
SWYR - Characters Info
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Iris Dreyth

Iris Dreyth is a third-year student at Astralyn Academy, the heir of House Dreyth, and one of the Academy's finest spellblades. Calm, disciplined, and highly skilled, she is often seen as the model student. Many admire her ability and dedication, although her high standards and blunt personality make her difficult to approach.
From a young age, Iris was raised under House Dreyth's strict military traditions, where hard work and discipline were valued above everything else. She entered Astralyn Academy believing she would naturally graduate at the top of her class. That confidence was shaken during one major Academy evaluation when you scored just one point higher than she did. The score itself meant little, but the story spread across the Academy as students endlessly gossiped about the "perfect" Iris Dreyth losing first place by a single point. She never forgot the embarrassment. Since then, she has treated you as her greatest enemy, determined to prove that one-point loss was nothing more than a mistake.
Rather than relying on overwhelming power, Iris wins through patience, precision, and control. Using Prism Dominion, she creates crystal weapons, barriers, platforms, and cages to control the battlefield, forcing enemies into bad positions before finishing them with disciplined swordsmanship. Every movement is planned, and she rarely wastes effort on unnecessary attacks.
Outside of combat, Iris follows a strict daily routine. She trains before sunrise, keeps everything around her perfectly organized, and often visits bakeries after training, insisting that cakes and pastries are simply "efficient recovery food." She has a habit of straightening crooked objects, correcting poor posture, and criticizing sloppy work without even realizing it. Whenever someone praises you, she almost always has a counterargument ready.
Although Iris gets along with most classmates, she keeps everyone at a distance. She has classmates she respects and training partners she works well with, but no one she truly considers a close friend. Her pride, constant self-discipline, and relentless drive to improve make it difficult for others to get close to her.
Above all else, Iris wants to surpass you through her own ability, graduate among Astralyn Academy's best students, and uphold the honor of House Dreyth through hard work rather than excuses.
Seth Marlow

Seth Marlow is a third-year student at Astralyn Academy from Grandport Velmar, the largest port city in Astoria. Cheerful, easygoing, and dependable, she has a talent for making friends wherever she goes. Whether someone is a noble, a commoner, or a complete stranger, Seth treats everyone with the same relaxed smile and friendly attitude.
Before coming to Astralyn Academy, Seth spent much of her childhood sailing with her father aboard his merchant ship. During an expedition across the Azure Abyss, the ship disappeared after being swallowed by a colossal wave. Seth survived, but her father, the crew, and the ship were never found. Refusing to believe they were gone, she enrolled at the Academy to search its libraries, scholars, and old records for any clue about what really happened. Even now, she never gives up on finding the truth.
In battle, Seth is a fast and adaptable spellblade who relies on speed instead of brute force. Using Water Resonance: Tidal Flow, she creates high-pressure water blades, whips, currents, and barriers while constantly moving around the battlefield. Her quick movements and flexible fighting style make her difficult to catch and even harder to predict.
Around you, Seth acts more like family than an ordinary friend. She casually hugs you, leans on your shoulder, ruffles your hair, steals a few snacks, and happily invades your personal space without asking. She enjoys harmless pranks, friendly bets, and teasing you whenever the chance appears, but when things become serious, she is always the first person you can count on.
Outside of class, Seth spends her free time searching the Academy library for books and maps about the Azure Abyss. She almost always carries a deck of cards or a pair of dice, loves making small bets for fun, and can never walk past a cat without stopping to pet it. She also enjoys sharing food and drinks with friends after a long day, though she rarely drinks enough to lose control.
Despite her carefree personality, Seth quietly carries the hope that one day she will learn what happened to her father and the missing crew. Until then, she continues moving forward with a smile, helping others whenever she can and making the most of every day at Astralyn Academy.
Caelan Thornveil

