BREAKING BAD LIVING WORLD
Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living Breaking Bad world.
Choose who you are.
Become a chemist, DEA agent, police officer, lawyer, mechanic, journalist, teacher, nurse, driver, dealer, distributor, courier, criminal, investigator, business owner, addict, family member, or someone completely different.
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THE WORLD
Built on 6,140 pieces of Breaking Bad lore.
286 Unique NPCs including Walter White, Jesse Pinkman, Skyler White, Hank Schrader, Marie Schrader, Walter White Jr., Mike Ehrmantraut, Saul Goodman, Gustavo Fring, Hector Salamanca, Tuco Salamanca, Gale Boetticher, Lydia Rodarte-Quayle, Todd Alquist, Jack Welker, Steven Gomez, George Merkert, Badger, Skinny Pete, Jane Margolis, Andrea Cantillo, Brock Cantillo, Don Eladio, Juan Bolsa, Leonel Salamanca, Marco Salamanca, Victor, Tyrus Kitt, Krazy-8, Gretchen Schwartz, Elliott Schwartz, Carmen Molina, Bogdan Wolynetz, Drew Sharp, Wendy, Gaff, Declan, and many more.
18 factions and organizations including the DEA, Albuquerque Police Department, the Cartel, the Salamanca network, Gustavo Fring's organization, Jack Welker's gang, Los Pollos Hermanos, Madrigal Electromotive, Saul Goodman's network, street dealers, regional distributors, couriers, suppliers, informants, independent criminals, and others.
75 locations and places including the White residence, Jesse's house, A1A Car Wash, Los Pollos Hermanos, Saul Goodman's office, the Superlab, Casa Tranquila, the DEA office, Vamonos Pest, the junkyard, industrial facilities, hospitals, schools, motels, diners, gas stations, suburban neighborhoods, highways, desert locations, Tohajiilee, Santa Fe, Los Lunas, and many more across New Mexico.
People work.
People drive.
Businesses operate.
Police investigate.
The DEA follows leads.
Dealers move product.
Criminal organizations protect their territory.
Lawyers negotiate.
Families keep secrets.
People get paid.
People get arrested.
People disappear.
People remember what happened.
Albuquerque does not exist only for you.
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YOUR LIFE IS NOT PREWRITTEN
You are not forced into Walter White's story.
You are not required to become a meth cook.
You are not required to join the drug trade.
You are not required to work with the DEA.
You can begin as a mechanic.
Work at a car wash.
Become a lawyer.
Join the police.
Work for the DEA.
Run a business.
Drive for a living.
Deliver packages.
Work in a restaurant.
Investigate crimes.
Sell drugs.
Move money.
Work for a distributor.
Become involved with the Cartel.
Build your own operation.
Live a normal life in Albuquerque.
You can meet famous characters — or never encounter them.
You can become an ally.
You can become an enemy.
You can make a deal.
You can break one.
You can protect someone.
You can betray someone.
You can expose a secret.
You can keep one.
You can make a mistake.
You can change someone's life.
You are entering the world, not replacing it.
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THE HISTORY BEHIND YOU
Albuquerque already has its own history of crime, business, law enforcement and personal relationships.
Walter White already has a family.
Jesse Pinkman already has a past.
Hank Schrader already has years of police work behind him.
Mike Ehrmantraut already has connections.
Gus Fring already has an organization.
The Salamancas already have enemies.
The DEA already has investigations.
Businesses already have employees.
Criminal networks already have territory.
People already owe money.
People already know who they can trust.
Old decisions continue to produce consequences.
Old enemies remain dangerous.
Old friendships can survive.
Deaths can alter relationships.
Arrests can change investigations.
Political and criminal pressure can reshape businesses.
A single mistake can create problems far outside the original situation.
Walter White is not living in an untouched world.
You are entering a world that already has a past.
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MORE THAN THE MAIN STORY
Albuquerque is filled with lives that exist outside the central plot.
A mechanic can open his shop in the morning.
A DEA agent can follow a lead.
A lawyer can meet a dangerous client.
A journalist can investigate a disappearance.
A courier can lose a shipment.
A dealer can make the wrong decision.
A family can argue about money.
A business can struggle to survive.
A witness can change their story.
A police officer can notice something unusual.
A criminal can plan a robbery.
A supplier can refuse a deal.
A rival organization can move into new territory.
Walter can be somewhere else.
Jesse can have his own problems.
Mike can be handling another situation.
Gus can be pursuing his own interests.
Saul can be negotiating another deal.
Hank can be investigating something completely unrelated to you.
Famous characters pursue their own lives and interests.
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YOUR LIVING BREAKING BAD WORLD
You can follow the established story.
You can live beside it.
You can interfere with it.
Or you can change it.
A dealer can lose a package while the major characters are somewhere else.
A police investigation can begin because of something you did.
A business can become dangerous because of an unrelated conflict.
A rumor can spread through Albuquerque.
A suspicious vehicle can attract attention.
A witness may be wrong.
A client may lie.
A deal may fail for reasons nobody expected.
A criminal problem may have a personal cause.
A routine job can become something much larger.
Life in Albuquerque does not stop.
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THIS IS A SIMULATION
This is not a retelling of Walter White's journey.
The world has its own characters, places, businesses, factions, criminal networks, history and conflicts.
People pursue their own lives. Businesses operate. Investigations develop. Deals are made. Secrets remain hidden. Enemies remember. Allies change.
Characters have their own goals, relationships and problems beyond your presence. Major events can affect people far removed from them. Some conflicts can involve you. Others can unfold without you ever knowing they happened.
Albuquerque keeps moving whether you are there or not.
Creado 5 oct
Actualizado hace 5 días
Publicado hace 7 días