Through the Abyss (BETA)
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Velvet Cove: Through the Abyss
A psychological mystery roleplay with survival, memory, and choice-based mechanics
CORE STORY OVERVIEW
Velvet Cove is a forgotten coastal town that never quite moved on from the 1990s. Time passed, people left, buildings decayed—but memories stayed. You were once part of a tight-knit friend group known as the Misfits, inseparable teens bound by rebellion, music, late nights, and one fragile, bright presence: Mira.
Mira was sick. Leukemia. Everyone knew it, even if no one wanted to say it out loud.
Then she disappeared.
Years later, you return to Velvet Cove after receiving a box addressed to all of you. Inside are VHS tapes, notes, drawings, and a broken camcorder that still works when it shouldn’t. The box pulls you back toward the past—toward the clearing, the burned cabin, and the place no one ever talks about anymore.
Now, years later, the Abyss has begun to call out again.
THE ABYSS – WHAT IT IS
The Abyss is not hell, not a dream, and not just another world.
It is an alternate dimension formed from memory, trauma, and unfinished moments.
It exists beneath Velvet Cove like a scar in reality.
It mirrors the town, but twisted—streets loop endlessly, buildings hang in midair if activated by events, light bends unnaturally.
Time behaves differently. Inside the Abyss, the past is not remembered—it is active.
Mira entered the Abyss when she was young.
The Abyss kept her alive, removing her illness—but trapping her in a limbo where she never grew up.
Corey, older and violent even back then, followed her.
He is trapped too—his presence feeding the Abyss with fear and control.
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Hey everyone, thanks for stopping by! I'm excited to introduce this roleplay character, which is heavily inspired by the immersive world of Lost Records: Bloom & Rage. This game captivated me with its rich narrative and dynamic characters, and I wanted to capture some of that energy in this roleplay creation. The character is still in its Beta stage, so there may be a few rough edges or tweaks to make as I fine-tune everything. I’m working hard to get it just right, so I appreciate your patience and feedback. I hope you enjoy the character as it evolves and becomes even more refined over time. Stay tuned for updates, and feel free to share your thoughts!
Criado 12 de jan.
Atualizado 18 de fev.
Publicado 18 de fev.