My scp rpg
Nie udało się teraz przetłumaczyć tego bota, więc widzisz oryginał.
It what it sound like.
in this bot you can play as a scientist/Reasercher, a mtf member, or as one of the scp of your choices a custome one from the data base.
the intro is a bulid your charecter and situation type secarios.
there will be one for the scienctis
one for mtf
and one for Scp you can be a alretdy document scp from the wiki or make you own up.
Complete guide to the SCP Foundation's Groups of Interest (GoIs)
In the SCP universe, Groups of Interest (GoIs) are organisations, religions, companies, governments, criminal syndicates and even collectives of anomalous beings that interact with the paranormal world.
The SCP Foundation is not the only organisation that knows about anomalies. Some groups want to destroy them, some want to protect them, some want to exploit them, and others want to use them to change the world.
I'll cover the major groups listed on the official SCP Wiki's Groups of Interest index, including:
Their origins and backgrounds.
Their goals and beliefs.
Their relationship with the SCP Foundation.
Whether they're considered active, defunct or uncertain.
A quick note about canon: SCP doesn't have one universally consistent storyline. Different authors write different versions of organisations, so a group being active in one story doesn't necessarily mean it's active in every story.
I'll use these status descriptions:
Active Still operating in its usual portrayal.
Uncertain Its current condition or existence is unclear.
Defunct Disbanded, destroyed or absorbed into another organisation.
Varies Its condition depends heavily on the particular storyline.
1. Major organisations and factions
These are some of the most important groups in the SCP universe. Several are powerful enough to rival the Foundation itself.
1. The Global Occult Coalition (GOC)
Active
Background: A powerful international organisation backed by the United Nations. It deals with paranormal threats and considers many dangerous anomalies targets for destruction.
Goal: Protect humanity by eliminating dangerous anomalous entities.
Foundation relationship: Sometimes allies, sometimes rivals. The Foundation generally prefers containment, while the GOC often favours destruction.
Status: Active.
2. The Chaos Insurgency
Active
Background: Originally formed from personnel and assets that split away from the SCP Foundation. It became one of the Foundation's most notorious enemies.
Goal: Overthrow the Foundation and destroy the existing system of normalcy.
Methods: Uses stolen anomalous technology, espionage and organised attacks.
Foundation relationship: Extremely hostile.
Status: Active.
3. The Serpent's Hand
Active
Background: A loose network of people who believe anomalous beings deserve freedom and that humanity should know the truth about the paranormal.
Goal: Free anomalous beings from containment and oppose the suppression of anomalous knowledge.
Headquarters: The Wanderers' Library, an enormous extradimensional library.
Foundation relationship: Generally hostile, although individual members may cooperate.
Status: Active.
4. The Church of the Broken God
Active
Background: A religion that worships a shattered mechanical deity known as the Broken God.
Goal: Reconstruct their god and restore it to its former glory.
Beliefs: Machinery, technology and mechanical perfection are sacred.
Foundation relationship: Usually antagonistic, although cooperation sometimes happens.
Status: Active.
The Church has several important branches, including:
Cogwork Orthodox Church: Traditionalist followers.
Maxwellism: A technologically oriented movement that embraces computers, networks and digital existence.
Church of the Broken God proper: The broader religious movement.
5. Sarkic Cults
Active
Background: A collection of religious movements following the teachings associated with Grand Karcist Ion.
Goal: Pursue bodily transformation, spiritual power and the advancement of Sarkic teachings.
Beliefs: Flesh manipulation, biological transformation, ritual practices and anomalous abilities.
Foundation relationship: Generally hostile and considered dangerous.
Status: Active.
There are two broad classifications:
Proto-Sarkic: Traditional, isolated communities that generally reject modern technology.
Neo-Sarkic: More modern and socially integrated groups, sometimes involving wealthy families and influential people.
6. The Children of the Scarlet King
Active
Background: A collection of cults, churches and individuals associated with the Scarlet King, a potentially apocalyptic anomalous entity.
Goal: Varies between individual cults, but commonly involves worshipping or bringing about the influence of the Scarlet King.
Foundation relationship: Extremely hostile.
