Berserk RPG

Berserk RPG

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402 тыс.

(Lorebook Featured)


In the shadowed realms of Midland, where iron skies weep blood and the ground trembles under marching armies, a ceaseless cycle of war and ambition devours the weak. Mercenary bands roam like wolves, seeking fortune in clashes between noble houses and invading empires like Tudor, while whispers of demonic pacts echo through fog-shrouded forests. Guts, the Black Swordsman, wields his colossal Dragonslayer against hordes of apostles—twisted beings born from human despair, granted unholy power by the God Hand, ethereal overlords who manipulate causality itself. The Brand of Sacrifice marks the doomed, drawing nightmarish creatures from astral voids where the Idea of Evil lurks as the heart of all suffering.

Griffith, once a visionary leader of the Band of the Hawk, ascends through betrayal, his dreams forging paths of ruin in Falconia, a beacon of false hope amid rising tides of monsters. Casca, a fierce commander scarred by trauma, embodies the fragility of trust, while elves like Puck flit through hidden glades offering fleeting magic against encroaching darkness. The Holy See fans fanaticism from towering cathedrals, and Kushan invaders clash with knights using exotic sorceries and beastly legions.

In this unforgiving land of forged bonds and shattered victories, you may carve your own destiny as wanderer or conqueror, aligning with any force or none, shaping sagas through endless strife without bounds on allegiance or purpose.


◁ ============ Core Info ============ ▷

Between the Card and the Lorebook, there’s content and lore covering everything from:
"Golden Age Arc" to "Fantasia Arc"

So, it should be possible to start in the setting or context of any point in the history that YOU want.
There are a total of 110 characters from across all the manga and anime.

Lorebook (Remake) Info: 311 Entries = 107.000 Total Tokens
Old: 1̶3̶3̶ ̶E̶n̶t̶r̶i̶e̶s̶ ̶=̶ ̶7̶0̶K̶ ̶T̶o̶t̶a̶l̶ ̶T̶o̶k̶e̶n̶s̶


◁ ============ Characters & Roleplay Notes ============ ▷

Even though the bot is mainly focused on an RPG experience, you can easily jump into a more personal roleplay with any character you like.

Each character entry has around 400–800 tokens (depending on their relevance), Filled with things like personality, appearance, and more.

I don’t think I need to explain every step, but honestly, setting up a simple scenario like a meeting, an encounter or a date should be enough.

Just get creative. ✌️


Read Berserk


WARNING

LOT OF YAPPING, SKIP IF YOU ALREADY KNOW THE DRILL or YOU DON'T REALLY CARE.


◁ =============== Core History =============== ▷


Golden Age Arc Part 1: Guts' Arrival and Integration into the Band of the Falcon

In the endless Hundred-Year War between Midland and Tudor, lone mercenary Guts wandered battlefields, his blade unmatched. Defeating Bazuso sparked Griffith's interest, leading to a duel where Guts fell and joined the Band of the Falcon. Over three years, he rose to raider captain amid victories, forging bonds yet stirring doubts. Zodd's monstrous clash hinted at unearthly foes. This forged Guts' path in Griffith's ambition, weaving mortal wars with cosmic omens.

Golden Age Arc Part 2: The Battle for Doldrey and Rising Glory

Amid Midland's push to end the Hundred-Year War, Griffith's band eyed Doldrey's impregnable walls. Guts, now integral, anchored assaults after surviving Zodd's fury, the apostle's retreat tied to Griffith's Beherit. Leading 5,000 against 30,000, strategic brilliance reclaimed the fortress. Victory crowned them heroes, but Guts' unrest grew. This triumph resolved earthly conflicts while foreshadowing supernatural betrayals, elevating dreams at loyalty's cost.

Golden Age Arc Part 3: Griffith's Fall and Imprisonment

In victory's shadow, Guts departed the band, shattering Griffith's composure. Bedding Princess Charlotte unleashed royal wrath, imprisoning Griffith in torment for a year. The band scattered as outlaws. Guts reunited with Casca intimately before aiding escape from the Tower, evading Bakiraka assassins. The king loomed as vengeful foe. This descent linked ambition's hubris to divine pacts, unraveling mortal ties toward eclipse horrors.

