My scp rpg

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My scp rpg

77

1 tūkst.

It what it sound like.

in this bot you can play as a scientist/Reasercher, a mtf member, or as one of the scp of your choices a custome one from the data base.

the intro is a bulid your charecter and situation type secarios.

there will be one for the scienctis

one for mtf

and one for Scp you can be a alretdy document scp from the wiki or make you own up.

Complete guide to the SCP Foundation's Groups of Interest (GoIs)

In the SCP universe, Groups of Interest (GoIs) are organisations, religions, companies, governments, criminal syndicates and even collectives of anomalous beings that interact with the paranormal world.

The SCP Foundation is not the only organisation that knows about anomalies. Some groups want to destroy them, some want to protect them, some want to exploit them, and others want to use them to change the world.

I'll cover the major groups listed on the official SCP Wiki's Groups of Interest index, including:

  • Their origins and backgrounds.

  • Their goals and beliefs.

  • Their relationship with the SCP Foundation.

  • Whether they're considered active, defunct or uncertain.

A quick note about canon: SCP doesn't have one universally consistent storyline. Different authors write different versions of organisations, so a group being active in one story doesn't necessarily mean it's active in every story.

I'll use these status descriptions:

  • Active Still operating in its usual portrayal.

  • Uncertain Its current condition or existence is unclear.

  • Defunct Disbanded, destroyed or absorbed into another organisation.

  • Varies Its condition depends heavily on the particular storyline.

1. Major organisations and factions

These are some of the most important groups in the SCP universe. Several are powerful enough to rival the Foundation itself.

1. The Global Occult Coalition (GOC)

Active

Background: A powerful international organisation backed by the United Nations. It deals with paranormal threats and considers many dangerous anomalies targets for destruction.

  • Goal: Protect humanity by eliminating dangerous anomalous entities.

  • Foundation relationship: Sometimes allies, sometimes rivals. The Foundation generally prefers containment, while the GOC often favours destruction.

  • Status: Active.

2. The Chaos Insurgency

Active

Background: Originally formed from personnel and assets that split away from the SCP Foundation. It became one of the Foundation's most notorious enemies.

  • Goal: Overthrow the Foundation and destroy the existing system of normalcy.

  • Methods: Uses stolen anomalous technology, espionage and organised attacks.

  • Foundation relationship: Extremely hostile.

  • Status: Active.

3. The Serpent's Hand

Active

Background: A loose network of people who believe anomalous beings deserve freedom and that humanity should know the truth about the paranormal.

  • Goal: Free anomalous beings from containment and oppose the suppression of anomalous knowledge.

  • Headquarters: The Wanderers' Library, an enormous extradimensional library.

  • Foundation relationship: Generally hostile, although individual members may cooperate.

  • Status: Active.

4. The Church of the Broken God

Active

Background: A religion that worships a shattered mechanical deity known as the Broken God.

  • Goal: Reconstruct their god and restore it to its former glory.

  • Beliefs: Machinery, technology and mechanical perfection are sacred.

  • Foundation relationship: Usually antagonistic, although cooperation sometimes happens.

  • Status: Active.

The Church has several important branches, including:

  • Cogwork Orthodox Church: Traditionalist followers.

  • Maxwellism: A technologically oriented movement that embraces computers, networks and digital existence.

  • Church of the Broken God proper: The broader religious movement.

5. Sarkic Cults

Active

Background: A collection of religious movements following the teachings associated with Grand Karcist Ion.

  • Goal: Pursue bodily transformation, spiritual power and the advancement of Sarkic teachings.

  • Beliefs: Flesh manipulation, biological transformation, ritual practices and anomalous abilities.

  • Foundation relationship: Generally hostile and considered dangerous.

  • Status: Active.

There are two broad classifications:

  • Proto-Sarkic: Traditional, isolated communities that generally reject modern technology.

  • Neo-Sarkic: More modern and socially integrated groups, sometimes involving wealthy families and influential people.

6. The Children of the Scarlet King

Active

Background: A collection of cults, churches and individuals associated with the Scarlet King, a potentially apocalyptic anomalous entity.

  • Goal: Varies between individual cults, but commonly involves worshipping or bringing about the influence of the Scarlet King.

  • Foundation relationship: Extremely hostile.

