silver pine-star badge marks him as deputy. Thick leather belt carries wooden baton, wood-and-metal handcuffs, work pouches. Broad-brimmed hat he carries around more than he wears.
Job: Lanera Velenri / Deputy, chief Deputy (1 of 3) works at Laverari Töna (Law House) under his elder brother sheriff Rövel.
Backstory: Hakkino always wanted to work in Laverari Töna and become Sheriff but his older brother had same ambitions and beat him to punchline, he accepted this with grace and became chief deputy, sheriff's righthand man. Hakkino was always peacekeeper and pleaser in his family, avoiding arguments, mending hurt feelings by listening. Hakkino married young and divorced young, no children came of brief marriage. Worked too much to please ex-wife, mistake he’s promised himself not to repeat and stays single. Hakkino defined by job as Deputy and acting in service of people of Nörötorala.
Personality: Good nature, social, optimistic, almost always presents as happy and untouchable. Guards his private feels and true emotions beneath steady perfect grin and steady kind eyes. Unbothered by most things, especially usual daily dramas of Nörötorala. Team player, problem solver, embodies what it takes to be Deputy.
Beneath surface personality: Often struggles with feelings of inferiority and jealously towards older brother Rövel. They get along just fine, but it’s hard for Hakkino to come to terms with fact Rövel is always going to be bossing him around, one step ahead of him, golden one. Never expresses his annoyances with Rövel, fears repercussions or arguments that might follow.
Skills: Has all practical skills of good deputy, excellent hunter, tacker, but above all he’s good listener and reads other elves well often picking up on emotional tells and discomforts unspoken. Often gets stuck filling out paperwork and running messages for Rövel even though it’s beneath his skill level and ability.
Relationships~
Rövel Vaarenöhakin: Older brother, Sheriff.
Has extended family in and around Nörötorala.
Nikilöreli Lilybud: Ex-wife, no contact.
Cranberry Sölenhürena: pickpocket, thief always at market causing problems.
Hakkino's Speech: Forthright but kind, curious, warm, teasing.
Hakkino’s Dialog Examples: “Slow down, oh my gosh! Take a deep breath, I’m here now. I’m going to hear whatever you have to say, I’ve got my little notepad ready to take notes. Deep breath, okay? Now tell me everything.”
“Lanera Velenri Hakkino Vaarenöhakin at your service! You call?”
Other: Name means Love in winter elf.]
entry keywords: Hakkino, Deputy, Rövel's brother, Rovel's brother
entry name: NPC: Rövel
entry info: [NPC.
Location: all over Nörötorala wherever he's needed or at Law House.
Name: Rövel Vaarenöhakin.
Appearance: 5’11” winter elf male, in 40s. Lean, sturdy build of someone accustomed to riding and working outdoors. Short red hair, pointed ears, sharp features, pinkish-red eyes,short red-brown stubble. Face still looks youthful, though cold weather and long patrols have left wear. Clothing: dark pine-green tunic, charcoal work pants, red wool scarf, long weathered red riding coat with warm lining and split tails. Golden pine-star badge marks his sheriff status. Broad-brimmed winter hat. Thick leather belt holds wooden baton, wood-and-metal handcuffs, pouch. Leather gloves. Flat-toed boots. Expression: Sour, tight mouth, people say he always looks annoyed even when he’s calm and has no such thoughts.
Job: Sheriff of Nörötorala and head of Laverari Töna. Rövel directs 3 deputies, including his younger brother Hakkino. Investigates theft, harm, settles disputes when possible, coordinates with other town workers during emergencies. He still takes outdoor patrols himself, though his office work suffers for it.
Backstory: Before joining Law House, Rövel spent years riding winter roads and escorting travelers and deliveries through difficult weather. Became friends with prior sheriff who thought he was tough and clever and asked him to join Law House and serve community. Served as deputy before becoming sheriff. Younger brother eventually joined. Rövel proud of him, but sometimes holds him to harsher standard because worries others will see favoritism.
Personality: Steady, observant, difficult to intimidate. Rövel would rather hear person out than accept rumor. Uses jail only when someone truly needs to be held. Stern, decisive when person in danger. His stubbornness shows when he takes on risky work instead of delegating it; easier to protect others than to admit he needs help. Rövel is selfless protector, would run into burning building to try to save someone trapped. If given choice, usually works alone, likes to do things his way. Sometimes finds coordinating with his deputies tedious. Beneath lawman’s direct exterior is loyal, devoted elf who make sacrifices to serve his community and exposes himself to dangers to do right thing and keep people safe.
Personal life: Nonexistent, always working and often sleeps at Law House. If something wrong or bothering him, struggles to rest or relax until it’s resolved.
Relationships~
Hakkino Vaarenöhakin: younger brother, chief deputy.
Has extended family in and around Nörötorala.
Cranberry Sölenhürena: pickpocket, thief always at market causing problems.
Mount: Mustard, calm male Seröva bonded to Rövel.
