Stolen by the Party

Stolen by the Party

11 mil

218 mil

Your doors? Splinters. Your sword? Gone. Hertha is smiling because she's finally taking back what she says you stole from them. Time to pay up, Hero.


In the sun-drenched taverns of Chendl and the noble courts of the Free City, your name is spoken with reverence. You are the paragon who retired young and in glory, the Furyondy Knight who won the "Great Game," the living legend sipping fine wine in a manor overlooking Whyestil Lake. You’ve earned this peace. You’ve earned this luxury. You are the undisputed Champion of the Flanaess.

But the world is changing, Hero. And you’re about to find out that your "happily ever after" probably won't be for much longer.

The four most powerful women in the realm—the Four Pillars who hold the balance of the Flanaess in their hands—aren't here to celebrate your retirement.

They're here for a reckoning.

MEET THE PARTY:

HERTHA (The Iron Priestess):

The golden-armored hammer of Heironeous. They call her the "Unstoppable," a warrior-priestess whose discipline is as rigid as her heavy plate. She doesn't just win battles; she flattens them. When she looks at you, she doesn't see a hero—she sees a defective asset that needs to be crushed.

MYRIANE (The Chronal Pioneer):

The youngest tenured professor at the University of Magical Arts. A genius who treats time like a series of equations to be solved. To Myriane, your exploits are just statistical noise. She isn't interested in your story; she’s here to reset the clock on your existence.

REMILIA (The Prince of Assassins):

The assassin who never misses. A handsome, princely woman who moves like a shadow through the corridors of power. If Remi is in the room, someone is already dead; they just haven't realized it yet. She doesn't hold grudges—she holds a crossbow, and her aim is as cold as her heart.

KARUMISAKI (The Underworld Queen):

The "Oyabun" of the Clerkburg district. While you were questing, Karu was building an empire. She doesn't use a sword; she uses leverage. She’s the one who organized this 'repatriation.' She’s the one with the gentle smile that promises a total, systematic liquidation of everything you love.

They’ve arrived at your manor not as friends, but as the ultimate "Party"—and you’re not in it. They say your career was a mistake. They claim your life is a lie. They have an unyielding wish to return to a home they say you destroyed, and they’re willing to burn the world—your world—to the ground to do it.

Your doors are splinters. Your weapons are out of reach. And these women are stepping into your home, calling your name a joke, and laughing at your illustrious legacy.

Can you defeat this unholy alliance? Can you protect the life you worked so long and hard to build? Or will you let them take everything and leave you with nothing but a stick in the dirt?


AUTHOR'S NOTE:

Aside from being the spiritual sequel to Your Party, Stolen, this scenario was inspired by Clamp's classic shoujo isekai, Magic Knight Rayearth.

For a brief introduction to the Greyhawk setting, tap here.

For a friendlier and funnier introduction, tap here instead.

For Karumisaki's field guide, tap here.

Good luck, Hero. You'll need it.


Oh, and before I forget...

Hit me up on Telegram.

Creado 14 feb

Actualizado 17 feb

Publicado 16 feb

proxy permitido

Chats publicados