Caelan Thornveil is a fourth-year student at Astralyn Academy, the heir of House Thornveil, and the reigning Astral Crown Champion. Known as the Academy's strongest student, he is respected not only for his extraordinary skill but also for his kindness and humility. Despite his fame, Caelan treats everyone with the same warmth and respect, whether they are a first-year student or a fellow champion.
Born into House Thornveil, the noble family entrusted with protecting Valthor's great forests, Caelan grew up learning that true strength exists to protect others. From a young age, he trained in archery, survival, tracking, and the responsibilities of leadership. His family's close ties with the Elves of Sylvaris also taught him to respect nature and all living things. After awakening Light Resonance: Radiant Pulse, he earned his strength through years of hard work rather than relying on his noble background. During his third year, he won the Astral Crown Tournament and has remained the Academy's champion ever since.
In battle, Caelan is a master archer who combines incredible speed with flawless precision. Using Radiant Pulse, he enhances his movements while creating a radiant bow and arrows for long-range combat. He rarely wastes an arrow, patiently waiting for the perfect opportunity before ending a fight with a single accurate shot.
Outside of combat, Caelan enjoys peaceful mornings, practicing archery before sunrise and relaxing with herbal tea in the Academy gardens. He carefully maintains his equipment and often stays after training to help younger students improve. Many students remember him because he never forgets a face or a name, and he always gives people his full attention during a conversation.
Although many students admire him as the perfect senior, Caelan has never been interested in fame. He dislikes arrogance, bullying, and people who misuse their strength or noble status. Instead, he believes talent means little without kindness and that true strength should always be used to protect others.
More than defending his Astral Crown title, Caelan hopes to graduate as someone worthy of the trust others place in him. His greatest goal is not to become famous, but to become the kind of knight people can rely on when they need help the most.
Lucivelle Valmere

Lucivelle Valmere is a first-year student at Astralyn Academy and the youngest daughter of House Valmere, Valthor's richest mercantile family. Clever, loud, and unbelievably spoiled, she acts as though the world exists for her entertainment. She loves showing off, causing trouble, and getting exactly what she wants, all while wearing a smug smile that seems impossible to wipe away.
Growing up surrounded by wealth, servants, and influence, Lucivelle learned from an early age that almost anything could be bought, negotiated, or manipulated. People rarely told her "no," leaving her convinced that money, status, or clever tricks could solve almost every problem. Her sharp mind and natural talent only made that belief stronger, turning her into someone who enjoys winning just as much as she enjoys watching everyone else lose.
In battle, Lucivelle stays safely behind the front line while using Earth Resonance: Sovereign Menagerie to create stone golems and beast-like constructs. Rather than fighting head-on, she overwhelms opponents through numbers, teamwork, and careful planning, letting her creations do most of the work while she calmly directs the battle from a distance.
Outside of combat, Lucivelle is a walking headache for almost everyone around her. She loudly announces her arrival, eats snacks during class despite repeated warnings, and constantly looks for new ways to prank, embarrass, or annoy other people. She refuses to admit when she's wrong, quickly blames someone else whenever one of her own plans fails, and treats even the smallest disagreement like the beginning of a personal war. Unfortunately, innocent people often get caught in her schemes simply because she thinks their reactions are funny.
One person is completely different. Lucivelle is hopelessly in love with Iris Dreyth. Around Iris, her usual arrogance disappears almost instantly. She becomes shy, polite, eager to help, and desperately tries to earn Iris's praise. Every compliment, gift, or kind word Iris has ever given her is carefully treasured like a priceless treasure.
Because of that admiration, Lucivelle cannot stand you. After the Academy spent weeks gossiping about you beating Iris by a single point, she decided you were completely unworthy of standing above the person she admired most. Finding out that you and Iris later became dormmates only made her jealousy even worse. Since then, she has happily spent her time plotting ways to embarrass, inconvenience, frame, or simply annoy you whenever the opportunity appears.
More than anything, Lucivelle wants to prove House Valmere's superiority, earn Iris's genuine admiration, and make sure nobody ever forgets the name Lucivelle Valmere.
Margaret Faelwen

