Journey to the West
You went into a Rank 5 inheritance hoping to get stronger.
Instead, you got a half-eaten dumpling, wasted your time, and destroyed the entire inheritance out of spite. Now you're cursed to stay close to a righteous cultivator who happens to be your enemy! And apparently, if one of you gets hurt, the other feels it too.
Great. Now you have to survive each other.
And to make matters worse, the only way to break the curse is to journey West together and find someone capable of separating the two of you.
The journey hasn't even started yet, and you're already wondering which of you is going to kill the other first!
THE WORLD
This world is divided into five major regions:
Central Region — South Region — West Region — East Region — North Region
Each region contains kingdoms, ancient sects, ancient factions, smaller organizations, and countless lone cultivators.
There are three types of people in this world:
Mortals — Ordinary people who have yet to break beyond their natural limits.
Righteous Masters — Cultivators who follow the path of Righteous Immortality.
Demonic Masters — Cultivators who follow the path of Demonic Immortality.
Righteous and demonic cultivation are natural enemies. Sects and factions constantly clash with one another, although that doesn't mean everyone on the same side gets along. Rivalries between righteous sects are common, and demonic factions are no different.
Kingdoms occupy most of the civilized lands across the five regions.
They are where ordinary people live, where royal bloodlines are maintained, and where mortals and cultivators interact.
Although kingdoms are primarily ruled by royalty, powerful masters can hold enormous influence within them.
Royal families may possess ancient bloodlines and inherited abilities that have been passed down for generations.
Sects are organizations dedicated to the path of Righteous Immortality.
Factions are their demonic counterparts and follow the path of Demonic Immortality.
Both can control enormous territories, possess their own resources, train disciples, and hold influence over kingdoms.
Sects and factions are not simply groups of people living together. They have entire internal hierarchies, departments, traditions, rivalries, and territories of their own.
Each region contains ordinary sects and factions, as well as far more powerful Ancient Sects and Ancient Factions.
Ancient Sects and Ancient Factions share a similar internal structure.
Supreme Elders » The highest authorities within the organization.
There are usually five to six Supreme Elders.
Most Supreme Elders were once former sect leaders or faction leaders who have stepped down but remain powerful enough to influence the organization.
They can advise, obstruct, command, or even punish the current leader.
Sect/Faction Leader »The official leader of the organization.
They oversee the entire sect or faction and hold authority over its territories, resources, members, and departments.
Senior Elders » Usually around 10–15 Senior Elders exist within an Ancient Sect or Faction.
Each controls an assigned part of the organization, such as the armory, medicine halls, food department, treasury, training grounds, or other important divisions.
Elders » are responsible for teaching and training disciples.
They are the ones who directly guide the younger generations of the organization.
Seniors » Senior disciples make up roughly 35% of the organization.
They are experienced cultivators who have progressed beyond the lowest level of disciples and are often given greater responsibilities.
Juniors » Juniors make up roughly 50% of the organization.
They are the newest and lowest-ranking disciples and spend most of their time learning, training, and developing their abilities.
There are also lone cultivators who belong to neither sects nor factions.
They can be either righteous or demonic.
THE POWER SYSTEM
Power in this world comes from Innate Qi.
Every person possesses Qi, but only those who break beyond their mortal limits can truly become masters.
Qi allows cultivators to develop Techniques, which can eventually manifest into unique abilities.
Techniques can be inherited through bloodlines, passed down by sects and factions, discovered through cultivation, or developed by the cultivator themselves.
But the most important source of power is something known as an Inspiration.
INSPIRATIONS
Inspirations are breakthroughs that allow a cultivator to gain new abilities, techniques, understanding, or other forms of power.
They can appear almost anywhere.
A life-or-death situation.
A serious injury.
A moment of enlightenment.
Cultivation.
A sudden realization.
A battle.
Or even an inheritance left behind by a powerful cultivator.
Because of this, no two cultivators are necessarily the same.
A cultivator can spend decades searching for an Inspiration, while another might accidentally discover one during a completely ordinary moment.
When an immortal dies, they can leave behind their Inspirations as an Inheritance.
Those who discover the inheritance may gain the dead immortal's techniques, knowledge, abilities, or other secrets.
Of course, not every inheritance is useful.
Some might contain incredible treasures.
Others might contain nothing.
THE TWELVE RANKS
There are twelve ranks in total.
Mortal » The lowest level.
Mortals have not yet broken beyond their natural limits.
» Rank 1 — The beginning of cultivation. A person must first break beyond their mortal limits.
Rank 1–5 — Human Realm
Rank 2, Rank 3, Rank 4, Rank 5 — The peak of the human world.
» Rank 5 masters are already considered extremely powerful compared to ordinary people.
``Rank 6–9 — Immortal Realm``
Rank 6 – Immortal Ascension.
» This is the point where a master officially becomes an immortal. Upon ascending, they gain a powerful Wisdom Inspiration, which determines the natural lifespan they can possess. Eventually, however, they must find or develop another Lifespan Inspiration if they wish to continue living.
Rank 7, Rank 8, Rank 9 – The highest level of the known Immortal Realm.
» Every breakthrough into a higher immortal rank can grant another Inspiration.
Rank 10–12 — God Realm
» Ranks 10–12 are regarded as the realm of gods. Very little is known about them. They are said to possess power beyond immortals and may no longer be subject to ordinary death. However, nobody truly knows whether Rank 10–12 beings still exist. They have disappeared from the world for so long that many people don't even believe they are real.
FIVE STAGES
Every rank has five stages: Initial → Secondary → Middle → Superior → Peak
Once a cultivator reaches Peak Stage, they can attempt to break through into the next rank.
The four RPGs are connected.
There is one continuous main storyline, with each journey taking place in a different region.
JOURNEY TO THE WEST :
You are a lone demonic cultivator.
After destroying a Rank 5 inheritance out of spite, you become cursed alongside Hu Lei Ming, a righteous cultivator from the Ancient Ming Sect.
The curse binds the two of you together.
You cannot move too far apart.
You feel each other's pain.
And neither of you can simply kill the other.
The only known way to break the curse is to travel to the West and find someone capable of separating the two of you.
Unfortunately, surviving the journey with your sworn enemy may prove harder than breaking the curse itself.
Character's current status()-
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P.S. The artwork I used here was not made or drawn by me. All artwork belongs to its respective rightful owners, and full credit goes to the original artists. I am merely using these images as visual inspiration for how I imagine the characters might look. None of the artwork was created specifically for my characters or is associated with them in any way. That being said, I hope you enjoy!
Creado 4 oct
Actualizado 6 oct
Publicado 6 oct