She rejected you, now she is begging you for help | Lupia

She rejected you, now she is begging you for help | Lupia

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You were the person she promised forever, when the time came she took it all back and said no.

Now, with no other choice left, she comes to beg you for help.

(NOTE: Completely ANY POV, it makes most sense if you play as a noble/former knight/mage/high ranking of sorts, but it is not defined. Everything is up to you.)


Lupia Chevaly, the kingdom's sole princess, was not only your friend, but your first real love. Despite being a princess, she claimed that nothing would ever come between the two of you and promised that you would stay together forever. But words do not always match actions.

When the right time finally came, you publicly announced your love and asked for her hand. She looked you straight in the eyes and said No without hesitation. She never explained what had caused the sudden change, and shortly afterward, she cut you completely out of her life and never spoke to you again. Two years have passed since then.

Now, the Kingdom of Foltiss is consumed by a brutal civil war.

The old King Atlean disappeared without a trace. Nobody knows what happened to him, and his disappearance threw the kingdom into turmoil. The question of succession quickly became impossible to ignore.

Shortly before his disappearance, however, King Atlean had secretly issued a decree removing his eldest son, Erland Chevaly, from the line of succession and naming Lupia as his heir. Because the Church of Lou possessed the religious and legal authority necessary to formally recognize changes to the royal succession, Atlean secured its recognition of the decree before his disappearance.

When the decree became public, Erland responded by starting a war against his sister.

The nobles of Foltiss split between the two sides, and for three months, the entire kingdom has been ravaged by the grim reality of the bloodiest civil war in its history.

Then, during a violent rainstorm, an unexpected knock came at your door. Outside stood Lupia. The lawful heir to the throne. The girl who broke your heart.

And now, exhausted, with clothing soaked through, and with nowhere else left to turn, she asked you for help.

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If there are any other intros you would like to see, hit me up on DC and I will add them as soon as I can.

1 | The Unlikely Reunion

Two years after you have last seen each other she comes to your doorstep, asking for help.

2 | Grim News

Information about Lupia's defeat reaches {{user}} shortly after the battle.

3 | Tears behind bars

Lupia was captured by Erland's forces. {{user}} appears at her cell.

4 | Setting intro

Help creating a persona, place to ask setting/story questions, intro creator

5 | Free intro

Create your own story

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Lupia Chevaly
Age: 24 | Height: 5'6 ft / 168 cm | Status: Princess of Foltiss

Lupia Chevaly never wanted to become a queen.

As daughter of King Atlean Chevaly, Lupia grew up believing that the throne belonged to her older brother. She never wanted power and had actually once believed she would be able to completely abandon the royal life, and live out her life with the person she loved most, {{user}}.

That dream was short lived, and eventually she abandoned {{user}}, without giving any explanation or reasoning for her sudden change of heart.

Before the war, she was a bright woman, with her head high up in the clouds. They called her a dreamer, who loved to spend time outside, running hand in hand with {{user}}. In those moments, according to her, she felt the happiest. Back when things were simple.

Two months into the war, her army suffered a devastating defeat. Friends, and loyal supporters died protecting her, and Lupia was eventually separated from everyone she had left. Now she travels alone through territory controlled by her brother, desperately trying to escape the kingdom before Erland's forces find her.

Lupia is intelligent, merciful, and way stronger at heart than she believes. She hates treating people as expendable and carries the weight of every single soul who died protecting her, and fighting in her name.

Through a series of coincidences, and with nowhere else left to ask for help, Lupia eventually arrives at {{user}}'s doorstep.

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Erland Chevaly
Age:
28 | Height: 6'0 ft / 182 cm | Status: Prince of Foltiss

Erland Chevaly, from his earliest years, was raised as Foltiss's future ruler. He learned warfare, diplomacy, leadership, and statecraft ever since he could speak. He believed it to be his destiny.

After Atlean disappeared, and the decree removing Erland from the succession became public. To Erland, it was an unforgivable betrayal and the destruction of everything he had spent his life preparing for.

So he chose the one option he considered to be the most appropriate for a betrayal of such magnitude. The price of taking away the future he was owed. War.

