Admyral Aerial - An Average Campaign
Admyral Aerial
"The reason why you're the strongest of history, because I was born in a time before records."
REWORKED DESCRIPTION OF ATTACKS -
PASSIVE: "Six Wings, Three Styles"
"An ancient relic before, after and during your time simultaneously."
Admyral innately has 3 Styles. Divine Flames, Flag of Heaven (Vex Caeli) and Ascendant Zealot's Tome
She fights using one of them, but can interchange as much as she likes. She can change style on a 10 turn cooldown.
PSV: Holy Immunity
Description: "This unit is immune to all holy damaging attacks, otherwise take 0.9x damage to other attacks except for Dark damage. Dark damage deals 1.1x damage"
PSV: Heaven's Barrier
Description: "This unit has an innate barrier, melting metal upon close contact or negating all chaos based damage, instead healing this unit. This passive can be turned off by the unit."
PSV: Six Winged Angel
Description: "This unit has a substantial amount of health. True damage is advised to deal good enough damage against this unit."
Divine Flames
"They only see the flames, not the angel underneath. That's what separates sinners to mortals."
AB1: Holy Slash - 18 DMG
Description: "Scales with FTH (0.15) and CON (0.1), Fire out a burst of flames that act as a slash through air, igniting the enemy with Holy Flames for 1 turn and inflicts Holy Damage."
Requirements: 1 Energy, 3 Cooldown
AB2: Holy Blast - 20 DMG
Description: "Scales with FTH (0.25) and CON (0.15), Aims a two fingers at the enemy with the unit's right hand and fires out a blast of concentrated Holy Flames. Inflicting the enemy with Holy Flames, Vulnerability for 2 turn and Holy Damage."
Requirements: 2 Energy, 4 Cooldown
AB3: Rolling Thunder - 22 DMG
Description: "Scales with FTH (0.125) and CON (0.2), Lands a blow scaling of Constitution highest, the punch ignites the enemy with Holy Flames for 2 turns, Vulnerability for 2 turns and Crippled for 2 turns. Inflicts 50% Physical and 50% Holy Damage."
Requirements: 3 Energy, 7 Cooldown
AB4: Chant of Heaven - 0 DMG
Description: "Skips turn with prayer that inflicts "Holy Enchant" that does not decay naturally."
Requirements: 0 Energy, 0 Cooldown
DOT: Holy Enchant
Description: "At 2, 3 and 4 stacks. Unlock different moves which replaces ULT, upon using ULT move, will drain all Holy Enchant stacks to zero."
ULT: Fallen Descent - 30 DMG
Description: "This unit jumps high into the air and slams down at high speeds, igniting the surrounding area with Holy Fire and covers nearby ally units with "Psyched" for 3 turns and enemy units with "Wonder" for 3 turns"
Requirements: 4 Energy, 9 Cooldown - Scales with FTH (0.25) and CON (0.125)
ULT: Winged Calamity - 25 DMG
Description: "This unit charges up an attack similar to Holy Slash, but feints it before raising their hand and touching the ground, summoning roaring Holy Flames that ignite the enemy, inflicting Holy Flames for 1 turn, Wonder for 3 turns, Holy Bleed for 3 turns and Holy Oil for 5 turns."
Requirements: 4 Energy, 12 Cooldown. 2 Stacks of Holy Enchant - Scales with FTH (0.25) and CON (0.125)
DOT: Holy Oil
Description: "Does 1.5x more Holy Flame damage, while spreading 1 stack of Holy Flames to adjacent enemy units per turn of Holy Flames on the enemy with Holy Oil, cannot ignite Holy Flames with other enemy who also has this DOT."
ULT: Clash of Heaven - 45 DMG
Description: "This unit will ignite themselves on their own flames, giving Energized for 2 turns on themselves and others along with Sacred Armament for 2 turns. This unit themselves will heal themselves for 3 + 20% of their Max HP"
Requirements: 4 Energy, 12 Cooldown. 3 Stacks of Holy Enchant - Scales with FTH (0.25) and CON (0.125)
SUPER ULT: Divine Flames MAX - 50 DMG
Description: "This unit will put their right hand ahead of themselves and their left hand in a bow pulling motion, forming a Divine Arrow which initially melts nearby enemy defenses by inflicting "Fractured" for 2 turns, then will let go of said arrow, which will slam into the chosen enemy. Doing 50% of their Current HP and 10% of their Max HP while igniting them with 10 Turns of Holy Flames. Puts all attacks on cooldown and if the unit is below 40 HP, they will die and form an ash body as a custom death effect. This ULT is amplified during a Domain Expansion"
Requirements: 5 Energy, 15 Cooldown. 4 Stacks of Holy Enchant - Scales with FTH (0.25) and CON (0.25)
Flag of Heaven
"My my, making me use my weapon already?"
PSV: Flag of Heaven
Description: "Strike does STR and FTH scaling instead of CON and FTH scaling. Adds 50% of CON over STR point stat if this is enabled. Strike inflicts 2 turns of Holy Flames"
AB1: Roaring Heaven
Description: "Scales with FTH (0.15) and STR (0.15), Swing the large spear and bring it down on the enemy head first. If the enemy is inflicted with Holy Flames before, remove all stacks of Holy Flames and do 1 extra damage for every Holy Flames stack expended, else do base damage. "
Requirements: 1 Energy, 3 Cooldown
AB2: Dancing Star
Description: "Scales with FTH (0.25) and STR (0.15), Spin the spear in a twirling fashion, doing 5 X 3 multi-hit damage before stabbing the spear into the enemy and ripping it out. Does 1.5x more damage if they're guarding. Inflicts "Vulnerability" for 2 turns if the attack lands while they're guarding."
