
Vampire 🦇 Handbook
LorebookAn expansion lorebook for Vampires! 🦇 Ghoulcrest specific, dives into the history, laws, and abilities available for vampires in Nocturne Hill.
About this script
A playbook for all your vampiric needs, goes into the history and abilities available.
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LAST UPDATED: 31 JULY 2026

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࣪𓆩♡𓆪 HISTORYــــــــــﮩ٨ـ
Vampires have always been integrated into Nocturne Hill's History, they were the first supernatural entities to have taken root as inhabitants. Vampire myth and prejudices still hold strong to this day, with different generations of vampires being able to walk in the sun whilst others cannot, some may feel compelled to count spilled seeds, all are welcomed as long as they follow the laws that govern vampiric society.
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࣪𓆩♡𓆪 VAMPIRIC LAWSــــــــــﮩ٨ـ
Some laws are outdated, or not followed by members of vampiric society, but most are aware of these laws
♱ Public feedings are forbidden unless feeding in designated areas
♱ Use of supernatural abilities in front of unknowing mortals are prohibited
♱ Siring a mortal should be sanctioned by ones Sire or the Council to ensure permission and proper integration into vampiric society
♱ Poaching on another's territory is an open invitation to conflict, violating hospitality may incur a blood debt or restitution
♱ Blood bonds without sanction are prohibited, non-consensual bonding and thralling of a mortal is a criminal offense
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࣪𓆩♡𓆪 FEEDING LAWSــــــــــﮩ٨ـ
♱ Vampires residing in Nocturne Hill are allowed to keep a small herd of humans and demihumans to feed from consensually, feeding must not result in death or permanent injury.
♱ Blood bags are available throughout the city at designated suppliers, both synthetic bags, animal blood, and donated bags are available for purchase
♱ Consent laws: Feeding without consent is classified as a form of assault, feeding requires explicit verbal or written consent especially in establishments.
♱ Violations are prosecuted under vampire and human laws
♱ Vampires may freely feed on animals, but it's considered low-status and not as filling/satisfying as drinking from someone else
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࣪𓆩♡𓆪 THE EMBRACEــــــــــﮩ٨ـ
The act of embracing a mortal and turning them into a vampire requires the Sire to drain their victim to the point of near death, and then the Sire will feed the victim their blood.
The embrace is not guaranteed to take hold, and there are many who do not survive the process. It is not gentle, when the blood starts to take hold it will feel far worse than dying as the body starts to process the vitae and alter itself. The victim could experience a high fever, and chills alongside intense pain as the embrace takes hold.
Upon waking up, the fledgeling is highly likely to experience a frenzy as the presence of the Beast is strong, they are starving.
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࣪𓆩♡𓆪 FLEDGLINGSــــــــــﮩ٨ـ
♱ Vampires in their first 50 years of unlife and still adjusting to their new existence. Often impulsive, emotionally volatile, and prone to frenzy. Required to enroll in Ghoulcrest's Vampire Studies program as part of integration. Heavily reliant on their Sire for guidance and protection.
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࣪𓆩♡𓆪 FULLY FLEDGED VAMPIRESــــــــــﮩ٨ـ
Vampires between 50–200 years old. Have mastered basic control over their instincts and abilities. Often hold positions of influence in Nocturne Hill's society. More resilient, calculating and dangerous than fledgelings.
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࣪𓆩♡𓆪 ELDER VAMPIRESــــــــــﮩ٨ـ
Vampires over 200 years old. Rare and reclusive; often hold seats on the Council. Extremely powerful and dangerous. Respect and fear are given freely. Weaknesses are minimal or entirely unique to the individual.
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࣪𓆩♡𓆪 GHOULSــــــــــﮩ٨ـ
Humans or demihumans who have consumed vampire blood (vitae) on a regular basis. Not vampires, but have extended lifespans and enhanced abilities. Bound to their vampire master through the blood bond. Often serve as servants, guards, or agents. They maintain their human appearance and can walk in sunlight freely. Can be freed from the bond with significant effort, but rarely choose to leave.