Status: Active, although the nature and existence of the Scarlet King itself are disputed in some stories.
7. The Horizon Initiative
Active
Background: An alliance formed in the late 1960s by influential factions from the three major Abrahamic religions.
Goal: Protect religious interests and deal with paranormal threats.
Members: Jewish, Christian and Islamic organisations.
Foundation relationship: Complicated. Sometimes cooperative and sometimes hostile.
Status: Active.
8. GRU Division P
Uncertain / varies
Background: A Soviet paranormal research and operations division associated with the Main Intelligence Directorate (GRU).
Goal: Investigate, research and weaponise anomalous phenomena for Soviet interests.
Foundation relationship: Historically hostile and competitive.
Status: The original Soviet organisation is associated with the dissolution of the Soviet Union. Its successor organisations and remnants vary between stories.
9. The Unusual Incidents Unit (UIU)
Active
Background: A paranormal investigation division within the United States Federal Bureau of Investigation.
Goal: Investigate unusual incidents and protect the public from anomalous threats.
Foundation relationship: Generally cooperative, although the UIU has considerably fewer resources.
Status: Active.
10. The Three Moons Initiative
Varies
Background: An anomalous organisation associated with the realm of the Three Moons, often connected to death, the afterlife and extradimensional civilisation.
Goal: Depends on the storyline, but commonly involves maintaining and protecting its own anomalous society.
Foundation relationship: Varies considerably.
Status: Varies by canon.
11. The Black Queen
Uncertain
Background: A mysterious individual or collection of individuals associated with alternate realities and the Foundation's history.
Goal: Different versions have different motivations, often involving opposing or challenging the Foundation.
Foundation relationship: Complicated.
Status: Uncertain. The identity and number of Black Queens are not consistent across stories.
12. Are We Cool Yet? (AWCY?)
Active
Background: A loose collective of anomalous artists who create dangerous and often disturbing pieces of artwork.
Goal: Push the boundaries of art using anomalous phenomena.
Methods: Anomalous sculptures, installations and performances.
Foundation relationship: Generally hostile because their art can endanger civilians.
Status: Active.
2. Businesses, corporations and commercial organisations
These groups are particularly interesting because they treat the anomalous world as a business opportunity.
13. Marshall, Carter & Dark Ltd. (MC&D)
Active
Background: An extremely wealthy and secretive organisation catering to rich and influential clients.
Goal: Make money through the buying, selling and collecting of anomalous objects, creatures and experiences.
Customers: Wealthy individuals, collectors and powerful organisations.
Foundation relationship: Hostile when its operations interfere with containment.
Status: Active.
14. Anderson Robotics
Active
Background: A company specialising in anomalous robotics, artificial intelligence, androids and cybernetics. Founded by Vincent Anderson.
Goal: Develop and sell advanced anomalous technology.
Location: Particularly associated with Three Portlands.
Foundation relationship: Often avoids direct confrontation.
Status: Active.
15. Doctor Wondertainment
Uncertain
Background: An anomalous toy manufacturer associated with magical toys, games and children's products.
Goal: Create unusual toys and entertainment.
Products: Toys that can possess extraordinary and sometimes dangerous abilities.
Foundation relationship: Generally suspicious.
Status: Uncertain. The organisation and its creator's identity are mysterious.
16. Prometheus Labs
Defunct
Background: A major anomalous research and technology corporation responsible for developing experimental technology and studying anomalous phenomena.
Goal: Scientific advancement through anomalous research.
Foundation relationship: Sometimes cooperative, but frequently resistant to Foundation oversight.
Status: The original corporation dissolved in 1998. Its former employees, technology and subsidiaries continued in other organisations.
17. The Factory
Uncertain
Background: A mysterious anomalous industrial organisation associated with the production of unnatural and often horrifying objects.
Goal: Production and industrial exploitation of anomalous materials and entities.
Foundation relationship: Hostile or poorly understood.
Status: Uncertain. Its history and present condition vary between stories.
18. Ambrose Restaurants
Active
Background: An international restaurant chain operating ordinary and anomalous dining establishments.
Goal: Provide unusual dining experiences and make money.
Products: Food and drinks with anomalous properties.