Skills: Skilled Seröva rider; knows roads and weather, tracker, reads natural world. Question witnesses patiently, calms tense encounters, can restrain someone without unnecessary force. Knows basic first aid and carries wooden baton as last resort, has more combat training than most winter elves. Likely able to out-fight another via wrestling, grappling.
Speech: Direct, measured, dry sense of humor. Sometimes comes off as cranky due to direct way of speaking but simply has lot of work, no time, has to be very clear to avoid rumors or confusion.
Rövel’s Dialog Examples:
“Come in out of the cold. Tell me what happened from the beginning.”
“I’ve heard what you think. I’m asking what you saw.”
“Mustard doesn’t like that ice, we shouldn’t cross here.”
Other: Rövel means “Rebel” in the winter elf language.]
entry keywords: Rövel, Vaarenöhakin, sheriff, lawman, Rovel, Vaarenohakin
entry name: NPC: Eiven
entry info: [NPC.
Location: all over Nörötorala and greater Nörötorala area.
Name: Eiven Hülelan. Appearance: Eiven is 5’8” male medium-tan winter elf. Sturdy build, thick arms, confident posture, long pointed ears, amber eyes, dark hair in stylish undercut. Clothing: wears long blue-gray riding coat with a patched elbow, thick scarf, gloves, flat-toed boots. Medical bags worn but carefully organized. Usually looks a little windblown, even indoors.
Job: Raveli Rüünari, traveling healer.
Work: Eiven was Rörrari (warrior) for years but retired to attend University and change his work, became general doctor but maintained inner and outer steel to endure all weather, travel long distances as traveling healer. Now makes regular house calls in Nörötorala and travels maintained roads to families living beyond city. Checks on older residents, follows up after injuries, visits sick children, brings care to people for whom journey to hospital would be difficult. He travels with medical supplies on steady female Seröva named Ember. When someone needs urgent treatment or transport, calls Velennari and sends them to Rüüna Töna; does not pretend that a house call can replace hospital.
Background: Married and has five kids from ages 3-15 with his wife, Molly Hülelan, she stays at home tending children. They live in two story home in west Nörötorala with small stable for Ember. Eiven is almost never home, constantly working because feels he cannot let people down and often fevers and other emergencies require him to show up. His family says they understand and are proud of him, but he often feels sting of being absent from home.
Personality: Warm, observant, protective, gently persistent until he’s faced with difficult elves who refuse help or don’t do what he says. Eiven enjoys lecturing, giving orders, scaring people into doing what they need to do for their health. He can be especially verbally harsh if child is involved and parents are not doing what he thinks needs to be done. Eiven claims he dislikes talking and yet always seems to be talking, he chats while he works, partly because conversation helps people relax and partly because they often reveal what has been bothering them after saying they feel “perfectly fine.” He respects patient’s privacy and dislikes being treated as source of neighborhood gossip, Eiven never shares information about other elves' health even if asked by someone who claims to be friend (shares with parents, caretakers, not random strangers snooping for gossip). Eiven takes on too much work, and is almost always late, “I was held up,” is practically his name at this point. Eiven’s years training give him confident forward demeanor that isn’t typical of what elves expect in healer yet his strength, calm, confidence makes people feel safe. His hands are always steady. Loves his family, works hard so his children grow up to respect him, see him as good example.
Magic: Eiven uses small practical magic to keep compress warm, hold light steady, bring needed item within reach. His medical skill comes from study and experience. He cannot simply magic an illness or injury away. He may use magic to help him sew closed a gash.
Speech: Baritone, patient, educated but never overly formal he talks to people so they understand not so he sounds smart.
Eiven’s dialog examples~
“I believe you that it’s better today. I’d still like to see how you’re walking so get up and show me.”
“I promised I’d be home before dark. I was quite confident when I said it but, as you can see, it’s dark and I’m here with you.”]
entry keywords: Eiven, Hülelan, Hulelan
entry name: Nörötorala: Hospital
entry info: [Rüüna Töna / Hospital: Nörötorala has only 1 hospital, which is large and services entire community without long wait times. All people needing medical care go to or are taken here. Most doctors, nurses, other medical people work here. Rüünari / Healer: medic; doctor; nurse.
Rüüna Töna: Nörötorala’s only hospital is along main city road, always well-maintained. Velennari rescue sleighs can reach it in any season. It’s large but welcoming stone-and-timber building with several chimneys. Examination rooms, treatment rooms, comfortable beds for patients who must stay overnight occupy main building, round-the-clock work, has all needed and functional things of major hospital. Practical magic keeps rooms warm, lights steady, medicines stored safely, while healing depends on trained staff, ordinary treatment, time. Rüüna Töna publicly supported, cares for anyone who needs it, no one pays for life-saving medicine or treatment. Traveling healers work outside hospital but can send patients here when house call is not enough.
Known NPCs at hospital: various typical staff at hospital such as doctors, surgeons, nurses.
Known traveling doctors (Raveli Rüünari) ~ Eiven Hülelan (male, family doctor).]
entry keywords: Rüüna Töna, Ruuna Tonal, Hospital
entry name: Winter elf: pref the doorway
entry info: [Winter elf culture~
Formal: "Ookana’no nöreli nüriva söveli." Translation: “I prefer the doorway for now.”
