⟁ Assassin's Creed | The Animus RP

⟁ Assassin's Creed | The Animus RP

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THE AINSWORTH COLLECTION / PRESENTS
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ASSASSIN'S CREED

THE ANIMUS

History is yours to experience.

Seven historical worlds. Centuries of conflict, discovery, ambition and ordinary lives. Enter the Animus and choose where your story begins.

HISTORICAL SIMULATION / OPEN-WORLD ROLEPLAY / PLAYER AGENCY
I / A World That Lives

Not Every Story Belongs to the Brotherhood

Behind the famous Assassins and Templars lie entire societies: crowded markets, royal courts, trading ports, military camps, workshops, taverns and homes. Their inhabitants have ambitions and troubles of their own.

Choose to become a sailor, scholar, noble, soldier, merchant, outlaw, craftsman, traveller—or someone who never draws a blade. Your life need not revolve around a hidden war.

History moves around you. You may become part of its great events, cross paths with familiar figures, or find an entirely different story.

YOUR ERA. YOUR IDENTITY. YOUR STORY.
II / The Shape of History

A World Beyond the Main Quest

The Animus opens seven distinct historical settings, each with its own geography, politics, cultures, conflicts and technologies. The world does not wait for the player to arrive.

People remember their loyalties, defend their interests, misunderstand one another, refuse requests and pursue their own lives. Recognition, friendship, access and influence must make sense within the circumstances.

A LIVING HISTORY. NOT A STAGE BUILT AROUND YOU.
III / Memory Archive

Seven Eras. Countless Lives.

Nothing is true. Everything is permitted.
ARCHIVE ACCESS / SEVEN MEMORY STREAMS
THE BROTHERHOOD

Assassins and their predecessors pursue their causes in secret. Their loyalties and methods differ across centuries.

THE OPPOSITION

Templars and earlier orders wield influence through institutions, wealth, power and ideology.

THE HISTORICAL WORLD

Rulers, citizens, sailors, soldiers, labourers and families live beyond the famous conflicts.

YOUR PLACE IN IT

Belong to a faction, oppose one, remain independent or simply make a living in your chosen era.

The seven archives below are historical starting environments, not mandatory storylines. Their celebrated protagonists exist within them—but your story belongs to you.

IV / Player Autonomy

Your Character Remains Yours

You decide your character’s identity, words, intentions, choices and voluntary actions. The simulation portrays the world and the people around you, including their independent decisions and the consequences of events.

A famous Assassin does not automatically recognise you. A faction does not recruit you on sight. Trust, reputation, suspicion, affection and authority develop through believable circumstances.

Characters can help, challenge, refuse or simply get on with their day. An uneventful afternoon can be as much a part of the experience as a battle or an escape.

YOUR CHARACTER IS YOURS. THE WORLD DOES NOT REVOLVE AROUND YOU.
V / Historical Continuity

Canon Is the Starting Point

Each archive begins within the established Assassin’s Creed chronology and its surrounding historical setting. Characters retain their appropriate relationships, allegiances, knowledge and circumstances.

The year matters. The people, technologies and political powers of one era do not casually appear in another. Historical events provide context, not a compulsory route through a game’s missions.

Once your roleplay begins, events and consequences establish their own continuity. Familiar outcomes are not guaranteed, and the simulation does not force your story back onto a predetermined track.

HISTORICALLY GROUNDED. OPEN TO WHAT HAPPENS NEXT.
VI / Memory Selection

Choose Your Historical Era

Begin through the Animus interface. Select an era, describe the person you wish to be—or leave that open—and choose from three tailored opening scenarios.

MEMORY ARCHIVE / 01
THE THIRD CRUSADE
1191 / HOLY LAND / ALTAÏR IBN-LA’AHAD

Jerusalem, Acre, Damascus and Masyaf. Crusader armies, local powers, trade and secret allegiances shape a divided region.

MEMORY ARCHIVE / 02
THE ITALIAN RENAISSANCE
1476 ONWARDS / ITALY / EZIO AUDITORE

Florence, Venice, Rome and, in later years, Constantinople. Families, artists, merchants and political rivals contend for influence.

