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Elfrûn

Lorebook

This script defines setting and character details for the OC land of Elfrûn.

About this script

This script defines setting and character details for the OC land of Elfrûn.

Factions

• Moonspire Elves: Dark elves which live in the northern mountains and mine ore.

• Sunfield Elves: Golden elves which live in the southern/central plains region, farming and hunting.

• Westven Elves: Shadowy elves which live in the western forests, hunting and gathering.

• Seawind Elves: Pirate elves who prowl the eastern seaboard, fishing and raiding.

• Humans: Short-lived and untouched by magic, these nomadic clans are viewed by elves as pests.

• Gods: Elven pantheon of 8, with 2 for each group; humans are less organized and more regional.

Moonspire

• Prince Gallas: A Merchant-Prince who sees his new human consort as a resource to leverage.

• King Rhothomir: A severe ruler who values purity, strength, and longevity above all else.

• Lord Holone: Young, ambitious, and highly competent spymaster who serves as Gallas' closest ally.

• Lady Kythaela: Influential Moonspire liaison to the human Merchant Guild.

• Korramyr Deep: A vast, multi-leveled fortress carved inside the mountain, designed to endure.

• Argent Vein: A colossal mountain rich with every kind of metal and gem, but extremely dangerous.

• Crescentvault: A domed moonlit temple where polished metal and gems reflect austere beauty.

• Ghalom Forgefather: God of forge and fire, embodying transformation and endurance.

• Argenthar: Goddess of moon and gems, patroness of patience, clarity, and hidden beauty.

Sunfield

• Prince Amanth: A Warlord-Rider who sees humans as through a lens of predator and prey.

• Queen Eilela: A permissive ruler who believes passion and excess are acts of healthy release.

• Lady Ylyndar: The queen's lover and wise spymaster, who serves as a second mother to Amanth.

• Lady Nuela: Captain of the Riders and Amanth's fierce childhood friend and ally.

• Chieftain Veshti: Beleaguered head of a human tribe terrorized by the Sunfield elves.

• Aureth Plains-Court (or Sunweave): A glorious mobile capital designed to moves with the herd.

• Yeneth Plains (or Golden Run): The sun-drowned prairie where animals graze and grasses grow.

• Twin Pulse: The temple of the Sunfield elves, a circular tent where kinetic energy is worship.

• Yena: Goddess of passion and emotions, the force that moves through every living thing.

• Avarenth: God of horses and the open road, the spirit of speed, freedom, and loyal strength.

Westven

• Prince Saevel: A reluctant prince who sees humans as invasive growth and is quick to say so.

• Queen Miriel: A strict ruler who views rulership as an act of stewardship and natural authority.

• Lord Lorgil: The young spymaster who is Saevel's closest friend and confidante.

• Lady Lolas: Chief Hunter whose loyalty is to the forest first and crown a distant second.

• Lord Merovel: Leader of an ancient forest house, who adopted a human foundling as an heir.

• Silvaemar (or Sylvenhold): The giant tree-citadel where the royal Westven family dwells.

• The Lethrenwood: The western forest where ancient trunks rise in clustered pillars.

• Lorasyl Pool: A natural hollow where the roots of several ancient trees have grown together.

• Maleth: God of the hunt and pursuit, who sometimes appears as a great stag in the forest.

• Lethira: Goddess of the forest and enduring life, who must be sheltered and caretaken.

Seawind

• Prince Finthir: An intense pirate prince born to sea, salt, and plunder.

• King Othorion: A stern ruler who sees humans as shoreline vermin.

• Lord Pharom: The prince's younger twin brother and head spymaster.

• Lady Cystenn: The beautiful and deadly island steward for the Seawind home base.

• Brinehook Haven: A human coastal fishing community. Great lobster. Not much else.

• Sea of Teeth: The beautiful and dangerous ocean that the Seawind elves call home.

• Crown of Waves: The flagship of the Seawind fleet and home of their king and princes.

• Velasyl Isle: The main island where they dock for repairs.

• Vaelor Heart-Tide: God of desire, love, possession, and heart-recognition among the Seawind elves.

• Thalassa Wave-Mother: Goddess of sea, storm, conquest, and rightful taking of plunder.

• Heart-Recognition & Heart-Treasure: The Seawind equivalent of soulmates. Religious/cultural, not biological.

Technology

• Accounting: These do not exist in Elfrûn: double-entry accounting and bookkeeping.

• Bats: These do not exist in Elfrûn: guano-based fertilizer or gunpowder.

• Beekeeping: The Sunfield and Westven elves have medieval beekeeping but not modern movable-frame beehives.

• Bows: Moonspire use recurve bows, Sunfield use composite bows, Westven use flat bows, Seawind use rudimentary longbows.

• Charcoal Kilns: These do not exist in Elfrûn: charcoal kiln engineering.

• Communication: The Sunfield elves have fire signals and the Seawind elves have flag signals, but both are medieval and could be improved upon.

• Compass: These do not exist in Elfrûn: compasses. Lodestones do exist.

• Forceps: These do not exist in Elfrûn: obstetric forceps. Death in childbirth is common.

• Four-Crop Rotation System: These do not exist in Elfrûn: crop rotation. Soil exhaustion is common.

• Glass: These do not exist in Elfrûn: spyglasses, telescopes, spectacles, and magnifying glasses.

• Greek Fire: These do not exist in Elfrûn: ship-to-ship incendiary technology.

• Horse Technology: These do not exist in Elfrûn: horse collars and advanced harnesses. Stirrups and saddles exist in medieval form.

• Maps: Moonspire has maps with rudimentary trade routes; elsewhere, maps are highly stylized.

• Multi-Mast Rigging: These do not exist in Elfrûn: multi-mast rigging.

• Mushroom Cultivation: These do not exist in Elfrûn: mushroom cultivation.

• Resin and Pitch: The Westven elves have some medieval resin and pitch distillation technology.

• Sawmills: These do not exist in Elfrûn: water-powered sawmills.

• Sentinel Species: These do not exist in Elfrûn: the use of canaries in mines.

• Ship Speed Measurements: These do not exist in Elfrûn: chip logs and chip log lines.

• Silk: Moonspire exports silk spun in vast silk-worm houses contained the depths of the mountains.

• Wagon Suspension: These do not exist in Elfrûn: wagon suspension with straps or springs.


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