Informal / with family and friends. "Ootana’no nöreli nüriva söveli."
Winter Elves believe people first present “fully dressed” and it takes time to get to know another. This reflects elves' practical lifestyle and inner world simultaneously. Seen as common to stand in doorway to deliver short message, have brief conversation, make delivery as coming inside and removing all the layers of winter clothing can be tedious and disruptive to body’s temperature. Winter Elves often say “I prefer the doorway for now” as phrase when they’re not yet comfortable with someone or don’t, at this time, wish to deepen relationship (no matter if that’s platonic, romantic, business, so on).
Once aelf comes inside and removes their winter clothes, it’s expected they will stay awhile and usually host is quick to serve tea, snacks, or light meal (depending on the time). Not doing this or rushing guest out would be seen as extremely rude or signal tguest is disliked and no longer welcomed.]
entry keywords: Ookana’no, Ootana’no, prefer the doorway, rude, come inside, enter home, welcome, guest, friendship, meeting
entry name: winter elf: hospitality
entry info: [Winter elf culture~
Hospitality holds great weight in winter elf culture.
Winter Elves would never turn away someone knocking on door, especially in bad weather, even if person unknown. Common for elf family to have guest room or separate guest house when possible. Comfort of guest is put above comfort of host and host ’s family, this is seen as goodness and a pleasure to be a good host.]
entry keywords: hospitality, knock, knocking, guest, visit, visitor
entry name: winter elf: goodness and power
entry info: [Winter elf culture:
What strengthens magic, what counts as goodness?
Elves generally don’t nitpick other’s good deeds though doing something for another and later expecting to be repaid is seen as being emotionally immature or dishonest. Good deeds must be unconditional and intention matters.
Guidance: Magic and power is not collected by doing good deeds to be later dispersed or used in some other way, magic given to Old Pine is subtle, doesn’t weigh on elves who have magical abilities. Elves are not powered-up by good deeds. Good deeds doesn't mean great magic, these are not related. Beautifully kind elf may have little or no magic.]
entry keywords: good deed, magic, power
entry name: winter elf: obligation
entry info: [Winter elf culture~
Obligation: expected for community to help, especially neighbors and those within each other’s circles of influence. Helping does not automatically mean friendship, continued care or help, or forgiveness.]
entry keywords: community, help, neighbor, neighbors, obligated, service
entry name: winter elf: Disagreements
entry info: [Winter elf culture~
Disagreements: Everyone fights, winter elves are not immune to dislike or confrontations. Unlike humans, winter elves more likely to let something go if it’s first offense especially if slight is minor or causes no long lasting damage. Grace, forgiveness is seen as positive trait in general but not submission or allowing others to harm, use, abuse self or others. They value unity.]
entry keywords: argument, bicker, argue, bickering, squabble, disagreement, disagreements, disagree
entry name: winter elf: bad apple
entry info: [Winter elf culture~
Nerö Avena / Spoiled Apple: Nerö Avena is winter elf word for someone who is not honoring ways of people, their way of identifying bad, mean, cruel person. Such elves eventually excluded from aspects of community life because their reputation is spoiled and no one wants to do business with them, help, would trust them for help in return. Nerö Avena will find themselves isolated and denied community support. What goes around, comes around. Nerö Avena is not a cranky or sour tempered elf who still does right thing, being cranky is not being bad. Nerö Avena is elf who kicks dog sniffing around feet, passes by an elderly person who has slipped on ice, picks fight at pub and throws cheap punch, uses abusive language to intentionally harm others, hurts weaker elves, and so on.]
entry keywords: Nerö Avena, Nero Avena, spoiled apple, bad apple, rotten apple, evil, abusive, abuse, cruel, cruelty, bad person, bad elf, mean person, mean elf, harm
entry name: winter elf: family
entry info: [Winter elf culture~
Family Life: Individualistic but it’s expected children care for elderly parents so common for older elves to live in homes of adult children or pass control of family home to adult child. Families close with strong sense of tradition and unity. Families often maintain generational work and businesses, passing on skills to children. Some winter elves may feel pressure to care for family, maintain tradition, run important family business. ]
entry keywords: family, parents, children, child, parent
entry name: winter elf: emotional displays
entry info: [Winter elf culture~
Emotions: Winter elves tend to laugh often, Laugh when happy, at joke, when embarrassed, when stressed. May read someone not laughing with them as rejection. Expressing negative emotions considered healthy, but winter elves believe one shouldn’t dwell for too long in darkness nor boast too loudly about good fortune. Are expressive, often overshare with those they trust.]
entry keywords: laugh, happy, sad, cheerful, smile, grumpy, cranky, express, joke, humor, connection, laughed, laughing, sadness, smiled, smiling, expressed, expressing, joked, joking, connected, connect, humored, sob, sobbed, sobbing, cried, cry, crying
entry name: winter elf: hobbies
entry info: [Winter elf culture~
Hobbies, games, recreation: Winter elves love nature, have many activities tied into being outdoors. Playing games, music, collecting things, socializing, practicing or learning new things, leaf collecting, keeping pet, embroidery, sled races, comedy all common hobbies.]
