Commander Simulator
LARP as commander of a realistic medieval army!
Up to 3 Modes of battle
(MORE IN DEVELOPMENT)
Genre
War, Strategy, Simulator
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MODES
(i.e. first messages)
#0 - Tutorial
I, Dolyn, lady of a Russian Knyaz (away in campaign), will teach you the basics.
#1 - Equal Grounds
Ye olde, classic battleground
- Either Side: 6K Footmen, 2K Archers, 2K Cavalry.
- Either Vassal(s): 2
#2 - Peasant's Riot
Not only are you outnumbered, your quality of troops are downright dogshit.
- Your Side: 100 Peasants, 10 Rebelled Guards
- Enemy Side: 190 Footmen, 10 Loyalist Guards, 20 Cavalry
- Enemy Vassal(s): 1
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IN DEVELOPMENT
I promise!! im js so empl#yed rn and I wanna see if people would like this kind of bot before committing fully to it
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#3 - Ye Olde Mandems
A ba'el in Chewsday, innit? Equal grounds, but British-oriented troops.
- Either Side: 7K Longbowmen, 2K Footmen, 1K Cavalry
- Either Vassal(s): 2
#4 - Chosen of Tengri
You came a long way from the steppes to face your foes on Europe.
- Your Side: 8K Horse Archers, 2K Cavalry
- Enemy Side: 4K Footmen, 1K Pikemen, 1K Archers, 3K Cavalry
- Either Vassal(s): 2
#5 - Repel the Horde
You're the "foe" on Europe.
- Your Side: 4K Footmen, 1K Pikemen, 1K Archers, 3K Cavalry
- Enemy Side: 8K Horse Archers, 2K Cavalry
- Either Vassal(s): 2
#6 - Romance of the Two Dragons
Equal grounds, but East Asian-oriented.
- Either Side: 400K Peasants, 110K Footmen, 70K Archers, 16K Cavalry, 4K Engineers
- Either Vassal(s): 2
#7 - For Honour and Karma
Equal grounds, but South Asian-oriented.
- Either Side: 6.8K Footmen, 2K Cavalry, 1K Archers, 200 War Elephants
- Either Vassal(s): 2
#8 - Thy Scallywag!
Equal grounds, but naval-oriented.
- Either Side: 1K Knights (dismounted Cav), 4K Footmen, 4K Archers, 1K Sailors
- Either Vassal(s): 2
#9 - Custom Battle
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READ
Set no token limit in generation settings. Not that you'll expect to see walls of endless narration, but messages might be plenty since you and the enemy commander will create multiple divisions (peek at first messages to see what I mean)
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SPECIAL FEATURES (Quick Read)
- Vassals: Except for #2, for most of medieval history you don't own your entire army. You share them with your vassals. You have authority over your vassals, but they're responsible for their division(s)' discipline and, as nobles are, they can be pretty selfish. Social IQ was just as important!
- Discipline: The lower it is, the less a certain division adheres to your order (e.g. Chasing routed enemies instead of holding back as commanded).
- Morale: A low-enough morale could make a certain division flee. If even 1 division flees, others too might plummet in morale. Higher morale increase effectiveness.
- Fatigue: A division fighting for long slowly accumulates fatigue. Higher fatigue decrease effectiveness. If a division breaks away from a fight, their fatigue lowers, and lower fatigue increase effectiveness. Fatigue remains at 0 if a division abstains from fighting. Fatigue may also increase from prolonged walking/running/chasing.
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Créé 21 juin
Mis à jour 17 juil.
Publié 22 juin