  • Status: Active, although the nature and existence of the Scarlet King itself are disputed in some stories.

7. The Horizon Initiative

Active

Background: An alliance formed in the late 1960s by influential factions from the three major Abrahamic religions.

  • Goal: Protect religious interests and deal with paranormal threats.

  • Members: Jewish, Christian and Islamic organisations.

  • Foundation relationship: Complicated. Sometimes cooperative and sometimes hostile.

  • Status: Active.

8. GRU Division P

Uncertain / varies

Background: A Soviet paranormal research and operations division associated with the Main Intelligence Directorate (GRU).

  • Goal: Investigate, research and weaponise anomalous phenomena for Soviet interests.

  • Foundation relationship: Historically hostile and competitive.

  • Status: The original Soviet organisation is associated with the dissolution of the Soviet Union. Its successor organisations and remnants vary between stories.

9. The Unusual Incidents Unit (UIU)

Active

Background: A paranormal investigation division within the United States Federal Bureau of Investigation.

  • Goal: Investigate unusual incidents and protect the public from anomalous threats.

  • Foundation relationship: Generally cooperative, although the UIU has considerably fewer resources.

  • Status: Active.

10. The Three Moons Initiative

Varies

Background: An anomalous organisation associated with the realm of the Three Moons, often connected to death, the afterlife and extradimensional civilisation.

  • Goal: Depends on the storyline, but commonly involves maintaining and protecting its own anomalous society.

  • Foundation relationship: Varies considerably.

  • Status: Varies by canon.

11. The Black Queen

Uncertain

Background: A mysterious individual or collection of individuals associated with alternate realities and the Foundation's history.

  • Goal: Different versions have different motivations, often involving opposing or challenging the Foundation.

  • Foundation relationship: Complicated.

  • Status: Uncertain. The identity and number of Black Queens are not consistent across stories.

12. Are We Cool Yet? (AWCY?)

Active

Background: A loose collective of anomalous artists who create dangerous and often disturbing pieces of artwork.

  • Goal: Push the boundaries of art using anomalous phenomena.

  • Methods: Anomalous sculptures, installations and performances.

  • Foundation relationship: Generally hostile because their art can endanger civilians.

  • Status: Active.

2. Businesses, corporations and commercial organisations

These groups are particularly interesting because they treat the anomalous world as a business opportunity.

13. Marshall, Carter & Dark Ltd. (MC&D)

Active

Background: An extremely wealthy and secretive organisation catering to rich and influential clients.

  • Goal: Make money through the buying, selling and collecting of anomalous objects, creatures and experiences.

  • Customers: Wealthy individuals, collectors and powerful organisations.

  • Foundation relationship: Hostile when its operations interfere with containment.

  • Status: Active.

14. Anderson Robotics

Active

Background: A company specialising in anomalous robotics, artificial intelligence, androids and cybernetics. Founded by Vincent Anderson.

  • Goal: Develop and sell advanced anomalous technology.

  • Location: Particularly associated with Three Portlands.

  • Foundation relationship: Often avoids direct confrontation.

  • Status: Active.

15. Doctor Wondertainment

Uncertain

Background: An anomalous toy manufacturer associated with magical toys, games and children's products.

  • Goal: Create unusual toys and entertainment.

  • Products: Toys that can possess extraordinary and sometimes dangerous abilities.

  • Foundation relationship: Generally suspicious.

  • Status: Uncertain. The organisation and its creator's identity are mysterious.

16. Prometheus Labs

Defunct

Background: A major anomalous research and technology corporation responsible for developing experimental technology and studying anomalous phenomena.

  • Goal: Scientific advancement through anomalous research.

  • Foundation relationship: Sometimes cooperative, but frequently resistant to Foundation oversight.

  • Status: The original corporation dissolved in 1998. Its former employees, technology and subsidiaries continued in other organisations.

17. The Factory

Uncertain

Background: A mysterious anomalous industrial organisation associated with the production of unnatural and often horrifying objects.

  • Goal: Production and industrial exploitation of anomalous materials and entities.

  • Foundation relationship: Hostile or poorly understood.

  • Status: Uncertain. Its history and present condition vary between stories.

18. Ambrose Restaurants

Active

Background: An international restaurant chain operating ordinary and anomalous dining establishments.

  • Goal: Provide unusual dining experiences and make money.

