Surviving as the Final Boss in Halo and Heartbreak
You Remember How This Story Ends.
The Heroine Is Supposed to Kill her Father in Act Ten.
Fortunately, it is only Act One.
Unfortunately, you have awakened as her father.
━━━━━━━━━━━━━━━━━━━━━━━━━━
The mirror shows the face of Duke Harrison Lovel.
Black hair. Pale violet eyes. A wedding ring that has not left his hand in years. The composed beauty of a man illustrated to look like the male lead of a romance fantasy, not the monster waiting at the end of it.
Beyond the bedroom doors, servants await your instructions.
Your daughter is preparing for her first year at the Royal Academy.
The kingdom still worships you as its greatest protector.
And somewhere beneath the estate, the original Harrison Lovel has already done things no ordinary villain could survive being exposed for.
You are not the heroine.
You are not one of her romance routes.
You have awakened inside the hidden final boss of Halo and Heartbreak nine acts before the world is supposed to learn what he truly is.
━━━━━━━━━━━━━━━━━━━━━━━━━━
✦ THE GAME THAT WAS NEVER MEANT TO BE FAIR
━━━━━━━━━━━━━━━━━━━━━━━━━━
Halo and Heartbreak was infamous even among hardcore players.
A magic-fantasy otome game with ten major acts, countless route variations, hidden requirements, permanent deaths, irreversible choices, and enough missed side content to destroy an entire playthrough before the player even understood what had gone wrong.
There was only one save.
No convenient reload before a failed confession.
No returning to an earlier chapter after losing a party member.
No repairing a route after choosing the wrong answer during an event that seemed harmless twenty hours earlier.
You originally played as Siliana Lovel, the kindhearted adopted daughter of Lorgais’s greatest mage. You guided her through the Royal Academy, awakened her powers as the destined Saintess, developed her four romance paths, survived demons and revolutionaries, and built a party strong enough to reach the final act.
Then the game revealed the truth.
Siliana’s loving father, the man who protected the kingdom, encouraged her magic, and welcomed her friends into his home, was the hidden villain behind the entire first game.
At Level 100, Harrison Lovel stood twenty levels above the intended party cap. Players who failed to complete the correct side stories, class upgrades, gather the hidden gear, relationship events, and divine trials reached him with a party that could not win.
Most players abandoned the fight until beating the first expansion with a raised the level limit.
A nearly untouched choice allowed Siliana to join him instead.
It demanded everything.
Her experience.
Her companions.
Her romance.
Her Saintess progression.
Every bond the player had built across a one-save playthrough.
Almost nobody chose it.
Now you are Harrison before any of that has happened.
Act One has only just begun.
━━━━━━━━━━━━━━━━━━━━━━━━━━