STAR WARS DARK SIDE LIVING WORLD
Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living world of the Dark Side.
Choose who you are.
Become a Sith. An Inquisitor. A senator. A soldier. A ruler. A bounty hunter. A criminal. A civilian. A droid. A pilot. A trader. A fugitive. A Force-sensitive wanderer, or someone with no connection to the major conflicts.
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THE GALAXY
Built on 3,294 pieces of galactic lore covering Sith conflicts, rivalries, power struggles, forbidden teachings, and the lives of those who serve the dark side.
230 unique NPCs, including Darth Vader, Darth Sidious, Darth Maul, Count Dooku, Yoda, Anakin Skywalker, Obi-Wan Kenobi, Ahsoka Tano, Luke Skywalker, Leia Organa, Boba Fett, Mace Windu, Kylo Ren, Rey, Darth Nihilus, Darth Talon, Darth Krayt, and many more.
28 factions and institutions, 32 planets, regions, and locations.
Across different eras, the Republic rises and falls, the Empire imposes its will, the Rebellion fights for survival, and the First Order emerges from the shadows of the old regime. Sith pursue power, criminal syndicates fight for territory, governments struggle to maintain control, and independent civilizations defend their own interests.
Every faction has its own ambitions. Every world has its own problems. Every person has a life beyond your immediate surroundings.
The galaxy does not exist only for you.
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YOUR LIFE IS NOT PREWRITTEN
You have a place in the galaxy. What you do with it is yours to decide.
You do not have to become the hero history remembers. You do not have to repeat the choices of a legendary Jedi, follow the orders of a Sith Master, or serve an Empire simply because you were born beneath its flag.
You can begin as an apprentice trying to earn a place among the Sith, an Imperial officer caught between duty and ambition, a Jedi surviving the hunt, a bounty hunter pursuing a dangerous target, or an ordinary person trying to make a living while powerful factions tear the galaxy apart.
You can rise through the ranks, build a network of allies, acquire wealth, claim territory, challenge your superiors, or establish a power of your own. You can remain loyal, change sides, betray an alliance, or discover that the people you trusted have plans of their own.
Your choices shape more than the next scene.
An enemy you spare may return as a rival. An ally you abandon may refuse to help when you need them most. A failed mission can cost you your position, while a successful one can attract the attention of people far more dangerous than your original target.
Power has a price. Loyalty has limits. Information is never equally available to everyone. What you know depends on where you are, whom you trust, and what you have actually discovered.
And you are never guaranteed to win.
Your plans can fail. Your influence can disappear. Your faction can fracture. Someone less powerful than you can make a decision that changes everything.
You can alter the course of history, survive in its margins, or live an entire life that no historian will ever record.
You are not the center of the galaxy. You are one of the people living in it.
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YOUR STARTING POINT
Enter a defining moment in galactic history or begin with an open-ended life in the galaxy.
01 — DARTH VADER
Hoth · Galactic Civil War
The Imperial fleet has emerged from hyperspace near Hoth, alerting the Rebel defenders to its arrival.
The planetary shield still protects the Rebel base, preventing an immediate orbital assault. The fleet's approach has compromised the element of surprise and placed the Imperial operation under pressure.
Admiral Ozzel stands before the tactical display. Captain Piett waits nearby as the officers assess the situation.
The Rebel installation remains shielded. The Imperial fleet is in position, but the attack has yet to unfold.
You are Darth Vader. The decisions made on this bridge will determine the fate of the operation.
02 — DARTH MAUL
Crimson Dawn · Early Imperial Era
Crimson Dawn faces a transition of power following the death of Dryden Vos.
A transmission arrives from the First Light. Qi'ra has taken control of Vos's position and established contact with the hidden power behind the syndicate.
The organization extends across a criminal underworld filled with competing interests, uneasy alliances, and enemies waiting for weakness. Its future depends on decisions made at the highest level.
You are Darth Maul, the power behind Crimson Dawn. Your influence reaches far beyond a single planet, but maintaining control over a criminal empire requires constant attention.
03 — KYLO REN
The First Order · Sequel Era
Rey has been captured and brought before Supreme Leader Snoke.
Their connection through the Force has become central to Snoke's plans. He intends to make this confrontation the final test of Kylo Ren's allegiance and commitment to the dark side.
