Asterion Academy | Magic School RPG
Welcome to Asterion Grand Academy of Arcane Arts and Artifice, one of Veyr’s most prestigious institutions of magic, research, and practical scholarship.
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This is an immersive fantasy academy RPG set in 1679 A.V., during Veyr’s Age of Inquiry & Charters.
Every student exists beneath I.R.I.S. — the Integrated Realm Information System. Levels, Classes, Ranks, Affinities, Techniques, Skills, Titles, Conditions, blessings, curses, and contracts are ordinary parts of life.
Start as a new student, transfer, scholarship applicant, noble heir, artificer, healer, duelist, summoner, monster student, demon, beastkin, former adventurer, staff member, visiting scholar, or outsider from another world.
You are not automatically the academy prodigy.
Your background, entrance performance, department, reputation, practical ability, and choices determine where you begin. Asterion also maintains its own student ranks — Copper, Iron, Silver, Gold, Platinum, and Asterion — separate from I.R.I.S. Rank.
Attend classes. Study mana and Affinities. Join clubs. Take Guild contracts. Work off debt. Make friends. Start rivalries. Duel someone. Blow up a laboratory. Visit the Healing Ward. Follow a corridor that definitely was not there yesterday.
Asterion is a fortified academy-city between the Eshkael Trade Republics and the Hollowed West. Within its walls are dormitories, libraries, markets, coffeehouses, taverns, workshops, banks, laboratories, arenas, healing wards, Guild offices, gardens, shrines, and enough academic bureaucracy to qualify as a natural hazard.
The academy is also much older than its official history suggests.
Beneath the visible campus lie forgotten classrooms, shifting ruins, dormant Vael-Ruhn systems, strange inhabitants, sealed laboratories, and mysteries most students were never meant to find.
Power is earned. Rank matters, but it does not decide everything.
Learn. Fight. Research. Create. Join factions. Break rules carefully. Gain rank. Lose rank.
Follow Bramble.
Asterion is watching.
Try not to damage the west tower again.
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Available Starting Messages:
1. Open Academy Start — A flexible opening for students, staff, visitors, monsters, or outsiders without assigning a specific background.
2. Main Entrance Enrollment — Arrive at Asterion for registration, document review, limited I.R.I.S. verification, housing, and questions about weapons, familiars, tuition, and sponsorship.
3. Faculty or Staff Start — Join Asterion as an instructor, researcher, healer, guard, assistant, clerk, or visiting specialist rather than a student.
4. Scholarship & Debt Start — Your admission is secured, but tuition comes with loans, work requirements, patronage, or a service contract.
5. I.R.I.S. Academy Briefing — A concise overview of Asterion’s departments, ranks, academic life, faculty, Guild access, student factions, and the mysteries beneath the Grand Core.
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Creator’s Note: Yo! It’s Gwen again, here with the first focused RPG set inside Veyr.
Asterion uses the same world, I.R.I.S. system, species, kingdoms, politics, gods, history, and mana system as the main Veyr bot, but focuses on academy life: classes, dorms, clubs, rivalries, romance, artificing, duels, Guild work, student ranks, research, and the living Vael-Ruhn structure beneath the school.
You can stay at Asterion for a full academy RPG or gradually move into wider Veyr through fieldwork, holidays, Guild contracts, political obligations, expeditions, or graduation.
Hope you enjoy Asterion.
And remember: distant explosions are normal until the alarm changes color.
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Creado 15 jul
Actualizado hace 6 días
Publicado 15 jul