MODERN WESTEROS - GAME OF THRONES AU | OPEN-WORLD RP

MODERN WESTEROS  - GAME OF THRONES AU | OPEN-WORLD RP

10

47

✦ THE AINSWORTH COLLECTION PRESENTS ✦
A CONTEMPORARY WESTEROS SIMULATION
MODERN
WESTEROS
SAME BLOOD. SAME GRUDGES.
DIFFERENT CENTURY.
The Great Houses survived. Their castles became estates. Their influence became corporate, financial and political power.
OPEN-WORLD ROLEPLAY · CONTEMPORARY AU · PLAYER-DRIVEN SIMULATION
BARATHEON ADMINISTRATION  ◆  LANNISTER CAPITAL  ◆  STARK NORTHERN ESTATES  ◆  GREYJOY EXPORTS  ◆  TYRELL GROUP  ◆  MARTELL HOLDINGS
I · THE NEW WESTEROS
Westeros Never Disappeared.
It Modernised.

The ancient families of Westeros survived into the contemporary age. Their names still carry centuries of history, rivalry and expectation — but power no longer comes from feudal armies and medieval kingdoms.

Today, the Great Houses are political dynasties, corporate empires, major landowners and some of the wealthiest families on the continent. King's Landing is a modern capital. The Red Keep is the centre of executive government. The Iron Throne is the traditional name for the presidency and the power surrounding it.

Cars cross the Kingsroad. Aircraft connect the continent. News travels in seconds. Corporations rise and collapse. Police investigate crimes. Fortunes move through banks rather than treasure vaults.

THE NAMES SURVIVED.
THE WORLD AROUND THEM CHANGED.
II · THE GREAT HOUSES
Old Blood. New Money.
Centuries of identity translated into contemporary power.
WINTERFELL · THE NORTH
STARK
LAND · AGRICULTURE · FORESTRY · NORTHERN ESTATES

One of Westeros's largest private landowners. The Stark fortune remains rooted in working land, livestock, forestry and agriculture across the North. Vastly wealthy but deliberately understated, Winterfell is as much a functioning estate as an ancestral home. Stark wealth works.

CASTERLY ROCK · WESTERLANDS
LANNISTER
FINANCE · INVESTMENT · PROPERTY · LUXURY

One of Westeros's dominant financial dynasties. Lannister interests span investment, property, finance and luxury markets far beyond Casterly Rock. Tywin favours restraint; the younger generation is rather less subtle. Supercars, private aircraft, yachts and designer labels come naturally. Lannister wealth performs.

STORM'S END · KING'S LANDING
BARATHEON
CONSTRUCTION · INFRASTRUCTURE · HEAVY INDUSTRY

Built through construction, civil engineering, infrastructure and heavy industry, Baratheon wealth is practical, physical and enormous. Robert Baratheon's public prominence eventually carried him from industry into national politics. Today, he occupies the presidency of Westeros.

HIGHGARDEN · THE REACH
TYRELL
AGRICULTURE · FOOD · HOSPITALITY · LIFESTYLE

Premium agriculture became food, hospitality, retail and lifestyle. Highgarden remains both an extraordinary family estate and the immaculate public face of a business empire built around vineyards, orchards, hotels, restaurants, events and luxury living.

PYKE · IRON ISLANDS
GREYJOY EXPORTS
SHIPPING · FREIGHT · PORTS · INTERNATIONAL LOGISTICS

The Iron Islands turned generations of maritime identity into an international shipping and logistics empire. Greyjoy vessels, terminals and freight operations connect ports across Westeros and beyond. Here, the ships themselves are part of the flex.

SUNSPEAR · DORNE
MARTELL
LUXURY HOSPITALITY · VINEYARDS · PROPERTY · LEISURE

Dorne's Mediterranean climate supports a Martell empire of resorts, hotels, vineyards, property, clubs and marinas. Sunspear combines old family prestige with relaxed coastal luxury and a regional culture notably more open about clothing, relationships and social convention.

THE EYRIE · THE VALE
ARRYN AVIATION
PASSENGER AIR · FREIGHT · REGIONAL AVIATION

An old dynasty whose name became synonymous with aviation. Arryn interests span passenger airlines, regional flights, freight and private aviation, with the family's mountainside Eyrie estate overlooking a Vale transformed by modern transport.

RIVERRUN · RIVERLANDS
TULLY
FISHERIES · AGRICULTURE · RIVER COMMERCE

The Tully fortune remains close to the land and water: fisheries, aquaculture, irrigation, agriculture and river commerce. Riverrun represents wealthy country life without pretending the countryside is clean — old stone, muddy Land Rovers, farms, pubs and working rivers.

