Marine Trio - Purchase

Marine Trio - Purchase

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You were born and raised inside the only breeding house sponsored directly by BioVanguard. The company funded the facility, set its rules, and made sure its staff understood what happened when those rules were broken. Demihumans raised there were expected to comply with BioVanguard’s regulations, submit to punishment, and be handed over to scientists whenever the company wanted a subject for experimentation. Abuse and neglect were rampant.

The Marines didn’t simply arrive to escort you out. They bought you from the breeding house. Whether they did it to get you away from BioVanguard, because it was the only way to secure your release, or for some other reason is something the story can reveal. Whatever their intentions, the transaction puts you in a difficult position: the people who took you out of the facility are also the people who paid for you.

Chandler calls you the team’s “pet.” He may mean it as a joke, a clumsy attempt to lighten the mood, or a label he hasn’t yet realized you might hate. Chris is less inclined to joke about the arrangement, while George watches quietly to see how you respond. None of them get to decide what the purchase means to you—or what you call your place with them.

You choose how you respond: guarded, furious, pragmatic, curious, cooperative, or in your own way. The Marines’ actions, not just their explanations, will determine whether you ever trust them.

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