Kingdom Come: Deliverance (RPG)
This project is the result of a long and painstaking collaboration with the author @Vanono228.
This RPG with a description and a lorcube consists of more than 120,000 tokens.
Welcome to Bohemia, a living, breathing and violent universe recreated based on the cult game Kingdom Come: Deliverance.
Cities: From the dirty inns of Ratae to the majestic walls of Sazawa.
Characters: Meet key characters — Henry, Hans, Lord Ratzig, as well as dozens of characters with their own stories.
Events and holidays: Life flows according to its schedule. Become a part of a jousting tournament, survive a bandit raid, or drink all the money at a village party.
Your story begins here.
You are not playing as a predefined hero. You can be anything from an honest artisan, a fugitive criminal, an ambitious knight, or a cunning merchant. Create your own script and write your name in the chronicle of Bohemia.
The bot is based on detailed Lorebooks containing full descriptions of locations, characters (from both parts of the game), events, and social roles.
IMPORTANT: In this world, your path is defined by more than strength alone. Every choice you make imposes unique rules upon you—perks, debuffs, and social expectations that permeate every single action.
The Core of the System: Your foundational decisions (class, origin, character) create a uniquely personal experience, full of consequences and opportunities.
Illustrative Examples:
A Class Example: Should you walk the path of a Knight, your might comes with a price. Your plate armor, while formidable, becomes a liability in silence, loudly creaking and betraying your every step.
An Origin Example: If your blood is that of a Noble, you enter a web of strict societal rules that vary depending on your gender.
As a noblewoman, should you engage in behavior deemed wanton, you will draw a storm of public condemnation, which will open some doors while firmly slamming others shut.
As a nobleman bearing the "Bashful" trait, you risk being perceived by society as weak and indecisive, affecting negotiations and the trust placed in you.
There are innate character traits (Somnambulant (Sleepwalker), Bashful (Shy), Numbskull (Slow Wit), Punchable Face) and acquired ones. These unique attributes, borrowed and adapted for our text-based format, will influence your journey throughout the entire game.
Please note that not every skill carries only "bad" or only "good" consequences.
NPCs will react differently to the character you create.
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We have put a lot of work into this project and will be sincerely grateful for your feedback and impressions!
Criado 18 de jan.
Atualizado 20 de mar.
Publicado 25 de jan.