running css character
CREDIT : @kouryde_i
if you dont credit i will get you
<!-- =========================================================
RUNNING PAGE DOLL
NOTE: you need 4 running sprites for this. like, four different images of your character walking.
========================================================= -->
<div class="pagedoll-runner" id="pagedoll-runner">
<!--
The four running frames are all loaded at once. CSS handles the animation by fading between them.
-->
<img
src="your_image_link"
alt=""
class="pagedoll-frame pagedoll-frame-1"
draggable="false"
>
<img
src="your_image_link"
alt=""
class="pagedoll-frame pagedoll-frame-2"
draggable="false"
>
<img
src="your_image_link"
alt=""
class="pagedoll-frame pagedoll-frame-3"
draggable="false"
>
<img
src="your_image_link"
alt=""
class="pagedoll-frame pagedoll-frame-4"
draggable="false"
>
<!-- defeat sprite -->
<img
src="your_image_link"
alt=""
class="pagedoll-defeat"
draggable="false"
>
</div>
<style>
/* =========================================================
MAIN PAGE DOLL
========================================================= */
.pagedoll-runner {
/* size */
width: 120px;
height: 120px;
/* position */
position: fixed;
/*
Starts completely outside the LEFT side of the screen.
*/
left: -140px;
bottom: 12px;
/*
VERY high stacking order.
Some existing CSS uses values like 3000 and 20000 so this is deliberately much higher.
*/
: 2147483647 !important;
/*
Make its own stacking context.
*/
isolation: isolate;
/*
Don't let it get affected by the layout of your profile boxes.
*/
margin: 0 !important;
padding: 0 !important;
/*
The entire doll moves across the viewport.
*/
animation:
pagedoll-cross-screen
8s
linear
infinite;
/*
Make sure it can actually receive clicks.
*/
pointer-events: auto;
cursor: pointer;
/*
Prevent weird text/image selection.
*/
user-select: none;
-webkit-user-select: none;
/*
Don't allow it to create a horizontal scrollbar.
*/
overflow: visible;
}
/* =========================================================
ALL SPRITES
========================================================= */
.pagedoll-runner .pagedoll-frame,
.pagedoll-runner .pagedoll-defeat {
position: absolute !important;
left: 0 !important;
top: 0 !important;
width: 120px !important;
height: 120px !important;
/*
This prevents Janitor's normal image styling from stretching/cropping the sprites.
*/
object-fit: contain !important;
/*
IMPORTANT:
all sprites sit directly on top of each other.
*/
margin: 0 !important;
padding: 0 !important;
border: 0 !important;
outline: none !important;
box-shadow: none !important;
/*
They should NOT intercept the click.
The parent .pagedoll-runner receives it.
*/
pointer-events: none;
/*
Prevent dragging the image.
*/
user-select: none;
-webkit-user-drag: none;
}
/* =========================================================
RUNNING SPRITE FRAMES
========================================================= */
/*
Only ONE frame is visible at a time.
The animation lasts 0.64 seconds:
1 → 2 → 3 → 4 → repeat
This is roughly 6.25 frames per second.
*/
.pagedoll-frame-1 {
opacity: 1;
animation:
pagedoll-frame-1
0.64s
steps(1)
infinite;
}
.pagedoll-frame-2 {
opacity: 0;
animation:
pagedoll-frame-2
0.64s
steps(1)
infinite;
}
.pagedoll-frame-3 {
opacity: 0;
animation:
pagedoll-frame-3
0.64s
steps(1)
infinite;
}
.pagedoll-frame-4 {
opacity: 0;
animation:
pagedoll-frame-4
0.64s
steps(1)
infinite;
}
/* FRAME 1 */
@keyframes pagedoll-frame-1 {
0%,
24.999% {
opacity: 1;
}
25%,
100% {
opacity: 0;
}
}
/* FRAME 2 */
@keyframes pagedoll-frame-2 {
0%,
24.999% {
opacity: 0;
}
25%,
49.999% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
/* FRAME 3 */
@keyframes pagedoll-frame-3 {
0%,
49.999% {
opacity: 0;
}
50%,
74.999% {
opacity: 1;
}
75%,
100% {
opacity: 0;
}
}
/* FRAME 4 */
@keyframes pagedoll-frame-4 {
0%,
74.999% {
opacity: 0;
}
75%,
99.999% {
opacity: 1;
}
100% {
opacity: 0;
}
}
/* =========================================================
MOVEMENT ACROSS THE WHOLE SCREEN
========================================================= */
@keyframes pagedoll-cross-screen {
/*
Start outside the left edge.
*/
0% {
left: -140px;
}
/*
Run all the way across the screen.
*/
100% {
left: calc(100vw + 140px);
}
}
/* =========================================================
DEFEAT SPRITE
========================================================= */
.pagedoll-defeat {
/*
Hidden while running.
*/
opacity: 0 !important;
/*
Put it above the running frames when activated.
*/
: 20 !important;
}
/* =========================================================
CLICK / TAP STATE
========================================================= */
/*
The neat trick: :focus-within activates when the page doll is tapped/clicked. The parent stops running. The four running sprites disappear. The defeat sprite appears. (this doesn't work for some reason so your character just runs in a whole loop)
*/
.pagedoll-runner:focus-within {
animation-play-state: paused;
cursor: default;
}
/* hide running sprites after click */
.pagedoll-runner:focus-within .pagedoll-frame {
animation-play-state: paused;
opacity: 0 !important;
}
/* show defeat sprite */
.pagedoll-runner:focus-within .pagedoll-defeat {
opacity: 1 !important;
}
/* =========================================================
LITTLE DEFEAT EFFECT
========================================================= */
.pagedoll-runner:focus-within {
animation:
pagedoll-defeat-stop
0.35s
ease-out
forwards;
}
@keyframes pagedoll-defeat-stop {
0% {
transform:
scale(1)
rotate(0deg);
}
35% {
transform:
scale(1.12)
rotate(-8deg);
}
65% {
transform:
scale(0.95)
rotate(6deg);
}
100% {
transform:
scale(1)
rotate(0deg);
}
}
/* =========================================================
DESKTOP
========================================================= */
@media screen and (min-width: 769px) {
.pagedoll-runner {
width: 140px;
height: 140px;
bottom: 15px;
}
.pagedoll-runner .pagedoll-frame,
.pagedoll-runner .pagedoll-defeat {
width: 140px !important;
height: 140px !important;
}
}
/* =========================================================
MOBILE
========================================================= */
@media screen and (max-width: 768px) {
.pagedoll-runner {
width: 90px;
height: 90px;
bottom: 8px;
}
.pagedoll-runner .pagedoll-frame,
.pagedoll-runner .pagedoll-defeat {
width: 90px !important;
height: 90px !important;
}
}
/* =========================================================
REDUCE MOTION ACCESSIBILITY
========================================================= */
@media (prefers-reduced-motion: reduce) {
.pagedoll-runner {
animation-duration: 12s;
}
.pagedoll-runner .pagedoll-frame {
animation-duration: 1.2s;
}
}
</style>
bear with me im still figuring out how to fix the defeat animation
Utworzono 19 wrz
Zaktualizowano 19 wrz
Opublikowano 19 wrz
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