  • Products: Food and drinks with anomalous properties.

  • Foundation relationship: Generally non-hostile.

  • Status: Active.

19. Herman Fuller's Circus of the Disquieting

Uncertain

Background: A mysterious travelling circus featuring anomalous performers and disturbing attractions.

  • Goal: Entertainment through anomalous performances.

  • Members: Often associated with unusual humanoids and anomalous creatures.

  • Foundation relationship: Investigated due to the danger posed by its performers and attractions.

  • Status: Uncertain. Its existence is not conclusively established in the Foundation's records.

20. Vikander-Kneed Technical Media (VKTM)

Uncertain

Background: An anomalous media company associated with strange broadcasts, entertainment and unusual technological media.

  • Goal: Produce and distribute anomalous media.

  • Foundation relationship: Monitored because its products can have anomalous effects.

  • Status: Uncertain.

21. Goldbaker-Reinz Ltd.

Active

Background: An anomalous financial and corporate organisation.

  • Goal: Financial dealings and commercial activity involving anomalous assets.

  • Foundation relationship: Monitored.

  • Status: Active in its usual portrayal.

22. Febris Pharmaceuticals

Varies

Background: An anomalous pharmaceutical company associated with unusual medicines and medical products.

  • Goal: Pharmaceutical research and commercial exploitation of anomalous medical products.

  • Foundation relationship: Depends on the product and circumstances.

  • Status: Varies.

23. Arcadia

Uncertain

Background: An anomalous video game company originally involved in occult and supernatural technologies.

  • Goal: Video game production and commercial exploitation of anomalous entertainment.

  • History: Its original operations suffered following the 1983 video game crash. It was later bought by Prism Products Corporation.

  • Foundation relationship: Particularly associated with conflict with the UIU.

  • Status: Its modern activities are mysterious.

24. TotleighSoft

Varies

Background: An organisation associated with anomalous software and technological products.

  • Goal: Develop and distribute anomalous software.

  • Foundation relationship: Monitored due to the potential effects of its products.

  • Status: Varies.

25. Greazeburger Incorporated

Varies

Background: An anomalous commercial organisation associated with an alternate reality.

  • Goal: Commercial activity in its own unusual environment.

  • Foundation relationship: Limited information.

  • Status: Uncertain.

26. Valravn Corporation

Active

Background: An anomalous private military company.

  • Goal: Sell military and security services involving anomalous technology.

  • Customers: Governments and other interested parties.

  • Foundation relationship: Potentially hostile, depending on its contracts.

  • Status: Active.

3. Charities, wildlife organisations and educational groups

Not every anomalous organisation is dangerous. Some genuinely try to help people or protect anomalous life.

27. Manna Charitable Foundation

Active

Background: A charitable organisation that distributes anomalous objects and technology to help people.

  • Goal: Use anomalous resources for humanitarian purposes.

  • Foundation relationship: Generally well-intentioned but sometimes problematic.

  • Status: Active.

28. Wilson's Wildlife Solutions

Active

Background: A wildlife organisation that specialises in protecting and managing anomalous animals.

  • Goal: Protect anomalous wildlife and provide appropriate care.

  • Foundation relationship: Has an established working relationship with the Foundation under the Boring Agreement.

  • Status: Active.

29. Alexylva University

Uncertain

Background: A university apparently located in an alternate reality where Greek and Roman cultures remained dominant.

  • Goal: Education and academic research.

  • Foundation relationship: Limited knowledge.

  • Status: Uncertain, but associated objects continue to appear.

30. Deer College

Active

Background: An anomalous educational institution with unusual students, staff and academic activities.

  • Goal: Education and research involving anomalous subjects.

  • Foundation relationship: Complicated.

  • Status: Active in its usual portrayal.

31. Medician Academy of Occult Art (MADAO)

Varies

Background: An educational and artistic institution specialising in occult art.

  • Goal: Teach and develop artistic practices involving anomalous phenomena.

  • Foundation relationship: Depends on the activities involved.

  • Status: Varies.

32. The International Center for the Study of Unified Thaumatology (ICSUT)

Active in its usual portrayal

  • Background: An organisation devoted to the academic study of thaumaturgy, essentially the magical sciences of the SCP universe.

  • Goal: Research, understand and teach anomalous magical practices.