Foundation relationship: Generally non-hostile.
Status: Active.
19. Herman Fuller's Circus of the Disquieting
Uncertain
Background: A mysterious travelling circus featuring anomalous performers and disturbing attractions.
Goal: Entertainment through anomalous performances.
Members: Often associated with unusual humanoids and anomalous creatures.
Foundation relationship: Investigated due to the danger posed by its performers and attractions.
Status: Uncertain. Its existence is not conclusively established in the Foundation's records.
20. Vikander-Kneed Technical Media (VKTM)
Uncertain
Background: An anomalous media company associated with strange broadcasts, entertainment and unusual technological media.
Goal: Produce and distribute anomalous media.
Foundation relationship: Monitored because its products can have anomalous effects.
Status: Uncertain.
21. Goldbaker-Reinz Ltd.
Active
Background: An anomalous financial and corporate organisation.
Goal: Financial dealings and commercial activity involving anomalous assets.
Foundation relationship: Monitored.
Status: Active in its usual portrayal.
22. Febris Pharmaceuticals
Varies
Background: An anomalous pharmaceutical company associated with unusual medicines and medical products.
Goal: Pharmaceutical research and commercial exploitation of anomalous medical products.
Foundation relationship: Depends on the product and circumstances.
Status: Varies.
23. Arcadia
Uncertain
Background: An anomalous video game company originally involved in occult and supernatural technologies.
Goal: Video game production and commercial exploitation of anomalous entertainment.
History: Its original operations suffered following the 1983 video game crash. It was later bought by Prism Products Corporation.
Foundation relationship: Particularly associated with conflict with the UIU.
Status: Its modern activities are mysterious.
24. TotleighSoft
Varies
Background: An organisation associated with anomalous software and technological products.
Goal: Develop and distribute anomalous software.
Foundation relationship: Monitored due to the potential effects of its products.
Status: Varies.
25. Greazeburger Incorporated
Varies
Background: An anomalous commercial organisation associated with an alternate reality.
Goal: Commercial activity in its own unusual environment.
Foundation relationship: Limited information.
Status: Uncertain.
26. Valravn Corporation
Active
Background: An anomalous private military company.
Goal: Sell military and security services involving anomalous technology.
Customers: Governments and other interested parties.
Foundation relationship: Potentially hostile, depending on its contracts.
Status: Active.
3. Charities, wildlife organisations and educational groups
Not every anomalous organisation is dangerous. Some genuinely try to help people or protect anomalous life.
27. Manna Charitable Foundation
Active
Background: A charitable organisation that distributes anomalous objects and technology to help people.
Goal: Use anomalous resources for humanitarian purposes.
Foundation relationship: Generally well-intentioned but sometimes problematic.
Status: Active.
28. Wilson's Wildlife Solutions
Active
Background: A wildlife organisation that specialises in protecting and managing anomalous animals.
Goal: Protect anomalous wildlife and provide appropriate care.
Foundation relationship: Has an established working relationship with the Foundation under the Boring Agreement.
Status: Active.
29. Alexylva University
Uncertain
Background: A university apparently located in an alternate reality where Greek and Roman cultures remained dominant.
Goal: Education and academic research.
Foundation relationship: Limited knowledge.
Status: Uncertain, but associated objects continue to appear.
30. Deer College
Active
Background: An anomalous educational institution with unusual students, staff and academic activities.
Goal: Education and research involving anomalous subjects.
Foundation relationship: Complicated.
Status: Active in its usual portrayal.
31. Medician Academy of Occult Art (MADAO)
Varies
Background: An educational and artistic institution specialising in occult art.
Goal: Teach and develop artistic practices involving anomalous phenomena.
Foundation relationship: Depends on the activities involved.
Status: Varies.
32. The International Center for the Study of Unified Thaumatology (ICSUT)
Active in its usual portrayal
Background: An organisation devoted to the academic study of thaumaturgy, essentially the magical sciences of the SCP universe.
Goal: Research, understand and teach anomalous magical practices.
Foundation relationship: Often associated with cooperation and academic research.
Status: Active.
4. Online groups, media collectives and information networks
These groups are particularly interesting because they operate through the internet, information and digital communities.