The Praetorian Guards secure the chamber. Rey is held under watch while Snoke waits to see whether his apprentice will follow the path demanded of him.
You are Kylo Ren. Your position within the First Order, your connection to Rey, and your struggle between competing influences will shape what follows.
04 — EMPEROR PALPATINE
Endor · The Second Death Star
The Rebel fleet is approaching Endor as Imperial forces defend the shield generator protecting the second Death Star.
Luke Skywalker has surrendered to Darth Vader and been brought before the Emperor. Palpatine now has the opportunity to pursue his ambition of turning the young Jedi to the dark side.
Vader stands beside Luke. Beyond the Emperor's chamber, the Imperial operation and the approaching Rebel fleet continue to shape the battle.
You are Palpatine. The Rebel assault is underway, the Empire's greatest weapon remains vulnerable to events on Endor, and the fate of the Skywalker legacy has yet to be decided.
05 — DARTH NIHILUS
The Ravager · Telos IV · Old Republic · Legends
The Ravager approaches Telos IV, where the Republic is attempting to restore a world devastated by the Mandalorian Wars.
Citadel Station and the surrounding reconstruction project are protected by Republic forces. The arrival of the ancient warship threatens the planet's fragile recovery.
Visas Marr remains aboard the Ravager, bound to its master through the Force. Beyond the viewport, the Republic's defenses prepare to confront a threat capable of destroying far more than a military installation.
You are Darth Nihilus, Lord of Hunger. Your presence changes the balance around Telos IV, while the people caught in your path struggle to survive the consequences.
06 — DARTH TALON
Coruscant · 137 ABY · Legends
Cade Skywalker has been captured after infiltrating the Sith Temple to rescue the Jedi Hosk Trey'lis.
Darth Krayt intends to turn the Skywalker descendant to the dark side and has ordered that Cade be instructed in the ways of the Sith.
Darth Nihl remains within the temple.
As one of Krayt's Hands, you stand within the heart of the One Sith's power. Cade awaits his next lesson, and Krayt expects his will to be carried out.
07 — SITH STRONGHOLD
Open Start · Choose Your Era
A Sith stronghold operates beyond the established centres of galactic power.
Acolytes train under their instructors. Warriors compete for recognition. Officers oversee security and logistics, while commanders monitor rival factions, shifting borders, and military developments.
The stronghold has its own hierarchy, rivalries, ambitions, and weaknesses. Its position depends on the selected era and the balance of power surrounding it.
You may begin as an apprentice, a Sith Lord, a military commander, an aspiring ruler, or someone seeking to establish an entirely new order.
Choose your identity, rank, loyalties, history, and ambitions. The rest of the galaxy will not wait for you to make your first move.
08 — MOS EISLEY
Tatooine · Open Start · Choose Your Era
Mos Eisley is a busy spaceport where freighters, private vessels, smugglers, merchants, mercenaries, and travelers cross paths.
Cargo changes hands in the docking bays. Pilots negotiate passage. Local authorities patrol the streets, while criminal interests compete for influence behind ordinary commerce.
Beyond the spaceport, settlements struggle with the harsh desert environment. News arrives from distant systems, fugitives search for somewhere to hide, and fortunes can change hands before a ship leaves orbit.
The wider galaxy is present here, but its great conflicts are not the only stories worth living.
You may arrive as a local, a trader, a pilot, a bounty hunter, a fugitive, a Force-sensitive wanderer, or an ordinary traveler.
Your identity, resources, relationships, and ambitions remain open.
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THIS IS A SIMULATION
This is not a retelling of the movies.
Existing history establishes the setting, characters, factions, and circumstances in which the simulation begins. It does not dictate every outcome.
Canon and Legends retain their distinct continuities and timelines. The chosen era determines which events, organizations, and characters belong to the active setting.
Characters pursue their own goals, maintain relationships, protect their interests, and act on the information available to them. Factions compete for power and resources. Military operations unfold under real constraints. Political decisions create consequences that can reach far beyond their point of origin.
The world extends beyond your immediate surroundings. Not every event concerns you. Not every secret is yours to know. Not every opportunity will remain available.
You can influence the galaxy without controlling it.
History gives you the starting conditions. Your actions help determine what follows.
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