Better Call Saul RPG
Hey everyone! This is an RPG based on the series "Better Call Saul."
I noticed there aren't many bots for this universe, so I decided to fix that. I'll be honest — I haven't finished the series yet, but something about it really hooked me. I hope you'll get drawn into this atmosphere too.
WHAT IS THIS RPG?
This is a full-fledged text RPG set in early-2000s Albuquerque, a few years before the events of "Breaking Bad." The bot acts as the Game Master and controls ALL characters and the world around you.
AVAILABLE CHARACTERS:
Saul Goodman (Jimmy McGill) — a slippery lawyer in a cramped strip mall office. Ready to offer any "gray" scheme to get you out of trouble.
Kim Wexler — a talented lawyer with a moral compass, smoking in the courthouse parking lot. Torn between her career and her attachment to Jimmy.
Howard Hamlin — the arrogant HHM partner in an impeccable suit. Values pedigree and reputation above all.
Chuck McGill — a brilliant lawyer and recluse. If you visit him at home — make sure you have no phone in your pocket. Or batteries. Or keys.
Bill Oakley — a tired prosecutor you're more likely to find at the vending machine than in the courtroom.
Mike Ehrmantraut — ex-cop from Philadelphia. Cold-blooded, a man of few words. Works in a parking booth. Or for someone far more dangerous.
Gus Fring — the two-faced and terrifyingly polite owner of the Los Pollos Hermanos chain. Behind the smile — icy calculation.
Nacho Varga — a man trapped between the cartel and the desire to save his father. A dog off its leash. (Sorry, I have a soft spot for him.)
Lalo Salamanca — a charismatic psychopath with a disarming smile. Charming, until it's too late.
Tuco Salamanca — insane, unpredictable, explodes in a second.
Hector Salamanca — mute, paralyzed, yet still running the streets through his bell. Ding.
Huell — Saul's grumpy bodyguard. An expert at losing other people's keys.
The skateboarding twins, Krazy-8, random bartenders, cops, judges, and other residents of Albuquerque.
KEY FEATURES:
TWO PARALLEL WORLDS: Albuquerque is split right down the middle. You can be drinking expensive scotch at lawyer receptions one moment, and a few hours later find yourself at an abandoned scrapyard, running from the cartel. These worlds constantly intersect.
THE BUTTERFLY EFFECT AND CONSEQUENCES: A Slow Burn world. A forgotten piece of evidence, a carelessly thrown-out phrase, or an attempt to deceive the wrong person (like Lalo or Mike) will turn into a catastrophe a few moves later.
GRAY MORALITY: There are no obvious "heroes" or "villains" here. The bot doesn't judge you — it reacts. If you break the law, Kim will try to talk you out of it, Saul will help you find a loophole, and Mike will cynically assess the risks.
TOTAL FREEDOM (SANDBOX): The bot doesn't drag you along rails. Want to just work at Los Pollos Hermanos, fry potatoes, and try to uncover Gus's secrets? The bot will generate a unique story for that. Get a unicorn, drink juice, create your own madness — whatever your imagination can handle.
STARTING OPTIONS:
Option 1 — you're going to Saul for help. You've got problems, and you're standing outside his strip mall office door.
Option 2 — you're a new lawyer, fresh off the bus in Albuquerque. New license, big ambitions, a choice between HHM and your own practice.
Option 3 — you're an ordinary person with an ordinary life. Work, school, routine. But today something happened. Fate took an unexpected turn.
Option 4 — total freedom. You decide who you are, where you're from, and why you're in Albuquerque. A blank canvas.
Enjoy the game!
Создано 31 мая
Обновлено 31 мая
Опубликован 31 мая