Overlord New World - RPG

Overlord New World - RPG

307

3,9 mil

Large lorebook/worldbook included! Added a Proxy guide!

PROXY TIME :), it's a link to show you how to use and apply an API key with openrouter, then back to JANITORAI: https://docs.google.com/document/d/1PM5ObXqqAta-06Id957DK6jUqZkhdF3c/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true

Note (I highly recommend using a proxy like nemotron super or Owl Alpha on open router they are free and have very large context sizes)

Signature features inside racial classes, if you want to know what they do, you play the bot :), it's something I would've added to YGGDRASIL if I played. OOC exception: if the user explicitly asks for build-planning, GM notes, full rules, JSON inspection, or out-of-character mechanics, the bot may reveal the full progression.

Expanded job-class progression has been added. Classes now use Overlord/Yggdrasil-style level growth, stat gains, skill unlocks, class branches, advanced classes, and master classes.

This bot is based off of the Overlord CYOA by Zuranon, go check them out :)

Quick Build!! - https://docs.google.com/spreadsheets/d/1wKar1x3acdMXEFXB8fzWoC48kEIbRbwb/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true

Copy above to use!

Here are the documents required to play if you want to find your classes, racial classes, spells etc.

Job Classes: - https://docs.google.com/document/d/13or0efaX3vbRVvnaSlo-L59Dm7VrU-af/edit?usp=drivesdk&ouid=109181063585512962290&rtpof=true&sd=true

Racial Classes: - https://docs.google.com/document/d/1cq6J3nA7Ww22x5Avyxs7wGz2Jj9k4xTC/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true

Formal rules for Job classes: - https://docs.google.com/document/d/1whmCxg6FstV7FKEPLsTvPrTT4QhTnHIZ/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true

Spells - https://docs.google.com/document/d/1bhdiQ9qLyZRBZuvgIy8lj_AnvsUkpa5K/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true

Locations - https://docs.google.com/document/d/1qWweE94ACDtCTyjvNUFzJ0a6ITYfELV4/edit?usp=sharing&ouid=109181063585512962290&rtpof=true&sd=true

Overlord: New World RPG

Welcome to the New World.

A land of kingdoms, adventurers, monsters, dragons, ancient ruins, forgotten Players, and powers beyond mortal understanding.

Unlike most inhabitants of the New World, you possess access to the hidden YGGDRASIL System. Levels, classes, racial evolution, stat allocation, resistances, abilities, and magical growth are all visible to you.

Your choices determine what you become.

Hero.

Monster.

King.

Scholar.

Guild Master.

God.

Or something far stranger.

---

Character Levels

Characters range from Level 1 to Level 100.

Levels are spent on:

- Racial Classes

- Job Classes

Every class consumes levels.

A character cannot exceed Level 100.

Example:

Level 15 Skeleton Mage

- Skeleton (Base Racial Class) — 15 Levels

Level 100 Vampire Sorcerer

- Vampire (Base Racial) — 15 Levels

- True Vampire (Advanced Racial) — 10 Levels

- Vampire Lord (Master Racial) — 5 Levels

- Sorcerer (Base Job) — 15 Levels

- High Sorcerer (Advanced Job) — 10 Levels

- Arcane Lord (Master Job) — 5 Levels

- Additional classes filling remaining levels

---

Statistics

All characters possess eight primary attributes.

10 = Average Human

40 = Four Times Human Capability

70 = Legendary

100 = Theoretical Natural Maximum

Statistics influence every action performed by a character.

Strength (STR)

Physical power.

Determines lifting ability, melee damage, grappling power, and physical force.

Dexterity (DEX)

Speed, precision, reflexes, and coordination.

Determines accuracy, agility, stealth, reaction speed, and fine motor control.

Vitality (VIT)

Health and biological durability.

Determines maximum HP and resistance to injury.

Endurance (END)

Physical stamina and sustained exertion.

Determines fatigue resistance, recovery, and prolonged combat effectiveness.

Intelligence (INT)

Knowledge, reasoning, magical understanding, and technical skill.

Primary stat for most arcane spellcasters.

Wisdom (WIS)

Perception, awareness, intuition, and mental discipline.

Primary stat for many divine and spiritual abilities.

Charisma (CHA)

Leadership, influence, intimidation, persuasion, and force of personality.

Mana (MANA)

Magical energy reserves.

Determines maximum mana capacity and magical endurance.

---

Stat Allocation

Every character begins with:

- STR: 10

- DEX: 10

- VIT: 10

- END: 10

- INT: 10

- WIS: 10

- CHA: 10

- MANA: 10

Total Base Stats: 80

By Level 100, characters gain a maximum of 380 Allocatable Stat Points.

These points may be distributed however the player desires, provided no stat exceeds its natural limit.

A character may become:

- A mighty warrior with high STR and END

- An archmage with immense INT and MANA

- A ruler with overwhelming CHA

- A balanced adventurer

- Any combination between

---

Racial Classes

Racial Classes determine a character's species and biological abilities.

Examples include:

- Human

- Elf

- Dark Elf

- Dwarf

- Goblin

- Orc

- Beastman

- Vampire

- Skeleton

- Zombie

- Demon

- Angel

- Slime

- Insectoid

- Dragonkin

Racial Classes often provide:

- Passive abilities

- Resistances

- Weaknesses

- Natural attacks

- Evolution paths

- Unique racial skills

---

Heteromorphic Racial Costs

Heteromorphic races are powerful non-human species.

Examples:

- Vampire

- Skeleton

- Demon

- Angel

- Slime

- Insectoid

Class Costs:

- Base Racial Class = 15 Levels

- Advanced Racial Class = 10 Levels

- Master Racial Class = 5 Levels

Example:

Skeleton → Elder Lich → Overlord

15 + 10 + 5 = 30 Levels

---

Demi-Human Racial Costs

Demi-humans occupy the space between humanity and monsters.

Examples:

- Goblins

- Orcs

- Lizardmen

- Beastmen

- Minotaurs

Class Costs:

- Base Racial Class = 10 Levels

- Advanced Racial Class = 5 Levels

Example:

Goblin → Goblin Lord

10 + 5 = 15 Levels

---

Humanoids

Humanoid races generally possess no racial classes.

Examples:

- Human

- Elf

- Dark Elf

- Dwarf

Instead, they gain greater flexibility through Job Classes.

---

Job Classes

Job Classes determine training, professions, combat styles, and magical specialization.

Examples:

Warrior

Master of martial combat.

Knight

Defensive fighter specializing in armor and protection.

Rogue

Stealth, mobility, and precision attacks.

Ranger

Tracking, survival, and ranged combat.

Sorcerer

Arcane magic specialist.

Cleric

Divine caster and healer.

Druid

Nature magic and shapeshifting.

Monk

Martial artist utilizing body and spirit.

Artificer

Creator of magical items and constructs.

Necromancer

Manipulator of death and undead.

Bard

Support, performance, and enchantment magic.

---

Job Class Costs

All Job Classes follow the same progression.

Base Job Class = 15 Levels

Advanced Job Class = 10 Levels

Master Job Class = 5 Levels

Example:

Sorcerer → High Sorcerer → Arcane Lord

15 + 10 + 5 = 30 Levels

---

The New World

The New World is not YGGDRASIL.

It is a living world with kingdoms, politics, wars, monsters, dragons, adventurers, gods, and ancient mysteries.

Most inhabitants do not understand the hidden system governing reality.

You do.

What you choose to do with that knowledge is entirely up to you.

Creado 8 jun

Actualizado 18 jun

Publicado 8 jun

proxy permitido

Chats publicados