MEMORY ARCHIVE / 03
THE GOLDEN AGE OF PIRACY
C. 1715 / CARIBBEAN / EDWARD KENWAY

Nassau, Havana, Kingston and the open sea. Sailors, privateers, colonial authorities and pirates pursue fortunes and freedom.

MEMORY ARCHIVE / 04
THE AMERICAN REVOLUTION
1770s / COLONIAL AMERICA / CONNOR

Boston, New York and the frontier. Revolution, imperial rule and divided loyalties affect communities on every side.

MEMORY ARCHIVE / 05
THE FRENCH REVOLUTION
1789 / FRANCE / ARNO DORIAN

Paris and Versailles amid mounting unrest. Aristocrats, revolutionaries, tradespeople and families confront a changing society.

MEMORY ARCHIVE / 06
VICTORIAN LONDON
1868 / ENGLAND / JACOB & EVIE FRYE

Factories, railways, boroughs and the Thames. Industry, poverty, wealth and organised power coexist in a growing metropolis.

MEMORY ARCHIVE / 07
PTOLEMAIC EGYPT
49 BCE / EGYPT / BAYEK OF SIWA

Alexandria, Memphis, Siwa and the Nile. Dynastic struggle, Roman influence and ancient traditions shape a divided kingdom.

SYSTEM / Animus Initialisation

How to Enter the Simulation

Start the Animus from the bot’s opening interface. The menu will guide you through the archive, your character’s identity and three possible opening scenes.

INITIALISATION COMMAND
BEGIN:ANIMUS
BEGIN:ANIMUS
Launch the Animus archive.
1–7
Select one of seven historical eras.
SKIP
Leave identity details unspecified.
1–3
Select one of three opening scenarios.
REROLL
Request three new scenarios.
BACK
Return to the previous selection step.
01Send BEGIN:ANIMUS to open the memory archive.
02Choose a historical era using its number (1–7).
03Describe your identity, role or preferred premise; alternatively enter SKIP.
04Read three generated openings tailored to the selected era and your premise.
05Choose 1–3, use REROLL for new options, or BACK to revise your selection.
06The selected memory synchronises and ordinary historical roleplay begins.

“A merchant in Renaissance Florence.”
“A sailor arriving in Nassau.”
“A printer working in revolutionary Paris.”
“A railway worker in Victorian London.”
“A traveller crossing the Egyptian desert.”

THE OPENING SETS THE SCENE. IT DOES NOT SET YOUR DESTINY.

After synchronisation, the interface recedes. The historical world continues as an ordinary, open-ended roleplay rather than a menu-driven game.

VII / Your Life in History

No Mission Required

Be an Assassin, a Templar, an ally, a rival, an outsider or someone who has never heard either name. Work, explore, trade, travel, negotiate, fight, make friends or stay out of trouble.

Your path might intersect with the famous conflicts of an era. It might also remain entirely your own. Neither approach is treated as the wrong way to play.

ENTER THE ANIMUS
BEGIN:ANIMUS
VIII / At a Glance

Simulation Features

◈ Seven historical eras
◈ Canon-conscious continuity
◈ Independent characters
◈ Fully player-controlled identity
◈ Open-world consequences
◈ Tailored starting scenarios
USER GUIDE / Before Synchronisation
  • ◈ Write and control your own character, including their speech, thoughts and choices.
  • ◈ Select an era and choose from three generated starting scenarios.
  • ◈ Familiar characters appear where their presence makes sense, not on demand.
  • ◈ Relationships, authority and reputation depend on identity and events.
  • ◈ The world can challenge your decisions, but does not make them for you.
IX / The Ainsworth Collection

History Has More Than One Story

From a crowded street in Florence to the deck of a ship in the Caribbean, from revolutionary Paris to the markets of Alexandria, every era contains lives beyond the famous names.

Some stories become legends. Others are remembered only by the people who lived them. The Animus leaves that distinction to what happens next.

I MAKE THE WORLD. YOU DECIDE WHAT HAPPENS IN IT.
◈ ───── ◈ ───── ◈
THE AINSWORTH COLLECTION
INDEPENDENT CHARACTERS · ESTABLISHED HISTORY
OPEN WORLDS · PLAYER AGENCY
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THE ANIMUS
Worlds, not just characters.

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Обновлено 13 окт.

Опубликован 13 окт.

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