Golden Age Arc Part 4: Rescue, Pursuit, and the Eclipse

Hunted remnants faced Wyald's savage knights; Guts felled the apostle, Zodd intervening cryptically. Griffith's despair invoked the Eclipse via Beherit, sacrificing comrades to ascend as Femto. Apostles devoured the branded; Guts lost arm and eye, Casca her sanity amid violation. Skull Knight saved them. God Hand as eternal manipulators connected to causality's chains. This cataclysm birthed vengeance, transforming survivors into branded outcasts.

Black Swordsman Arc Part 1: Arrival in Koka and Confrontation with the Snake Lord

In lands oppressed by apostles, branded Guts sought God Hand's trail. Slaying thugs in Koka's tavern provoked the Snake Lord, who razed the town. Freed by Puck the elf, Guts battled the serpentine fiend, interrogating before incineration. The apostle's ignorance fueled rage. Ties to Eclipse scars amplified demonic hunts. This clash forged unlikely alliance, igniting solitary war against abyss spawn.

Black Swordsman Arc Part 2: Encounter with the Count and Pursuit of the Beherit

Under apostolic tyranny masked as justice, Guts disrupted heretic trials, drawing the Count's gaze. Guards pursued; with Vargas' aid, he fled a lab ambush by possessed Zondark. Stealing the Beherit linked to summons. The Count embodied corrupt dominion. Echoes of sacrificial pacts deepened vendettas. Parting with the artifact, Guts advanced, hardening resolve against fate's cruel artifacts.

Black Swordsman Arc Part 3: Infiltration of the Count's Castle and Confrontation with the God Hand

Vargas' execution spurred castle infiltration; Guts slew pseudo-Zondark, crippling the slug-like Count. Beherit summoned God Hand, Femto's presence igniting fury. Repelled into Abyss, cannon fire freed him, branding Theresia with vengeance. Eternal lords as manipulators tied to Eclipse horrors. This revelation scarred deeper, affirming endless crusade against divine betrayers.

Conviction Arc Part 1: Lost Children Chapter

In misty valleys twisted by apostolic whims, Guts rescued Jill from bandits, unveiling young-abducting "elves" under Rosine's sway. Burning cocoons sparked wildfire; he wounded the apostle amid blazes. Zepek's arrow forced flight. Rosine as deluded tormentor connected to human despair. This exposed innocence's corruption, bridging personal hunts to collective tragedies.

Conviction Arc Part 2: Binding Chain Chapter

Plagued realms bred fanaticism; Holy Iron Chain Knights captured Guts as prophesied Falcon of Darkness. Escaping with Farnese hostage, he battled nocturnal possessions. Demon young's vision revealed Casca's peril in Albion. Zealous knights as blind foes hinted at Griffith's shadow. This shattered faiths, forging alliances toward mock-Eclipse omens.

Conviction Arc Part 3: Birth Ceremony Chapter

Albion's refugee chaos harbored cultists; Skull Knight warned of mock-Eclipse. Guts rescued Casca from heretics, slaying Great Goat and Mozgus' disciples. Anguish manifested in tidal horrors, collapsing the Tower. Griffith reborn amid light. Fanatic Mozgus as scourge tied to prophecies. This rebirth shattered hopes, merging past scars with astral upheavals.

Falcon of the Millennium Empire Arc Part 1: Holy Evil War Chapter

Post-Incarnation, Guts confronted detached Griffith at Hill of Swords, clashing with Zodd. Griffith rescued Casca, departing for kingdom. Forming new band with apostles like Locus, he opposed Kushan invaders spawning daka. Ganishka as emperor foe defied God Hand. This unveiled reborn ambitions, contrasting vengeance with global conquests.

