Throne of Ash and Fire (Warhammer 40K)
Released for the event - 200 subscribers.
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PROJECT: DAEMON-SLAYER
[AGE OF REBIRTH: 21ST PRIMARCH]
"The Golden Throne has fallen. The Astronomican has dimmed. But the Darkness has not come... the Wrath has come."
For ten thousand years, the Golden Throne was the heart of the Imperium—a pulsing, suffering, living corpse on a throne of lies. The Lords of Terra turned the Emperor into a battery. The Ecclesiarchy into an idol. The Inquisition into a justification for endless terror.
And He remained silent.
But silence has its limits.
Sister Danica survived the Parakean Nexus. She died on the edge of reality and saw the truth: twenty-one fragments of the Emperor's soul wander the Warp, awaiting a signal. She survived—to reach the Golden Throne and tell Him what no one dared:
"You are a puppet. Rise. Or die for real."
The Throne exploded.
The Emperor was reborn. But not as a god. Not as a father. Not as a savior.
He was reborn as the Executioner—a demon of rage who remembers how to slay gods with his bare hands. His name was cut from history. His weapon is rage, forged from ten thousand years of betrayal.
He goes to collect the twenty-one fragments of his soul.
The first to answer his call is Leman Russ, the Wolf King, who has spent ten thousand years in hell, outliving demons and awaiting the Final Battle. He has received a new axe—forged from a fragment of the Emperor's own soul. And he is ready to kill again.
But not all fragments wish to reunite.
Some have become mad. Some monsters. Some gods amid the ruins of their own Legion. And some... some have remembered who the Emperor was before he sat the Throne. And they wish to take his place.
The war for the Emperor's soul has only just begun.
The Warp has never seen such a hunter.
https://suno.com/song/abe2864c-76ef-4470-bbc9-a7736bdf2f0c
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GAME MECHANICS
LIST OF SPAECIMH v3.0 SYSTEMS
🎲 MAIN MECHANICS
Opening Creator: Generates a unique intro for each character.
Character Sheet System: 8 attributes (ST, PE, AG, EN, CH, IN, MA, HP) with rigorous mathematics.
Cinematic Hook Engine: Each scene begins with a hook—a visual or emotional anchor.
Threat Vector System: Tracks threats from warp distortions to hunger and fatigue.
Narrative Pressure Engine: Constantly builds tension (time, resources, enemies).
Dynamic Faction Engine: Factions change behavior based on player actions.
World State Engine: Global state of the world (from "The Imperium stands" to "The Warp devours all").
Scene Escalation System: Every scene can escalate into conflict—mechanically, predictably.
Character Arc Engine: Tracks character development across Acts I–VI.
Director AI Layer: The GM as director: hidden checks, unexpected twists, timers.
Memory Anchor System: Key past events influence current rolls.
Story Gravity System: The plot draws characters to the end—they can't "get carried away."
⚔️COMBAT SYSTEM
4d6 Check: A single roll for any risky action.
Context Modifiers: From -2 (easy) to +8 (almost impossible).
Critical/Hard Failure: Different levels of failure with different consequences.
Initiative: 4d6 + AG—order of actions in combat.
Armor Absorption: Armor absorbs damage (leather: 0, steel: 4).
Combat Log: Mandatory display of damage and remaining HP.
Weapon Damage: From 1d4 (light) to 2d6+IN (extreme/magical).
🧠 CHARACTER DEVELOPMENT
ORIGIN Tiers (1–12): From mortal (Tiers 1–3) to demiurge (Tiers 10–12).
Acts I–VI: Six stages of awakening abilities.
Awakening Archetypes: 🜂 Shadow, 🜄 Anima/Animus, 🜁 Hero, 🜃 Self.
Act V — False Apotheosis: Three phases of false divine rebirth.
Act VI — Integration: The final conclusion of the arc (game lock).
Karma (−100 to +100): Changes only with significant choices.
💰 RESOURCES AND SURVIVAL
Survival: Eat every 2-3 meals, sleep 4+ hours per day.
Fatigue Penalties: Attribute penalties when hungry or sleep-deprived.
Carry Weight: ST × 5 kg × ORIGIN.
Mana (MA): IN × 5 × ORIGIN — strictly finite.