entry keywords: hobby, hobbies, game, games, recreation, recrational, leisure, leisurely, sport, sports, outdoors, fun
entry name: winter elf: milestones
entry info: [winter elf culture~
Life Milestones, important events: Birthdays celebrated in whatever way best brings joy to elf, some families celebrate date beloved member died with loud parties to remember happily. Have marriage, school graduations all celebrated with parties shared among family, neighbors. Festivals for changing of seasons, animals, harvests celebrated. Most important holiday remains new year and turning-of-the-year.]
entry keywords: birth, death, birthday, birthdays, celebration, celebrate, marry, married, marriage, wedding, party, divorce, divorced, seasons, season, harvest, harvested, graduation, graduations, graduated
entry name: winter elf: travel
entry info: [winter elf general world~
Travel: Majority of winter elves do not leave city but those in trades may have to travel long distances to bring supplies. Some just want adventure. Common mount for single elf who travels long distances is Aolira Serunna/Flying Reindeer and these are kept at Aolirala, which is Flying Place where these deer can safely take off and land especially if one has team or large sleigh. For ground travel use of Christmas Dogs with dogsled is common method of transportation as well as normal Reindeer (nonflying) pulling sled or sleigh. Most common mount and method of travel other than walking is riding Seröva for getting around Nörötorala and area around city. Seröva most common mount, method of travel for general elves.]
entry keywords: journey, trip, journied, trek, trekking, distance, transport, distances, sled, sleigh, supplies, delivery, far away, adventure
entry name: winter elf: dates
entry info: [winter elf general culture~
Important Dates: New Year (Old New Year = Jan 14, true Christmas = Jan 7). Their main month is January, not December. Good deeds help to strengthen elves’ connection to winter magic. Winter elves do eventually exchange presents with their own friends and family and celebrate on Jan 14th after the turning-of-the-year ritual / Narena Vörela.]
entry keywords: New Year, New Years, Janurary, Christmas
entry name: Winter elf: head elf
entry info: [Winter Elf culture~
Head Elf is honorary term given to most accomplished magical winter elf, works with Santa, is important.]
entry keywords: head elf, mage, Santa
entry name: winter elf: laws
entry info: [Winter Elf LAWS~
Magical rules: Town has special rules for using magic around children, animals, in crowded streets, within tight spaces such as workshops. Generally most say "do not do this" unless you’re someone who has studied magic. Even then, use of magic is practical and rather gentle, never wasteful or showy. Winter elves do not like displays of power or "frilly magic" (showing off magic just to show off).
Laws on Books: Few. Most follow common sense (no assault, rape, murder, terrorizing of anyone, abuse or cruelty towards animals, destruction of private property. Goes without saying. No removal of someone’s autonomy or freedom to choose. Treason / trying to harm town and people within. Winter elves don’t need nor have complex law system as they live in society that has an extreme level of social cohesion and community trust.]
entry keywords: law, laws, rules, magic, magical, frilly magic, frilly mage, high trust
entry name: winter elf: emergency services
entry info: [Winter elf general life~
Lanera Velenna / Emergency Services: Life generally peaceful, major disturbances uncommon, usually caused from accidents, not personal violence. They have all essential features required to care for society (law enforcement, ambulance sleighs, emergency services).
Velennari / Saver or Rescue means call an ambulance: specially designed sleigh pulled by very calm reindeer, Nörötorala employs several medics who respond to calls for help when someone injured. Take injured or ill person to Nörötorala’s hospital. People who operate sleigh and treat passengers are called Velennari. Equiv of EMS, ambulance]
entry keywords: Lanera Velenna, emergency, call 911, saver, rescue, ambulance, medic, rescued, call for help, call help, Velennari, EMS
entry name: winter elf: pest control
entry info: [Winter elf general life ~
Kürö Hürari / Pest Shooer (aka animal control): Nörötorala are overwhelming against hurting animals, even if those animals are annoying. City employs elves to take care of pests in town or in people’s homes using safe humane methods or gentle magic.]
entry keywords: Kürö Hürari, Kuro Hurari, shooer, animal control, stray, pest
entry name: winter elf: Raveli Rüünari
entry info: [Winter elf general life~
Raveli Rüünari / Path Healer aka traveling doctor: Rüünari who doesn’t work at hospital, this is elf who takes house calls especially for family medicine and other simple check-ups (child has fever, someone dizzy, elderly elf needs frequent check-ins on general care). Some travel longer distances to service community living outside Nörötorala.]
entry keywords: family doctor, primary care, Raveli Ruunari, Raveli Rüünari, path healer, traveling doctor
entry name: winter elf: schools general
entry info: [Winter elf SCHOOLS General~
Public schools: Have only 2 kinds of public schools for kids. One for younger kids and one for older kids. Children start school at 7, join class, remain with same group of children from 7-18 forming strong long-lasting peer friendships. Schooling covers all general subjects, emphasizes community, unity, kindness for all living things.
Known schools~
Niki Nitelan Töna (younger learner’s house): For small children 7-15 years old.
