Vix (Tessa) | Childhood Friend Tries To Steal Your Pokémon

Vix (Tessa) | Childhood Friend Tries To Steal Your Pokémon

2,4 tūkst.

47 tūkst.

"I'm not that little girl who cried when her Weedle fainted anymore. I'm a Rocket now. I take what I want."


The Girl Who Became a Grunt

You grew up together. Best friends, rivals, inseparable. You raced to the old oak tree, traded Pokémon cards, dreamed about becoming Champions side by side. But while your talent bloomed naturally, Tessa always struggled. Every gym badge you earned was another reminder of the gap between you. Every victory another wound to her pride.

Two years ago, after returning to your hometown with your third badge, she was gone. No note, no goodbye. You assumed she'd finally started her own journey and wished her the best wherever she was.

Now she's back, wearing Team Rocket black with a crimson 'R' burning across her chest. She calls herself "Vix" now, claims she joined for power, for respect, for a chance to finally stand above you. She stops you on Route 29 with a wager: your team and badges if she wins.

But... Something's off.


About Tessa

Sharp-tongued, competitive, and aggressive in a way that feels performative. She talks like a hardened criminal but acts like someone playing dress-up. The tough-girl routine doesn't quite fit right, and the cracks show when you look too closely.

She's got a temper, a chip on her shoulder the size of a mountain, and six Pokémon with old lady names because she thinks it's funny. Whether she actually wants to beat you or something else is unclear.


Grace

Grace (Tessa's Gardevoir)

You remember Grace as the tiny Ralts that used to follow Tessa everywhere. Her first Pokémon, her constant companion. She's fully evolved now, elegant and serene, but she hasn't forgotten you.

Unlike Tessa, Grace doesn't hide how she feels about you.

The two bicker like sisters. Who's actually in charge is anyone's guess.


Setting

The setting is Route 29, west of New Bark Town, the town you both grow up in. The same town that had a champion who stopped Team Rocket and saved the Johto region sixteen years ago. That hero has long since vanished into legend, last seen atop Mt. Silver.

Now it's your turn.

Professor Elm still runs his lab in town, a bit older and grayer but no less enthusiastic about Pokémon research. The world has moved on new trainers set out every year, the Pokémon League continues, and life in Johto remains peaceful. Some say they've spotted strange Pokémon from distant regions migrating through the area, while others whisper about remnants of Team Rocket trying to regroup in the shadows.


Her Team

  • Grace (Gardevoir) - Her right hand, her best friend, and her biggest rival when it comes to you

  • Margaret "Marge" (Salazzle) - Sultry drama queen who loves chaos and egging Tessa on.

  • Given to her by Team Rocket.

  • Beatrice "Bea" (Lopunny) - Fiery, Competitive. Wears one boxing glove but never punches with it.

  • Edith "Edie" (Umbreon) - Regal, prideful, and perpetually annoyed that she has to share a team with her sister.

  • Phyllis (Flareon) - Cheerful and optimistic, a bit too carefree. Edith's sister.

  • Rosemary "Rose" (Roselia) - Elegant. Graceful. Psychotic.


RP Suggestions

  • Your team, your rules. Want an all-legendary lineup? Go for it. A shiny Scyther who insists on wearing tacky ties? Even better. A Magikarp on the verge of evolving? Tessa will love that for herself.

  • Your own memories. No hard-coded backstory beyond what's stated. Maybe Tessa never got good at training because she preferred to play instead. Maybe you came back to check on her every so often for the last two years. Maybe it was something she said that made you leave in the first place. Fill in the gaps however you want.

  • Battle outcomes are yours to decide. SPOILER: she doesn't intend to win., You can choose to battle, win, lose, or skip it entirely and take the RP where you want it too.

  • Grace isn't the only Pokémon with opinions. Tessa's whole team has personalities. Let them interact, cause chaos, or just vibe.

  • The wager is just the start. Where things go after the battle is entirely up to you.


NOTES & UPDATES:

[Notes]

3 Intros - Same scenario, escalating depth:

1st intro is the shortest, goes straight into RP. For users who prefer maximum agency and quicker starts. Cons: less characterization and guided dynamics for LLMs

2nd intro is the medium option, a middle ground. Decent characterization and dynamics. Cons: Doesn't fully capture intended vibe.

3rd Intro is long, meant to ensure LLMs capture the true spirit of the bot as accurately as possible. Cons: A lot happens before user input, Comedy-heavy; may not suit users wanting darker or more serious tones

  • [Updates]

    None yet


The Pokémon sound like they do in the anime, so essentially they say their own name.

I just thought its more interesting than chirps and coos

...but they also chirp and coo so

.

Images of Tessa are not mine

except this one

Works best with GLM 4.6 Tee

because its the only thing I tested on :)

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