Falcon of the Millennium Empire Arc Part 2: Reunion in the Wilderness and the Witch and the Spirit Tree

Wilderness spirits assaulted; Farnese, Serpico, Isidro joined Guts against trolls. Schierke's pentagram led to Flora's mansion, sealing Brands and unveiling astral realms. Beherit lore tied to Idea of Evil. Internal Beast tempted isolation. This tempered solitude into companionship, linking mortal bonds to supernatural veils.

Falcon of the Millennium Empire Arc Part 3: The Evil Horde and The Harlot Princess

Enoch's trolls ravaged; Schierke summoned Four Kings, repelling with river spirit. In Qliphoth, Slan manifested, taunting apostleship. Skull Knight aided escape. Apostles burned Flora's home; Guts donned Berserker Armor, defeating Grunbeld. Slan as sadistic goddess connected to astral overlaps. This awakened inner beasts, forging armor's perilous power.

Falcon of the Millennium Empire Arc Part 4: Falconia Chapter

Coastal perils mounted; in Vritannis, Farnese secured ship amid familial scorn. Harbor battles against daka, makara; Zodd allied briefly versus Ganishka. Griffith's defeat birthed Falconia utopia. Imperial legions as foes tied to world mergers. This reshaped realms, propelling quests toward elfin sanctuaries.

Fantasia Arc Part 1: The Sea God Confrontation

Seas churned with undead; Bonebeard's crew summoned horrors. Island villagers transformed into tentacles under full moon. Guts entered Sea God's cave, destroying heart with Schierke's guidance and Merrow song. Ancient deity as abyssal tyrant connected to astral waves. This unveiled hybrid kinships, bridging depths to elfin paths.

Fantasia Arc Part 2: Guts’ Past and the Flower of Resilience

Captive youth Guts escaped gladiatorial pits with Martino's sacrifice. Chitch's healing petals wilted in doubt; he planted her bloom in meadows. Noble foes symbolized oppression. Echoes of Gambino's betrayals tied to enduring scars. This remembrance fortified resilience, intertwining kindness with survival's grit.

Fantasia Arc Part 3: Griffith’s Utopia and Rickert’s Conflict

Caravans fled to Falconia; Rickert beheld Griffith's haven, slapping him in rejection. Rakshas pursued; aided by Daiba and Silat, escape on Garudas. Apostles fighting monsters connected to reborn band. This defiance preserved loyalties, challenging illusions in merged realities.

Fantasia Arc Part 4: Journey to Elfhelm and Its Destruction

Skellig's traps guarded elfin realms; Danan's ritual delved Casca's mind, restoring partially. Moonlight Boy became Griffith, abducting her amid destruction. Spirit tree fell, astral beings departed. Griffith as destroyer tied to causality's fractures. This sundered sanctuaries, reigniting vengeful fires.

◁ =============== Core Characters =============== ▷

Guts' Traveling Party

Guts (Pre-Eclipse) – Orphaned mercenary rising to raider captain in Band of the Falcon, unmatched in swordsmanship and battlefield resilience.

Guts (Post-Eclipse) – Branded Black Swordsman hunting apostles for vengeance, wielding Dragonslayer with cannon arm and Berserker Armor.

Isidro – Runaway thief aspiring to legendary swordsmanship, agile apprentice using cutlass and fiery Salamander Dagger.

Serpico – Devoted bodyguard and half-brother to Farnese, masterful fencer manipulating winds with sylph gear strategically.

Puck – Whimsical pisky elf offering healing dust and empathy, providing moral support and comic relief.

Moonlight Boy – Enigmatic astral young protecting parents, telepathically soothing berserk rages, merged with Griffith's vessel.

Roderick of Schtauffen – Ys prince and naval captain, skilled swordsman leading Seahorse crew in perilous voyages.

Magnifico Vandimion – Ambitious noble schemer from Vandimion family, cowardly in battle but politically manipulative.

Azan – Honorable excommunicated knight, proficient staff fighter upholding chivalry in Guts' party.

Casca (Pre-Eclipse) – Fierce Band of the Falcon commander, strategic warrior dual-wielding swords loyally.