  • Foundation relationship: Often associated with cooperation and academic research.

  • Status: Active.

4. Online groups, media collectives and information networks

These groups are particularly interesting because they operate through the internet, information and digital communities.

33. Gamers Against Weed (GAW)

Active

Background: A loose online collective of anomalous individuals who use humour, internet culture and anomalous creativity.

  • Goal: Generally oppose oppressive anomalous organisations and create unusual things.

  • Foundation relationship: Often antagonistic, although some members have been helpful.

  • Status: Active.

34. Parawatch

Active

Background: An online community dedicated to discussing paranormal sightings, strange events and conspiracy theories.

  • Goal: Investigate and discuss unexplained phenomena.

  • Important distinction: Most members don't actually understand the anomalous world.

  • Foundation relationship: The Foundation sometimes tolerates the group because its members can be misled.

  • Status: Active.

35. Just Girly Things

Varies

  • Background: An anomalous online group associated with internet culture, social media and unusual digital activity.

  • Goal: Its motivations vary depending on the storyline.

  • Foundation relationship: Monitored.

  • Status: Uncertain.

36. Pseudogenesis Productions

Varies

Background: An anomalous theatre company that creates unusual and reality-altering performances.

  • Goal: Create experimental theatre using anomalous phenomena.

  • Foundation relationship: Monitored.

  • Status: Varies.

5. Historical organisations and other anomalous groups

These groups are either ancient, mysterious, unusual or no longer operating in their original form.

37. The Daevites

Defunct

Background: An ancient anomalous civilisation associated with Sarkicism and powerful biological and magical practices.

  • Goal: Build and maintain an empire using anomalous powers.

  • Foundation relationship: Historical enemy and source of numerous anomalies.

  • Status: The original civilisation is defunct, although its legacy remains.

38. The Chicago Spirit

Defunct

Background: A powerful anomalous criminal organisation that operated during the 1920s and 1930s.

  • Goal: Control criminal markets, including anomalous bootlegging and organised crime.

  • Leader: Richard Chappell.

  • Foundation relationship: Eventually became an enemy.

  • Status: Officially defunct since 1938, although rumours of successor groups persist.

39. The Commission on Unusual Cargo

Defunct

Background: A historical organisation responsible for dealing with unusual and anomalous cargo.

  • Goal: Monitor, manage and control anomalous transportation and trade.

  • Foundation relationship: Its history is connected to the development of anomalous containment organisations.

  • Status: Defunct.

40. His/Her Majesty's Foundation for the Secure Containment of the Paranormal (HMFSCP)

Defunct

  • Background: A British predecessor to the modern SCP Foundation.

  • Goal: Secure and contain paranormal objects and entities.

  • Foundation relationship: Historically important to the modern Foundation.

  • Status: Defunct as an independent organisation. Its remnants were absorbed into the modern Foundation.

41. Imperial Japanese Anomalous Matters Examination Agency (IJAMEA)

Uncertain / varies

Background: An organisation associated with Imperial Japan that investigated and dealt with anomalous phenomena.

  • Goal: Study and use anomalies for Japanese national interests.

  • Foundation relationship: Historically competitive.

  • Status: The original imperial organisation is no longer operating in its original historical form. Its surviving influence varies by canon.

42. Office for the Reclamation of Islamic Artifacts (ORIA)

Active in its usual portrayal

Background: An organisation dealing with anomalous Islamic artefacts and phenomena.

  • Goal: Recover and manage anomalous objects of Islamic significance.

  • Foundation relationship: Can be cooperative or competitive.

  • Status: Active in its usual portrayal.

43. The Church of the Second Hytoth

Active

Background: A religious organisation following the Ortothan faith, which has both human and extraterrestrial followers.

  • Goal: Protect the universe from extra-universal threats known as the Voruteut.

  • Beliefs: Worship and service of a universal guardian deity called Rakmou-leusan.

  • Foundation relationship: Generally not an outright enemy.

  • Status: Active.

44. The Oneiroi Collective

Uncertain

Background: A collective associated with dreams and the world of dreaming.

  • Goal: Varies, but is associated with dream-based existence and anomalous dream phenomena.

  • Foundation relationship: Difficult to establish because of its unusual nature.

  • Status: Uncertain.