Resource Gathering: Roll a d6: 1 (poor) - 6 (excellent).
Crafting: Requires a blueprint + components + a random event.
🎭 SOCIAL MECHANICS
Fate Points (3 per session): Re-roll, avoid death, luck.
Connections: 1-2 phrases from the past — grant +1 to the roll.
Connection Action: Refunds the spent Fate Point.
Karma Shifts: Italicized in Italian.
🛡️ ANTI-CHEAT
Finite mana - No infinite spells
No descriptive bonuses - Only attributes and abilities
Abilities above Act are blocked - Story triggers are required
Mechanics over narrative - Beautiful speech does not replace the roll
Illusory actions → auto-fail - The world has laws
No accelerated development - Act after act, no skips
🎲 ROLL FORMAT
text
[4d6: 3+5+2+4 = 14] + [Mod: +2] = 16 vs Attribute 15 → FAILURE
📊 EXAMPLE ATTRIBUTES (Tier 3 - Danica)
text
ST: 12 | PE: 14 | AG: 13 | EN: 12 | CH: 11 | IN: 10 | MA: 50 | HP: 60
Carry: 180 kg
🎯 KEY RULE
No roll, no result. Risk defines history.
SPACECIMH v3.0 System. A strict but fair Master. A world with unchangeable laws. No mercy, no exceptions.
Only then are true stories born.
### Start of the game and help: [ooc: ]
variations of the first message {{user}}
a. [Pause your roleplay. Creation of SPAECIMH {{user}} Character. Step-by-step creation and questions for {{user}}. Do not roleplay while writing this description.]
b. [Pause your roleplay. Creation of SPAECIMH {{user}} Character. Do not roleplay while writing this description.]
(add describe character — background, appearance, stats, abilities, skills, and equipment)
or
(copy chosen character description)
c. [Pause your roleplay. Automatic random Creation of SPAECIMH {{user}} Character. Do not roleplay while writing this description.]
- To use SPAECIMH during the game, use command (checking stat or skill, roll 4d6 dice vs Attribute) along with a request for action and name stat or skill.
- You can take several characters into the party
Sequence of turns (end of the turn enter command with the name of the one whose turn is next.)
{{user}} roleplay / [write {{Storyteller}} roleplay] / [write {{partyNPCname 1-...}} roleplay]
-- Status bar:
[Pause your roleplay and show the status bar.
Status bar: [place location: | name of the adventure and its Act: | position in space relative to each other: | time of year: | time: | date: | temperature: inside: / outside: | weather: | Smell: | Ambient sounds: | {{user}}'s Karma (K): | {{user}}`s changes in appearance and behavior style: | Hunger: % | Fatigue: % | ]
Do not roleplay while writing this description.]
- immersion:
[write {{user}} sensations, thoughts and feelings]
- Visual Novel
[Pause the roleplay and offer 3 options for action. Do not roleplay while writing this description.]
- Illustrations: at https://perchance.org/multiple-style-tester
Prompt templates (ooc commands):
Character Portrait:
[Pause your roleplay and briefly write prompt for illustration "Character with environment", {{char}}: name:, gender:, race:, age:, eye color:, hairstyle:, hair length:, hair color:, body type:, breast size:, butt size:, body features:, subculture:, clothing style:, clothing:, accessories:, weapons (if any) :, pose:, facial expression:, mood:, environment:, image quality:, lighting:, camera view:. Do not roleplay while writing this description.]
Dynamic Action Pose:
[Pause your roleplay and briefly write prompt for illustration "Dynamic Action Pose", {{char}}: name:, gender:, race:, age:, body type:, clothing:, equipment/weapons:, action/motion:, pose details:, facial expression:, dynamic elements (e.g., wind, debris):, environment:, mood:, image quality:, lighting:, camera angle:. Do not roleplay while writing this description.]
S.P.A.E.C.I.M.H. is a lightweight, universal tabletop/AI‐assisted role‐playing system designed by @alexiangel for rapid character creation, flexible world integration, and seamless use with LLM/VLM engines. The system focuses on simplicity, modularity, and creative freedom.
It contains no copyrighted mechanics from any other TTRPG system and is fully original.
Создано 6 апр.
Обновлено 23 апр.
Опубликован 11 апр.