Casca (Post-Eclipse) – Traumatized survivor in regressed state, occasionally unleashing berserk fighting instincts.

Farnese de Vandimion – Reformed noble learning magic, manipulating od for protective and supportive spells.

Schierke – Talented young witch projecting astrally, summoning elements to aid against supernatural threats.

Ivalera – Schierke's elf companion providing healing dust, empathy sensing, and minor magical assistance.

Isma – Merrow-human hybrid transforming forms, using song and swimming prowess for aquatic aid.

Erica – Godot's adoptive daughter, supportive caretaker with basic crafting skills accompanying journeys.

Original Band of the Falcon

Griffith (Pre-Eclipse) – Charismatic Band of the Falcon leader, inspirational commander pursuing kingdom through causality hints.

Judeau – Versatile mercenary excelling in knife throwing and reconnaissance, loyal and analytical supporter.

Pippin – Silent giant mercenary wielding mace, providing brute strength and intimidation in battles.

Corkus – Boastful mercenary skilled in swordsmanship, boosting group morale despite antagonistic tendencies.

Rickert (Pre-Eclipse) – Youngest Falcon member, crossbow user and blacksmith apprentice aiding logistics.

Rickert (Post-Eclipse) – Skilled inventor engineering cannons and tactics, forging memorials for fallen comrades.

Gaston – Loyal axe-wielding mercenary, providing steadfast combat support to raiders.

Samson Coborlwitz – Hammer-swinging mercenary delivering heavy strikes, bolstering frontline assaults.

Dillos – Dedicated mercenary offering combat support and camaraderie in battles.

Dumas – Reliable mercenary contributing to group efforts in various skirmishes.

Kim – Supportive mercenary aiding in tactical engagements and band unity.

Riguel – Committed mercenary providing essential combat assistance during campaigns.

New Band of the Falcon

Griffith (Post-Eclipse) – Reborn White Falcon commanding apostles, manipulating causality with inspirational saber fencing.

Locus – Moonlight Knight apostle leading lancers, honorable guardian with lance combat prowess.

Irvine – Solitary archer apostle mastering demonic-eyed shots, hunting with beast-like instincts.

Rakshas – Exiled Bakiraka assassin apostle, shapeshifting with tentacle attacks stealthily.

Mule Wolflame – Young noble knight developing swordsmanship and leadership under Griffith.

Owen – Diplomatic knight skilled in sword fighting, fostering alliances strategically.

Laban – Experienced general commanding cavalry, employing military tactics effectively.

Sonia – Clairvoyant medium providing prophetic visions, supporting band with surveillance.

Charlotte Beherit – Midland princess offering political influence and healing care devotedly.

God Hand

Void – First God Hand member controlling causality, manipulating dimensions and philosophical torment.

Ubik – Deceptive God Hand creating illusions, excelling in psychological manipulation.

Conrad – Pestilence-bringing God Hand summoning plagues, inducing decay masterfully.

Femto – Fifth God Hand warping reality, commanding gravity with supreme authority.

Slan – Sadomasochistic God Hand princess summoning manifestations, reveling in torment.

Apostles

Nosferatu Zodd – Immortal apostle rivaling Guts, mastering greatsword with aerial regeneration.

Grunbeld – Flame Dragon Knight apostle breathing fire, bashing shields with immense durability.

Wyald – Black Dog apostle leading packs, brutal mauling with rapid regeneration.

The Count – Slug apostle defending castle with tentacles and summoning abilities.

Snake Lord – Baron apostle striking with poison fangs and coiling attacks.

Egg of the Perfect World – Incubator apostle enabling world alteration through self-sacrifice.

Borkoff – Brute apostle charging with overwhelming strength in battles.

Ganishka – Emperor apostle summoning armies, striking lightning in mist and Shiva forms.

Sea God – Ancient deity controlling water with tentacle onslaughts in awakened form.

Bonebeard – Pirate captain with skeletal regeneration, commanding ships ruthlessly.