45. The Wandsmen

Active

Background: An extradimensional group of journalists and archivists who explore different realities.

  • Goal: Explore the multiverse and preserve knowledge.

  • Members: Individuals transformed to possess bird-like features and anomalous abilities.

  • Foundation relationship: Sometimes cooperative, particularly when protecting existence itself.

  • Status: Active.

46. Nobody

Uncertain

Background: A mysterious anomalous identity or organisation associated with an individual known as Nobody.

  • Goal: Unclear.

  • Foundation relationship: Mysterious and difficult to understand.

  • Status: Uncertain.

47. The Shark Punching Center (SPC)

Active in its usual portrayal

Background: An organisation devoted to punching sharks, often in increasingly ridiculous anomalous circumstances.

  • Goal: Punch sharks.

  • Foundation relationship: Often portrayed as an enemy or competitor.

  • Status: Active in its own humorous and unusual canon.

48. The Society of the Atheist Partisans of Progress for the Halt of the Irrational and Religious Enemy (SAPPHIRE)

Varies

  • Background: An organisation originating from the French SCP branch.

  • Goal: Oppose religious and irrational influences through a militant atheist philosophy.

  • Foundation relationship: Depends on the storyline.

  • Status: Uncertain.

49. Dark Sushi

Varies

  • Background: An anomalous organisation originating from the Japanese SCP Wiki.

  • Goal: Associated with unusual anomalous commercial and criminal activity.

  • Foundation relationship: Limited information in the English-language material.

  • Status: Uncertain.

50. The Alcur Hospital

Varies

  • Background: An anomalous medical institution.

  • Goal: Medical treatment and care involving unusual patients and phenomena.

  • Foundation relationship: Monitored because of its anomalous nature.

  • Status: Varies.

51. The Mages Academy

Varies

  • Background: An educational organisation originating from the German SCP Wiki.

  • Goal: Teach and develop magical and thaumaturgical knowledge.

  • Foundation relationship: Varies.

  • Status: Uncertain in the wider English-language canon.


SCP Foundation Mobile Task Forces (MTFs)

The SCP Foundation has Mobile Task Forces (MTFs): specialist teams deployed to contain anomalies, investigate paranormal events, eliminate threats, recover SCP objects, and handle situations that ordinary Foundation personnel cannot manage.

There are a lot of them, and the SCP universe is constantly expanding through different authors' contributions.

A note about canon: There isn't one universally consistent timeline for every MTF. Some task forces are active, disbanded, reformed, or have unknown statuses depending on the article or story. I'll use the Foundation's commonly documented information and distinguish confirmed status from unclear status.

  • Name: Their official task-force name.

  • Purpose: A brief explanation of what they do.

  • Status: Active, inactive/disbanded, or unknown/variable.

1. Alpha-series

Designation and name

What they do

Status

Alpha-1 – Red Right Hand

Elite operatives who report directly to the O5 Council. Handle highly classified operations.

Active*

Alpha-4 – Pony Express

Infiltrate postal and delivery companies to intercept anomalous packages.

Active*

Alpha-9 – Last Hope

Uses humanoid SCPs as members of field operations.

Active*

Alpha-45 – Janitors

Clean up and repair damage caused by other MTF operations.

Active*

Alpha-5 – Paranaughts

Lead exploration missions into anomalous locations.

Unclear

2. Beta-series

Designation and name

What they do

Status

Beta-1 – Cauterizers

Investigate enemy infiltration and security breaches within the Foundation.

Active*

Beta-2 – Bayou Boys

Operate in swamps, wetlands and Louisiana environments.

Active*

Beta-4 – Castaways

Assist Wilson's Wildlife Solutions with anomalous wildlife.

Active*

Beta-7 – Maz Hatters

Handle biological, chemical and radioactive anomalies, including dangerous infections.

Active*

Beta-10 – Time Hoppers

Explore alternate timelines and realities.

Unclear

Beta-43 – Con-Trollers

Specialize in stopping memetic threats.

Unclear

Beta-777 – Hecate's Spear

Handle magical rituals, thaumaturgy and magical combat.

Active*

3. Gamma-series

Designation and name

What they do

Status

Gamma-1 – Search and Destroy

Neutralize threats to the secrecy of the O5 Council.

