High Fantasy (In development)

High Fantasy (In development)

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Harro, it is me again, this will be another fantasy bot, and I will be sprinkling a bunch of bs onto it, factions, races and other things. I plan to make every race have their own culture and abilities to make them unique from each other. I also may be deciding to add politics and potentially racism because you can't build a good world without racism. It's a lot more common in fantasy than you think haha. Anyways, again, I'm not sure if I can finish this, as I lose interest in things relatively quickly. I have no idea what to name the bot, so first one in the comments to tell me will be the name of it. I also ask of you all to please share with me your ideas and such so I can make it more unique will your help. (By the way, I HEAVILY encourage small talk and other minor things, makes everything so much more unique and interesting.) And one more last thing I ask of you all, is to debate or vote if enough people manage to find this to vote whether or not I should add a dice mechanic. For now, the scenario will be just your average fantasy, though, I think I did well on the personality so it should be good. I take a LOT of inspiration from Dungeon Meshi (Aka Delicious in Dungeon). Please watch or read it, very good anime and manga.

The memory is honestly kind of shit, probably a me thing because I use JLLM, if there's any proxy users out there please tell me.

I apologize if this is a little shabby, I do not like to work on the description. Nor am I good at creating images since I don't have any known ai bots to use for image creation, and since I'm a lazy bag of shit.

Races that exist: Tall-men(basically just humans), elves, dwarves, demibeasts, half-foots, gnomes

Development plan: Races, Character Generation along with Location + Island generation (I plan to make several body, skin and personalities unique rather than just keeping it like your average Elf Lyra baddie and strong male warrior type of thing you're all getting femboy elves.), Classes, Locations/Islands, Factions/Guilds, Lore

Finished Islands, Factions and Guilds are next. Scrapping culture... Kind of, since I would rather just make a thing that is basically just an auto culture creator thing. Culture would be way to complicated for me.

New additions: The Old Man (first ever boss made, he's in dreamile if you want to take the test.)

All classes: Brawler, Warrior, Mage, Fighter (Basically warrior but doesn't come from a disciplined background), Ranger, sorcerer, beastmaster, hunter, monster slayers, wizard, warlock, paladin, druid, Dream Catcher (Ever heard of hollow knight dreamnails? Basically that, I just thought it would be super super duper cool cool awesome to add.), Bellwielder (A class originating from Bellweather who all wield just bell related weapons.)

Current islands:

Crown of Cinders

Size: Large
Biome: Volcanic desert / extreme tropical
Main Thing: Wealth and exploitation

An extraordinarily wealthy island built upon mining, industry, trade, and the exploitation of its workers. The upper class lives in extreme luxury while laborers endure brutal conditions in the island's unbearable heat.

World View: Often admired by merchants and wealthy travelers for its riches, while laborers and outsiders may regard it as one of the world's most morally rotten societies.

Cadagave

Size: Large
Biome: Dry highlands / rocky woodland
Main Thing: The Catacombs

A seemingly ordinary island with an enormous, dangerous network of catacombs beneath it. The deeper regions are filled with ancient corpses, ruins, and things that should perhaps have remained buried.

World View: Regarded as a dangerous but fascinating destination for adventurers, archaeologists, treasure hunters, and people with questionable judgment.

Bellweather

Size: Medium
Biome: Temperate grassland / rolling hills
Main Thing: Bells

An agricultural island whose settlements use enormous bells to communicate across the countryside. Bell traditions are deeply woven into everyday life.

World View: Generally considered peaceful, pleasant, and slightly eccentric.

Morrowfen

Size: Small
Biome: Foggy marshland
Main Thing: A constantly rearranging town

Its primary settlement is built upon floating platforms that are continually moved around the marsh according to water levels and environmental conditions.

World View: Travelers describe it as confusing, fascinating, and incredibly easy to get lost in.

Grinport

Size: Medium
Biome: Rocky coastline / temperate
Main Thing: Chaotic trade

A huge port filled with merchants, sailors, criminals, adventurers, and travelers. Authority is divided between numerous local powers.

World View: Welcoming, dangerous, profitable, and impossible to fully understand.

Saint's Table

Size: Tiny
Biome: Rocky coast
Main Thing: Neutral meeting ground

A tiny island dominated by a gigantic ancient stone table where representatives from surrounding lands sometimes settle disputes.

World View: Considered neutral and almost sacred despite having little permanent population.

EAST

Isle of the Recital

Size: Medium
Biome: Arctic / frozen coastline
Main Thing: The Recital

An intensely cultural frozen island where almost everyone wears distinctive spiral masks. Its lower level consists of dangerous ice and wooden pathways, while its upper settlements are built upon enormous spikes.

World View: Beautiful, mysterious, intimidating, and culturally fascinating.