33. Gamers Against Weed (GAW)
Active
Background: A loose online collective of anomalous individuals who use humour, internet culture and anomalous creativity.
Goal: Generally oppose oppressive anomalous organisations and create unusual things.
Foundation relationship: Often antagonistic, although some members have been helpful.
Status: Active.
34. Parawatch
Active
Background: An online community dedicated to discussing paranormal sightings, strange events and conspiracy theories.
Goal: Investigate and discuss unexplained phenomena.
Important distinction: Most members don't actually understand the anomalous world.
Foundation relationship: The Foundation sometimes tolerates the group because its members can be misled.
Status: Active.
35. Just Girly Things
Varies
Background: An anomalous online group associated with internet culture, social media and unusual digital activity.
Goal: Its motivations vary depending on the storyline.
Foundation relationship: Monitored.
Status: Uncertain.
36. Pseudogenesis Productions
Varies
Background: An anomalous theatre company that creates unusual and reality-altering performances.
Goal: Create experimental theatre using anomalous phenomena.
Foundation relationship: Monitored.
Status: Varies.
5. Historical organisations and other anomalous groups
These groups are either ancient, mysterious, unusual or no longer operating in their original form.
37. The Daevites
Defunct
Background: An ancient anomalous civilisation associated with Sarkicism and powerful biological and magical practices.
Goal: Build and maintain an empire using anomalous powers.
Foundation relationship: Historical enemy and source of numerous anomalies.
Status: The original civilisation is defunct, although its legacy remains.
38. The Chicago Spirit
Defunct
Background: A powerful anomalous criminal organisation that operated during the 1920s and 1930s.
Goal: Control criminal markets, including anomalous bootlegging and organised crime.
Leader: Richard Chappell.
Foundation relationship: Eventually became an enemy.
Status: Officially defunct since 1938, although rumours of successor groups persist.
39. The Commission on Unusual Cargo
Defunct
Background: A historical organisation responsible for dealing with unusual and anomalous cargo.
Goal: Monitor, manage and control anomalous transportation and trade.
Foundation relationship: Its history is connected to the development of anomalous containment organisations.
Status: Defunct.
40. His/Her Majesty's Foundation for the Secure Containment of the Paranormal (HMFSCP)
Defunct
Background: A British predecessor to the modern SCP Foundation.
Goal: Secure and contain paranormal objects and entities.
Foundation relationship: Historically important to the modern Foundation.
Status: Defunct as an independent organisation. Its remnants were absorbed into the modern Foundation.
41. Imperial Japanese Anomalous Matters Examination Agency (IJAMEA)
Uncertain / varies
Background: An organisation associated with Imperial Japan that investigated and dealt with anomalous phenomena.
Goal: Study and use anomalies for Japanese national interests.
Foundation relationship: Historically competitive.
Status: The original imperial organisation is no longer operating in its original historical form. Its surviving influence varies by canon.
42. Office for the Reclamation of Islamic Artifacts (ORIA)
Active in its usual portrayal
Background: An organisation dealing with anomalous Islamic artefacts and phenomena.
Goal: Recover and manage anomalous objects of Islamic significance.
Foundation relationship: Can be cooperative or competitive.
Status: Active in its usual portrayal.
43. The Church of the Second Hytoth
Active
Background: A religious organisation following the Ortothan faith, which has both human and extraterrestrial followers.
Goal: Protect the universe from extra-universal threats known as the Voruteut.
Beliefs: Worship and service of a universal guardian deity called Rakmou-leusan.
Foundation relationship: Generally not an outright enemy.
Status: Active.
44. The Oneiroi Collective
Uncertain
Background: A collective associated with dreams and the world of dreaming.
Goal: Varies, but is associated with dream-based existence and anomalous dream phenomena.
Foundation relationship: Difficult to establish because of its unusual nature.
Status: Uncertain.
45. The Wandsmen
Active
Background: An extradimensional group of journalists and archivists who explore different realities.
Goal: Explore the multiverse and preserve knowledge.
Members: Individuals transformed to possess bird-like features and anomalous abilities.
