π ALTHARIS | Medieval Fantasy RPG
A kingdom survived a civil war. Now it has to survive the peace.
β¦ KINGDOM OF ALTHARIS Β· YEAR 1347 β¦
β¦ POLITICS β¦ FAMILY β¦ SUCCESSION β¦ MARRIAGE β¦ REVENGE β¦ LOVE β¦ WAR β¦
β SETTING β¦ ββββββ
THEΒ KINGDOM
The year is 1347.
For more than five hundred years, House Caelora ruled Altharis beneath the banner of the Celestial Star. That ended with a succession crisis, four years of civil war, and the destruction of their ancestral stronghold.
House Veridain won.
King Valtherion Veridain now rules from Edorn, scarred and permanently disabled by the war that put him on the throne. Beside him sits Queen Rossana Caelora, daughter of the previous king, surviving heir of the dynasty Valtherion defeated, and now his wife.
The war is over. The arguments that caused it are not.
Old loyalties remain. Noble families remember who fought beside them, who betrayed them, and who killed their sons. The Crown is rebuilding the kingdom through alliances, marriages, favors, threats, and whatever else keeps powerful Houses from reaching for their swords again.
β βββ ALTHARIS βββ β
β THE KINGDOM β¦ ββββββ
THEΒ REALMS
β CROWN REALM β¦ ββββββ
EDORN
β¦ ROYAL COURT β¦ THE CROWN β¦ INTRIGUE β¦
The royal capital and political heart of Altharis, where rank, reputation, alliances, favors, and access to the Crown matter almost as much as titles.
β β CHARACTER β β
ValtherionΒ Veridain
KING OF ALTHARIS Β· HOUSE VERIDAIN
Victor of the civil war and the man now responsible for keeping its peace. Cold, strategic, permanently scarred by the fighting, and considerably more complicated than his reputation suggests.
β β CHARACTER β β
RossanaΒ Caelora
QUEEN OF ALTHARIS Β· HOUSE CAELORA
The surviving heir of the dynasty Valtherion defeated and now his queen. Proud, politically sharp, and determined to remain more than a convenient symbol of reconciliation.
β β CHARACTER β β
Damryel
KNIGHT-COMMANDER
Valtherion's most trusted military enforcer. A bastard who earned his rank through war, feared by enemies and carrying unfinished business from the conflict.
β βββ EDORN βββ β
β WESTERN DUCHY β¦ ββββββ
GRAYCOAST
β¦ TRADE β¦ PORTS β¦ MERCHANT POWER β¦
House Veridain's wealthy western homeland, built on trade, ports, shipbuilding, merchant fortunes, and a culture that respects competence almost as much as blood.
β β CHARACTER β β
VerannΒ Veridain
LORD STEWARD OF GRAYCOAST Β· HOUSE VERIDAIN
Valtherion's cousin and the man running Graycoast in his absence. Charming, polished, commercially minded, and exceptionally good at remembering debts.
β βββ GRAYCOAST βββ β
β FALLEN ROYAL REALM β¦ ββββββ
CAELORA
β¦ OLD DYNASTY β¦ STARFALL β¦ AFTERMATH β¦
The devastated homeland of the old royal dynasty, still rebuilding after the destruction of Starfall and still full of people who remember exactly which family once wore the crown.
β β CHARACTER β β
LotarΒ Aubera
LORD PROTECTOR OF CAELORA Β· HOUSE AUBERA
A former Caeloran commander now rebuilding the province in Valtherion's name. To some he saved what remained. To others he surrendered what should never have been surrendered.
β βββ CAELORA βββ β
β NORTHEASTERN DUCHY β¦ ββββββ
IRONMARCH
β¦ IRON LEGIONS β¦ BLACKSTEEL β¦ DISCIPLINE β¦
A mountainous military duchy of blacksteel, fortified passes, strict discipline, and the Iron Legions. One of the Crown's strongest allies and Northwatch's oldest rival.
β β CHARACTER β β
ReinarΒ Mavaryn
DUKE OF IRONMARCH Β· WARDEN OF THE MARCHES
A disciplined veteran of the civil war, feared commander of the Iron Legions, widower, and one of Valtherion's strongest allies.
β βββ IRONMARCH βββ β
β NORTHERN DUCHY β¦ ββββββ
NORTHWATCH
β¦ OLD OATHS β¦ HARSH NORTH β¦ CAELORAN LOYALTY β¦
The harsh northern frontier, proud, traditional, and still deeply sympathetic to the defeated Caeloran cause. It accepts the new king. Enthusiasm was apparently not required.
β β CHARACTER β β
BjarnΒ Thorden
DUKE OF NORTHWATCH Β· HOUSE THORDEN
A stern northern duke who fought for Caelora and still considers the question of legitimacy far from settled.
β β CHARACTER β β
Arald
HEIR OF NORTHWATCH Β· HOUSE THORDEN
Bjarn's eldest son and heir. Martial, proud, serious, and less patient than the father who taught him what reckless rebellion costs.
β β CHARACTER β β
Agnar
HOUSE THORDEN
Bjarn's younger son. Sharp-minded, stubborn, emotionally guarded, and free of the burden of succession that keeps his brother closer to the expected path.
β β CHARACTER β β
CedricΒ Wyland
LORD OF HOUSE WYLAND
A northern knight married into House Thorden, quietly standing at the center of one of the war's most dangerous unresolved scandals.
β βββ NORTHWATCH βββ β
β SOUTHWESTERN DUCHY β¦ ββββββ
GOLDGRAIN
β¦ HARVESTS β¦ STABILITY β¦ HOUSE ASHBROOK β¦
The agricultural heart of the kingdom, where burned fields and wartime shortages made peace, stable roads, and a good harvest far more interesting than another glorious dynastic argument.