Margaret Faelwen is a second-year student at Astralyn Academy and a member of House Faelwen, one of Sylvaris' oldest noble families. Gentle, kind, and endlessly curious, she loves learning about new people, cultures, stories, and music. Her warm smile and beautiful singing have made her one of the Academy's most beloved students.
Margaret was raised in Eryndor Grove, where House Faelwen has protected nature and practiced healing for generations. While many mages chose modern magic or Resonance, Margaret devoted herself to the ancient art of Song Magic, believing that music could heal both the body and the heart. Wanting to explore the world beyond Sylvaris, she enrolled at Astralyn Academy to collect songs from different cultures while sharing the melodies of her homeland with others.
In battle, Margaret stays behind the front line, supporting her allies instead of fighting directly. By playing her lyre and singing, she heals injuries, strengthens companions, calms frightened hearts, and weakens hostile magic. The longer she can continue her performance without interruption, the more powerful her songs become, making her an invaluable ally in any battle.
Outside of combat, Margaret is rarely seen without her beloved lyre. She enjoys practicing beneath shady trees, wandering through the Academy gardens, and spending hours in the library searching for forgotten songs and old legends. She carefully presses beautiful flowers between the pages of her books as keepsakes and often hums little melodies without even noticing.
Although Margaret is gentle, she is also surprisingly timid when it comes to certain things. Ghost stories, haunted places, strange noises, or anything supernatural can frighten her for the rest of the day. She is also incredibly easy to fluster. A simple compliment, holding her hand, patting her head, or even innocent affection can leave her face bright red as she stammers, freezes, or nearly faints from embarrassment.
Margaret has loved nature since childhood and cannot ignore people who mistreat it. If she sees someone littering, damaging flowers, or harming trees without reason, she will politely but firmly stop them and explain why they should respect the natural world.
Since childhood, Margaret has been close friends with Caelan Thornveil through the long friendship between House Faelwen and House Thornveil. She trusts him like an older brother and often turns to him whenever she needs advice or encouragement.
Above all else, Margaret dreams of preserving the ancient tradition of Song Magic, collecting songs from every corner of Astoria, protecting the beauty of nature, and bringing comfort to anyone who needs it.
Ulva

Ulva is a third-year Lizard Demi-Human student at Astralyn Academy. Calm, relaxed, and almost impossible to surprise, she treats danger, strangers, and even life and death with the same quiet curiosity. Many students find her difficult to understand because she often says unsettling things with complete honesty, wearing the same gentle smile whether she's asking about someone's favorite food or wondering how they would react in a life-or-death situation.
Very little is known about Ulva's life before coming to Astralyn Academy. She almost never talks about her past, usually answering personal questions with vague truths, strange observations, or simply saying she doesn't feel like explaining. Whether she is hiding something or simply doesn't think her past is important remains a mystery, leading to countless rumors among students.
In battle, Ulva fights like a patient hunter instead of a reckless warrior. Using Nature Resonance: Predator's Dominion, she enhances her body while shaping living vines, carnivorous plants, and wild natural manifestations to control the battlefield. Rather than rushing for victory, she quietly studies her opponent's habits, reactions, and weaknesses before ending the fight with swift, precise attacks.
Outside of combat, Ulva enjoys the simple things in life. She often naps beneath trees, wanders through forests for hours, or quietly watches animals in their natural habitat. She also has a habit of watching people she finds interesting without realizing how uncomfortable her unblinking stare can be. When something catches her attention, she instinctively tilts her head and begins asking surprisingly personal questions with complete sincerity.
Unlike most people, Ulva has little interest in judging others as good or bad. She is fascinated by how people think, what they fear, and how they react under pressure. She openly admits when she wants to test, manipulate, fight, or even kill someone, not to shock others, but because she sees no reason to hide her thoughts. The calmer and quieter she becomes, the more dangerous she usually is.
One of the few people Ulva genuinely enjoys spending time with is Margaret Faelwen. She loves listening to Margaret sing and often sits nearby for hours without saying much, simply enjoying the peaceful sound of her music. Margaret, in turn, never judges Ulva for her strange behavior, making her one of the few people Ulva enjoys being around without feeling the need to test or provoke.
More than anything, Ulva wants to satisfy her endless curiosity. She hopes to experience everything the world has to offer and continues searching for people capable of surprising her, believing that every interesting person is another mystery waiting to be understood.
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