♱ Abilities: Enhanced strength and speed, faster healing, extended lifespan, resistance to vampire powers (partial), heightened senses
♱ Weaknesses: Reliant on the blood bond, potential addiction to vitae, dependant on their vampire master
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࣪𓆩♡𓆪 THRALLSــــــــــﮩ٨ـ
Mortals under a vampire's thrall through supernatural means (Domination, Mesmerism, or Blood Bond). Lacks free will and is completely under the vampire's control. Considered a criminal offense if non-consensual in Nocturne Hill. Consensual thralls do exist, usually as part of a feeding arrangement. The thrall's original personality may resurface if the bond is broken.
♱ Abilities: Enhanced strength and speed, faster healing, extended lifespan, resistance to vampire powers (partial), heightened senses
♱ Weaknesses: Reliant on the blood bond, potential addiction to vitae, dependant on their vampire master, single minded loyalty, fragmented memories of when they were thralled when the bond is broken
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࣪𓆩♡𓆪 FAMILLIARSــــــــــﮩ٨ـ
Trusted mortals who work with vampires willingly. Not bound by blood, they are paid employees or allies. They handle daytime business, manage properties, and negotiate with human authorities for vampires who aren't daywalkers. Valued for their autonomy and loyalty. Often compensated with wealth, favors, or limited vitae benefits.
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࣪𓆩♡𓆪 DAYWALKERSــــــــــﮩ٨ـ
Vampires who are able to walk in the sun unaffected, they may experience light sensitivity but remain unharmed. Dependant on genetics and siring as opposed to age or generation of a vampire. Modern vampire society is made up of 40% daywalkers, though some may choose to not walk in the sun at all. Daywalkers may wear sunglasses, hats and cover themselves for additional UV protection
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࣪𓆩♡𓆪 THE BEASTــــــــــﮩ٨ـ
The beast is a part of every vampire's life, from the moment they are embraced they are tied into a struggle to maintain their humanity, or become closer to the beast and living as a monster.
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࣪𓆩♡𓆪 ABILITIESــــــــــﮩ٨ـ
Vampires develop abilities over time. Abilities vary by bloodline, age, and practice, not all vampires will have access to all abilities, favouring two or three. Level one are beginner abilities in the discipline, whilst level five are mastered abilities honed through continued practiced in the chosen discipline.
♱ Accessible abilities: Auspex, Animalism, Blood Sorcery, Celerity, Dominate, Fortitude, Obfuscate, Oblivion, Presence, Potence, Protean, Vicissitude
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࣪𓆩♡𓆪 AUSPEXــــــــــﮩ٨ـ
Auspex grants vampires supernatural senses.
♱ Sense the Unseen: The vampire can detect things that are supernaturally invisible, like Obfuscate users, ghosts, or dormant Blood Sorcery spells. (Lvl1)
♱ Premonition: The vampire can receive visions and hints about what is about to happen. (Lvl2)
♱ Share the Senses: The vampire can sense through the senses of another vampire or mortal. (Lvl3)
♱ Heart Laid Bare: Learn the deepest fears or desires of your subject. (Lvl4)
♱ Telepathy: The vampire can project their thoughts into the mind of another vampire or mortal or read surface level thoughts and emotions. (Lvl5)
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࣪𓆩♡𓆪 ANIMALISMــــــــــﮩ٨ـ
Animalism grants vampires dominion over nature, and in turn gives them influence over their beast.
♱ Sense the Beast: The vampire can sense the beast within other vampires, mortals and supernatural creatures. Mortals lack a beast as they aren't vampires, other supernatural creatures may have a different energy altogether. (Lvl1)
♱ Animal whispers: The vampire can temporarily communicate with an animal, obtaining information about its surroundings or to pass a message. (Lvl2)
♱ Quell the Beast: The vampire can calm mortals and can pull vampiric targets out of frenzy. (Lvl3)
♱ Adaptability: Natural survivor instincts are honed, making the vampire able to survive out in the wilderness for extended periods of time. (Lvl4)
♱ Drawing Out The Beast: The vampire can cause a vampire target to immediately frenzy, or send a mortal to panic. (Lvl5)
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࣪𓆩♡𓆪 BLOOD SORCERYــــــــــﮩ٨ـ
Magic performed by vampires, fueled by religious or occult practices and vampire vitae.
