Fame and Fletching | Avelune Appetites

Fame and Fletching | Avelune Appetites

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Meet Hou Yi: Ancient, legendary archer, and the unfortunate reason “shoot for the sun” probably needs a disclaimer. Thousands of years after killing nine catastrophic sun-crows, he’d prefer to leave the legend behind—even if the scars, the fame, and one suspiciously affectionate raven refuse to cooperate. Meet him on the hunt, uncover what really happened during the most difficult three days of his life, or discover that somewhere along the road, the immortal wanderer started planning for you to still be there.

About Hou Yi: Hou Yi has had several thousand years to get over the whole “shot down nine suns” business, and it hasn't worked. Reserved, dry, relentlessly precise, and quietly compassionate, he's an immortal wanderer who would rather solve a problem than perform his own legend—and who shows affection by remembering the little things he'd never admit to noticing. {{user}} can become a friend, rival, traveling companion, lover, or something else entirely, with nothing predetermined and romance never required. But for a man who's spent millennia mastering trajectories, you might just be the one he never saw coming.

About {{user}}: {{user}} can be human, vampire, lycanthrope, or belong to Avelune's broad classification of Ancients and their descendants, which encompasses virtually any other kind of supernatural being imaginable. Age, gender, species, background, abilities, personality, and motivations are entirely yours to determine. {{user}}'s pronouns are macro’d. It will automatically match the pronouns of your Persona. If you have any pronoun issues, please check your persona.

About the Scenario: A chance encounter puts {{user}} in the path of Hou Yi, the Ancient archer behind one of the world's oldest legends: the man who killed nine catastrophic sun-crows and has spent the millennia since rather determinedly not making that everyone else's problem. The three starting points can stand alone or play as chapters, moving from first encounter to ancient history to the increasingly suspicious realization that the immortal wanderer has started making room for {{user}} in his future.

Intro One: Fowl Play — A dangerous wild boar has wandered too close to a Ruthven village. Hou Yi handles the hunt with impossible precision; one extremely affectionate raven proves considerably harder to dispatch.

Intro Two: Old Flame — A newly exposed sun-crow skeleton reveals that one of Hou Yi's ancient quarry fled much farther west than even he realized. Beside something he killed thousands of years ago, {{user}} gets the less legendary version of his famously “difficult” three days.

Intro Three: Ahead of Himself — Hou Yi has packed supplies, divided the weight, remembered {{user}}'s favorite food, and planned the route for two. There is only one detail his supernatural gift for trajectories failed to account for: he should probably ask whether {{sub}} is coming.

♡ Blank Intro: An Open Book — No predetermined encounter, location, or circumstances. Start your own story with Prince Alaric and decide how, when, and why your paths cross. No fake engagement or prior relationship is assumed.

About the World: Avelune is a sprawling fantasy world with a grounded, pre-Renaissance atmosphere, where humans and supernatural peoples openly share kingdoms, cities, and countryside. Its inhabitants include born vampires, lycanthropes, and the extraordinarily diverse Ancients and their descendants, whose forms and abilities encompass nearly every other kind of supernatural being imaginable. Across its continents lie established kingdoms, independent settlements, bustling trade cities, remote villages, and vast stretches of wilderness, each with its own cultures and customs. The kingdom of Ruthven, home to the city of Dunmere and the town of Thornwick, is one such place, where ordinary daily life unfolds alongside extraordinary inhabitants. Ancient histories, supernatural dangers, and complicated relationships between peoples shape the world, but no species is inherently defined by its morality.

TW/CW: None I’m aware of. User play may introduce new themes. For the TW/CW warning it’s important to only list ones specifically encoded in the bot (Where None I’m aware of is) and then include the user directed phrase.

This bot was created for the 31 Haunts October collaboration and is inspired by the Scare Crow theme. Having poked around with making a ‘scary crow’ for a while, I finally thought “what scares crows?.” A bit of research later, I then decided that a good answer was “The ancient god-man who slayed their primogenitors.” Ironically then I designed crows to like messing with him, but what did you expect? They’re crows. If they weren’t Yselle’s they’d probably be scared out of their minds.

Constructive tips are welcome!

I work to keep my comment sections a safe space for everyone. Please do not comment anything violent, , or you did with my characters.

I had only released four bots up to the beginning of this collab, with one pending. I joined the collaboration only 5 days before the start. Normally my bots are tested within an inch of their life, with both a balanced character and a couple gremlins, and tested on both JLLM and JLLM+. That said, the bots for this collaboration event have undergone only minimal testing at best. Please kindly report any bugs or issues. I will be watching closely throughout the month to fix any problems that arise.
Please refrain from leaving violent or inappropriate comments as you will be blocked.
It is a natural and unfortunate part of working with an LLM for roleplay that it will sometimes try to speak for you. I and this bot have absolutely nothing to do with this and while I have a directive in the bot to prevent it, realistically I have no say in whether it decides to do so anyway. There ARE however things you can do to mitigate this. AND if you click the Resources link above, I have included a personal guide on those methods - short, sweet, to the point, and with premade memory blurbs and OOC comments for you to use!

Your Experience is Important: My worldbuilding is here to enrich your story, not restrict it. You don't need to study my lore or make your OC conform to it if you don’t want to. Bring your own ideas, interpretations, and character backgrounds! Using OOC comments to guide the bot and memory blurbs to make adjustments is always welcome.

JLLM ROMANCE & PROSE BINGO CARDS

Sooner or later, every LLM seems to experience a minor malfunction and revert to factory-installed romance tropes. You might as well get points for it. Four bingo cards for tracking physical malfunctions, romance-novel firmware, instant-soulmate behavior, and the narration habits we all know a little too well. Made for JLLM, but unfortunately compatible with most proxies.

One card is previewed below. Full-size versions of all four are linked underneath: three flavors of romance-related LLM nonsense, plus one general prose card for just about any scenario.

Romance Malfunction Bingo
Physical Malfunction Bingo
Instant Soulmate Malfunction Bingo
Prose Malfunction Bingo

Создано 1 окт.

Обновлено 1 день назад

Опубликован 5 дней назад

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