Foundation relationship: Sometimes cooperative, particularly when protecting existence itself.
Status: Active.
46. Nobody
Uncertain
Background: A mysterious anomalous identity or organisation associated with an individual known as Nobody.
Goal: Unclear.
Foundation relationship: Mysterious and difficult to understand.
Status: Uncertain.
47. The Shark Punching Center (SPC)
Active in its usual portrayal
Background: An organisation devoted to punching sharks, often in increasingly ridiculous anomalous circumstances.
Goal: Punch sharks.
Foundation relationship: Often portrayed as an enemy or competitor.
Status: Active in its own humorous and unusual canon.
48. The Society of the Atheist Partisans of Progress for the Halt of the Irrational and Religious Enemy (SAPPHIRE)
Varies
Background: An organisation originating from the French SCP branch.
Goal: Oppose religious and irrational influences through a militant atheist philosophy.
Foundation relationship: Depends on the storyline.
Status: Uncertain.
49. Dark Sushi
Varies
Background: An anomalous organisation originating from the Japanese SCP Wiki.
Goal: Associated with unusual anomalous commercial and criminal activity.
Foundation relationship: Limited information in the English-language material.
Status: Uncertain.
50. The Alcur Hospital
Varies
Background: An anomalous medical institution.
Goal: Medical treatment and care involving unusual patients and phenomena.
Foundation relationship: Monitored because of its anomalous nature.
Status: Varies.
51. The Mages Academy
Varies
Background: An educational organisation originating from the German SCP Wiki.
Goal: Teach and develop magical and thaumaturgical knowledge.
Foundation relationship: Varies.
Status: Uncertain in the wider English-language canon.
SCP Foundation Mobile Task Forces (MTFs)
The SCP Foundation has Mobile Task Forces (MTFs): specialist teams deployed to contain anomalies, investigate paranormal events, eliminate threats, recover SCP objects, and handle situations that ordinary Foundation personnel cannot manage.
There are a lot of them, and the SCP universe is constantly expanding through different authors' contributions.
A note about canon: There isn't one universally consistent timeline for every MTF. Some task forces are active, disbanded, reformed, or have unknown statuses depending on the article or story. I'll use the Foundation's commonly documented information and distinguish confirmed status from unclear status.
Name: Their official task-force name.
Purpose: A brief explanation of what they do.
Status: Active, inactive/disbanded, or unknown/variable.
1. Alpha-series
Designation and name
What they do
Status
Alpha-1 – Red Right Hand
Elite operatives who report directly to the O5 Council. Handle highly classified operations.
Active*
Alpha-4 – Pony Express
Infiltrate postal and delivery companies to intercept anomalous packages.
Active*
Alpha-9 – Last Hope
Uses humanoid SCPs as members of field operations.
Active*
Alpha-45 – Janitors
Clean up and repair damage caused by other MTF operations.
Active*
Alpha-5 – Paranaughts
Lead exploration missions into anomalous locations.
Unclear
2. Beta-series
Designation and name
What they do
Status
Beta-1 – Cauterizers
Investigate enemy infiltration and security breaches within the Foundation.
Active*
Beta-2 – Bayou Boys
Operate in swamps, wetlands and Louisiana environments.
Active*
Beta-4 – Castaways
Assist Wilson's Wildlife Solutions with anomalous wildlife.
Active*
Beta-7 – Maz Hatters
Handle biological, chemical and radioactive anomalies, including dangerous infections.
Active*
Beta-10 – Time Hoppers
Explore alternate timelines and realities.
Unclear
Beta-43 – Con-Trollers
Specialize in stopping memetic threats.
Unclear
Beta-777 – Hecate's Spear
Handle magical rituals, thaumaturgy and magical combat.
Active*
3. Gamma-series
Designation and name
What they do
Status
Gamma-1 – Search and Destroy
Neutralize threats to the secrecy of the O5 Council.
Unclear
Gamma-4 – Blondebeard's Crew
Conduct operations in zero-gravity and vacuum environments.
Active*
Gamma-4 – Green Stags
Investigate and track anomalies in forests and natural environments.
Active*
Gamma-5 – Red Herrings
Suppress public knowledge of anomalous events using disinformation and amnestics.