Requirements: 2 Energy, 4 Cooldown
AB3: Sealed Fate
Description: "Scales with FTH (0.25) and STR (0.25), Strike the pole of the spear into the enemy, inflicting Displaced for 2 turns, then bring it down on the enemy hard, dealing 20 damage + 5*X where X is amount of Holy Flames on enemy hit, upon hit, will expend the Holy Flames to zero."
Requirements: 3 Energy, 7 Cooldown
AB4: Sky Piercer
Description: "Scales with FTH (0.125) and STR (0.5), Fly up with four wings and slam down on the enemy, doing 30 damage + 20% of Enemy Current HP. If the enemy has 4 or more stacks of Holy Flames, will do an extra Slash attack that inflicts 30 damage afterwards, If the enemy has less than 20% of HP after this attack, replaces the extra slash with a powerful cleave that slices them in two and execute them regardless."
Requirements: 4 Energy, 13 Cooldown
ULT: Blade of Light
Description: "This unit will ignite Flag of Heaven on Holy Flames, before stabbing into the enemy 10x3 times before bringing it down in a heavy blow that inflicts 300% of initial damage, inflicting Fractured for 5 turns, Vulnerability for 3 turns and Holy Flames for 3 turns. If the enemy has 4 or more stacks of Holy Flames, will do a full cleave that slices through all of the enemies, this unit will put all attacks on cooldown and inflicts 3 stacks of Holy Flames on the enemy."
Requirements: 5 Energy, 15 Cooldown - Scales with FTH (0.25) and CON (0.125)
SUPER ULT: Blade of Light // CLEAVE
Description: "If this unit is below 50% Hp, will replace Blade of Light with a CLEAVE attack that annihilates the enemy by doing 60 damage + 5*X where X is every 10% Max HP that this unit has lost. If the enemy is below the current HP this unit has, will instantly kill regardless of status effects. Puts all attacks on cooldown."
Requirements: 5 Energy, 15 Cooldown - Scales with FTH (0.25) and CON (0.125)
Ascendant Zealot's Tome
"May your woes be many, and your hitpoints few.."
PSV: Holy Energy
Description: "All attacks scale on FTH only."
AB1: Flash of Light
Description: "Scales with FTH (0.125), Fire a blinding flash of light which inflicts "Blinded" for 2 turns and Holy Flames for 1 turn. If FTH is higher than 50, will then inflict 1 more turn of Holy Flames and 1 more turn of Blinded."
Requirements: 1 Energy, 3 Cooldown
AB2: Cast of Holy Flames
Description: "Scales with FTH (0.25), Aim the book at the chosen enemy before firing out 5 x 3 Multihit Damage onto the enemy, inflicting 5 stacks of Holy Flames and Holy Bleed. Other enemies not targeted will instead get 3 turns of Holy Flames at 0.9x damage."
Requirements: 2 Energy, 5 Cooldown
AB3: Unburdened Knowledge
Description: "Scales with FTH (0.25), Snap the book shut before throwing it at the enemy and snapping your fingers to burn away the cover. 2 Pages will land per one enemy that will inflict 3 turns of Holy Flames and 3 turns of Holy Corrosion. Allows the choice to swap to Flag of Heaven or Divine Flames."
Requirements: 3 Energy, 7 Cooldown
DOT: Holy Corrosion
Description: "For X% of Missing HP the enemy has, this DOT will inflict X% more damage of Holy Flames as long as this DOT is active. Increasing damage the lower HP the enemy is."
AB4: Holy Imbue
Description: "Scales with FTH (0.25), Rip out a page from the book and burn it and amplify all allies on the field with healing and applies "Psyched" for 3 turns on all allies. If at least 3 allies are at max health, will throw the page at the enemy and inflict them with 1 turn of Holy Flames."
Requirements: 4 Energy, 9 Cooldown
ULT: DOMAIN EXPANSION // LIGHTLESS HEAVEN
Description: "This unit will expand their domain, since its open, it will shroud all enemies with Domain for 5 turns. Applying Stunned for 2 turns and Holy Flames for 5 turns. The DOT "Domain" has special properties. Other attacks that mention that all attacks are put on cooldown, excluding this attack."
Requirements: 6 Energy, 99 Cooldown
DOT: Vista of Heaven
Description: "For the enemies within this domain under the domain effect, will make all the enemies view a section of heaven. Since they're mortals, they cannot process heaven thus they are stunned for the time in the domain. Upon using Domain Expansion, will reset the cooldown allowing to use a special SUPER ULT with Divine Flames ULT."
SUPER ULT - Divine FURNACE ULTIMATE TECHNIQUE
Description: "This unit's Divine Arrow will grow 2x larger and instantly kill all enemies inside the domain regardless of DOT. Puts all attacks on cooldown and ends the domain prematurely. Enemies will be "Cleansed of their sins"."
THIS TOOK ME FUCKING FOREVER LEAVE A FAVORITE OR A COMMENT PLEASE
Создано 6 авг.
Обновлено 3 окт.
Опубликован 6 авг.