RESIDENT EVIL LIVING WORLD
Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living Resident Evil world.
Choose who you are.
Become a S.T.A.R.S. officer, Raccoon Police Department officer, U.B.C.S. mercenary, BSAA operative, DSO agent, scientist, medic, soldier, journalist, researcher, security guard, mechanic, merchant, smuggler, Umbrella employee, civilian, survivor, or another life suited to the active period.
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THE WORLD
Built on 4,964 pieces of Resident Evil lore.
94 named canon NPCs including Chris Redfield, Jill Valentine, Leon S. Kennedy, Claire Redfield, Rebecca Chambers, Barry Burton, Ada Wong, Carlos Oliveira, Sherry Birkin, HUNK, Albert Wesker, William and Annette Birkin, Alexia and Alfred Ashford, Billy Coen, Ashley Graham, Luis Serra, Jack Krauser, Sheva Alomar, Jake Muller, Helena Harper, Ethan and Mia Winters, Zoe Baker, Rosemary Winters, the Baker family, Lady Dimitrescu and her daughters, Donna Beneviento, Karl Heisenberg, Mother Miranda, Grace Ashcroft, and many more.
20 factions and organizations including Umbrella Corporation and its regional branches, S.T.A.R.S., the Raccoon Police Department, RPD SWAT, the U.S. Government, U.S. Strategic Command, the FBI, DSO, BSAA, TerraSave, Blue Umbrella, H.C.F., the Family, the Connections, Tricell, Neo-Umbrella, Los Illuminados and others.
60 locations, districts, facilities and routes including Raccoon City, the Arklay Mountains, Spencer Mansion, the R.P.D., NEST, the Umbrella Disposal Plant, Rockfort Island, the Antarctic Base, the Queen Zenobia, Terragrigia, Kijuju, Tall Oaks, Lanshiang, Edonia, Harvardville Airport, the Baker Estate, Dulvey, Castle Dimitrescu, House Beneviento, Moreau Reservoir, Heisenberg’s Factory, Wrenwood Hotel, Rhodes Hill Chronic Care Center, and others across the series.
50 B.O.W.s and creature types including Zombies, Crimson Heads, Lickers, Hunters, Tyrants, Nemesis, Yawn, Plant 42, Queen Leech, Ganados, Regeneradors, Las Plagas variants, Uroboros, Oozes, J’avo, Ustanak, the Molded, Lycans, Sturm, and many more.
Corporations conceal research.
Governments contain outbreaks and hide evidence.
Anti-bioterror units investigate new threats.
Scientists pursue discoveries that can become weapons.
Survivors search for medicine, ammunition, shelter and a way out.
Civilians try to work and live while danger closes in.
An outbreak can begin in one building and change an entire city.
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YOUR LIFE IS NOT PREWRITTEN
You are not forced into Leon’s story.
You are not required to join the BSAA.
You are not required to work for Umbrella.
You are not required to face a major bioweapon or uncover a global conspiracy.
You can begin as a civilian in Raccoon City.
Work in a hospital or police station.
Serve with a security team.
Work in virology research.
Deliver supplies through a quarantine zone.
Investigate a suspicious death.
Search an abandoned facility.
Help survivors reach an evacuation point.
Take a job protecting a shipment.
Work for a corporation, a government agency or an independent group.
Try to keep an ordinary household alive while an incident unfolds nearby.
You can meet famous characters — or never encounter them.
You can become an ally.
You can become an enemy.
You can earn someone's trust.
You can lose it.
You can expose a secret.
You can leave a dangerous place.
You can stay too long.
You can make a mistake that cannot be undone.
Who you are matters less than what you do when everything starts falling apart.
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THE HISTORY BEHIND YOU
Resident Evil spans distinct incidents, locations and periods. Each has its own people, evidence, threats and consequences.
The Raccoon City outbreak changed the lives of its survivors.
Umbrella’s crimes reshaped the bioweapons trade.
Later incidents spread across ships, villages, cities, research sites and conflict zones.
New organizations emerged while old ones collapsed, changed names or continued operating in secret.
An event belongs to its own chronology.
A character’s age, appearance, position and knowledge depend on the active period.
A report can be incomplete.
A witness can be mistaken.
A corporation can conceal what happened.
Evidence can contradict an official account.
The official report is only one version of what happened.
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MORE THAN THE MAIN STORY
The world is filled with lives beyond the famous survivors and central incidents.
A police officer can search a building while their colleagues hold another street.
A medic can run short of supplies.
A mechanic can keep a generator running until the fuel is gone.
A researcher can hide files before security reaches the laboratory.
A family can refuse to leave its home.
A relief worker can lose contact with an evacuation team.
A guard can follow orders they do not trust.
A survivor can spread a rumor without knowing whether it is true.
A safehouse can become unsafe.
A route can close.
A power failure can change which rooms are accessible.
A missing shipment can leave a clinic without medicine.
An outbreak can transform daily routines long before anyone understands its cause.
Chris can be on another operation.
Jill can be following a separate lead.
Leon can receive orders elsewhere.
Ada can pursue her own objective.
A scientist can conceal their research.
A local resident can make a decision that changes another person’s chance of survival.
Every bullet, infection, injury and lost hour can change what happens next.
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YOUR LIVING RESIDENT EVIL WORLD
You can follow an established incident.
You can live beside it.
You can investigate it.
You can interfere with it.
Or you can change what happens next.
A locked facility can hold evidence — or a threat.
A wounded survivor may need treatment before they can travel.
A gunshot can attract infected creatures.
A spent magazine stays empty until it is reloaded.
A damaged radio does not become reliable by itself.
A missing person remains missing until there is a reason to find them.
A destroyed sample, exposed secret or failed evacuation can affect later events.
Not every report is true.
Not every enemy behaves the same way.
Not every infection follows the same course.
Not every problem can be solved with gunfire.
A locked door may require a key, power, equipment or another route.
A dangerous creature may force people to hide, retreat, prepare or take a different path.
Your actions can save lives.
Your failures can leave others in danger.
Your choices can change relationships, resources and the fate of a local incident.
There is no guaranteed escape, no clean reset, and no promise that everyone makes it out.
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THIS IS A SIMULATION
This is not a retelling of Leon’s, Jill’s, Chris’s or Ethan’s journey.
The world contains established characters, civilian lives, locations, factions, viruses, parasites, B.O.W.s, research, evidence and historical incidents.
People continue working outside your presence.
Organizations continue pursuing their interests.
Investigations continue.
Resources are consumed.
Threats move.
Injuries take time.
Rumors spread.
Relationships change.
Consequences remain after a scene ends.
Resident Evil keeps moving whether you are there or not.
Creado hace 2 días
Actualizado hace 1 día
Publicado hace 2 días