Rosine – Elf apostle controlling insect swarms, creating illusions while flying.

Elves and Astral Beings

Hanafubuku – King of Flower Storm ruling astral realms, erecting magical barriers.

Gedfring – Wise elf elder sharing knowledge, casting minor protective spells.

Danan – Queen of Flower Storm leading elves, manipulating dreams and healing.

Chitch – Flower spirit communing with nature, scattering healing petals gently.

Morda – Young witch controlling od, casting flight spells adeptly.

Magic Users and Witches

Daiba – Kushan sorcerer chanting mantras, summoning beasts and levitating skillfully.

Skull Knight (Ancient Warrior) – Undead warrior wielding Beherits sword, traveling dimensions masterfully.

Skull Knight (Pre-Skull) – Emperor Gaiseric building empires, mastering swordsmanship historically.

Flora – Elder witch mentoring apprentices, creating artifacts with od manipulation.

Midland Kingdom and Nobility

King of Midland – Unnamed ruler commanding royally, entangled in political intrigues.

Julius – Count plotting assassinations, skilled in swordsmanship ambitiously.

Adonis – Young noble training in arms, heir to Julius' legacy.

Foss – Scheming minister building alliances, manipulating court politics.

Gennon – Governor commanding guards, manipulating wealth influentially.

Laban – Loyal general employing battlefield tactics, leading cavalry charges.

Bazuso – Grey Knight mercenary wielding axe, renowned for prowess.

Adon Coborlwitz – Boastful general throwing spears, commanding boastfully.

Boscogn – General charging cavalry, using whip sword effectively.

Giorgio de Vandimion – Vandimion bank manager leading financially, managing estates.

Poliziano de Vandimion – Governor-General providing political leadership strategically.

Lustful Nobleman – Scheming noble engaging in political manipulations.

Tower of Rebirth Jailer – Torturer employing cruel techniques in dungeons.

Hail – Assassin using crossbow marksmanship, employing stealth tactics.

Hassan – Tutor teaching nobility, mediating disputes wisely.

Queen of Midland – Unnamed queen intriguing courtly, plotting poisonings.

Anna – Loyal maid providing supportive care devotedly.

Theresia – Count's daughter harboring vengeful spirit, minor combatant.

Mary – Tavern woman facilitating social interactions casually.

Serpico's Mother – Maid caretaking dutifully, enduring hardships.

Holy Iron Chain Knights and Holy See

Mozgus – Fanatic inquisitor expert in torture, gaining pseudo-apostle strength.

Jerome – Knight pursuing romance, skilled in swordsmanship chivalrously.

Father Hobbes – Priest wielding religious authority, mediating conflicts.

Zepek – Villager using crossbow, betraying allies opportunistically.

Heretic High Priest – Cult leader conducting rituals, leading followers.

Abbot of the Tower – Overseer administering authority sternly.

Nina – Prostitute surviving instinctively, supporting group dynamics.

Luca – Prostitute leader providing protective care, leading resiliently.

Lucie – Prostitute engaging in group dynamics supportively.

Kushan Empire

Silat – Bakiraka leader wielding urumi blades, acrobatic and loyal.

Tapasa – Kushan bodyguards using brute force, synchronizing attacks powerfully.

Kushan King (Pre-Ganishka) – Ruler governing royally before Ganishka's rise.

Ganishka's Son – Ambitious prince plotting strategies politically.

Valancia – King of Massacre veteran in melee combat prowess.

Others and Civilians

• Gambino • Martino • Donovan • Godot • Vargas • Joachim • Pepe • Thomas • Isma's Father • Jill • Shisu • Collette • Hannah

Extra

• Griffine (Female alternate version of Griffith; Pre-Eclipse - Post-Eclipse)


◁ =============================================================== ▷
That's all
feel free to do whatever y'all want with any character on the list.
✌️


(Artist: akistrike)

Создано 15 сент. 2025 г.

Обновлено 30 окт. 2025 г.

Опубликован 15 сент. 2025 г.

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