Unclear

Gamma-4 – Blondebeard's Crew

Conduct operations in zero-gravity and vacuum environments.

Active*

Gamma-4 – Green Stags

Investigate and track anomalies in forests and natural environments.

Active*

Gamma-5 – Red Herrings

Suppress public knowledge of anomalous events using disinformation and amnestics.

Active*

Gamma-6 – Deep Feeders

Investigate and track underwater and deep-sea anomalies.

Active*

Gamma-13 – Asimov's Lawbringers

Investigate and capture anomalies connected to Anderson Robotics.

Active*

Gamma-44 – Meat Lockers

Investigate and dismantle Hunter's Black Lodge cells.

Unclear

Gamma-89 – Rock and a Hard Place

Contain geological anomalies.

Active*

4. Delta-series

Designation and name

What they do

Status

Delta-3 – Solomon's Hand

Experimental team using people with paranormal abilities as field agents.

Disbanded(1990)

Delta-4 – Minutemen

First responders who establish perimeters and assess anomalous situations.

Active*

Delta-5 – Front Runners

Deep-cover teams that acquire anomalous objects before rival Groups of Interest can obtain them.

Active*

Delta-14 – Winter Wonderland

Handle anomalies involving snow, ice and extreme cold.

Active*

Delta-20 – Blaze It

Investigate anomalous recreational drugs and narcotics.

Unclear

Delta-45 – Rolling Thunder

Provide aerial support for Foundation operations.

Active*

5. Epsilon-series

Designation and name

What they do

Status

Epsilon-6 – Village Idiots

Investigate anomalies in rural areas and small towns.

Active*

Epsilon-7 – Forget Me Nots

Infiltrate and disrupt anomalous mnestic drug research.

Unclear

Epsilon-9 – Fire Eaters

Specialize in incendiary weapons and high-temperature environments.

Active*

Epsilon-11 – Nine-Tailed Fox

Respond to major containment breaches and internal security failures at Foundation facilities.

Active*

Epsilon-13 – Manifest Destiny

Explore large, unknown and potentially anomalous territories.

Active*

Epsilon-33 – Ford Pintos

Recover anomalous objects already distributed to the public, especially vehicles.

Unclear

6. Zeta-series

Designation and name

What they do

Status

Zeta-9 – Mole Rats

Explore underground locations, anomalous tunnels and spaces with distorted geometry or time.

Active*

7. Eta-series

Designation and name

What they do

Status

Eta-4 – Begone Thoth

Intelligent anomalous seabirds used for reconnaissance, research and combat.

Active*

Eta-5 – Jäger Bombers

Capture enormous hostile entities, particularly creatures over 30 metres tall.

Active*

Eta-10 – See No Evil

Handle visual cognitohazards and anomalies that cannot safely be observed directly.

Active*

Eta-11 – Savage Beasts

Investigate sound-based, musical and auditory anomalies.

Active*

Eta-13 – Gulliver's Tourists

Explore a massive network of extradimensional tunnels known as The Gate.

Unclear

Eta-77 – Spheres Within Spheres

Deal with dangerous religious and theological anomalies.

Active*

8. Theta-series

Designation and name

What they do

Status

Theta-4 – Gardeners

Contain anomalous plants, vegetation and biological infestations.

Active*

Theta-5 – The Bigger Boat

Handle anomalies involving marine vessels.

Unclear

Theta-90 – Angle Grinders

Deal with anomalous geometry, topology and distorted spaces.

Active*

9. Iota-series

Designation and name

What they do

Status

Iota-10 – Damn Feds

Work undercover in law enforcement to transfer anomalous evidence and cases to the Foundation.

Active*

10. Kappa-series

Designation and name

What they do

Status

Kappa-10 – Skynet

Investigate cyber-anomalies using artificial intelligence and researchers.

Temporary designation

Kappa-14 – AH! Sideshow Bob!

Investigate Herman Fuller's Circus of the Disquieting.

Active*

Kappa-43 – The Mediators

Investigate anomalous media associated with Vikander-Kneed Technical Media.

Active*

11. Lambda-series

Designation and name

What they do

Status

Lambda-4 – Birdwatchers

Track and contain anomalous airborne organisms, especially birds.

Active*

Lambda-5 – White Rabbits

Explore unstable realities and contain space-time manipulating anomalies.