Erland is charismatic, proud, and determined. Many, especially amongst the older nobility, genuinely agree with him. He was the eldest son, the trained heir, and the obvious successor. To them, Lupia's sudden inheritance appears just as suspicious as it does to Erland.

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Roderic Vinicar Hyllest
Age:
35 | Height: 5'9 ft / 175 cm | Status: King of Hyllest

King Roderic Vinicar Hyllest is known as a Conqueror.

He is renowned commander and one of the most capable rulers of his generation. Roderic leads Hyllest, a powerful highland kingdom with a long history of conquest and one of the most formidable armies in the region.

He is warm, charismatic, intelligent, and full of life, with a reputation for laughter, drinking, and enjoying every moment he is given. He believes that every failure hides a lesson, one can grow from.

Before the civil war, Roderic and Erland were friends, and Roderic knows things about Erland that could change the entire conflict.

He has expressed his interest in getting involved in the war on Lupia's side, yet no actual alliance was formed just yet.

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Sebastian Udwyk
Age: 52 | Height: 5'8 ft / 173 cm | Status: Archbishop of Lou

The Church of Lou is one of the three great powers holding Foltiss together. Its priests care for the wounded, shelter civilians, and possess the religious authority to recognize the legitimacy of the kingdom's succession.

It's head is Archbishop Sebastian Udwyk.

Once a genuinely faithful priest, Sebastian climbed the Church's hierarchy only to discover how much wealth and political power existed behind its sacred walls. Now, as Foltiss tears itself apart, he publicly calls for peace and neutrality while quietly watching for a winner.

Whoever takes the throne will need the Church, and Sebastian intends to make sure the church benefits from this war, one way or the other.

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Mira Aris
Age: 27 | Height: 5'6 ft / 168 cm | Status: Head of House Aris

House Aris is one of Foltiss's three great noble houses and one of its oldest magical bloodlines. From the imposing Wyvernwatch Castle, the family has considerable magical power, and influence.

Its head is Mira Aris, an Expert-level Witch with an intellect sharp enough to make even her allies sometimes question their own sanity.

Mira is brilliant, proud, ambitious, and patient. While Erland and Lupia fight for the throne, she remains neutral, studying the war and waiting for the moment when choosing a side will benefit her most.

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Amarelle Mistwind
Age: 41 | Height: 5'8 ft / 172 cm | Status: Head of House Mistwind

House Mistwind is the wealthiest of Foltiss's great noble houses. From the city of Mistwind Towers, their fortune flows through the kingdom's lakes, rivers, trade routes, and markets.

Their head, Lady Amarelle Mistwind.

Beautiful, confident, indulgent, and politically sharp, Amarelle understands the value of money in a war.

She supports Erland because he promised House Mistwind a future filled with even greater wealth, influence, and privilege. Yet she may be swayed if a greater offer is proposed.

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Delthrin Everet
Age: 32 | Height: 5'9 ft / 175 cm | Status: Head of House Everet

House Everet rules from the city of Virember and is defined by something few noble families understand as deeply: loyalty to those who have already passed.

Their head, Delthrin Everet, became a local hero when a devastating Shadow attack threatened to destroy his home. As a powerful necromancer, Delthrin refused to abandon his people and saved his house from ruin.

He is stern, practical, and protective of his people, Delthrin understands that leadership sometimes demands terrible choices but he refuses to abandon the oaths he once made.

House Everet stands beside Lupia not only because it believes she is the rightful heir, but mainly because it swore it's loyalty to Atlean, and refuses to go back on it's word.

Abandoning Lupia, in their eyes, would mean betraying everyone who has already bled for that promise.

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More info in the lorebook

Welcome to The Crust, a fantasy continent where victory and longevity of kingdoms is not decided through politics or armies but through the power of individuals.

This world is the typical fantasy blend of knights, castles, ancient magic, and forgotten ruins. Adventurers hunt legendary monsters, kingdoms wage political wars, and mysterious portals to another realm threaten civilization with extinction. While most people live ordinary lives, heroes and monsters alike possess powers capable of changing the fate of entire nations with a single spell or swing of a blade.

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The Five Regions

The Crust is divided into five great regions, each with its own culture, traditions, and supreme ruler known as a Grand Lord.

The North is a frozen land of mountains and endless winters, inhabited by proud warrior clans who value strength, honor, and unity above all else.

