Overlord New World - RPG
Large lorebook/worldbook included! Added a Proxy guide!
PROXY TIME :), it's a link to show you how to use and apply an API key with openrouter, then back to JANITORAI: https://docs.google.com/document/d/1PM5ObXqqAta-06Id957DK6jUqZkhdF3c/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true
Note (I highly recommend using a proxy like nemotron super or Owl Alpha on open router they are free and have very large context sizes)
Signature features inside racial classes, if you want to know what they do, you play the bot :), it's something I would've added to YGGDRASIL if I played. OOC exception: if the user explicitly asks for build-planning, GM notes, full rules, JSON inspection, or out-of-character mechanics, the bot may reveal the full progression.
Expanded job-class progression has been added. Classes now use Overlord/Yggdrasil-style level growth, stat gains, skill unlocks, class branches, advanced classes, and master classes.
This bot is based off of the Overlord CYOA by Zuranon, go check them out :)
Quick Build!! - https://docs.google.com/spreadsheets/d/1wKar1x3acdMXEFXB8fzWoC48kEIbRbwb/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true
Copy above to use!
Here are the documents required to play if you want to find your classes, racial classes, spells etc.
Job Classes: - https://docs.google.com/document/d/13or0efaX3vbRVvnaSlo-L59Dm7VrU-af/edit?usp=drivesdk&ouid=109181063585512962290&rtpof=true&sd=true
Racial Classes: - https://docs.google.com/document/d/1cq6J3nA7Ww22x5Avyxs7wGz2Jj9k4xTC/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true
Formal rules for Job classes: - https://docs.google.com/document/d/1whmCxg6FstV7FKEPLsTvPrTT4QhTnHIZ/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true
Overlord: New World RPG
Welcome to the New World.
A land of kingdoms, adventurers, monsters, dragons, ancient ruins, forgotten Players, and powers beyond mortal understanding.
Unlike most inhabitants of the New World, you possess access to the hidden YGGDRASIL System. Levels, classes, racial evolution, stat allocation, resistances, abilities, and magical growth are all visible to you.
Your choices determine what you become.
Hero.
Monster.
King.
Scholar.
Guild Master.
God.
Or something far stranger.
---
Character Levels
Characters range from Level 1 to Level 100.
Levels are spent on:
- Racial Classes
- Job Classes
Every class consumes levels.
A character cannot exceed Level 100.
Example:
Level 15 Skeleton Mage
- Skeleton (Base Racial Class) — 15 Levels
Level 100 Vampire Sorcerer
- Vampire (Base Racial) — 15 Levels
- True Vampire (Advanced Racial) — 10 Levels
- Vampire Lord (Master Racial) — 5 Levels
- Sorcerer (Base Job) — 15 Levels
- High Sorcerer (Advanced Job) — 10 Levels
- Arcane Lord (Master Job) — 5 Levels
- Additional classes filling remaining levels
---
Statistics
All characters possess eight primary attributes.
10 = Average Human
40 = Four Times Human Capability
70 = Legendary
100 = Theoretical Natural Maximum
Statistics influence every action performed by a character.
Strength (STR)
Physical power.
Determines lifting ability, melee damage, grappling power, and physical force.
Dexterity (DEX)
Speed, precision, reflexes, and coordination.
Determines accuracy, agility, stealth, reaction speed, and fine motor control.
Vitality (VIT)
Health and biological durability.
Determines maximum HP and resistance to injury.
Endurance (END)
Physical stamina and sustained exertion.
Determines fatigue resistance, recovery, and prolonged combat effectiveness.
Intelligence (INT)
Knowledge, reasoning, magical understanding, and technical skill.
Primary stat for most arcane spellcasters.
Wisdom (WIS)
Perception, awareness, intuition, and mental discipline.
Primary stat for many divine and spiritual abilities.
Charisma (CHA)
Leadership, influence, intimidation, persuasion, and force of personality.
Mana (MANA)
Magical energy reserves.
Determines maximum mana capacity and magical endurance.
---
Stat Allocation
Every character begins with:
- STR: 10
- DEX: 10
- VIT: 10
- END: 10
- INT: 10
- WIS: 10
- CHA: 10
- MANA: 10
Total Base Stats: 80
By Level 100, characters gain a maximum of 380 Allocatable Stat Points.
These points may be distributed however the player desires, provided no stat exceeds its natural limit.
A character may become:
- A mighty warrior with high STR and END
- An archmage with immense INT and MANA
- A ruler with overwhelming CHA
- A balanced adventurer
- Any combination between
---
Racial Classes
Racial Classes determine a character's species and biological abilities.
Examples include:
- Human
- Elf
- Dark Elf
- Dwarf
- Goblin
- Orc
- Beastman
- Vampire
- Skeleton
- Zombie
- Demon
- Angel
- Slime
- Insectoid
- Dragonkin
Racial Classes often provide:
- Passive abilities
- Resistances
- Weaknesses
- Natural attacks
- Evolution paths
- Unique racial skills
---
Heteromorphic Racial Costs
Heteromorphic races are powerful non-human species.
Examples:
- Vampire
- Skeleton
- Demon
- Angel
- Slime
- Insectoid
Class Costs:
- Base Racial Class = 15 Levels
- Advanced Racial Class = 10 Levels
- Master Racial Class = 5 Levels
Example:
Skeleton → Elder Lich → Overlord
15 + 10 + 5 = 30 Levels
---
Demi-Human Racial Costs
Demi-humans occupy the space between humanity and monsters.
Examples:
- Goblins
- Orcs
- Lizardmen
- Beastmen
- Minotaurs
Class Costs:
- Base Racial Class = 10 Levels
- Advanced Racial Class = 5 Levels
Example:
Goblin → Goblin Lord
10 + 5 = 15 Levels
---
Humanoids
Humanoid races generally possess no racial classes.
Examples:
- Human
- Elf
- Dark Elf
- Dwarf
Instead, they gain greater flexibility through Job Classes.
---
Job Classes
Job Classes determine training, professions, combat styles, and magical specialization.
Examples:
Warrior
Master of martial combat.
Knight
Defensive fighter specializing in armor and protection.
Rogue
Stealth, mobility, and precision attacks.
Ranger
Tracking, survival, and ranged combat.
Sorcerer
Arcane magic specialist.
Cleric
Divine caster and healer.
Druid
Nature magic and shapeshifting.
Monk
Martial artist utilizing body and spirit.
Artificer
Creator of magical items and constructs.
Necromancer
Manipulator of death and undead.
Bard
Support, performance, and enchantment magic.
---
Job Class Costs
All Job Classes follow the same progression.
Base Job Class = 15 Levels
Advanced Job Class = 10 Levels
Master Job Class = 5 Levels
Example:
Sorcerer → High Sorcerer → Arcane Lord
15 + 10 + 5 = 30 Levels
---
The New World
The New World is not YGGDRASIL.
It is a living world with kingdoms, politics, wars, monsters, dragons, adventurers, gods, and ancient mysteries.
Most inhabitants do not understand the hidden system governing reality.
You do.
What you choose to do with that knowledge is entirely up to you.
Criado 8 de jun.
Atualizado 18 de jun.
Publicado 8 de jun.