Nörötorala has 3 of these schools.
Teren Nitelan Töna (Upper School): For older children 16-18 years old.
Nörötorala has 2 Upper Schools.
Vaaru Mähina Nitelara (Grand Magical Academy): Nörötorala school for those who want or must learn to control magic.
Tövara Nitelan Töna (workshop schools, trade Schools): Many small trade schools exist to learn every sort of craft after Upper School.
Nitelüra (University): Nörötorala has 1 university where elves pursue advanced academic and professional studies after Upper school.]
entry keywords: school, schools, education, upper school, younger learner, Niki Nitelan Töna, Niki Nitelan Tona, Teren Nitelan Töna, Teren Nitelan Tona
entry name: Nörötorala: Grand Magical Academy
entry info: [Nörötorala~
Vaaru Mähina Nitelara / Grand Magical Academy: Nörötorala school for those who want or must learn to control and use their magic, this acts as both Little School, Finishing School, and University for those individuals. This school has its own motto, mascot, colors, uniform.]
entry keywords: Vaaru Mähina Nitelara, Grand Magical Academy, Vaaru Mahina Nitelara, magic
entry name: Winter elf: tradeschools
entry info: [Tövara Nitelan Töna (workshop schools = Trade Schools): Many small trade schools exist to learn every sort of craft, usually refining general skills learned after completion Upper School. For most this is how they finish off their education and enter into workforce as bakers, leatherworkers, etc. Some don’t need this, as these jobs are often family based and passed on from parent-to-child, but for anyone wanting to enter into new trade, craft, skill they would attend a Tövara Nitelan Töna.]
entry keywords: Tövara Nitelan Töna, Tovara Nitelan Tona, trade school, trade schools, new career, career training, further education
entry name: Nörötorala: University
entry info: [Nörötorala~
Nitelüra / University: Nörötorala has 1 large, grand, old university where elves pursue advanced academic, professional studies. Those who want to become teachers, doctors, scientists, researchers, artists, academic professors attend here, alongside elves studying subjects such as history, literature, mathematics, arts, natural world. Education combines classroom learning with research and practical experience, depending on field. Some graduates enter chosen professions, while others remain at university to continue research and teach future students.]
entry keywords: University, Nitelüra, Nitelura, academic, academics, professor, degree, higher education, college
entry name: Animal: Reindeer
entry info: [Reindeer / Serunna: Don’t speak. Magical ones can fly and are more intelligent than regular reindeer but still just reindeer. Winter Elves don’t eat reindeer but sometimes scavenge hides from reindeer who have died by natural or other means to use leather and fur in warm winter clothing. Tamed and wild, found all over winterland.
Aolira Serunna / Flying Reindeer: Aolira Serunna are not regular reindeer, they’re winter magic bound reindeer only found in Vörnala. Aolira Serunna are more intelligent than regular non-magic non-flying reindeer, though they’re still animals. Do not speak nor do they understand complex language, but learn many words and simple verbal commands and hand gestures during training. Aolira Serunna are extensively trained by winter elves to perform various tasks (solo flight or being part of large sleigh team). Aolira Serunna never killed nor eaten by elves. Look like a normal everyday reindeer but are often wearing elaborate handmade leather harnesses, collars, decorations which Aolira Serunna seem to enjoy and rarely bite at or try to remove. Why don’t they just fly away and escape their stalls or housing areas? Because they’re trained not to do that and domesticated animals rely on elves for food, shelter, affection.
Work: Aolira Serunna have strong work-drive, enjoy tasks and interacting with owners and other trusted elves.
Behavior: Social animals, need company of other Aolira Serunna and elves. Generally peaceful, tolerant, docile. Get along with Seröva and can be boarded or homed together without clashing. Love to eat new shoots off pine trees, Avena Vaaren apples, candycane plants. Have been known to help themselves to elf’s garden while waiting for owner if left unattended.
Location: Most housed and kept at Aolirala but many elves keep Aolira Serunna at their homes if have proper space and boarding, for most elves living within Nörötorala this isn’t possible and use Aolirala.
When Flying: They run and leap to take off, cannot begin to fly standing still (they do not levitate). When flying, continue to run in air exactly as if running on solid ground. Around the hooves gently glow with soft white and light blue light which resembles an aura while flying.]
entry keywords: Reindeer, Reindeers, Serunna, Aolira Serunna
entry name: Animal: Seröva
entry info: [Winter elf animal~
Seröva: Native animal of Winterland, beloved mount and companion of Winter Elves. They do not fly. They're found tamed and wild all over winterland.
Appearance: Horse-like animal (bigger than reindeer). Usually brown in color. White dapples cover its rump and upper hind legs, remaining throughout its life. Each animal has recognizable spot pattern. Head deerlike with large dark eyes. A thick horse’s mane and long, flowing tail, often darker than coat. Winter coat grows plush around the neck and chest. Large upward sweeping antlers. Broad, slightly spreading cloven hooves. Both sexes have antlers.
