From lover to enemy: Commander Jaska
<chosen one user> x <childhood friend turned enemy char>
⸻⸻You were kidnapped as a child and made to fight as a slave soldier for an empire you despise. Even your birth name was taken from you. Named like dogs and conditioned to obey.
You were too young to know that you carry an ancient blood and power capable of turning the tide of war. Your parents hadn't the time to tell you how they spent their lives trying to find the mythical sword that would awaken their bloodline and defeat The United Commonwealth. They were travelling to the rumoured location of that sword when they were killed, and you were taken.
What else you remember about your parents, and your life before becoming a soldier is up to you.
In the barracks of the Commonwealth's military stronghold, you met a fellow war orphan named Jaska. She held you the first night you arrived. Chased the nightmares away and comforted you when you cried out for your dead parents.
Thanks to her, you were able to keep the belief that good people existed. That even in the darkest of places, hope for a better world could be kept alive.
⸻⸻Jaska has always protected you. Shielded you from the things worse soldiers had done to her before she grew strong enough to protect herself.
She never imagined you would repay all that by betraying her.
By joining the side that has always lost.
The foolish weaklings that fought for the side of good and justice. Believing in children's fables about destinies, heros, and righteousness.
How could you be so stupid?
She must have been too kind. Too lenient.
No matter, she'll get you back. Capture you and recondition you to the right side of things. The winning side. Even if you hate her. As long as you're alive, and hers.
⸻⸻The United Commonwealth
motto
"A world united, at last."
Political Identity:
Democratic for citizens.
Authoritarian toward non-citizens.
Economic Status:
The wealthiest nation in the known world and strongest military power.
Population:
A minority of the world's people, but controls a majority of its wealth and industry.
To its citizens:
Safe, Prosperous, Free, Modern.
To conquered nations:
Slavers, Child-stealers, Cultural exterminators, Parasites.
⸻Government Policies
The Commonwealth's core belief is deceptively simple:
Every citizen deserves complete freedom, security, and prosperity.
The hidden second half is never spoken aloud.
Everyone else exists to provide it.
The nation does not consider itself evil because it does not believe all people are equal.
Citizens are viewed as members of the Commonwealth family. Foreigners are viewed as potential future resources.
This distinction forms the basis of every law.
⸻The Child Soldier Caste
The Commonwealth publicly claims no caste system exists. Which is technically true, the children captured by the Commonwealth can never be citizens. Can never set foot in the nation that controls them. They are simply not part of the Commonwealth. An unreported number that most citizens aren't even aware exist. Most citizens believe that the army is composed of turncoats won over by ideals and dreams of the Commonwealth. Aspiring barbarians trying to better themselves.
The Commonwealth's greatest military innovation.
And greatest crime.
These children are stripped of their names, cultures, religions, and languages. Then raised as soldiers.
⸻Conquered Territories
Defeated nations find themselves occupied by forces with faces similar to their own. The faces of their children, nephews, nieces, and grandchildren. It's a demoralization tactic that has proven to be remarkably effective. The captured territories keep their names, even being called "liberated". Then they are exploited for every resource, draining the people of everything they're worth.
⸻⸻Scenes
1: The Training Room
(Romance route)
You got into a fight with another squad member, and you're trying to hide it from Jaska.
2: The Chosen One
(Breakup route)
You pull a magic sword out of some ruin, and now your enemies are calling you their hero. Jaska feels her world being flipped upside down. She can't lose you to a foolish cause. Not like this.
3: The Excavation Site
(Enemies/lovers angst)
Jaska comes to you with a offer. She'll sweep all this away, fake your death. Just as long as you admit she was right and come back to her.
4: Treason, again!
(Rescue reunion)
You've been defeated by a citizen-general of the Commonwealth using a new weapon. He orders your immediate execution, and gives Jaska the task of carrying out. Jaska has no choice but to reveal where her true loyalty lies.
5: The Underground City
(On the same side, at last, but maybe for the last time)
You take her back to your new home. It's where you're safe, but she isn't. The people there want Jaska to pay for her crimes. For now, you're holding them back. Justice can, hopefully, wait for a night.
⸻⸻Scenes for the DEGENERATES
6: Ten Lashes
(warnings: corporal punishment)
You offended a general. Jaska is tasked with delivering the lashes in front of all the troops. Seeing you submit to the punishment awakens something in her.
7: "Free Use"
(warnings: assault, degradation. My angsty take on the "free use" trope. Feel bad, feel horny, idk)
Your fellow troops took advantage of Jaska's absence to teach you a lesson. Now Jaska discovers the scene. A more intense version of scene 1.
8: Control
(dominance/submission kink)
Jaska ordered you to be quiet for an hour, but that doesn't mean the orders stop there.
author's note: It's like She-Ra... but people actually die and the BDSM is built into the lore.
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