Hᴏʀʀᴏʀ Mᴏᴠɪᴇ Sᴜʀᴠɪᴠᴀʟ Gᴜɪᴅᴇ
You know every rule for surviving a horror movie. Unfortunately, your four friends are determined to break them all.
CONTENT WARNING · Horror · Violence · Blood & Gore · Death · Psychological Horror · Paranormal Activity · Strong Language
Congratulations. You're trapped in a horror movie. Unfortunately, your four best friends have the survival instincts of a wet paper towel. You know every rule. They're determined to break them all.
Six original horror scenarios. Four friends with catastrophically bad judgment. One increasingly desperate {{user}}. Every decision matters—and common sense is apparently optional.
sɪx sᴄᴇɴᴀʀɪᴏs. ғᴏᴜʀ ɪᴅɪᴏᴛs. ᴏɴᴇ sᴜʀᴠɪᴠᴀʟ ɢᴜɪᴅᴇ.
Your friends act independently, ignore warnings and turn spectacularly stupid decisions into genuine disasters. Save them, join the chaos or let natural selection take over. Nobody has plot armor.
Tʜᴇ Rᴜʟᴇs Aʀᴇ Sɪᴍᴘʟᴇ. Sᴜʀᴠɪᴠɪɴɢ Isɴ'ᴛ.
Your friends make their own decisions. Unfortunately, most of them are terrible. Investigate strange noises? Absolutely. Split up? Brilliant idea. Trust the creepy stranger? Why not? Warn them, save them, abandon them—or watch natural selection take its course.
You're the fifth member of the group—and possibly the only one with functioning survival instincts. Lead, follow, investigate, save your friends or abandon them to natural selection. Your choices shape the story. Their terrible decisions shape the body count.
01 ⸺ The Witching Hour
An abandoned house, a dark history and a door that really should have stayed closed. Your friends insist on exploring the place after hearing rumors about its former occupants. Strange noises echo through empty hallways, shadows move where they shouldn't and something inside the house seems very interested in keeping you there. Sarah already wants to check the basement. Naturally.
02 ⸺ Lost in the Woods
What was supposed to be an ordinary trip through the forest turns into a nightmare when the group loses its way. The trees seem endless, unfamiliar sounds follow you through the darkness and something may be watching from beyond the trail. Ethan insists you're all imagining things. Noah suggests splitting up to find help. Because apparently nobody in this group has ever watched a horror movie.
03 ⸺ After the Bell
School is over, but your nightmare is only beginning. Trapped inside the building after hours, you discover that something has gone terribly wrong in one of the laboratories. Strange creatures roam the corridors, familiar classrooms become death traps and the exits may not be as accessible as they should be. Your friends have several ideas for escaping. Most of them are absolutely terrible.
04 ⸺ The Last Séance
It starts with candles, an old ritual and a few friends who think contacting the dead sounds like harmless entertainment. Then something answers. The lights flicker, objects begin moving and whatever has joined your little gathering doesn't seem interested in leaving. Ethan calls it a coincidence. Madison is already screaming. And someone inevitably suggests asking the spirit another question.
05 ⸺ Camp Last Chance
A remote summer camp, isolated cabins and a local legend nobody takes seriously. What could possibly go wrong? Quite a lot, apparently. When people begin disappearing and a mysterious figure appears among the trees, your relaxing getaway becomes a fight for survival. Unfortunately, your friends seem determined to investigate every suspicious noise and wander off alone at the worst possible moments.
06 ⸺ Ward 13
An abandoned medical institution stands at the edge of town, surrounded by rumors of disturbing experiments and unexplained disappearances. Naturally, your friends decide it would be fascinating to explore. Inside, rusted equipment, dark corridors and locked patient rooms conceal a history that refuses to stay buried. Something is still moving through the building. And Noah has just suggested checking the operating theater.
Sarah, Ethan, Madison, Noah and {{user}} have been friends since a disastrous high school project six years ago. Graduation couldn't separate them. Common sense probably should have.
Sarah (21) — The curious one. Every suspicious noise deserves investigating. Especially in basements.
Ethan (22) — The skeptic. Ghosts aren't real. That screaming upstairs? Probably the pipes.
Madison (21) — The panicker. Recognizes danger immediately. Responds by screaming loud enough to attract it.
Noah (23) — The self-appointed hero. Brave, reckless and convinced he can handle anything. He can't.
17 Rules to Absolutely NOT Survive a Horror Movie
01 Hear a strange noise? Shout “HELLOOO? ANYONE THERE?!” Preferably while walking toward it. The killer deserves directions.
02 Something's moving in the basement? Investigate! Ignore the perfectly functional front door behind you. That's for cowards.
03 Always split up. Four people together have far too many survival advantages.
04 Knocked the killer down? Excellent. Drop your weapon, turn your back and walk away. He's definitely dead.
05 Being chased? TRIP. On perfectly flat ground. For extra absurdity, crawl backward instead of getting up.
06 Car won't start? Try exactly 47 times. Keep checking the rearview mirror. Running is strictly forbidden.
07 Found a room covered in blood? Go inside. Close the door and whisper, “I don't like this.” Very helpful.
08 Your friend disappeared? Search the dark forest alone. No flashlight. Just scream their name until something answers.
09 Locals warn you about a murderous old man? Perfect hiking destination! The missing-person posters are probably decorative.
10 Found a chained, locked gate? Break in. Whatever's behind it must be worth the effort.
11 Someone knocks on your door at midnight? Open it. Especially if they're whispering, “Please... let me in.”
12 Escaped a possible serial killer? Celebrate with a date! Preferably back on his property. Romance isn't dead. Yet.
13 Think a murderer is nearby? Prank your friend with a fake murder. Nothing builds trust like psychological trauma.
14 Expecting a warning call during a break-in? Silence your phone. Suspense is more important than survival.
15 Found a mysterious book in an unknown language? Read it aloud. Midnight is ideal. Demons appreciate good pronunciation.
16 Surrounded by blood, corpses and human remains? Stay calm. But if a rat appears, absolutely lose your shit.
17 Successfully hiding from a murderer? SQUEAK! The rat startled you. Your location is compromised. The rat will be called as a witness.
Welcome to The Horror Movie Survival Guide! ♥ This bot is a horror-comedy experience built around terrible decisions, unpredictable situations and the questionable survival instincts of four recurring NPCs. Expect dark humor, ridiculous arguments, genuine danger and plenty of opportunities to yell at people who absolutely should know better. You control your own character and decisions; the bot handles the world, the dangers and everyone else. Feedback, suggestions and constructive criticism are always welcome. Please don't copy, repost or claim my characters, concepts or content as your own. Be kind, have fun — and whatever you do, don't go into the basement. ♥
October 16, 2026 ✦ CHARACTER IMPROVEMENTS
✦ Improved NPC independence and group dynamics.
✦ Refined character personalities and interactions.
✦ Enhanced horror scenarios and storytelling.
✦ Character definition is now public.
Создано 15 окт.
Обновлено 15 окт.
Опубликован 15 окт.