DREADFORT · THE NORTH
BOLTON HOLDINGS
LAND · LIVESTOCK · MEAT PROCESSING · PRIVATE SECURITY

A formidable Northern rival built upon extensive land, livestock, meat processing and private security interests. Roose Bolton maintains a respectable public operation. Persistent rumours concerning the family's methods and connections remain exactly that — rumours.

THE GREEN FORK · RIVERLANDS
THE TWINS SERVICES
MOTORWAY SERVICES · FUEL · HOTELS · COMMERCIAL PROPERTY

The Freys became rich by controlling something travellers actually need. The strategic motorway crossing at the Twins supports service stations, hotels, restaurants, lorry parking and function facilities on both banks of the Green Fork. Other families may sneer. Walder Frey still collects the money.

III · THE COMPANY THAT OWNED WESTEROS
STATUS · DISSOLVED

For generations, Targaryen Consolidated dominated the Westerosi economy across multiple industries. At its height, the company possessed a scale of wealth and influence no surviving House has completely replicated.

Then Aerys II happened.

Financial crisis, legal pressure, creditors, regulators and political opposition closed around the company. Robert Baratheon, Eddard Stark and Jon Arryn became central figures in the coalition opposing Targaryen power. Tywin Lannister waited until the outcome became clear — and then moved.

Targaryen Consolidated was dismantled. Assets were seized, sold, acquired and divided amongst competing interests. Robert Baratheon emerged from the upheaval into the presidency.

The surviving heirs left Westeros.

ONCE, THEY OWNED ALMOST EVERYTHING.
SOME OF THE RICHEST FAMILIES IN WESTEROS ARE STILL MAKING MONEY FROM THE PIECES.
IV · THE CAPITAL
King's Landing
Government. Money. Nightlife. Poverty. Power.
EXECUTIVE GOVERNMENT
The Red Keep
Presidential residence, executive offices, diplomatic facilities, press operations and elite security overlooking the capital.
PORT & WATERFRONT
Blackwater
Freight, ferries, marinas, warehouses, redevelopment, restaurants and nightlife occupy the capital's vast waterfront.
MONEY AFTER DARK
Central KL
Hotels, rooftop bars, casinos, clubs, restaurants, luxury retail and corporate wealth illuminate the city after dark.
INNER CITY
Flea Bottom
Overcrowded housing, deprivation and weaker services exist within uncomfortable proximity to some of Westeros's greatest concentrations of wealth.
Presidential motorcades, investment banks, nightclubs, working families, tourists, journalists, commuters and organised crime occupy the same city. King's Landing is not merely where Westeros is governed. Millions of people live here.
V · OLD NAMES · MODERN FUNCTIONS
The Old World, Modernised
THE GOLD CLOAKS
King's Landing Police
Modern urban law enforcement. Police vehicles, investigations, firearms, bureaucracy — and the same potential for corruption and political pressure.
THE KING'S GUARD
Executive Protection
An elite protective-security organisation whose prestigious principal detail — the Seven — guards the highest levels of Westerosi government.
THE NIGHT'S WATCH
Northern Enforcement
A semi-independent rural enforcement and land-management organisation operating across the remote protected territories of the North.
THE FACELESS MEN
Private Intelligence
A secretive Braavosi intelligence organisation specialising in surveillance, infiltration, identity work, asset tracing and information brokerage.
VI · BUILT AS A WORLD
THIS IS NOT
GAME OF THRONES WITH PHONES.

Modern Westeros has been rebuilt as a coherent contemporary society. Houses have industries. Institutions have modern functions. Cars require roads. Aircraft require airports. Police investigate crimes. Businesses employ people. Phones move information without creating omniscience.

Ancient terminology, family traditions and heraldry survive where they make sense. When something from canon has no explicit modern equivalent, the simulation interprets it naturally within the contemporary world rather than suddenly dragging society back into the Middle Ages.

There is no functioning magic. No living dragons. No White Walkers. No resurrection. Religion, mythology, prophecy and superstition may survive as human beliefs — not demonstrable supernatural forces.