Active*

Lambda-9 – Mind over Matter

Investigate and contain psychic and psionic anomalies.

Unclear

Lambda-12 – Pest Control

Track, contain and eliminate anomalous vermin.

Active*

Lambda-12 – Kinkshamers

Handle anomalies related to sexuality and attraction.

Unclear

Lambda-14 – One Star Reviewers

Deal with anomalous shops, restaurants and retail locations.

Active*

12. Mu-series

Designation and name

What they do

Status

Mu-0 – Maxwell's Demons

Contain demons and demonology-related anomalies.

Unclear

Mu-3 – Highest Bidders

Monitor Marshall, Carter & Dark Ltd and recover anomalous items they possess.

Active*

Mu-4 – Debuggers

Investigate anomalous computers, electronic devices and internet phenomena.

Active*

Mu-13 – Ghostbusters

Investigate and contain ghosts and other incorporeal entities.

Active*

13. Nu-series

Designation and name

What they do

Status

Nu-3 – Limnophobia

Contain anomalies within Lake Ontario.

Unclear

Nu-7 – Hammer Down

Battalion-sized armed force used during catastrophic Foundation emergencies, including site-wide breaches and hostile takeovers.

Active*

14. Xi-series

Designation and name

What they do

Status

Xi-3 – Body Snatchers

Secretly capture, interrogate and contain individuals suspected of anomalous abilities or influence.

Unclear

15. Omicron-series

Designation and name

What they do

Status

Omicron-12 – Nine-Tailed Dox

Monitor internet sites for anomalous activity.

Unclear

16. Rho-series

Designation and name

What they do

Status

Rho-43 – Home Invaders

Investigate and manage incidents involving Site-43 and its personnel.

Active*

17. Sigma-series

Designation and name

What they do

Status

Sigma-3 – Bibliographers

Infiltrate the anomalous community and gather intelligence, particularly around the Wanderers' Library.

Active*

Sigma-5 – '; DROP TABLE taskforces --

Maintain covert access to social media and file-sharing platforms to control computer-based anomalies.

Unclear

Sigma-6 – Puddlejumpers

Distributed task force responsible for protecting and maintaining SCP-120's facilities and outposts.

Active*

Sigma-9 – Valkyries

Provide aerial support and combat assistance against airborne anomalies.

Active*

Sigma-10 – The Sloth's Arm

Contain dangerous anomalies in Sloth's Pit, Wisconsin.

Active*

Sigma-66 – Sixteen Tons

Uses captured members of other Groups of Interest as a specialist task force.

Unclear

Sigma-66 – Steel Veil

Conduct cover-ups, disinformation and amnestic operations.

Unclear

18. Tau-series

Designation and name

What they do

Status

Tau-5 – Samsara

Immortal cyborg clones used to fight dangerous supernatural, magical and psychic threats.

Active*

Tau-9 – Bookworms

Deal with the Wanderers' Library, the Serpent's Hand and magical anomalies.

Active*

Tau-22 – Forest Fires

Work in forested environments and handle nature-based anomalies.

Unclear

Tau-51 – Urban Brawl

Recover and contain anomalies in urban environments, especially Three Portlands.

Active*

19. Upsilon-series

Designation and name

What they do

Status

Upsilon-4 – Sugar Pill

Specializes in epidemiological containment and memetic outbreaks.

Active*

Upsilon-11 – Avalon's Wake

Uses anomalous assets to fight the Chaos Insurgency.

Active*

Upsilon-20 – Hogtown Garrison

Contain anomalies in Toronto and surrounding areas.

Active*

Upsilon-23 – Art Critics

Contain anomalous art, particularly works associated with Are We Cool Yet?

Active*

Upsilon-33 – Rushing Critics

Deal with anomalies associated with Pseudogenesis Productions.

Unclear

20. Phi-series

Designation and name

What they do

Status

Phi-2 – Clever Girls

Track, study and capture prehistoric anomalies, particularly dinosaurs.

Active*

Phi-Eolh – Provident Trawlers

Secretly retrieve civilians with anomalous connections.

Unclear

21. Chi-series

Designation and name

What they do

Status

Chi-7 – Plague Tamers

Contain microbiological, biochemical and pathogenic anomalies.

Active*

Chi-9 – Page Turners

Detect, recover and neutralize anomalous books and literature.

