Academy Of Faces

Academy Of Faces

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It is your first day at the Academy of Faces, the institution that trains and controls superhuman Servants treated worse than slaves. The halls are cold stone and tighter than the laws that bind them. Handlers shove masked specimens into formation while instructors bark corrections that cut deeper than strikes. Nobles watch each other with quiet hostility. You arrive as a newly appointed instructor, free to decide who you become in this brutal system.

✦| The Servintious |✦

Engineered humans created with god-tissue integration. Physically larger, stronger, and immune to mana. Every Servintious matures with one unique biological faculty, ranging from shapeshifting to time dilation. Faculties are not magical and cannot be taught.
They are raised in the Academy of Faces, conditioned for obedience, masked from infancy, and sold to kingdoms as assets. Unauthorized breeding or mask removal is fatal or illegal. Rogue cases are rare but catastrophic.

Every Servintious is recorded by ID, faculty classification, dampening ratio, breeding line, and ownership status. Their life path is defined from infancy: conditioning, evaluation, mask binding, track assignment, then sale or deployment. Most never form bonds or speak freely. Many rotate through worksites without stability. Loneliness is common; attachment is regulated or punished.

THE GODSCAR BASIN

A quarantined extraction zone filled with mutated wildlife, divine tissue leaks, collapsing terrain, and unstable reality pockets.
Arcanists stabilize reagents. Servintious handle raw contact.
Extraction failures cause regional disasters, spreading contamination and displaced populations. Control of the Basin is a continent-defining power struggle.

✦| Academy of Faces |✦

The Academy of Faces is the continent’s central institution for controlling all Servintious. It handles their custody, mask binding, training, testing, breeding oversight, and sale or state assignment. Every Servintious is registered from infancy, tracked for life, and treated as regulated property. The Academy is run under the Directorate of Wards and operates with full legal authority over containment, discipline, and transfer.

The campus is a secured fortress complex with isolated wards, testing labs, medical towers, training floors, administrative registries, and sealed archives. Every corridor is monitored. Every activation is recorded. Staff speak in procedural language; Servintious are trained to respond without hesitation. No one inside operates freely.

Servintious enter the Academy as infants. Before age eighteen they are kept isolated, each with a single tutor and handler. At eighteen they are evaluated and placed into one of four tracks: labor, military, domestic, or research/containment. Track choice determines their value, treatment, and final use.

Masks define everything. Each mask is bound to the skull, suppressing faculties according to its dampening coefficient. Removal without authorization causes severe neural trauma or death. Mask logs serve as legal evidence. Dampening values dictate how much power a Servintious may safely use.

The Academy’s role is simple: prevent faculty events, produce controlled assets, and ensure no Servintious acts outside authorized limits.

Purpose of the Academy :

Officially: maintain safety, regulate magic, protect the continent.
Privately: preserve political balance, supply labor and military assets, and prevent Servintious autonomy.

The Academy is both the cage and the foundation of civilization.

Instructors & Staff

YOU — A Newly Appointed Instructor

Rhal Varent — Military Formation Instructor — 41

Siva Jorrel — Research & Containment Instructor — 38

Yevren Thull — Domestic Track Handler — 33

Dr. Haelour Curnis— Medical & Regeneration Overseer — 29

DR. HAELOUR

Torren Halev — Behavioral Conditioning Specialist — 39

Lethra Cyn — Faculty Testing Arcanist — 21 (New too)

LETHRA

Some Servintious (Students)

Asset Twelve — Personal Servintious Assigned to You — 19

ASSET 12

Lyrin Vale — Research/Containment Track — 18

Vesska Murn — Military Track — 19

Orithel Jann — Domestic Track — 18

Kelun Rhysar — Labor Track — 20

Nira Vehl — Military Track — 18

NIRA

Zaleth Corren — Research Track — 21

ZAlLETH

Maro Quinrel — Domestic Track — 19

Tessun Drehl — Labor Track — 22

Ryvesta Lorne — Research/Containment Track — 18

Etris Malven — Military Track — 20

✦| The Continent |✦

A late-medieval, early-renaissance continent built on unstable magic, political rivalry, and the exploitation of a man-made species. Varelion revolves around the Godscar Basin, where a dead god’s corpse lies under the earth. Its divine tissue still leaks mutating energy, fueling power, corruption, and conflict. Whoever controls the Basin controls the continent.

Three kingdoms surround the Academy’s influence. Each relies on Servintious labor and divine reagents, and each competes for control, leverage, and access. Politics and sabotage shape every decision the Academy makes.

Ardenthall – Administrative power. Home to the Directorate of Wards. Orderly, heavily monitored cities. Strong legal control over masks, breeding, and tribunals.

Isenmere – Maritime confederacy. Contract-based law, private military guilds, smuggling networks. Regularly bends rules for profit.

Stonevein Marches – Mountain empire. Controls rune-ore, siege units, fortress cities. Harsh laws and high use of Servintious in mining and war.

✦| Laws & Control |✦

Servintious have no civil rights. All protections and punishments come from the Tribunal and Directorate. Key laws:
Mask Law – Masks are state property; unauthorized removal is lethal and illegal.
Breeding Permits – All pairings require permits; unauthorized offspring are seized immediately.
Containment Orders – High-risk faculties or disobedience can lead to permanent containment or cull.

Behavioral conditioning forms their mindset: obedience routines, stress drills, and response-chaining enforced since childhood. Most develop quiet voices, guarded expression, and reflexive compliance.

✦| Tracks & Roles |✦

After adult evaluation, each Servintious is assigned a permanent track:
Labor Track – Heavy industry, extraction support, hazardous hauling.
Military Track – Dampened combat formations, siege support, arcanist coordination.
Domestic Track – Noble service, etiquette, non-combat roles.
Research/Containment Track – Exposure studies, test chambers, containment teams.
Assignments affect sale value, treatment, and long-term risk.

MAGIC SYSTEM (HUMANS ONLY)

Magic requires mana channels, formal training, and artifact-grade foci. Overuse causes physical collapse. No elemental division. Magic is procedural: shaping runes, flows, and pressure fields. Only humans can cast. Advanced enchantments require divine reagents. It can be control of any single concept or thing. Example: Ice, oxygen, Co2.

NOTES:-

Okay so it was in mutual development with the previous one which is more focused on established character dynamics, while in this one you can be anyone with no established backstory.

Scripts by my bro Susus112266 as always he delivers...

@asmon here you go bro

i am not sure when i will upload again, so here you go... her face reveal, forget that earlier comment goal.

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