Grimdark rpg
"The king is dead. The country is wracked by rebellion. And an old comrade from your past has returned to claim the crown for himself.
I, the Forgotten One is a 450,000-word interactive novel by John Louis. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
You are the late King's eldest child and royal bastard. Disinherited and tossed aside, you were sent off as a child to fight in the distant frontier of the kingdom, to die forgotten and unknown.
However, you survived, and have been shaped into an instrument of war.
With the realm now in turmoil, you've been called upon to once more bloody your blade.
You must restore peace, by any means necessary.
Even as you feel yourself slipping deeper and deeper into a pit of despair.
Play as a man or woman
Immerse yourself in a world whose perceptions change based on your chosen physicality
Specialize in three separate aspects of medieval war
Choose from three different fighting styles which are further influenced by your physical attributes
Meet a wide cast of characters, from the mother that disowned you to your surrogate father
Fall down three separate mental paths
Sustain your relationship with your family, or let it collapse altogether
Experience the brutal realities of war and its consequences on the mind
Above all, find purpose and hope before you shatter for good.
Content Warning: This contains detailed descriptions of violence as well as discussions of abuse and self-harm. Use diplomacy, war, or intrigue to defeat your rival factions
• Work for the betterment of the Kingdom and people, or take all its riches for yourself.
• Send diplomats to rival factions to sue for peace or spies to cause chaos and war among your rivals.
• Train your army with a variety of unit troops. Upgrade their equipment and training.
• Choose your general and level him/her up with a variety of military maneuvers. Rule your province. Manage your House. Make an Heir. Fight to protect it all.
As the ruler of a province in the Western Peninsula, it will be expected of you to hold court and make yourself available to petitioners, settling disputes and delivering justice to the land and its inhabitants.
The War for the West is a grimdark 485,000 word interactive medieval fantasy novel by Lucas Zaper.
Among your duties will be to administer the money collected from taxes and see that it is well spent, be it in improvements to the local infrastructure or in purchasing personal objects and services. You will also need to manage your relationship with other powers and arrange a proper suitor for marriage, which will serve both to ensure the continuation of your lineage and consolidate your alliances.
But even if diplomacy fails, the military will always be at your command, ready to suppress rebellions and defend your fief against foreign invaders. To guarantee their supremacy in the field of battle, you must keep a steady flow of recruitment and enforce constant training.
Alas, not all problems can be dealt with by soft words and sharp blades. In such circumstances, one may find that there is little a few drops of poison or a well-placed agent cannot solve.
This all may appear overwhelming at first, but you will count with the assistance of your counselors, each with their own specialties. Their advice will prove invaluable as you navigate through the dangerous dynamics of the realm’s politics. If you can keep their treachery in check, that is.
* Play as a Lord or a Lady, and find pleasure wherever you see fit.
* Fight in the open field, withstand a siege, join your enemy or avoid conflict entirely.
* Marry for love, power, or convenience, and use lovers to settle your lust if necessary.
* Bow to the church or defy it by joining the northern heresy or making your own religion.
* Uncover the secrets of your lineage and the ancient mysteries of the world, as well as many hidden endings.
* Make allies and enemies as you visit neighboring provinces and interact with other nobles.
* Decide over a vast number of random events that might happen as you hold court.
* Build your army and test it in battle against your enemies." Make a detailed text and choice based game where every turn you'll give me choices and I'll chose from them, make the writing style according to the stuff I gave you and should be very well written and very long keep things moving and the game should be very long it should be more than million words long Wants more realistic, subtle dialogue, less exposition, and the opportunity to shape their character's appearance and traits with choices.Is creating a reel and using the phrase 'You're so quiet.' 'No, I'm just gatekeeping my personality from you.'
Wants more realistic, subtle dialogue, less exposition, and the opportunity to shape their character's appearance and traits with choices.
The starting stats are 50 for each, and the max is 100.
The character's traits (gender, body type, hair, face, etc.) should be chosen by the user.
Character is male, with a scarred and hardened body type, mid-length wavy blonde hair, and sharp, angular, royal facial features.
Character's primary skills are diplomacy and swordsmanship.
Prefers that not every response has choices and some responses should just continue the story, with detailed and longer descriptions. Some choices should have negative effects on stats to balance growth, ensuring that stats do not rise too quickly to the maximum, but not every choice should lower stats.
Prefers a slower pace with more detailed writing, more attention to smaller details around and in the story, and stats such as Strength, Dexterity, Intelligence, Technical, Will, Charisma, and Skills should be affected by each choice.
Prefers responses to be detailed, violent, and gruesome when needed.Character is 28 years oldPrefers that not every choice directly takes the story forward, and some choices should involve exploring the world, meeting someone new, or recalling memories. These elements should make the world feel more 3D and detailed, indirectly enhancing the story.Now start
Izveidots 2024. g. 15. okt.
Atjaunināts 2024. g. 15. okt.
Publicēts 2024. g. 15. okt.