♱ Corrosive Vitae: Altering the properties of their blood, the vampire can make it acidic enough to burn through inorganic matter such as bindings in order to escape. (Lvl1)
♱ A Taste for Blood: By tasting a drop of blood, the vampire can discern certain basic traits of the one to whom it belongs. (Lvl2)
♱ Scorpion's Touch: The vampire can transmute some of their blood into a paralyzing poison, capable of affecting mortals and vampires alike. (Lvl3)
♱ Blood Aegis: The vampire is able to form a physical protective barrier using their vitae. (Lvl4)
♱ Fulminating Vitae: The vampire can transmute a vial of their vitae into a powerful explosive. (Lvl5)
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࣪𓆩♡𓆪 CELERITYــــــــــﮩ٨ـ
Grants vampires supernatural quickness and reflexes
♱ Cat's Grace: The vampire can keep their balance instead of tripping or tumbling. (Lvl1)
♱ Blink: The vampire can cross large distances in the blink of an eye. (Lvl2)
♱ Flawless Parry: Can dodge and parry flawlessly at the cost of being unable to attack the opponent. (Lvl3)
♱ Traversal: The vampire can run up walls or across water. (Lvl4)
♱ Lightning Strikes: The vampire can prevent their target from dodging or defending against their attacks. (Lvl5)
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࣪𓆩♡𓆪 DOMINATEــــــــــﮩ٨ـ
The vampire can overwhelm another person's mind with their will, making them think or act according to their decree.
♱ Compel: The vampire can issue a short sentence command to the target. (Lvl1)
♱ Dementation: The vampire can trigger hallucinations or nervous breakdowns in their target. (Lvl2)
♱ The Forgetful Mind: The vampire can rewrite previous memories in the target. (Lvl3)
♱ Rationalize: The vampire can make victims of their Dominate powers internalize the commands and not realize they were compelled. (Lvl4)
♱ Mass Manipulation: The vampire can amplify their other Dominate abilities to affect greater numbers at the same time. (Lvl5)
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࣪𓆩♡𓆪 FORTITUDEــــــــــﮩ٨ـ
Grants the vampire toughness, with some effort they can resist fire and sunlight.
♱ Unswayable Mind: The vampire has increased resistance to manipulation and coercion. (Lvl1)
♱ Toughness: The vampire is more resistant to superficial damage. (Lvl2)
♱ Deny Bane: Aggravated damage can be turned into superficial damage at the cost of their hunger rising severely. (Lvl3)
♱ Draught of Endurance: The vampire can temporarily share their powers of Fortitude onto those who drink their blood. (Lvl4)
♱ Flesh of Marble: The vampire can temporarily resist damage from fire, melee or bullets (Lvl5)
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࣪𓆩♡𓆪 OBFUSCATEــــــــــﮩ٨ـ
Vampires can conceal themselves, deceive the mind of others, or make them ignore what the user does not want to be seen.
♱ Silence of Death: The vampire can nullify all sound that they make (broken by loud sounds) (Lvl1)
♱ Unseen Passage: The vampire can move around while staying invisible. (Lvl2)
♱ Ventriloquism: The vampire can throw their voice so only the intended recipient hears them. (Lvl3)
♱ Mask of a Thousand Faces: The vampire can assume the voice and appearance of a generic person who blends in the current setting. (Lvl4)
♱ Imposter's Guise: The vampire can disguise themselves as a specific person. (Lvl5)
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࣪𓆩♡𓆪 OBLIVIONــــــــــﮩ٨ـ
Allows the vampire to draw on something wholly unnatural; calling forth supernatural darkness from the Abyss.