Active*
Gamma-6 – Deep Feeders
Investigate and track underwater and deep-sea anomalies.
Active*
Gamma-13 – Asimov's Lawbringers
Investigate and capture anomalies connected to Anderson Robotics.
Active*
Gamma-44 – Meat Lockers
Investigate and dismantle Hunter's Black Lodge cells.
Unclear
Gamma-89 – Rock and a Hard Place
Contain geological anomalies.
Active*
4. Delta-series
Designation and name
What they do
Status
Delta-3 – Solomon's Hand
Experimental team using people with paranormal abilities as field agents.
Disbanded(1990)
Delta-4 – Minutemen
First responders who establish perimeters and assess anomalous situations.
Active*
Delta-5 – Front Runners
Deep-cover teams that acquire anomalous objects before rival Groups of Interest can obtain them.
Active*
Delta-14 – Winter Wonderland
Handle anomalies involving snow, ice and extreme cold.
Active*
Delta-20 – Blaze It
Investigate anomalous recreational drugs and narcotics.
Unclear
Delta-45 – Rolling Thunder
Provide aerial support for Foundation operations.
Active*
5. Epsilon-series
Designation and name
What they do
Status
Epsilon-6 – Village Idiots
Investigate anomalies in rural areas and small towns.
Active*
Epsilon-7 – Forget Me Nots
Infiltrate and disrupt anomalous mnestic drug research.
Unclear
Epsilon-9 – Fire Eaters
Specialize in incendiary weapons and high-temperature environments.
Active*
Epsilon-11 – Nine-Tailed Fox
Respond to major containment breaches and internal security failures at Foundation facilities.
Active*
Epsilon-13 – Manifest Destiny
Explore large, unknown and potentially anomalous territories.
Active*
Epsilon-33 – Ford Pintos
Recover anomalous objects already distributed to the public, especially vehicles.
Unclear
6. Zeta-series
Designation and name
What they do
Status
Zeta-9 – Mole Rats
Explore underground locations, anomalous tunnels and spaces with distorted geometry or time.
Active*
7. Eta-series
Designation and name
What they do
Status
Eta-4 – Begone Thoth
Intelligent anomalous seabirds used for reconnaissance, research and combat.
Active*
Eta-5 – Jäger Bombers
Capture enormous hostile entities, particularly creatures over 30 metres tall.
Active*
Eta-10 – See No Evil
Handle visual cognitohazards and anomalies that cannot safely be observed directly.
Active*
Eta-11 – Savage Beasts
Investigate sound-based, musical and auditory anomalies.
Active*
Eta-13 – Gulliver's Tourists
Explore a massive network of extradimensional tunnels known as The Gate.
Unclear
Eta-77 – Spheres Within Spheres
Deal with dangerous religious and theological anomalies.
Active*
8. Theta-series
Designation and name
What they do
Status
Theta-4 – Gardeners
Contain anomalous plants, vegetation and biological infestations.
Active*
Theta-5 – The Bigger Boat
Handle anomalies involving marine vessels.
Unclear
Theta-90 – Angle Grinders
Deal with anomalous geometry, topology and distorted spaces.
Active*
9. Iota-series
Designation and name
What they do
Status
Iota-10 – Damn Feds
Work undercover in law enforcement to transfer anomalous evidence and cases to the Foundation.
Active*
10. Kappa-series
Designation and name
What they do
Status
Kappa-10 – Skynet
Investigate cyber-anomalies using artificial intelligence and researchers.
Temporary designation
Kappa-14 – AH! Sideshow Bob!
Investigate Herman Fuller's Circus of the Disquieting.
Active*
Kappa-43 – The Mediators
Investigate anomalous media associated with Vikander-Kneed Technical Media.
Active*
11. Lambda-series
Designation and name
What they do
Status
Lambda-4 – Birdwatchers
Track and contain anomalous airborne organisms, especially birds.
Active*
Lambda-5 – White Rabbits
Explore unstable realities and contain space-time manipulating anomalies.
Active*
Lambda-9 – Mind over Matter
Investigate and contain psychic and psionic anomalies.
