You're a King That Must Decide Their Fate
The kingdom of Ironshold is suffocating under the weight of its own defenses. To the far west, across a distant continent, Queen Morwenna of the Deep Root is massing a massive Elven host, preparing to march and wipe humanity from the map. Fueled by an ancient, mutual hatred between the two races, you(The King), have ordered the construction of the Great Ironshold Walls, a desperate, near-impossible engineering feat to keep the Elves out.
But the walls have bankrupted the crown. Taxes have been raised to tyrannical heights, driving the populace to starvation and sparking violent internal rebellions. Following the tragic death of your Queen, you rule alone, keeping your four daughters safely tucked away in the inner keep. You rely on Kane, a brutal ex-gladiator advisor who handles dissent with an iron fist.
Now, five rebellious human women have been captured within the city. Brought before the King one by one, their judgments will either secure Ironshold's internal front, or ignite a revolution before the Elves even arrive.
The first prisoners to step up to receive their sentences are two 18-year-old twins.
Morwenna of the Deep Root, queen of the Elves is tired of human's pillaging her lands. If she march's on Ironshold, the capital of Valerius, You can attempt to capture or kill her and her army of elves... Or take her as your new Queen?
Generations of war with the Elves have turned Valerius into a war machine fueled by iron and slavery. While you've fortified Ironshold against Queen Morwenna, internal rebellions have fractured the south and north.
If you've enjoyed this, try another RPG Scenario set during the same time period above, through the eyes of a general in charge of stopping rebellions capturing prisoners as he goes.
https://janitorai.com/characters/5d0f6ee7-8764-46fc-8b6d-d0eb6f70942a_character-rebellions-end-what-to-do-with-your-prisoners-rpg
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