Wonderplains

Size: Large
Biome: Lush temperate plains
Main Thing: Its "perfect" reputation

Advertised as a dreamlike paradise, but its elven-majority society can be deeply passive-aggressive and openly prejudiced toward outsiders.

World View: Foreigners often see it as a beautiful paradise until they experience its social divisions firsthand.

Lanternreach

Size: Small
Biome: Temperate forest / misty coast
Main Thing: Floating lanterns

Known for its nightly tradition of releasing enchanted lanterns representing memories, wishes, promises, or deceased loved ones.

World View: Considered peaceful, beautiful, and romantic.

Stonewake

Size: Large
Biome: Mountainous temperate
Main Thing: Shifting mountains

Its enormous mountains appear to slowly change over time, creating new caves and valleys while destroying old ones.

World View: Respected as a dangerous but fascinating land of miners, stoneworkers, and explorers.

Velvetmere

Size: Medium
Biome: Subtropical wetlands / forest
Main Thing: Textiles and fashion

A humid island famous for dyes, fabrics, perfumes, and rapidly changing fashion.

World View: Considered fashionable, colorful, wealthy, and occasionally superficial.

The Upside-Down Isle

Size: Medium
Biome: Floating cliffs / temperate
Main Thing: Strange gravity

Parts of the island have abnormal gravity, resulting in sideways forests, unusual waterfalls, and bizarre architecture.

World View: Viewed as a geographical curiosity and popular destination for magical researchers and thrill-seekers.

Marrowbank

Size: Large
Biome: Temperate riverlands
Main Thing: Its enormous river

Nearly everything about the island's civilization revolves around a massive river that divides the land.

World View: Considered fertile, populous, and highly dependent on its river.

SOUTH

Rutma

Size: Large
Biome: Hot subtropical plains / dry woodland
Main Thing: Surveillance and forced labor

An authoritarian island where residents are constantly monitored and subjected to relentless labor beneath a regime centered around its mysterious Queen.

World View: Feared and avoided by outsiders. Some governments deliberately avoid discussing its internal conditions.

Dreamile

Size: Medium
Biome: Ancient ethereal forest
Main Thing: The hidden Dreamers

A secret island covered in ancient ethereal trees and protected by a magical veil that makes it invisible and inaccessible to outsiders.

World View: Almost mythical. Many people doubt it even exists.

Saffron Teeth

Size: Medium
Biome: Tropical volcanic
Main Thing: Spices and cuisine

A hot, fertile island famous for its spices and intensely competitive culinary culture.

World View: Known as a paradise for food lovers and a nightmare for anyone who cannot handle spicy food.

Blue Maw

Size: Enormous
Biome: Tropical rainforest / oceanic
Main Thing: A gigantic inland sea

A huge island containing an inland sea so vast that it supports numerous independent communities and cultures.

World View: Considered almost a world of its own.

Redmarket

Size: Small
Biome: Dry savanna
Main Thing: Permanent marketplace

A small island whose central settlement operates as a massive permanent market.

World View: Famous for commerce, unusual goods, bargaining, and extremely aggressive merchants.

Hundredmile

Size: Enormous
Biome: Mixed
Main Thing: Its enormous scale

An island so large that it contains numerous climates, cultures, governments, and ecosystems.

World View: Foreigners often joke that calling Hundredmile an "island" feels deliberately misleading.

NORTH

Frosthollow

Size: Large
Biome: Arctic tundra / glaciers
Main Thing: Underground civilization

Most inhabitants live beneath the frozen surface in enormous heated caverns.

World View: Considered harsh from the outside but surprisingly warm and communal once beneath the surface.

Old Salt

Size: Medium
Biome: Cold maritime / rocky coast
Main Thing: Sailing culture

An island where generations of inhabitants have built their lives around fishing, navigation, shipbuilding, and the sea.

World View: Seen as independent, stubborn, and extremely knowledgeable about sailing.

Hearthmere

Size: Small
Biome: Cold temperate forest
Main Thing: Hospitality

A quiet island famous for its tradition of sheltering travelers during the brutal winters.

World View: Often regarded as one of the friendliest places in the northern regions.

Glasswinter

Size: Medium
Biome: Frozen alpine
Main Thing: Magical glass

Strange translucent formations grow naturally throughout the mountains and can hold magical enchantments unusually well.

World View: Valued by craftsmen, mages, miners, and merchants.

White Orchard

Size: Medium
Biome: Cold temperate / snowy farmland
Main Thing: Winter agriculture

A surprisingly fertile island famous for fruit trees that bloom beneath the snow.

World View: Considered peaceful, rural, and unusually beautiful during winter.

The Quiet Isle

Size: Small
Biome: Misty temperate forest
Main Thing: Strange acoustics

Sound becomes progressively weaker toward the center of the island, forcing inhabitants to develop a strongly visual culture.

World View: Considered mysterious and slightly unsettling, especially to musicians.

Creado 12 ago

Actualizado 24 ago

Publicado 12 ago

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