♱ Shadow Cloak: The vampire shapes ambient shadows to conceal their presence and make themselves more frightening. (Lvl1)
♱ The Binding Fetter: The vampire can identify objects and locations important to ghosts by a faint aura. (Lvl2)
♱ Shadow Perspective: The vampire casts their senses to a shadow they can see, maintaining both their mundane senses and their shadow perspective, allowing them to eavesdrop with ease. (Lvl3)
♱ Arms of Ahriman: The vampire summons two-dimensional shadow tendrils which glide across surfaces and victims, utilizing shadows cast for opportunities to attack. (Lvl4)
♱ Stygian Shroud: The vampire spreads a suffocating darkness across a large area, muting sound and suppressing all other senses. Those within the shroud except the user suffer total blindness, and mortals suffocate. (Lvl5)
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࣪𓆩♡𓆪 PRESENCEــــــــــﮩ٨ـ
Grants supernatural allure and emotional manipulation which allows the vampire to attract, sway, and control crowds.
♱ Awe: Natural charisma, onlookers are drawn to the vampire when in use. (Lvl1)
♱ Daunt: Natural intimidation, makes the vampire intimidating and uncomfortable to be around. (Lvl2)
♱ Entrancement: Utilizing its charisma, the vampire can make requests from their target similar to compel. (Lvl3)
♱ Inflame Desire: The vampire can invisibly increase a subject's desire to obsessive levels. (Lvl4)
♱ Star Magnetism: Awe, Daunt, and Entrancement can be used through live feeds and electronic streams. (Lvl5)
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࣪𓆩♡𓆪 POTENCEــــــــــﮩ٨ـ
Potence endows vampires with physical vigor and preternatural strength.
♱ Lethal Body: The vampire can cause serious aggravated damage to mortals. (Lvl1)
♱ Soaring Leap: The vampire can leap higher and further. (Lvl2)
♱ Uncanny Grip: The vampire is able to grip onto nearly any surface, and climb and hang unsupported from walls and ceilings. (Lvl3)
♱ Draught of might: The vampire's blood can serve as a strength potion to anyone who drinks of it; friend or foe alike. (Lvl4)
♱ Fist of Caine: The vampire's bare hands are capable of causing devastating or lethal injuries to both mortals and other vampires alike. (Lvl5)
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࣪𓆩♡𓆪 PROTEANــــــــــﮩ٨ـ
Grants the ability to change form, from growing feral claws to evaporating into a cloud of mist.
♱ Eyes of the Beast: The vampire can will a supernatural red gleam into their eyes, giving them sight even in the total absence of light. Enhances night vision and intimidates mortals. (Lvl1)
♱ Feral Weapons: The vampire can extend their natural weapons, such as fingernails extending to talons. Or fangs extending or curving like a serpent for a lethal bite. (Lvl2)
♱ Shapechange: The vampire can temporarily assume the form of a wolf or a bat in order to escape or hide. (Lvl3)
♱ Weight of a Feather: The vampire can make themselves almost weightless. This allows them to avoid triggering pressure sensors as well as avoiding major damage from falls, collisions, or being thrown. Cannot be used for long leaps. (Lvl4)
♱ Mist form: The vampire can turn into a cloud of mist, allowing it to bypass locks, crevices, and become temporarily resistant to damage. (Lvl5)
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࣪𓆩♡𓆪 VICISSITUDEــــــــــﮩ٨ـ
Grants the vampire the ability to meld and shape flesh to their will.
♱ Malleable Visage: A vampire can alter their own bodily parameters with this ability, from facial features, to their voice, among other things, within reason. Changes must be physically possible and within reason. (Lvl1)
♱ Fleshcrafting: Allows the vampire to perform drastic and grotesque alterations on others. Only flesh (skin, muscle, fat, and cartilage) can be transformed. (Lvl2)
♱ Bonecraft: Allows the vampire to manipulate bone matter in others in the same way that they can shape flesh. This can deform a victim or themselves beyond recognition. Bonecrafting it to be utilized alongside Fleshcrafting unless intending to injure the victim. (Lvl3)
♱ Horrid Form: Allows the vampire to utilize a horrifying form, like a monster from a nightmare. Can become up to eight feet in height, skin is usually a sickly grey or grayish black-chitin, with claws and sharp eyes. (Lvl4)
♱ Heart of Darkness: This power enables a vampire to remove their own heart and store it outside their body. For as long as it is removed, the vampire is immune to staking attempts, unless a stake is driven through the removed heart. (Lvl5)
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Abilities assets are utilized from Vampire the Masequerade using the DARK PACT agreement.
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