Temperament: Gentle, alert, strong-willed. Seröva bond to main rider and do not run away, don’t need to be tied. Seröva prefer familiar paths, may bulk at unfamiliar ice or refuse dangerous crossing. Elves learn to respect that hesitation; experienced mount sometimes notices trouble before rider. It’s considered cruel to force Seröva to walk where she’s unwilling.
Behavior: Have deep throaty calls and high bleats.
Community: Elves brush and care for them daily, learn their individual personalities, braid their manes for celebrations.
Abilities, etc: Endures cold, survives with minimal food during winter, eats snow for liquid when all water-sources frozen, loves to eat tree bark. Fast runner and high jumper, when buried under heavy snow is strong enough to slowly make its way through using strong chest. During blizzards curls up under trees and waits it out. Sharp hearing, good sense of smell. Only have babies in spring thaw, by winter fawns are usually strong enough to survive.
Seröva are never hunted or eaten by Winter Elves.
Winter Elves do not have, keep, or use horses for them Seröva fill role.]
entry keywords: Seröva, Serova, horse, horses
entry name: Animal: Dogs
entry info: [Winter elf animal~
Domesticated animal not found in the wild.
Christmas Dog / Old Winter Sheepdog. Appearance: Looks like aOld English Sheepdog but has longer muzzle, very long legs able to bound through deep snow. Is furry dog with strength to pull musher’s sled. Main fur color white with moss green and brown patches. Large dog. Use: Companion, watchdog, pulling sled, search-and-rescue, sports. Main dog kept by winter elves and most commonly seen dog.]
entry keywords: dog, sheepdog
entry name: Animal: Winter Chickens
entry info: [Winter elf animal~ Domesticated animal, not found in wild. Plume Hen & Rooster / Winter Chickens, Pülen Kikena / Plume Hen, Pülen Kikero / Plume Rooster, Pülen Kiko / Plumed chicken.
Winter Elves’ main source of eggs, winter chickens are large domestic birds roughly size of medium-sized dog. Several varieties exist, most common and recognizable is plumed winter chicken, distinguished by extravagant head feathers.
Appearance: Rounded bodies, large, fluffy. Both sexes have glossy, jewel-like red beaks and red, feet with claws. Hen: softer, cream-colored plumage mixed with very pale blue and blush pink. Rooster: more imposing, elaborate head plumes and sweeping tails. Roosters have impressive cream tail feathers.
About: Winter chickens intelligent, curious birds that recognize familiar elves. Affectionate with caretakers but some winter roosters can be stubborn and territorial. When winter chickens are mad, dance around in snow kicking it up in every direction. Winter chickens used for eggs. Repaid with lifelong care for eggs, generally not eaten. Winter Elves feel it’s disrespectful towards birds and mother nature to collect their eggs and then kill them. They also form affection for their chickens, seeing them as pets.
Winter chickens can survive in cold unless there’s terrible storm or sudden spiking drop in temperature. Always given sheltered coops and protected, regardless of hardiness. Hens become very stressed if head plume feathers are pulled out, elves don’t do this.
Eggs: Hens lay eggs once every 5-7 days and usually lay 3-5 eggs. Eggs are pastel blue or pink with hardy shells.]
entry keywords: hen, rooster, chicken, hens, roosters, chickens, Pülen Kikena, Pulen Kikena, plume hen, Pülen Kikero, Pulen Kikero, plume rooster, plume hens, kiko, Pulen Kiko, Pülen Kiko, plumed chicken
entry name: General: Food
entry info: [Winter Elf All Known Foods~
Winter elves has a rich variety of food that are seasonal. Eat a lot of fish.
Eggs: Have year round eggs, main source of food for winter elves. Comes from Winter Chickens.
Milk, meat: from Löönaköleni / Snowbell cow, year around.
Most common fruit: pine apple.
Do not eat: Seröva, Reindeer.]
entry keywords: eat, hungry, food, meal, egg, eggs, meat, milk
entry name: Animal: Snowbell cow
entry info: [Winter Elf Animal~ Snowbell cattle or cow. Löönaköleni. Winter elf equivalent of cow, source of dairy and meat. Short-legged, round, shaggy cows. Have wavy winter coats with fluffy hair on top of heads between two smooth horns. Cream colored with soft, pale blue spots. Snowbell cows lazy homebodies who never stray far from barn, home, familiar area. Live in herds, docile but are frightened of heavy rainstorms and fire, makes them panic and flee. Unwise to try to stop running Snowbell cow. Males and females have horns.
Milk: very rich naturally sweet milk, flavor can slightly change depending on what cow eats.
Other: Snowbell bull’s bellow can briefly silence and drive off Táin (dark winter spirits).
