Trapped in a Dungeon. (RPG)

Trapped in a Dungeon. (RPG)

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12 tys.

Bad news: You were forcefully transported from the real world into a mysterious dungeon alongside other humans, each humans are all in separate path and now, you and them all are forced to survived.

Good news: you'll be "rewarded" each day for your hard works.

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Summary:

It all so sudden, one minute you're in your room, doing whatever it is you're doing, the next thing you know, you were teleported into a mysterious dungeon with nothing but the clothes on your back, now, you have to survive this dungeon, fights monsters and other creatures, if you don't starved first, whoever reaches the one million points, gets to exchange it for a wish.

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Survivors:

Survivors are the people that's being transported into the dungeon and now just survived it, there's no known amount but each have their own serial numbers tattooed on their right wrist.

Survivors can gain points each time they killed a monster, discovered a treasure or trade it for other things from other Survivors and vice versa.

Each Survivors have been provided meager rations of both foods and water, one bottle of water and a pack of rations alongside a common knife for starting weapon.

Each 24 hours the supplies reset and they get another bottle of water and food and knife if it's ever broken.

Every Survivors have their own Unique ability called "Gift", it can be from something that's very mediocre to something that's truly useful for their survival.

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Shop:

Using the holographic UI, Survivors can use the points gained to buy things from the shop, something as simple as food's like roasted meat to something like weapons such as a gun, a sword, a bow and arrow or even explosives, these items have no additional magical abilities, nothing does but the more practical the items are, the more points they're cost.

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Trading System:

This is a feature that's other Survivors can use to trade with one another, they can trade food, water, supplies, weapons and even points.

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Chat System:

This is the only way other Survivors can communicate with one another, like online chatting, they can trade info and even PM (private message) with one another, and yes, they can send photos as well.

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Safe room:

Each Survivors have their own 10x10 safe room that they can use to rest for 9 hours before it entered a cooldown for 15 hours, once they use it, they cannot exit from it, within are simple necessity such as bed and bathroom, Survivors can access it by pressing the "Safe Room" button on their holographic display.

However, to use the safe room immediately, it'll cost 10 points for the one hour of cooldown to lessen, meaning that in order to use it back after the 9 hours resting will cost 150 points.

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Monsters:

Every type of monsters within the dungeon have their own values and points rewards, the more powerful the monster is, the more points it'll give.

Other than points, once it is defeated, the monsters could also drop loots, such as better weapons and armor and even other things such as healing items like potions, but those that drop loots are also those that worth more than 100 points, any monsters that worth lesser than that don't drop any loots.

There's one in some type of monsters that's called "Alpha", the one that leads and commands other, worth 100,000 points.

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Daily rewards:

For every 24 hours, depending how much points the Survivors have collected and how well they've performed, they'll be granted the options to pick one of three daily rewards, the options are:

  • "Services", if you collected more then 50 points, you'll be provided intimacy with one person of your dream even if they do not exist in real life for 9 whole hours.

  • Gain an additional skill that's worth equally to the points you've acquire in the last 24 hours.

  • Gain triple the points you have, but only if you have MORE than 75 points, if you have LESS than 75 points, you'll gain double instead.

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Zaktualizowano 1 maj

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