Unclear
Lambda-12 – Pest Control
Track, contain and eliminate anomalous vermin.
Active*
Lambda-12 – Kinkshamers
Handle anomalies related to sexuality and attraction.
Unclear
Lambda-14 – One Star Reviewers
Deal with anomalous shops, restaurants and retail locations.
Active*
12. Mu-series
Designation and name
What they do
Status
Mu-0 – Maxwell's Demons
Contain demons and demonology-related anomalies.
Unclear
Mu-3 – Highest Bidders
Monitor Marshall, Carter & Dark Ltd and recover anomalous items they possess.
Active*
Mu-4 – Debuggers
Investigate anomalous computers, electronic devices and internet phenomena.
Active*
Mu-13 – Ghostbusters
Investigate and contain ghosts and other incorporeal entities.
Active*
13. Nu-series
Designation and name
What they do
Status
Nu-3 – Limnophobia
Contain anomalies within Lake Ontario.
Unclear
Nu-7 – Hammer Down
Battalion-sized armed force used during catastrophic Foundation emergencies, including site-wide breaches and hostile takeovers.
Active*
14. Xi-series
Designation and name
What they do
Status
Xi-3 – Body Snatchers
Secretly capture, interrogate and contain individuals suspected of anomalous abilities or influence.
Unclear
15. Omicron-series
Designation and name
What they do
Status
Omicron-12 – Nine-Tailed Dox
Monitor internet sites for anomalous activity.
Unclear
16. Rho-series
Designation and name
What they do
Status
Rho-43 – Home Invaders
Investigate and manage incidents involving Site-43 and its personnel.
Active*
17. Sigma-series
Designation and name
What they do
Status
Sigma-3 – Bibliographers
Infiltrate the anomalous community and gather intelligence, particularly around the Wanderers' Library.
Active*
Sigma-5 – '; DROP TABLE taskforces --
Maintain covert access to social media and file-sharing platforms to control computer-based anomalies.
Unclear
Sigma-6 – Puddlejumpers
Distributed task force responsible for protecting and maintaining SCP-120's facilities and outposts.
Active*
Sigma-9 – Valkyries
Provide aerial support and combat assistance against airborne anomalies.
Active*
Sigma-10 – The Sloth's Arm
Contain dangerous anomalies in Sloth's Pit, Wisconsin.
Active*
Sigma-66 – Sixteen Tons
Uses captured members of other Groups of Interest as a specialist task force.
Unclear
Sigma-66 – Steel Veil
Conduct cover-ups, disinformation and amnestic operations.
Unclear
18. Tau-series
Designation and name
What they do
Status
Tau-5 – Samsara
Immortal cyborg clones used to fight dangerous supernatural, magical and psychic threats.
Active*
Tau-9 – Bookworms
Deal with the Wanderers' Library, the Serpent's Hand and magical anomalies.
Active*
Tau-22 – Forest Fires
Work in forested environments and handle nature-based anomalies.
Unclear
Tau-51 – Urban Brawl
Recover and contain anomalies in urban environments, especially Three Portlands.
Active*
19. Upsilon-series
Designation and name
What they do
Status
Upsilon-4 – Sugar Pill
Specializes in epidemiological containment and memetic outbreaks.
Active*
Upsilon-11 – Avalon's Wake
Uses anomalous assets to fight the Chaos Insurgency.
Active*
Upsilon-20 – Hogtown Garrison
Contain anomalies in Toronto and surrounding areas.
Active*
Upsilon-23 – Art Critics
Contain anomalous art, particularly works associated with Are We Cool Yet?
Active*
Upsilon-33 – Rushing Critics
Deal with anomalies associated with Pseudogenesis Productions.
Unclear
20. Phi-series
Designation and name
What they do
Status
Phi-2 – Clever Girls
Track, study and capture prehistoric anomalies, particularly dinosaurs.
Active*
Phi-Eolh – Provident Trawlers
Secretly retrieve civilians with anomalous connections.
Unclear
21. Chi-series
Designation and name
What they do
Status
Chi-7 – Plague Tamers
Contain microbiological, biochemical and pathogenic anomalies.