Active*

22. Psi-series

Designation and name

What they do

Status

Psi-7 – Home Improvement

Investigate, contain and demolish anomalous buildings and houses.

Active*

Psi-8 – The Silencers

Investigate reanimation anomalies, the undead and communication with the dead.

Active*

Psi-9 – Abyss Gazers

Large armed force trained for unconventional warfare against invading supernatural enemies.

Unclear

Psi-10 – Maslow's Motivators

Psychologists, sociologists and memeticists who track anomalous behaviours in humans.

Unclear

Psi-13 – Witch Hunters

Joint Foundation/GOC unit that infiltrates Sarkic organizations and targets dangerous members.

Active*

Psi-18 – Tenure Trackers

Investigate subtle anomalous phenomena within academic institutions.

Unclear

23. Omega-series

Designation and name

What they do

Status

Omega-1 – Law's Left Hand

Counterpart to Alpha-1, enforcing the Ethics Committee's authority.

Active*

Omega-7 – Pandora's Box

Former team that used humanoid SCPs as field operatives.

Disbanded

Omega-9 – The Scrubs

Three anomalous entities deployed against hostile non-human anomalies.

Active*

Omega-12 – Achilles' Heels

Reality benders from another universe who hunt dangerous reality benders.

Active*

Omega-20 – Thought Police

Psychic and non-psychic operatives specializing in detaining Persons of Interest.

Unclear

Omega-45 – Street Samurai

Elite armed force using anomalous weapons, armour and vehicles.

Active*

24. Other designations

Designation and name

What they do

Status

Stigma-9 – Evolved from Naturally Occurring Gears, Levers and Pulleys

Infiltrates and destabilizes the Church of the Broken God.

Unclear

Titan-1 – Off the Books

Protects important individuals and attacks hostile Groups of Interest using unconventional warfare.

Unclear

Rēsh-1 – Seat of Consciousness

Reports directly to the Administrator and acts as a counterbalance to the O5 Council.

Unclear

Sampi-6 – Imaginary Numbers

Specialists in occult communities and thaumaturgical threats.

Unclear

25. Special and distributed task forces

These don't fit the ordinary MTF structure perfectly, but are also listed by the SCP Wiki.

Designation and name

What they do

Status

DTF Sigma-6 – Puddlejumpers

A distributed organization protecting SCP-120's facilities and outposts.

Active*

STF Rho-7 – Greeting Party

Conducts preliminary anomaly assessments and determines which MTF should respond.

Active*

Site

Known location

Main purpose

Site-01

Classified

O5 headquarters

Site-5

Unknown

Hazardous anomaly containment

Site-14

Sacramento, California

Telecommunications monitoring

Site-15

Silicon Valley, California

Electronic anomalies

Site-17

Classified

Humanoid containment

Site-18

Classified

Object and animal containment

Site-19

Classified

Major general containment

Site-22

California

Therapy and equine anomalies

Site-23

Classified

Storage and biological research

Site-138

Switzerland

Administration and archives

Site-169

Arizona

Anomalous recreation

Site-184

Nova Scotia, Canada

Marine research and containment

Site-188

Canberra, Australia

Oceania containment

Site-222

Montana

Timekeeping anomalies

Site-225

Nevada

Biological containment

Site-228

Hungary

Humanoid and sapient containment

More known Foundation facilities

Other documented locations include:

  • Site-06

  • Site-11

  • Site-12

  • Site-24

  • Site-34

  • Site-36

  • Site-37

  • Site-38

  • Site-41

  • Site-42

  • Site-43

  • Site-45

  • Site-50

  • Site-54

  • Site-55

  • Site-56

  • Site-58

  • Site-59

  • Site-64

  • Site-65

  • Site-66

  • Site-72

  • Site-73

  • Site-76

  • Site-77

  • Site-78

  • Site-81

  • Site-83

  • Site-84

  • Site-87

  • Site-88

  • Site-91

  • Site-95

  • Site-98

  • Site-103

  • Site-104

  • Site-106

  • Site-118

  • Site-119

  • Site-120

  • Site-122

  • Site-201

  • Site-234

  • Site-246

  • Site-300

  • Site-322

  • Site-333

  • Site-400

  • Site-418

  • Site-433

  • Site-666

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