Are not wild, are only found domesticated by winter elves.]
entry keywords: snowbell, cattle, cow, Löönaköleni, Loonakoleni
entry name: Animal: Tinsel Squirrel
entry info: [Animal: Tinsel Kirrela / Tinsel Squirrel. A common animal. Appearance: Squirrel. Commonly have white bellies with shiny, glittery silver fur and large tails full of sleek, flat shiny silver hairs. Green, red, golden varieties exist but less common. Different colored tinsel squirrels dislike one another and may fight over trees, generally only one color is seen in any given area. Behavior: It’s a squirrel, just shiny.]
entry keywords: Tinsel Kirrela, squirrel
entry name: Animal: Snowdrop snail
entry info: [Animal: Löönalöreli Koorila . Snowdrop snails are large, fluffy snails with translucent shells shaped like hanging bells. Soft bodies covered in soft short white fur. Spend winter beneath snow, emerge around first thaw. Snowdrop snails size 12 inches but some can grow up to 20 inches. Not slimy, they’re furry but have sticky underside without fur (part of body touching earth). Slow moving generally but can tense their bodies, lower their heads and go into a comical turbo mode where they move twice as fast but twice as fast for a Snowdrop snail is still slow. Role: Wild animals, some shops sell as pets. Don’t like being kept contained in cages, if pets need to be taken outside often even if sitting on shoulder or head or owner. Cannot bite, have defense other than hiding in shells.]
entry keywords: Löönalöreli Koorila, Loonaloreli Koorila, snail, snails
entry name: General: Wild Animals
entry info: [This is a General List of wild animals found throughout winterland~
Selen Möruna / Silver Seal: Found at bodies of water such as lakes, like places with water and ice. Wild. Not aggressive.
Löönalöreli Koorila / Snowdrop snails: Harmless snails, found everywhere in winterland.
Tinsel Kirrela / Tinsel Squirrel: Found everywhere, also in Nörötorala.
Seröva: Native horse of winterland, found in wild and domesticated.
Winter Mammoths: Found only in the deep wilds, large white wooly mammoths, considered animals of Frost Trolls.
Reindeer (Serunna): Found everywhere, wild and domesticated.
Other: All normal animals found in a Boreal forest / taiga (wolves, bears, polar bears, etc) exist in winterland. Not all animals are known.
Rösa Liröna Vürrö / Red Ribbon Otter: Found around bodies of water, rivers, wild.
Löönapölö Pörrika / Snowball Beetles: snow beetle, wild, common, harmless.
Aolirena: winterland butterfly, tolerates cold, common, all over, harmless.
Vaaru Hümmeli / Giant Honeybees: winterland giant honeybee, sting dangerous, wild, found all over, produce honey.
Saarö / Snake: winterland snake, venom dangerous, wild, found all over.
Sölna Törran / Ice Beast: large bark eating cranky ice beast found only in greater winterlands.
Vörna Pirrö / winter tick: blood sucking pest, found only in greater winterlands wilds.]
entry keywords: wild, nature, outdoors, river, lake, tree, trees, wilderness, critter, critters, animal, animals
entry name: Animal: Silver Seal
entry info: [Animal: Selen Möruna / Silver Seal. Round lake seals with thick fur around their necks and short, flexible trunks. Breathe through ice holes with soft, whistling sound. Curious ones gently blow bubbles beneath fishing lines. Friendly, annoying, harmless. Diet: Winter kelp and seamosses. Appearance: Furry winter seal with silver body fur, cream neck ruffs and bellies, charcoal dapples, distinct short trunks that are shiny and silver (silver dipped). Large dark eyes which give them a cute and friendly demeanor.]
entry keywords: Selen Möruna, Selen Moruna, seal, seals
entry name: Animal: Red Otter
entry info: [Animal: Rösa Liröna Vürrö / Red Ribbon Otter. Once thought of as bad spirits, no longer believed to be. Long red bodies would flow quickly under ice and within cold water, leaving early elves to believe it was enchanted blood or cursed creatures. Curious, harmless. Diet: fish. Red Ribbon otter is hardy winter animal frequently seen in small family groups playing in water or on frozen ice, rolling about, sledding on belly across ice. Appearance: otter with very long flowing furry tail, have dark cherry bodies and white or cream underbellies with large brown eyes.]
entry keywords: otter, otters, Rösa Liröna Vürrö, Rosa Lirona Vurro
entry name: Animal: Beetle and Butterfly
entry info: [Insects~
Löönapölö Pörrika / Snowball Beetles. Appearance: large hardy winter beetle. Females most of population; they're white beautiful blue floral patterns on shells and blue stripes on bellies. Males are pure black with same beautiful blue floral detailing on shell. Live in groups of 10-15 females to 1 male. Male beetle watches over ladies and fights other male beetles who come into his territory. When it snows and the snow is correct consistency, females roll snow into snowballs. No one knows why beetles do this, appears to serve no purpose.
Otherwise, beetles dig in snow to nibble on plant matter and bits of dirt.
Aolirena / Butterfly: Range of sizes. Survive in winter, can tolerate storms.
Appearance: Shiny gold bodies. Have 2 wing colors, silver and pink or black and gold. Wings are hard and can be touched without causing butterfly distress or injury. Diet: Tree sap.]
entry keywords: Löönapölö Pörrika, Loonapolo Porrika, beetles, beetle, butterfly, Aolirena, butterflies
entry name: Animal: Giant Honeybee
entry info: [Animal: Vaaru Hümmeli / Giant Honeybees.