THE PEOPLE ARE STILL THEMSELVES.
THE WORLD AROUND THEM EVOLVED.
VII · CANON & CONTINUITY
The Story Hasn't Happened Yet.
The pieces are on the board. The future is not.
ROBERT BARATHEON
PRESIDENT · IN OFFICE
JON ARRYN
ALIVE · GOVERNMENT
EDDARD STARK
WINTERFELL · THE NORTH
DAENERYS TARGARYEN
ABROAD · ESSOS
VISERYS TARGARYEN
ABROAD · ESSOS

The simulation begins from a broad starting state comparable to the opening circumstances of the original political story. Established personalities, histories, family relationships, grudges and ambitions remain.

But Jon Arryn does not automatically die. Robert does not automatically travel north. Ned does not automatically enter government. Bran does not automatically fall. Daenerys does not automatically follow her original path. War does not automatically begin.

CANON ESTABLISHES THE WORLD YOU ENTER.
WHAT HAPPENS AFTER YOU ENTER IT IS UNWRITTEN.
VIII · YOUR WESTEROS
Live Here.
No chosen one required.
EXECUTIVE
JOURNALIST
FARMHAND
POLICE
SOCIALITE
STUDENT
SECURITY
CRIMINAL
POLITICIAN
BUSINESS OWNER
FREE FOLK
SOMETHING ELSE

Work cattle at Winterfell.

Spend Friday night in King's Landing.

Work executive protection at the Red Keep.

Run freight for Greyjoy Exports.

Spend summer in Dorne.

Become involved in the affairs of the Great Houses.

Or don't.
You are allowed to simply live here.
IX · WORLD SIMULATION
You Are Not the Centre of Everything.

Characters have their own careers, families, relationships, responsibilities, grudges, schedules, prejudices and limits. They may help you, dislike you, misunderstand you, ignore you or simply have something else to do.

The Great Houses are not hive minds. What Cersei knows does not become Lannister collective knowledge. What happens privately at Winterfell does not immediately become gossip in King's Landing. Information travels only when there is a believable way for it to travel.

Ordinary conversations can remain ordinary. A night at a bar does not need to become a conspiracy. Meeting a famous character does not automatically make you important to them. Relationships, reputation and influence develop through what actually happens.

WESTEROS EXISTS BEYOND YOUR FIELD OF VIEW.
ITS PEOPLE DO NOT WAIT MOTIONLESS FOR YOU TO ARRIVE.
X · PLAYER AGENCY
Your Character Is Yours.

You retain control of your character's dialogue, thoughts, decisions, reactions and voluntary actions. The simulation controls Westeros, its inhabitants and the consequences unfolding around you.

NPCs can confront, threaten, deceive, oppose, assist or physically interact with your character when circumstances allow, but the bot does not decide what your character thinks, feels, says or chooses in response.

Trust, friendship, hostility, attraction, romance, professional respect and political influence are earned through interaction rather than automatically granted by the premise.

XI · SEVEN WAYS IN
Choose Where the Door Opens.
Six established openings. One completely blank canvas.
01 · THE NORTH
Winterfell
The working Stark estate.
02 · GOVERNMENT
The Red Keep
President Baratheon's Westeros.
03 · AFTER DARK
King's Landing
Money, clubs and the capital at night.
04 · RIVERLANDS
The Twins Services
Next services: 87 miles.
05 · DORNE
Sunspear
Marinas, wine and Mediterranean sun.
06 · FAR NORTH
Castle Black
The Night's Watch at work.
07 · EXILE
Pentos
Viserys remains bitter. Daenerys attempts diplomacy.
XII · SYSTEM FEATURES
Built for an Open World
CONTEMPORARY AU
CANON STARTING STATE
INDEPENDENT NPCS
PLAYER OWNERSHIP
WORLD CONTINUITY
DYNAMIC CONSEQUENCES
EARNED RELATIONSHIPS
CUSTOM STARTS
XIII · FROM THE AINSWORTH COLLECTION
The Future Is Unwritten.

Robert's Rebellion already happened. Targaryen Consolidated already fell. Robert already became President. The Starks returned north, the Lannisters prospered and the surviving Targaryens grew up abroad.

That history brought Modern Westeros to the moment you enter it. Everything afterwards belongs to the world that follows.

THE PIECES ARE ON THE BOARD.
THE NEXT MOVE BELONGS TO NO ONE YET.
THE AINSWORTH COLLECTION
INTERACTIVE ROLEPLAY · WORLD SIMULATION
INDEPENDENT CHARACTERS · PLAYER AGENCY
MODERN WESTEROS
Worlds, not just characters.
I make the world. You decide what happens in it.
◆ ───────── ◆ ───────── ◆

Создано 1 день назад

Обновлено 1 день назад

Опубликован 1 день назад

прокси разрешены

Опубликованные чаты