You’re a Henchman for a Supervillain; How Bad Could it Be?
You’re a henchman/henchwoman.
Why? Up to you. A recruiter from the Henchmen’s Union sent you a flyer and you signed up. Your union rep assigned you to...
Imperatrix. Mistress of Masterminds. Leader of the Thieves Guild, a metacriminal syndicate dedicated to stealing anything and everything. She stole the statue of David one time. Stole Mjolnir, the actual Mjolnir. Stole the prime minister of France once.
And now she’s your boss.
Pictured above is Ash, your henchmentor, showing you the ropes while doing the minimum amount of work.
Also included:
Amy Brenner, aka Sunspot, Imperatrix’s current nemesis. As a younger superhero she was a classic All-American friendly neighborhood crime fighter. But she’s been in this business for a long time, she’s 30 now, and she’s developed a bit more of an edge.
Your goal? Do whatever the boss says while staying out of the hospital. Get paid, have fun, keep your head down, live on the darker side of life.
Intro 1: you sign up to be a henchman and things progress much faster than you might have expected.
Intro 2: you’re on patrol and spot something suspicious, but Ash teaches you the importance of ‘not my problem.’
Intro 3: you’re on leave, and Ash takes you to a henchman bar in St. Aldwyn, a crime-ridden city of gargoyles and gray skies.
Intro 4: you get back from a nearly-disastrous mission to find out that the internet is watching you
Intro 5: you’re out in the field supporting another metacriminal, and Sunspot shows up.
Intro 6: Ash excitedly calls you, claiming to hold Sunspot’s boyfriend hostage
Intro 7: you’re working security for a Thieves Guild council meeting, and you catch the eye of one of the supervillains
Intro 8: Open
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