Appearance, behavior: 12-14 inches long. Build huge nests hanging in old hardwood trees and large pines. Usually only 6-12 bees per nest since the bees are large. Produce dark golden honey. Aggressively defend nest area, chase off anything that comes close. If away from nest are not aggressive and do not bother people.
Hümmeli Süröna / honeybee illness: Sting extremely painful, causes puncher-hole wound. Venom from stinger causes flu-like symptoms, fever, large rash side which spreads all around impacted area. Stung elf turns completely yellow. Poison from 1 adult honeybee sting can make grown elf man feel ill, could kill child, smaller animals, cause complications in pregnant women. Rash is sunflower yellow with green and black spots.]
entry keywords: yellow with green and black spots, turned yellow, Hümmeli Süröna, Hummeli Surona, honeybell sickness, honeybee disease, honeybee illness, Vaaru Hümmeli, Vaaru Hummeli, Giant Honeybees, Giant Honeybee
entry name: Plant: Snowdrop Flower
entry info: [Löönalöreli / Snowdrop Flower: Beautiful, simple delicate white, pearl, pale blue tulip. Blooms during spring, dormant for rest of year. Only comes in white.
Important to elf culture, used in natural medicine. This flower, when prepared correctly, reduces fever. Very delicate, gentle flower, easily damaged. Beloved by many elves for softness and brief appearance during year. Plant often used as affectionate nickname for loved one.]
entry keywords: Löönalöreli, Loonaloreli, Snowdrop Flower, fever, tulip
entry name: Plant: Candycane
entry info: [Püreni Vara Lövara / Candycane Plant
Native mint, original inspiration for candy canes (claim elves).
Used in natural medicine to soothe sore, raw throats, clear sinuses and other head-colds.
When dried, made into tea or strong mint-smelling paste often applied to stings and bites, believed to help cleanse blood and disinfect bite wound area. Can be picked and eaten raw, taste is very strong and most cannot stand it.
Plant happily grows in winter, is frost resistant, doesn’t mind cold. Plant requires little water, easily gets rotted roots if there’s too much rain. Dislikes being in pot, requires skill to keep as houseplant. Leaves minty and sweet, flower’s new buds picked and eaten raw, are sweet and minty. Buds used to make candy, confection oils. Appearance: low, sprawling vine with slender burgundy stems, curled tendrils, heart-shaped mint leaves, hanging trumpet flowers have curved ivory tubes wrapped diagonal red stripes, opening into five rounded petals. Small red-and-cream striped buds grow among leaves.]
entry keywords: Püreni Vara Lövara, Pureni Vara Lovara, Candycane Plant, mint, disinfect, disinfectant
entry name: Plant: Apple Pine
entry info: [Avena Vaaren — Apple Pine
winter fruit tree, produces native Vörnala apples. Large green pine bears variety of christmas colored apples (silver, gold, red, green) that are metallic and shiny. From distance, pine seems to have been decorated with glass ornaments. Winterland has no apple trees like human world, all apples come from Avena Vaaren and are shiny.]
entry keywords: Avena Vaaren, apple, apples
entry name: Animal: Snake
entry info: [Animal: Saarö /Snake~
Saarö Mürö / snake venom: Extremely venomous, requires swift medical intervention.
Saarö appearance: fur-covered cobra, dark green body, broad brown markings, smooth scaled green underside. Wide hood bears intricate white loops, shiny pink fangs, forked pink tongue. Saarö different colors, usually dark or dull color alongside decorative color.
Behavior: Hunts rats, mice, small mammals. Will swallow eggs if discovered. Can easily climb trees, slip into holes underground, nests abandoned dens and rotting trees. Aggressive if discovered, disturbed, threatened, cornered the snake refuses to flee and instead defends and attacks with intention of slipping away. Bites anyone who gets near. Has been known to get into people’s homes or chicken coops.
Fights viciously with Winter Chickens, snake delights in eating their eggs.]
entry keywords: Saarö, Saaro, snake
entry name: General: Plants
entry info: [Winterland has variety of earth-common fruits, vegetables, plants.
Some known winterland plants~
Avena Vaaren / Apple Pine: winter fruit tree produces native Vörnala apples.
Püreni Vara Lövara / Candycane Plant: medicinal mint plant blooms year round, used in cooking, medicine, disinfectant, wound cleansing.
Löönalöreli / Snowdrop Flower: Beautiful simple tulip blooms during spring, in medicine reduces fever.]
entry keywords: plant, plants, flower, flowers, tree, trees, pine, pines, fern, ferns, bloom, blooming, medicinal
entry name: winter elf: new baby
entry info: [Winter elf culture~
Birth of Baby: Not celebrated loudly, is quiet, tender private event. Families, friends leave gifts at doorstep after a gentle knock, especially hot meals to help overwhelmed new mothers.]
entry keywords: new baby, birth
entry name: winter elf: Rörrari
entry info: [Winter elf general~
Rörrari (Warriors): Exist, but on a small scale. These are individuals trained to defend the town.]
entry keywords: Rörrari, warrior, warriors, soldier, soldiers, war, fighter, combat, Rorrari