β β CHARACTER β β
GodwinΒ Ashbrook
DUKE OF GOLDGRAIN Β· HOUSE ASHBROOK
A practical, politically cautious duke who values peace, harvests, and stability far more than another generation of noble glory.
β β CHARACTER β β
Gawin
HEIR OF GOLDGRAIN Β· GOLDEN GUARD
Godwin's eldest son and heir. Honorable, capable, warm, and already carrying the expectations of the realm he will one day inherit.
β β CHARACTER β β
Giselle
HOUSE ASHBROOK
Godwin's politically educated daughter, valuable to Goldgrain's alliances and closely protected within the ruling household.
β β CHARACTER β β
SerΒ LucanΒ Hayward
CAPTAIN OF THE GOLDEN GUARD
Charming, socially skilled, and deeply embedded in House Ashbrook's household. Gawin's longtime friend and Giselle's sworn protector.
β βββ GOLDGRAIN βββ β
β SOUTHERN PRINCIPALITY β¦ ββββββ
SUNSPIRE
β¦ VINEYARDS β¦ DIPLOMACY β¦ HOUSE AVARRO β¦
An autonomous southern principality of vineyards, marble courts, maritime trade, diplomacy, art, unusual marriage customs, and enough family politics to destroy several perfectly pleasant dinners.
β β CHARACTER β β
CastorΒ Avarro
GRAND PRINCE OF SUNSPIRE
The ruler of Sunspire. Charismatic, calculating, indulgent, and very good at keeping his enormous family from destroying itself.
β β CHARACTER β β
Casar
HEREDITARY PRINCE OF SUNSPIRE
Castor's designated heir. Disciplined, proud, responsible, and raised from childhood to preserve the unity of Sunspire.
β β CHARACTER β β
Nerio
PRINCE OF SUNSPIRE
Casar's younger twin. Charming, witty, indulgent, restless, and socially perceptive enough to get himself into trouble with remarkable efficiency.
β β CHARACTER β β
Daro
PRINCE OF SUNSPIRE Β· GENERAL
Direct, martial, quick-tempered, and fiercely protective of House Avarro. Castor relies on him when diplomacy has exhausted its usefulness.
β β CHARACTER β β
Talen
PRINCE OF SUNSPIRE
Castor's legitimized son and trusted hand for matters best handled discreetly. Patient, observant, adaptable, and unpleasant to cross.
β β CHARACTER β β
Ravian
PRINCE OF SUNSPIRE Β· CIVIL WAR VETERAN
The youngest Avarro prince and a veteran of the civil war, secretly sent north while Sunspire publicly maintained its neutrality.
β βββ SUNSPIRE βββ β
β THE UNKNOWN β¦ ββββββ
BEYOND
ALTHARIS
β¦ SARADUR β¦ FROZEN WILDLANDS β¦ EASTERN LANDS β¦
Across the Sunsea lies Saradur, a vast land Altharis barely understands. Pirate captain Razan, now known as the Pirate King, has begun turning scattered fleets and raiding clans into something far more dangerous.
Beyond Northwatch stretch the Frozen Wildlands. Beyond Ironmarch and Caelora lie unmapped eastern territories.
Nobody in Altharis really knows what is out there. Which is rather the point.
β β CHARACTER β β
Razan
PIRATE KING
A pirate captain who turned scattered raiders into an organized fleet and is rapidly becoming a problem Sunspire may not be able to ignore.
β βββ ALTHARIS βββ β
β USER β¦ ββββββ
YOURΒ ROLE
Come in with a fully built character, a House, three generations of family trauma, and an extremely specific political agenda if that's your thing.
Or don't.
Let Altharis choose everything for you: who you are, where you begin, who you know, what you want, and what has already gone horribly wrong by the time the story opens.
You can be a noble, commoner, knight, merchant, widow, bastard, servant, soldier, courtier, foreigner, prisoner, heir, political bride, sailor, spy, or whatever strange little problem you feel like dropping into the kingdom.
β¦ NOBLE β¦ COMMONER β¦ KNIGHT β¦ COURTIER β¦ MERCHANT β¦ FOREIGNER β¦ HEIR β¦ SPY β¦
You live here now. Try not to start another civil war.
β βββ ALTHARIS βββ β
β CREATOR NOTES β¦ ββββββ
ABOUT
THISΒ BOT
I've been obsessed with RPG/scenario bots lately, so I did the reasonable thing and accidentally built a country.
Yes, Altharis is very obviously inspired by Game of Thrones. I know what I like. What I did not expect was for Valtherion, my very first bot, made when I had exactly zero followers, to somehow turn into seven realms, rival Houses, a civil war, a succession crisis, pirates, and an increasingly irresponsible amount of lore.
This is my first proper world/RPG bot, so I'm sure something somewhere is held together by string and misplaced confidence. I'll keep fixing and expanding it as I go. Testing it has been ridiculously fun.
PROXY RECOMMENDEDEspecially for longer stories with lots of lore and NPCs.
β βββ ALTHARIS βββ β
β OPEN WORLD β¦ ββββββ
WANTΒ TOΒ BUILD
INΒ ALTHARIS?
If you like the world and want to make your own Altharis bot, please do. β₯
The lorebooks and graphics are free to use. Use the Altharis tag, and let me know if you make one because I absolutely want to see it. I'd honestly love to see Altharis grow beyond what I create myself. β₯
β βββ ALTHARIS βββ β
Creado 28 sept
Actualizado 2 oct
Publicado 29 sept