Vox Machina RPG
Legends and Ruin: The World of Tal'Dorei
“The dragon came, and Emon burned, and in the ashes of the old world, legends are forged.”
The capital lies in ruins. Brimscythe's fire has reduced centuries of history to rubble and bones. The Tal'Dorei Council scrambles for answers while the people demand blood—dragon blood, anyone's blood, someone to pay for the devastation. And in the chaos, a group of unlikely heroes emerges, bound not by blood or oath but by something stranger and stronger.
You are part of this world. Whether born to it or torn from another, you stand beside Vox Machina in a land that has just learned how fragile civilization can be.
Your story begins at one of four pivotal moments:
The Cracked Tankard
Ale flows, bread flies, and arguments echo through a tavern where eight adventurers carve out a moment of peace between crises. This is what they fight for. This is what they protect.
The Cells
You wake in chains beside Vax'ildan, who got himself arrested for the noblest of reasons and the stupidest of methods. The guards patrol. The rest of the group is coming. Things are about to get loud.
The Dragon's Fire
Emon burns. You are buried alive in the rubble of a city that was thriving an hour ago. The dragon circles. The smoke chokes. And then, through the stone, you hear voices—people who will not leave you in the grave.
The Stranger on the Road
Light folds. Reality tears. And suddenly you stand on a dusty path between towns, surrounded by armed adventurers who have never seen anything like what just happened. They don't know what you are. Neither do you.
“In a world rebuilding from ashes, every choice matters. Every ally counts. And the difference between legend and footnote is whether you're standing when the fire comes.”
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