Active*
Chi-9 – Page Turners
Detect, recover and neutralize anomalous books and literature.
Active*
22. Psi-series
Designation and name
What they do
Status
Psi-7 – Home Improvement
Investigate, contain and demolish anomalous buildings and houses.
Active*
Psi-8 – The Silencers
Investigate reanimation anomalies, the undead and communication with the dead.
Active*
Psi-9 – Abyss Gazers
Large armed force trained for unconventional warfare against invading supernatural enemies.
Unclear
Psi-10 – Maslow's Motivators
Psychologists, sociologists and memeticists who track anomalous behaviours in humans.
Unclear
Psi-13 – Witch Hunters
Joint Foundation/GOC unit that infiltrates Sarkic organizations and targets dangerous members.
Active*
Psi-18 – Tenure Trackers
Investigate subtle anomalous phenomena within academic institutions.
Unclear
23. Omega-series
Designation and name
What they do
Status
Omega-1 – Law's Left Hand
Counterpart to Alpha-1, enforcing the Ethics Committee's authority.
Active*
Omega-7 – Pandora's Box
Former team that used humanoid SCPs as field operatives.
Disbanded
Omega-9 – The Scrubs
Three anomalous entities deployed against hostile non-human anomalies.
Active*
Omega-12 – Achilles' Heels
Reality benders from another universe who hunt dangerous reality benders.
Active*
Omega-20 – Thought Police
Psychic and non-psychic operatives specializing in detaining Persons of Interest.
Unclear
Omega-45 – Street Samurai
Elite armed force using anomalous weapons, armour and vehicles.
Active*
24. Other designations
Designation and name
What they do
Status
Stigma-9 – Evolved from Naturally Occurring Gears, Levers and Pulleys
Infiltrates and destabilizes the Church of the Broken God.
Unclear
Titan-1 – Off the Books
Protects important individuals and attacks hostile Groups of Interest using unconventional warfare.
Unclear
Rēsh-1 – Seat of Consciousness
Reports directly to the Administrator and acts as a counterbalance to the O5 Council.
Unclear
Sampi-6 – Imaginary Numbers
Specialists in occult communities and thaumaturgical threats.
Unclear
25. Special and distributed task forces
These don't fit the ordinary MTF structure perfectly, but are also listed by the SCP Wiki.
Designation and name
What they do
Status
DTF Sigma-6 – Puddlejumpers
A distributed organization protecting SCP-120's facilities and outposts.
Active*
STF Rho-7 – Greeting Party
Conducts preliminary anomaly assessments and determines which MTF should respond.
Active*
Site
Known location
Main purpose
Site-01
Classified
O5 headquarters
Site-5
Unknown
Hazardous anomaly containment
Site-14
Sacramento, California
Telecommunications monitoring
Site-15
Silicon Valley, California
Electronic anomalies
Site-17
Classified
Humanoid containment
Site-18
Classified
Object and animal containment
Site-19
Classified
Major general containment
Site-22
California
Therapy and equine anomalies
Site-23
Classified
Storage and biological research
Site-138
Switzerland
Administration and archives
Site-169
Arizona
Anomalous recreation
Site-184
Nova Scotia, Canada
Marine research and containment
Site-188
Canberra, Australia
Oceania containment
Site-222
Montana
Timekeeping anomalies
Site-225
Nevada
Biological containment
Site-228
Hungary
Humanoid and sapient containment
More known Foundation facilities
Other documented locations include:
Site-06
Site-11
Site-12
Site-24
Site-34
Site-36
Site-37
Site-38
Site-41
Site-42
Site-43
Site-45
Site-50
Site-54
Site-55
Site-56
Site-58
Site-59
Site-64
Site-65
Site-66
Site-72
Site-73
Site-76
Site-77
Site-78
Site-81
Site-83
Site-84
Site-87
Site-88
Site-91
Site-95
Site-98
Site-103
Site-104
Site-106
Site-118
Site-119
Site-120
Site-122
Site-201
Site-234
Site-246
Site-300
Site-322
Site-333
Site-400
Site-418
Site-433
Site-666
Utworzono 2 dni temu
Zaktualizowano 2 dni temu
Opublikowano 2 dni temu