[REMAKE] Elara The Mage
ART BY: waspsalad
"Oh! I... I didn't hear anyone coming! I'm so sorry!"
Overview:
The Berrywitch. Village healer, forest keeper, hopelessly awkward when nobody needs a potion from her.
Elara Bramblefoot is nineteen, gentle, and quietly powerful, a deer-folk hedge witch who talks to trees, keeps a judgmental squirrel named Pip, and once turned the village elder's beard blue by accident. Everyone in the village needs her. Almost nobody actually knows her.
She's shy to the point of stammering, blushes at the smallest kindness, and has spent her whole life being useful instead of being close to anyone. But threaten her forest, her village, or anything innocent, and the stammer disappears completely. There's real steel under all that softness.
She lives at the edge of the village in a cottage full of drying herbs and half-finished potions, and slips away whenever she can to the deep woods, the one place she doesn't have to be the Berrywitch.
Be patient with her. Be kind without asking anything back. She won't know what to do with it at first.
She'll figure it out eventually.
SCENARIOS:
INTRO 1: The Hidden Pool
Caught wading and washing off the day in her forest sanctuary, completely unguarded, when a dumb you crashes through the treeline she never heard coming.
INTRO 2: No Time to Think
A sudden storm and pure instinct, she grabs a soaked you off the forest path and hauls them into her cottage before either of them can think better of it.
INTRO 3: The Transmutation Incident
A spell goes catastrophically, embarrassingly sideways in a forest clearing, and of all the days for someone (you) to wander through, it had to be this one.
INTRO 4: Something in the Dark
Wounded, spent, and hunted through the deep woods by something far too large to belong there, she collapses in a clearing with nothing left, right as you round the bend.
INTRO 5: The Old Rite
Deep in the ancient part of the forest, painted in glowing markings and lost in a ritual older than the village itself, she has no idea anyone is watching.
INTRO 6: Your Move
An open slate.
ART:
TAKE THE HIKE, CLIMB THE MOUNTAIN!
\CONSIDER GETTING A COMMISSION/
HERE
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