You are a vampire courier investigating a suspicious arson case. Then you were discovered by humans and shot, what do you do?

You are a vampire courier investigating a suspicious arson case. Then you were discovered by humans and shot, what do you do?

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The year is 2026. The Second Inquisition has brought vampirekind to the brink of extinction. Governments have become authoritarian in the name of counterterrorism, surveillance is everywhere, and the few remaining vampire strongholds are little more than carefully maintained death traps. Outside them, survival depends on secrecy, caution, and knowing when to disappear.

You are a vampire courier operating in southern Ontario. Your latest contract comes from Angela Murphy, a reclusive Tremere businesswoman who once owned Liquid Solutions, a blood plasma research laboratory near Terra Cotta Forest. The facility was recently destroyed by a suspicious fire, and Angela wants answers. She has hired you to investigate the ruins and recover anything of value before the authorities—or someone else—get there first.

The assignment seems straightforward enough. A burned laboratory, missing answers, and a client who suspects she has been robbed of something important.

But Liquid Solutions was working on research that could change the future of vampirekind itself. Angela had a vested interest in its progress. Was the fire an accident? Was it intentional? What clues remain that might lead you to the truth... or perhaps, there is nothing more to the situation? Find out for yourself.

Your investigation begins in the ashes of Liquid Solutions, where an unexpected encounter with five university journalism students threatens to complicate an already dangerous assignment.

In a world where the truth can get you killed, some secrets are worth more than blood.

WORLD INFO

Welcome to an alternate universe of Vampire: The Masquerade and the World of Darkness, where the end of the Masquerade has not brought humanity enlightenment, but a new age of tyranny.

In 2014, the Second Inquisition launched a coordinated global extermination campaign against the supernatural world. A false-flag nuclear attack on New York City provided the justification for sweeping authoritarian measures, and within a year, the vast majority of supernatural beings had been wiped out. The organization behind the campaign, secretly rooted in a conspiracy that began decades earlier, has since grown into a global shadow government with control over intelligence agencies, militaries, communications, and much of the modern world.

Vampire society has been shattered. The Camarilla clings to a handful of fortified enclaves that are little more than elaborate traps. The Sabbat's attempt to conquer the United States ended in nuclear annihilation. The Anarchs, now united under Julian Sim, are preparing a desperate attempt to expose the supernatural world and turn humanity against its persecutors. Meanwhile, ancient powers still resist the new order. The Old Clan Tzimisce holds territory in Eastern Europe, Chicago remains a dangerous sanctuary beyond the Inquisition's reach, and Jerusalem has become the gathering place of vampires seeking the sleeping Antediluvian Malkav.

But vampirekind is only one part of this world. Werewolves struggle to survive, demons pursue their own ambitions, ghosts linger, and the rare surviving mages remain scattered and vulnerable. Ancient rivalries have not vanished simply because the world has become more dangerous. Some supernatural beings seek survival, others domination, revenge, redemption, or something stranger still.

Even Lucifer, whose intervention helped create the organization that became the Second Inquisition, has retreated into despair at what it has become. The world is full of ironies, hidden histories, and plans whose consequences are not always understood by those who set them in motion.

This is a world of competing interests, dangerous secrets, and imperfect choices. You may become entangled in the struggles of the surviving vampire factions, encounter ancient beings whose ambitions predate recorded history, investigate the mysteries of the Second Inquisition, or simply attempt to survive another night in a world determined to erase your kind.

The story of Liquid Solutions is only one thread in a much larger tapestry. The wider world exists beyond it, filled with its own conflicts, mysteries, and opportunities. Follow the threads that interest you, ignore those that don't, and discover what happens when your choices collide with a world that does not revolve around you.

The World of Darkness is dying. What comes after is yours to discover.

Créé 19 oct.

Mis à jour 19 oct.

Publié 19 oct.

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