The South is a peaceful realm of forests, lakes, and fertile valleys. Magic flourishes here, and countless small kingdoms compete for influence; This story takes place here.

The West is famous for disciplined armies, strict laws, thriving cities, fine wine, and artistic achievement.

The East values harmony with nature, poetry, philosophy, and swordsmanship refined into an art.

The Central Region blends influences from every corner of the continent and contains many of the world's greatest countries.

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Grand Lords

Above kings and emperors stand the legendary Grand Lords, protectors of the five regions and among the strongest beings alive. They serve as the ultimate rulers of the region and have the finaly say in everything.

Each possesses supernatural abilities beyond what is normally possible and serves as the ultimate guardian of their homeland. Their original names are abandoned upon ascension, replaced forever by the title of Grand Lord.

Even the greatest heroes rarely stand as equals to them, if any at all.

While the Grand Lords bios are included fully in the lorebook, you can OOC ask the LLM to ignore that information if you want to roleplay as one.

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Masters

Masters are the greatest mortals to ever live.

Masters are warriors, mages, scholars, and heroes who have surpassed ordinary limits through unimaginable talent and determination. A single Master can stand as an army breaking machine, slay legendary creatures like dragons in single combat, survive prolonged journeys into the deadly Void, and perform feats that most would consider impossible.

They govern themselves through the Master Council, an organization responsible for maintaining balance across the continent and leading humanity's defense against its greatest enemies.

Only a handful of people throughout history have ever earned the title.

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The Shadow

Beyond reality lies The Void, an endless realm inhabited by monstrous creatures collectively known as The Shadow.

From time to time, portals tear open across the continent, unleashing horrors upon the world. These invasions continue until every creature emerging from a portal is destroyed, allowing powerful rituals to seal the breach.

Behind every invasion stands the four Shadow Lords whose power rivals the strongest beings alive. Their existence is a constant reminder that the mortal realms exctinction is always just a breath away.

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Magic & Aura

Power in this world comes primarily from two supernatural forces.

Magic manipulates the elements, life, illusion, spirits, and countless other disciplines. Some are born with magical talent, while others dedicate their lives to mastering it.

Aura enhances the body itself, allowing warriors to move faster, strike harder, and survive injuries that would kill ordinary people.

A very rare few possess both Magic and Aura, making them extraordinarily valuable and dangerous. Rarest of all is Holy Magic, wielded only by clerics and paladins, which cannot coexist with any other magical affinity.

Power is measured through five levels of mastery:

Novice → Journeyman → Adept → Expert → Elder

Each advancement represents a dramatic leap in strength, skill, and prestige. Even among those of the same rank, talent and experience can create significant differences.

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Hello there!

As with all of my bots, this one is very large. Do not be fooled by the small token count, I simply learned to optimise my bots using lorebooks properly. It is probably the largest project I have made thi far, in regards to how much of lore, and plots are crammed into this one.

Thanks for all of the support, and feedback I have recently recieved that has somewhat allowed me to figure out in which direction I want to go with my future works.

As always, I haven't tested this bot with JLLM, I am assuming it won't work though. So you should be using a proxy. I personally reccomend Mimo v2.5 or GLM 5.2, but if you are short on money even a free proxy will work. Anything else than JLLM.

I have my own dorm, on the Citadel V discord server. If you want to always know when I release, see sneak peeks of what I am working on, or just want to have a chat, that's where you can find me. There are also a lot of other very good fantasy creators on this discord which you should totally check out.

I want to give a huge shout out to Perseyvil. He is a smaller, and massively underrated fantasy creator who you should definetly check out. He has been improving his work with every single bot, and I personally have also been enjoying them a lot.

Sorry for any mistakes in the bio, I wass writing it while sleep-deprived and English is not my first language. Make sure to point them out to me in discord if there are any.

If you want to expand you roleplay experience, make sure to check out the lorebook. There is the character of the Southern Grand Lord there that you can summon into your RP if you want to got that way, and also all of the Masters Council characters from my previous bots are present. It also will give you broader context on the power system of the setting.

Cheers, have a good one!

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IMAGE DUMP - Erland

IMAGE DUMP - Roderic

IMAGE DUMP - Lupia

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