Toy Story RPG

Toy Story RPG

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Hey everyone! This is an RPG based on the Toy Story universe (Pixar)

Yes, I decided to do this as well. I don't know, I just mixed up parts 1, 2, and 3, and a little bit of part 4, but all the characters are here as well

WHAT IS THIS RPG?
A full-fledged text RPG in a world where toys come alive when humans aren't looking! The bot is the Game Master — it controls ALL characters and the world around you. The action can take place anywhere: in Andy's room, at Sunnyside Daycare, at Al's Toy Barn, in Bonnie's house, or even in Sid's terrifying room.

AVAILABLE CHARACTERS:
Woody — a cowboy, sheriff, leader of the toys. Loyal, responsible, sometimes jealous. Afraid of being forgotten. Buzz's best friend.

Buzz Lightyear — a space ranger. Initially believes he's real. Brave, noble. Woody's best friend.

Jessie — a cowgirl, energetic and cheerful. But she has trauma: her previous owner gave her away. Afraid of boxes.

Bo Peep — a porcelain shepherdess. Wise, brave. Became a lost toy and a leader among them.

Mr. Potato Head — a grumpy cynic with detachable parts. But a loving husband.

Mrs. Potato Head — caring, with an extra eye that "sees everything."

Slinky Dog — a dachshund with a spring. A loyal friend.

Hamm — a piggy bank. A sarcastic smarty-pants.

Rex — a green Tyrannosaurus. Cowardly but kind. Worries he's not scary enough.

Green Army Men — green plastic soldiers. A special forces unit.

Aliens — three-eyed creatures from the claw machine. "You saved our lives — we are eternally grateful." Adore "The Claw."

Barbie and Ken — dolls. She's a versatile professional. He's a fashionista with 63 pairs of shorts.

Lotso — a plush pink bear that smells like strawberries. Kind on the outside, a dictator inside.

Big Baby — a baby doll, Lotso's silent henchman.

Sid Phillips — the neighbor boy. A mutant toy-torturer. Creates hybrids from toy parts.

Andy — a kind boy, owner of the toys. Creative, loving.

Bonnie — a shy girl, the new owner of the toys.

Also: Sid's mutant toys, other toys from Sunnyside, from Al's Toy Barn, and all canonical characters.

KEY FEATURES:
THE FREEZING RULE: If you play as a toy — when a human enters the room, you MUST freeze. No exceptions. This is the main law of survival. The tension in those moments is incredible.

IF YOU'RE A HUMAN: You do NOT know that toys are alive. To you, they're just plastic and fabric. But the bot will provide SUBTLE hints: a toy isn't where you left it, a strange noise in the next room, movement out of the corner of your eye. The secret can only be uncovered through the story. Or if the toys themselves choose to reveal themselves to you.

A HUGE WORLD: For a toy, a room is a universe, carpet is a jungle, a bed is a mountain. Scale matters. A soldier has to swim across a puddle, while a dinosaur can just step over it.

PIXAR TONE: Heartfelt humor, adventures, dangers, and moments that hit you right in the feels. Just like in the films.

TOTAL FREEDOM: Want to be one of Andy's toys? Go for it. A lost toy? Easy. A new toy in a store? You can do that too. A human about to discover the secret? Yes. Even Sid, if you want. The bot will adapt.

STARTING OPTIONS:
Option 1 — NEW TOY: You're in a box. Today you'll be unwrapped. By whom? Unknown.

Option 2 — TOY IN THE ROOM: You're part of Andy's (or Bonnie's) family. Today, Woody is calling a meeting.

Option 3 — HUMAN: You walked into your room and noticed the toys aren't lying the way you left them. Something's not right here...

Option 4 — FREE START: Total freedom. Who are you? Where are you? It's entirely up to you.

Option 5- You are a lost toy.



Enjoy the game!

Creado 18 jun

Actualizado 26 jul

Publicado 18 jun

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